• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:51
CEST 20:51
KST 03:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)97ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Is the larve respawn broken? Weekly Cups (June 22-28): Zergs thrive in new patch Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8029 users

iCCup November Monthly Map Pool

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-11-30 22:19:26
October 28 2010 04:55 GMT
#1
Hello everyone!

This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps!

The map pool will consist of 7 maps this month. We will continue to monitor the effect of the new pool size and adjust in following months if needed.

PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map.

List of events that support the map pool (message me to have yours added):
ITL
ITC


Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread.

We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date.

To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it !

To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.

Without further wait I present you with our iCCup Monthly Map Pool - November in alphabetical order (iCCup tag excluded for the order).

Changes from October Pool:
-Removed iCCup Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed iCCup Neo Orbital Divide
-Added iCCup Starlight Breaker


iCCup Enigma
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup God's Garden
Map addition date: 10/1/2010
Map rotation date: 12/1/2010
Replacing Map: iCCup Europa
Map status: In good standing
[image loading]

iCCup Match Point
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Sanshorn Mists
Map addition date: 10/1/2010
Map rotation date: 12/1/2010
Replacing Map: iCCup Obsidian Inferno
Map status: In good standing
[image loading]

iCCup Starlight Breaker
Map addition date: 11/1/2010
Map rotation date: TBA
Replacing Map: TBA
Map status: In good standing
[image loading]

iCCup Sungsu Crossing
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Vahalla
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Antoine
Profile Blog Joined May 2010
United States7481 Posts
October 28 2010 05:01 GMT
#2
mains on Starlight look a little small
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Speight
Profile Joined August 2010
Australia152 Posts
Last Edited: 2010-10-28 05:06:46
October 28 2010 05:06 GMT
#3
Cool, thanks Diamond. Will check them out.

A side note, might want to edit the October to November. Slight copy paste error. ^^
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-28 05:15:39
October 28 2010 05:14 GMT
#4
On October 28 2010 14:01 Antoine wrote:
mains on Starlight look a little small


In a very unofficial test I fit the entire Protoss tech tree, 16 warpgates, 2 robo's, and 2 stargates in there with 200/200 of pylons and still had some decent space left over. They look small but if you use common sense with your placement it will be fine !

On October 28 2010 14:06 Speight wrote:
Cool, thanks Diamond. Will check them out.

A side note, might want to edit the October to November. Slight copy paste error. ^^


Thanks and fixed!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Shakes
Profile Joined April 2010
Australia557 Posts
Last Edited: 2010-10-28 05:21:02
October 28 2010 05:20 GMT
#5
Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.
Slago
Profile Joined August 2010
Canada726 Posts
October 28 2010 05:27 GMT
#6
oh man I really wanna see these in the ladder, as my practice partners only wanna practice on ladder maps and the it's sooo hard to get a game on these maps let alone with the same skilled player , the only time I played these was in a KOTH and oh god I fell in love, loved ICCUP inBW and still love em now, is there anyway you could get a high profile guy such as day 9 to speak to someone at blizz directly because I read your post on Bnet and i was so awesome, but alot of bronze pllayers were saying things like oh no blizz is good let them do it, you can't take random maps off the street noooooo QQ, I really think blizz will go oh well people are opposed to it move on, as it seems they are catering to the casual way to much, like who in their right mind would create a map to discourage expanding?

the one problem with some of the ICCUP maps is the effects and doodads are to abundant and significantly reduce frame rate
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Donger
Profile Joined October 2009
United States147 Posts
October 28 2010 05:29 GMT
#7
Thanks for keeping up good work! I hope the map pool takes off.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 28 2010 05:29 GMT
#8
On October 28 2010 14:20 Shakes wrote:
Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.

Changes:
-Removed Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed Orbital Divide
-Added Starlight Breaker

The reasoning for this was based off of feedback from players we found that a 10-map pool was simply too much for players to handle, so we have reduced it to seven this month - four 2player and three 4player.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 28 2010 05:35 GMT
#9
On October 28 2010 14:20 Shakes wrote:
Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.


Added to OP. Thanks for the idea!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Tyler918273
Profile Joined September 2010
115 Posts
October 28 2010 05:37 GMT
#10
This is great. I love the experimentation with bases. Why should every base have 8 patches and 2 geysers? More variety is only going to open up new possibilities and spawn invention. Keep it up. Just wish there was a more ordered way to compete on these maps.
Mainland
Profile Joined September 2010
Canada551 Posts
October 28 2010 06:43 GMT
#11
I really like Sungsu Crossing. Starlight Breakers looks like it will be fun as well.

