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Hello everyone! This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps! The map pool will consist of 7 maps this month. We will continue to monitor the effect of the new pool size and adjust in following months if needed. PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map. List of events that support the map pool (message me to have yours added):ITL ITCPlease stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread. We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date. To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it  ! To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.  Without further wait I present you with our iCCup Monthly Map Pool - November in alphabetical order (iCCup tag excluded for the order). Changes from October Pool: -Removed iCCup Fighting Spirit -Removed Metalopolis -Removed Xel'Naga Caverns -Removed iCCup Neo Orbital Divide -Added iCCup Starlight BreakeriCCup EnigmaMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing iCCup God's GardenMap addition date: 10/1/2010 Map rotation date: 12/1/2010 Replacing Map: iCCup Europa Map status: In good standing iCCup Match PointMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing iCCup Sanshorn MistsMap addition date: 10/1/2010 Map rotation date: 12/1/2010 Replacing Map: iCCup Obsidian Inferno Map status: In good standing iCCup Starlight BreakerMap addition date: 11/1/2010 Map rotation date: TBA Replacing Map: TBA Map status: In good standing iCCup Sungsu CrossingMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing iCCup VahallaMap addition date: 10/1/2010 Map rotation date: TBD Replacing Map: TBD Map status: In good standing ![[image loading]](http://imgur.com/saNIM.jpg)
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United States7481 Posts
mains on Starlight look a little small
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Cool, thanks Diamond. Will check them out.
A side note, might want to edit the October to November. Slight copy paste error. ^^
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On October 28 2010 14:01 Antoine wrote: mains on Starlight look a little small
In a very unofficial test I fit the entire Protoss tech tree, 16 warpgates, 2 robo's, and 2 stargates in there with 200/200 of pylons and still had some decent space left over. They look small but if you use common sense with your placement it will be fine !
On October 28 2010 14:06 Speight wrote: Cool, thanks Diamond. Will check them out.
A side note, might want to edit the October to November. Slight copy paste error. ^^
Thanks and fixed!
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Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.
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oh man I really wanna see these in the ladder, as my practice partners only wanna practice on ladder maps and the it's sooo hard to get a game on these maps let alone with the same skilled player , the only time I played these was in a KOTH and oh god I fell in love, loved ICCUP inBW and still love em now, is there anyway you could get a high profile guy such as day 9 to speak to someone at blizz directly because I read your post on Bnet and i was so awesome, but alot of bronze pllayers were saying things like oh no blizz is good let them do it, you can't take random maps off the street noooooo QQ, I really think blizz will go oh well people are opposed to it move on, as it seems they are catering to the casual way to much, like who in their right mind would create a map to discourage expanding?
the one problem with some of the ICCUP maps is the effects and doodads are to abundant and significantly reduce frame rate
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Thanks for keeping up good work! I hope the map pool takes off.
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On October 28 2010 14:20 Shakes wrote: Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing. Changes: -Removed Fighting Spirit -Removed Metalopolis -Removed Xel'Naga Caverns -Removed Orbital Divide -Added Starlight Breaker
The reasoning for this was based off of feedback from players we found that a 10-map pool was simply too much for players to handle, so we have reduced it to seven this month - four 2player and three 4player.
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On October 28 2010 14:20 Shakes wrote: Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.
Added to OP. Thanks for the idea!
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This is great. I love the experimentation with bases. Why should every base have 8 patches and 2 geysers? More variety is only going to open up new possibilities and spawn invention. Keep it up. Just wish there was a more ordered way to compete on these maps.
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I really like Sungsu Crossing. Starlight Breakers looks like it will be fun as well.
As for negative feedback, God's Garden is a bit too big IMO. I think that that kind of rush distance is OK on a two-player map, but it's just too much for a 4 player map. I don't know. I guess it's kind of good for really, really long games with lots of air-play. I haven't watched anything on it, but I definitely don't like playing it.
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Great work. I wish these maps would be used in more events and gain greater popularity because they are as fun to watch as they are fun to play on.
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Just as a heads-up: The Starlight Breaker image is cut off and you call the map "Starlight Breakers" in the title. 
Thanks for the great maps, I hope that tournaments will adopt them soon.
