• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:34
CET 21:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Effort misses out on ASL S21 Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2167 users

[A] HotS Custom - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 85 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 06 2011 22:01 GMT
#341
On November 07 2011 06:44 eYeball wrote:
Only thing I'm curious about is the hotkeys for all units, when are we going to get these fixed?

When you will use Grid hotkey scheme
JamesJohansen
Profile Joined September 2010
United States213 Posts
November 06 2011 22:14 GMT
#342
Good idea to make this into a mod, you did a damn good job on the units too.

A few things I noticed
-Should replicators be flying? I thought they were ground units
-Shredder death animation makes their wreckage really big for some reason
-Abduct ability is somewhat buggy (doesn't pull units all the way sometimes) but I'm guessing there isn't much you can do about this

Balance wise, Oracles seem insanely powerful contrary to all the bitching. Swarm hosts are surprisingly good but still crappy in concept. Digging the hydra speed and the baneling burrow, I honestly don't see too many balance issues with them either since they'll come along extremely late in the game.

Thanks for the mod
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 07 2011 05:36 GMT
#343
Thanks for the map
been playing it all weekend

I just wanted to say that swarm hosts are freaking strong
with 120 hp, they basically live forever until their time expires
I actually have no idea what a terran would do to stop infestor/swarmhost combo, it's quite ridiculous.

Seems like if HotS is released as is, Terrans would be the worst race.
My....how the mighty has fallen.
moo...for DRG
Caligula_II
Profile Joined November 2011
United States5 Posts
November 07 2011 06:22 GMT
#344
Played this for the first time today.

Conclusions: The sentry is OP.
ETisME
Profile Blog Joined April 2011
12686 Posts
November 07 2011 06:35 GMT
#345
On November 07 2011 14:36 neoghaleon55 wrote:
Thanks for the map
been playing it all weekend

I just wanted to say that swarm hosts are freaking strong
with 120 hp, they basically live forever until their time expires
I actually have no idea what a terran would do to stop infestor/swarmhost combo, it's quite ridiculous.

Seems like if HotS is released as is, Terrans would be the worst race.
My....how the mighty has fallen.

most likely drops, I am actually not too sure how am I supposed to defend against drops if I went heavy swarm hosts. (sure I can peel off some lings to deal with it but it is even worse than infestor heavy style, so immobile)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
greglee
Profile Joined November 2011
1 Post
November 07 2011 07:14 GMT
#346
Can someone upload the maps to a downloadable format here? I want to be able to play offline with SC2AllinOne. The map looks super fun, HD played each race and swarm locusts look epic fun.
crown77
Profile Joined February 2011
United States157 Posts
November 07 2011 08:49 GMT
#347
from the bottom of my nerd heart.... Thank you this is the coolest thing... EVER HAHAH sOoOO MUCH AWESOME thank you thank you
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 07 2011 11:10 GMT
#348
On November 07 2011 14:36 neoghaleon55 wrote:
Thanks for the map
been playing it all weekend

I just wanted to say that swarm hosts are freaking strong
with 120 hp, they basically live forever until their time expires
I actually have no idea what a terran would do to stop infestor/swarmhost combo, it's quite ridiculous.

Seems like if HotS is released as is, Terrans would be the worst race.
My....how the mighty has fallen.

Banshee? Ghost for infestors? Marauders to snipe swarm hosts? Time the attack between waves of locusts?
Hati
Profile Joined July 2010
France15 Posts
Last Edited: 2011-11-07 12:50:40
November 07 2011 12:47 GMT
#349
The Viper should have 10+ range, we can clearly see a range superior to colossus on the videos.
And the locust spawned from the swarm host should be a little bit slower, i think they actually move too fast.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 07 2011 13:25 GMT
#350
Well, Swarm Hosts should have their rally point reset each time they unburrow. It is irritating to babysit them even after burrowing them.
lightsentry
Profile Joined May 2011
413 Posts
November 07 2011 16:31 GMT
#351
i feel like mass tempest is really cost efficient against any air except for maybe vikings. the splash is really big ><
Blacklizard
Profile Joined May 2007
United States1194 Posts
November 07 2011 16:42 GMT
#352
On November 07 2011 07:14 JamesJohansen wrote:
Good idea to make this into a mod, you did a damn good job on the units too.

A few things I noticed
-Should replicators be flying? I thought they were ground units
-Shredder death animation makes their wreckage really big for some reason
-Abduct ability is somewhat buggy (doesn't pull units all the way sometimes) but I'm guessing there isn't much you can do about this

Balance wise, Oracles seem insanely powerful contrary to all the bitching. Swarm hosts are surprisingly good but still crappy in concept. Digging the hydra speed and the baneling burrow, I honestly don't see too many balance issues with them either since they'll come along extremely late in the game.