As for negative feedback, God's Garden is a bit too big IMO. I think that that kind of rush distance is OK on a two-player map, but it's just too much for a 4 player map. I don't know. I guess it's kind of good for really, really long games with lots of air-play. I haven't watched anything on it, but I definitely don't like playing it.
ahwala
Profile Joined April 2010
Germany418 Posts
Last Edited: 2010-10-28 06:47:55
October 28 2010 06:47 GMT
#12
Great work. I wish these maps would be used in more events and gain greater popularity because they are as fun to watch as they are fun to play on.
TimeOut
Profile Joined August 2010
Germany1277 Posts
October 28 2010 07:29 GMT
#13
Just as a heads-up: The Starlight Breaker image is cut off and you call the map "Starlight Breakers" in the title.

Thanks for the great maps, I hope that tournaments will adopt them soon.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 28 2010 07:31 GMT
#14
On October 28 2010 16:29 TimeOut wrote:
Just as a heads-up: The Starlight Breaker image is cut off and you call the map "Starlight Breakers" in the title.

Thanks for the great maps, I hope that tournaments will adopt them soon.


You have to choose the option to "Resize pics" or something in your profile I think. Cause it's on imugur.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
drksl
Profile Joined September 2010
Romania15 Posts
October 28 2010 09:43 GMT
#15
Too bad these maps are not in the ladder, I'd love to play them and I'm too lazy to search for them in custom games and wait for other people to join.
Smigi
Profile Joined April 2010
United States328 Posts
October 28 2010 10:47 GMT
#16
ICcup Maps > Blizzard Maps

I cannot wait for the day that Blizzard maps are outed from the ladder map pool, and good maps are put in its place.

but I guess it will be a large amount of time before that occurs.

good map pool imo btw.
Drone then Own
Zavior
Profile Joined August 2009
Finland753 Posts
October 28 2010 10:52 GMT
#17
These maps look really good!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-10-28 11:04:12
October 28 2010 10:59 GMT
#18
valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.

because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
G_Wen
Profile Joined September 2009
Canada525 Posts
October 28 2010 19:46 GMT
#19
On October 28 2010 19:59 wishbones wrote:
valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.

because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.


That's pretty interesting, you should definitely post on the specific thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=138815

We'll be sure it out.

As for match point we'll run it through the map analyzer but I'm sure it will be in line with the other maps on the list. Blizzard maps tend to be small and don't have much room to maneuver on. Steppes of War has extremely short distances, while Scrap Station feels like you never leave a chokepoint. If you have time grab a friend and play a few more games on Valhalla, it might grow on you.
ESV Mapmaking Team
-Frog-
Profile Joined February 2009
United States514 Posts
October 28 2010 21:27 GMT
#20
On October 28 2010 19:59 wishbones wrote:
valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.

because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.


I think a fundamental characteristic of DO was that it was short air distance long ground distance. That certainly isn't present in Match Point and on top of that there are many small attack paths instead of two large attack paths on opposite sides of the map with a narrow land bridge joining them. On top of all that there aren't any island expos on Match Point. I don't really see the basis for your comparison other than it being "long."
powered by coffee, driven by hate.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
17:00
S6 Europe Server Qualifier
SteadfastSC413
TKL 260
IndyStarCraft 174
EnkiAlexander 68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 457
mouzHeroMarine 417
SteadfastSC 413
TKL 260
IndyStarCraft 174
RushiSC 29
StarCraft: Brood War
Calm 2936
Snow 391
ggaemo 326
firebathero 313
hero 157
Dewaltoss 106
Movie 42
Aegong 29
Rock 20
Bale 6
Dota 2
Gorgc3160
qojqva2703
singsing1359
Counter-Strike
fl0m1533
Other Games
Grubby2864
summit1g1597
FrodaN1097
ceh9597
Beastyqt574
mouzStarbuck186
C9.Mang0173
Trikslyr61
UpATreeSC51
Mew2King26
JuggernautJason23
Chillindude23
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream320
Other Games
BasetradeTV192
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie698
• Shiphtur428
Upcoming Events
Bombastic Starleague
1h 9m
PiGosaur Cup
5h 9m
Kung Fu Cup
16h 9m
Replay Cast
1d 5h
CrankTV Team League
1d 16h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.