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On October 28 2010 16:29 TimeOut wrote:Just as a heads-up: The Starlight Breaker image is cut off and you call the map "Starlight Breakers" in the title.  Thanks for the great maps, I hope that tournaments will adopt them soon.
You have to choose the option to "Resize pics" or something in your profile I think. Cause it's on imugur.
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Too bad these maps are not in the ladder, I'd love to play them and I'm too lazy to search for them in custom games and wait for other people to join.
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ICcup Maps > Blizzard Maps
I cannot wait for the day that Blizzard maps are outed from the ladder map pool, and good maps are put in its place.
but I guess it will be a large amount of time before that occurs.
good map pool imo btw.
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These maps look really good!
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valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.
because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.
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On October 28 2010 19:59 wishbones wrote: valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.
because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.
That's pretty interesting, you should definitely post on the specific thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138815
We'll be sure it out.
As for match point we'll run it through the map analyzer but I'm sure it will be in line with the other maps on the list. Blizzard maps tend to be small and don't have much room to maneuver on. Steppes of War has extremely short distances, while Scrap Station feels like you never leave a chokepoint. If you have time grab a friend and play a few more games on Valhalla, it might grow on you.
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On October 28 2010 19:59 wishbones wrote: valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.
because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.
I think a fundamental characteristic of DO was that it was short air distance long ground distance. That certainly isn't present in Match Point and on top of that there are many small attack paths instead of two large attack paths on opposite sides of the map with a narrow land bridge joining them. On top of all that there aren't any island expos on Match Point. I don't really see the basis for your comparison other than it being "long."
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starlight breaker has no style compared to the other maps, id like to see the green spread out more and maybe do some distinct changes to certain areas of the terrain. gods garden is just way to open in the outer middle zones.
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Awesome, I'll play as much as possible on 'em. Let's get these maps high on the popularity list.
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How is match point in good standing? if anything it is one of the more imbalanced maps from the iccup map pool
edit: also when is itc coming back
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On October 29 2010 08:14 Shew wrote: How is match point in good standing? if anything it is one of the more imbalanced maps from the iccup map pool
edit: also when is itc coming back
We have not seen this imbalance you speak of really. We have had a nice split of racial wins on this map. But we will continue to monitor it.
And soon hopefully.
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Are there any competitive ladders currently using your pool Diamond?
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the image for starlight breaker may need to be resized - it's at 1200 width while all the others are at 590, meaning you can't see the whole map without opening up the image in a new window or tab
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On October 29 2010 08:14 Shew wrote: How is match point in good standing? if anything it is one of the more imbalanced maps from the iccup map pool
edit: also when is itc coming back
mp is like my favourite map in the list. Nearly always produces epic games.
I've seen very little imbalance as well tbh.
On October 29 2010 08:39 zzaaxxsscd wrote: the image for starlight breaker may need to be resized - it's at 1200 width while all the others are at 590, meaning you can't see the whole map without opening up the image in a new window or tab
Profile -> Tick Resize large images that distort the layout
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I haven't played Sungsu Crossing yet, seems like a cool map. Will def try it out .
Also yeah, i really like MP, and generally all iccup maps give cool and long macro games, keep up a good work.
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Haven't been really able to play SC2 for almost 2 months (gg overtime), but what's up with iCCup map pool rotation? Is the "rotation" for the map available in the custom games? Or for Tournament? Because there is no iCCup ladder like BW so I'm kinda mixed up.
Anyhow, still suck that it is hard to find a partner on most of these map using the custom (US). I'd love to be able to play them more often.
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I think big maps are great and all but spacing between terrain is too big. For Bw it made sense because units were retarded and pathing wasn't great but for sc2 it's whole diffrent story.
I mean God's Garden. What the ---. It would be great for BW, but not for Sc2.
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Ah the only map in the pool that has not been uploaded yet to SEA is starlight breaker. Would be really cool if we could get the entire map pool up there.
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These maps look SO Awesome! Thanks ICCUP
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interesting that the third on starlight only has one gas, wonder how that will turn out
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Could these be updated on EU? Also Starlight Breaker isn't on there either
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On November 03 2010 06:33 NeoSlicerZ wrote:Could these be updated on EU? Also Starlight Breaker isn't on there either 
Hopefully by today it will be up in EU. Don't know about SEA though.