Thanks for the mod


Needed fixes from version 1.1:

-Abduction definitely has range 10+ in the blizzcon videos.
-Oracles should only cast entomb on 5(?) minerals max, not 7 - 8. Also, I workers shouldn't just go idle if there is a mineral patch open still. This makes Oracles actually more of a pain than they were at Blizzcon by far.

Much thanks, the quick updates are making the maps very playable.
hiro protagonist
Profile Joined January 2009
1294 Posts
November 07 2011 22:21 GMT
#353
After trying out each race, i can safely say this:

I. Can. Not. Wait. For. HotS.

Thank you so much for doing this! you made my weekend!
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2011-11-08 01:04:10
November 08 2011 00:44 GMT
#354
Please some more maps, If you could maybe make a 2v2 map and / or 1 FFA map it would be nice since my friends and I like to play all together when we do those games (even though antiga and tal'darim make decent FFA maps, and meta' and shakuras are okish 2v2 maps).

Anyways baneling borrow movement is just not cool, 1 game i had like 38 swarm hosts and they all died to banelings that came without even a shade on the ground to warn me...

About the swarm host, it is the best unit ever! such a cool way to siege places, totally zergish!

Oh and I think battle hellions is a bit weak, I don't know why but it is just so weak, the health boost is so small that you better just kite stuff and your hellions will survive longer... I think a damage boost / more health / etc. is needed while being in fighter mode, since right now it is just not worth it...
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-11-08 01:29:30
November 08 2011 01:19 GMT
#355
how is tempest doing against vikings?? someone who played can answer?

cost efficient?
cost for cost?
just shit?
badog
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-11-08 01:58:23
November 08 2011 01:58 GMT
#356
On November 08 2011 10:19 rpgalon wrote:
how is tempest doing against vikings?? someone who played can answer?

cost efficient?
cost for cost?
just shit?


Tempest are cost effective against any group of air units, when its less than a group however or when you have less than 3 tempest they become significantly weaker.
RevoNinja
Profile Joined June 2011
United States59 Posts
November 08 2011 02:17 GMT
#357
Love the mod except when playing the ai and they fucking marine rush. lol wtf, or go bio. maybe i should get some friends to play with
"I skipped studying for my final to watch lord if the rings. I shall not pass"
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 08 2011 02:45 GMT
#358
On November 08 2011 10:19 rpgalon wrote:
how is tempest doing against vikings?? someone who played can answer?

cost efficient?
cost for cost?
just shit?

Versus large groups of vikings, such as those in a late game anti-colossus fleet, tempests are AMAZING to the point of tempest/colossus probably being a bit OP vs terran if they let you get to that point. Of course, it's technically possible to kite tempests with vikings, but it seems pretty hard in larger numbers as there's only a .5 speed difference between them, not to mention having to control a bioball and vikings at the same time.

Think of it this way - if protoss has 4 tempests, that's the equivalent of getting all your vikings stormed every 3 seconds.
vibeo gane,
BinxyBrown
Profile Joined December 2010
United States230 Posts
November 08 2011 03:34 GMT
#359
Thanks for working on this, I just hope the game is balanced come official release, right now toss seems really impossible to beat for zerg.
Banelings are like Ice Climbers if they grab you... your dead.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 08 2011 05:54 GMT
#360
I like how david kim said the difference between tempest and thor was that tempest counters ALL AIR UNITS!
I thought he was trolling...turned out, he's serial. There is currently no counters for mass tempest.
lol
moo...for DRG
Prev 1 16 17 18 19 20 85 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC173
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 271
SteadfastSC 173
ProTech127
JuggernautJason105
EmSc Tv 23
StarCraft: Brood War
Sea 23149
Britney 17562
firebathero 159
ggaemo 30
Counter-Strike
fl0m3659
Fnx 2566
Heroes of the Storm
Liquid`Hasu346
Khaldor157
Other Games
gofns57525
tarik_tv17660
Grubby2470
summit1g2377
FrodaN2247
singsing1290
B2W.Neo599
Fuzer 125
C9.Mang0112
QueenE88
Trikslyr51
ToD42
capcasts34
Liquid`Ken1
Organizations
StarCraft 2
EmSc Tv 23
EmSc2Tv 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 18
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 44
• 80smullet 19
• FirePhoenix10
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota260
League of Legends
• Nemesis4198
• TFBlade1378
Other Games
• imaqtpie1026
• Shiphtur159
Upcoming Events
Replay Cast
3h 26m
CranKy Ducklings
13h 26m
RSL Revival
13h 26m
WardiTV Winter Champion…
15h 26m
AI Arena Tournament
23h 26m
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 13h
RSL Revival
1d 13h
WardiTV Winter Champion…
1d 15h
OSC
1d 15h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.