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So anyone care to explain me the iCCup monthly map rotation? :D (Read my post above)
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God's Garden looks very open, which is uncharacteristic of Blizzard maps. Is there any indication that this might be zerg-favored? (especially with the protected natural)
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these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.
In early october there were a few maps that were at least on the front page of 1v1 custom, but as of right now there isn't a single map that has more than 7 games/hr. It's making it hell for me to practice, as there is a local tournament coming up that is using the map pool exclusively.
If anyone on NA wants to play some games on these maps with me send me a PM or whisper KMoney.192. I have only 1350 points on ladder, but I havent laddered in several months and have a 450 bonus pool. Accounting for inflation, that puts me around 1700-1800 in skill level.
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On November 04 2010 09:08 Hakker wrote: these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.
I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.
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are there any xelnaga tower there ? and these map seems really big for some reason.almost 2 big
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oh my god, will GSL please use some of these next season
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On November 04 2010 09:12 iCCup.Diamond wrote:Show nested quote +On November 04 2010 09:08 Hakker wrote: these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole. I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon. Thats great to hear, it looks like your hard work will finally pay off
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Thoughts and comments from a spectator of the stream:
Enigma: Probably my favorite of prodiG's maps. The expansion layout is good. It appears you're using the 1.0 version instead of the 1.1 version according to the image.
God's Garden: Probably my least favorite of prodiG's maps. The players might like it, but the backdoor third and defendable natural make for the most boring turtle fests I've ever watched on the stream.
Match Point: Good remake. Would rather see original maps.
Sanshorn Mists: I could swear that I've seen games on this map but I can't remember a single one.
Starlight Breaker: I've never seen any games on it so it's hard to comment. Though, I have to agree with WniO, it doesn't seem to have many doodads on it compared to the rest of the pool.
Sungsu Crossing: Games I've seen on it are usually short. I remember when it was released that it was a less macro focused map. Seems to be a good choice to break things up.
Valhalla: Games I've seen on it usually play out decently. Though I've rarely seen anyone take the mineral only expansion.
I'm wondering what the major announcement will be...
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On November 05 2010 06:42 BoomStevo wrote: Thoughts and comments from a spectator of the stream:
Enigma: Probably my favorite of prodiG's maps. The expansion layout is good. It appears you're using the 1.0 version instead of the 1.1 version according to the image.
God's Garden: Probably my least favorite of prodiG's maps. The players might like it, but the backdoor third and defendable natural make for the most boring turtle fests I've ever watched on the stream.
Match Point: Good remake. Would rather see original maps.
Sanshorn Mists: I could swear that I've seen games on this map but I can't remember a single one.
Starlight Breaker: I've never seen any games on it so it's hard to comment. Though, I have to agree with WniO, it doesn't seem to have many doodads on it compared to the rest of the pool.
Sungsu Crossing: Games I've seen on it are usually short. I remember when it was released that it was a less macro focused map. Seems to be a good choice to break things up.
Valhalla: Games I've seen on it usually play out decently. Though I've rarely seen anyone take the mineral only expansion.
I'm wondering what the major announcement will be...
Thanks for the feedback, I will make sure the mapmaking team sees it!
The announcement is friggin huge, like will defiantly be in the community news section when it becomes public ! Not yet though.... Feel free to speculate away!
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On November 05 2010 06:44 iCCup.Diamond wrote:The announcement is friggin huge, like will defiantly be in the community news section when it becomes public  ! Not yet though.... Feel free to speculate away! I'm going to explode at this rate. Will we all be traveling to Korea to slave away making maps for 12 hours a day?
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On November 05 2010 10:31 G_Wen wrote:Show nested quote +On November 05 2010 06:44 iCCup.Diamond wrote:The announcement is friggin huge, like will defiantly be in the community news section when it becomes public  ! Not yet though.... Feel free to speculate away! I'm going to explode at this rate. Will we all be traveling to Korea to slave away making maps for 12 hours a day? Hyped.
Actually I can't think of anything that this would be besides some sort of endorsement by a major tournament. Oh, and wasn't there a blog by prodiG about applying for a job at Blizzard? Maybe it's something to do with that.
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On November 05 2010 10:43 Redmark wrote:Show nested quote +On November 05 2010 10:31 G_Wen wrote:On November 05 2010 06:44 iCCup.Diamond wrote:The announcement is friggin huge, like will defiantly be in the community news section when it becomes public  ! Not yet though.... Feel free to speculate away! I'm going to explode at this rate. Will we all be traveling to Korea to slave away making maps for 12 hours a day? Hyped. Actually I can't think of anything that this would be besides some sort of endorsement by a major tournament. Oh, and wasn't there a blog by prodiG about applying for a job at Blizzard? Maybe it's something to do with that. I can confirm it has nothing to do with that. Blizzard has turned me down for all positions except associate level designer which I have yet to hear about.
Stay tuned~
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hey im wondering how i can play these maps? I know you have to go ot create lobby and search it in the bar but no one ever joins. So i want to know how to either search these games on custom maps or if i just have ot be more patient and wait. I really want to play the maps. Thanks! for making ICCUP maps i hope to play them more and see them in tournaments
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On November 05 2010 12:18 Proto_Protoss wrote: hey im wondering how i can play these maps? I know you have to go ot create lobby and search it in the bar but no one ever joins. So i want to know how to either search these games on custom maps or if i just have ot be more patient and wait. I really want to play the maps. Thanks! for making ICCUP maps i hope to play them more and see them in tournaments
Unfortunately the Popularity system is flawed in this way...
With the addition of chat channels, there will likely be an official iCCup channel for finding games with similarly skilled opponents on exclusively iCCup maps. Look forward to then!
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Hyrule19026 Posts
With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake.
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On November 05 2010 14:48 tofucake wrote: With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake.
Ok so someone seriously broke their NDA here. Now everything is out in the public before the deal is final..... We haven't even negotiated what kind of cupcake yet, so bm.
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On November 05 2010 14:50 iCCup.Diamond wrote:Show nested quote +On November 05 2010 14:48 tofucake wrote: With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake. Ok so someone seriously broke their NDA here. Now everything is out in the public before the deal is final..... We haven't even negotiated what kind of cupcake yet, so bm.
When Blizzard backs out I'm blaming tofu for breaking the NDA. Just fyi.
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Hyrule19026 Posts
On November 05 2010 14:52 iCCup.Raelcun wrote:Show nested quote +On November 05 2010 14:50 iCCup.Diamond wrote:On November 05 2010 14:48 tofucake wrote: With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake. Ok so someone seriously broke their NDA here. Now everything is out in the public before the deal is final..... We haven't even negotiated what kind of cupcake yet, so bm. When Blizzard backs out I'm blaming tofu for breaking the NDA. Just fyi. I dunno. I'll blame Alou.
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Hyrule19026 Posts
And on a completely unrelated note, I saw a tournament thread that said they were using ICCup maps. I'm looking for it now.
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It was the new york one I think
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Hyrule19026 Posts
Probably. I can't find it anymore though.
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Hyrule19026 Posts
No, it was a different one :|
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lol, I just wanted to come in here and be like "so what are we gonna do now? Just wait? Wait for what, chat channels? Or that by some miracle we wake up and the ladderpool is full of iCCup maps? Or MLG/ESL/GSL confirm they want to use the iCCup Map pool?"
And then I see this:
+ Show Spoiler +On November 04 2010 09:12 iCCup.Diamond wrote:Show nested quote +On November 04 2010 09:08 Hakker wrote: these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole. I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.
Sounds really good <3
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It's going to be cool ^^ but I can't tell heee you guys wanna know yet? XD
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On November 07 2010 06:57 iCCup.Raelcun wrote: It's going to be cool ^^ but I can't tell heee you guys wanna know yet? XD
Tell me realcun, for all the pokemangs i evolved for ya :D
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A small thing I noticed, on Matchpoint you can get blink stalkers stuck into the small holes in the ground near the choke between main and natural.
Obviously they can blink out but this seems abnormal.
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On November 08 2010 07:54 headies wrote: A small thing I noticed, on Matchpoint you can get blink stalkers stuck into the small holes in the ground near the choke between main and natural.
Obviously they can blink out but this seems abnormal.
We're looking into it.
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On November 08 2010 07:54 headies wrote: A small thing I noticed, on Matchpoint you can get blink stalkers stuck into the small holes in the ground near the choke between main and natural.
Obviously they can blink out but this seems abnormal. Thanks for pointing this out. What I suspect the issue is lies in the buggy editor. In the past when I've opened maps that were created in the beta client in the retail editor the patching layer appears the same but doesn't quite work. I've redone all of my beta map's patching but I guess I missed a spot, or the editor is bugging out again,
At any rate, I'll get this fixed asap. I currently don't have an internet connection but I'll make the change and publish as soon as I'm online.
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On November 04 2010 09:12 iCCup.Diamond wrote:Show nested quote +On November 04 2010 09:08 Hakker wrote: these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole. I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.
Well, i guess that seals it. Let me share my conspiracy theory with everyone.
Exhibit A: 2011
What starts in 2011? The GSL starts up the main Tourney system with the S-class and A-class players. But would they really have foreigners designing maps for them? Of course MLG, who have announced major changes to the 2011 circuit.
Exhibit B: MAJOR
Well that seals the deal: MLG, AKA major league gaming. MLG has shown they want SC2 to blow up with there very own NA scene, and what better way to team up with ICCup to deliver a unique new game experience for the next season.
Can't wait for 2011 MLG season guys!
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Well, i guess that seals it. Let me share my conspiracy theory with everyone.
Exhibit A: 2011
What starts in 2011? The GSL starts up the main Tourney system with the S-class and A-class players. But would they really have foreigners designing maps for them? Of course MLG, who have announced major changes to the 2011 circuit.
Exhibit B: MAJOR
Well that seals the deal: MLG, AKA major league gaming. MLG has shown they want SC2 to blow up with there very own NA scene, and what better way to team up with ICCup to deliver a unique new game experience for the next season.
Can't wait for 2011 MLG season guys! Very interesting, well I hope this is the case, no news yet on what's happening.
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Matchpoint is terrible. It's completely impossible to take 3rd base as protoss against muta ling as main is easily harassable by mutas, expo is vulnerable to lings and mutas and 3rd (with gas) is so open and so far away that theres no way to actually defend it and your main from quickly moving army.
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Where I can find some more VOD's with games on this maps? I only sow till now one game on sc2casts.com and 2 games at day9.
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On November 18 2010 23:21 Mammel wrote: Matchpoint is terrible. It's completely impossible to take 3rd base as protoss against muta ling as main is easily harassable by mutas, expo is vulnerable to lings and mutas and 3rd (with gas) is so open and so far away that theres no way to actually defend it and your main from quickly moving army. Can we have a few replays?
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On November 19 2010 03:50 G_Wen wrote:Show nested quote +On November 18 2010 23:21 Mammel wrote: Matchpoint is terrible. It's completely impossible to take 3rd base as protoss against muta ling as main is easily harassable by mutas, expo is vulnerable to lings and mutas and 3rd (with gas) is so open and so far away that theres no way to actually defend it and your main from quickly moving army. Can we have a few replays? This sounds a lot to me like you're simply being outplayed, but reps would help.
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Would it be possible to get a schedule of events and/or streams using the iCCup maps on this thread?
I'd really love to watch more games on these mappos but as with most people I'm too lazy to hunt down the events using them in the tourney forum.
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On November 19 2010 04:39 Ketara wrote: Would it be possible to get a schedule of events and/or streams using the iCCup maps on this thread?
I'd really love to watch more games on these mappos but as with most people I'm too lazy to hunt down the events using them in the tourney forum.
I would want that too 
For EU i know that every Saturday at 14:00 CET there is a Custom Map Cup on ESL. Check it out here.
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On November 19 2010 04:39 Ketara wrote: Would it be possible to get a schedule of events and/or streams using the iCCup maps on this thread?
I'd really love to watch more games on these mappos but as with most people I'm too lazy to hunt down the events using them in the tourney forum. IMS is making a comeback very soon.
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Thanks for the fun and inspiring maps iCCup team, you guys rock <3 <3 <3
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