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iCCup November Monthly Map Pool

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-11-30 22:19:26
October 28 2010 04:55 GMT
#1
Hello everyone!

This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps!

The map pool will consist of 7 maps this month. We will continue to monitor the effect of the new pool size and adjust in following months if needed.

PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map.

List of events that support the map pool (message me to have yours added):
ITL
ITC


Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread.

We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date.

To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it !

To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.

Without further wait I present you with our iCCup Monthly Map Pool - November in alphabetical order (iCCup tag excluded for the order).

Changes from October Pool:
-Removed iCCup Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed iCCup Neo Orbital Divide
-Added iCCup Starlight Breaker


iCCup Enigma
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup God's Garden
Map addition date: 10/1/2010
Map rotation date: 12/1/2010
Replacing Map: iCCup Europa
Map status: In good standing
[image loading]

iCCup Match Point
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Sanshorn Mists
Map addition date: 10/1/2010
Map rotation date: 12/1/2010
Replacing Map: iCCup Obsidian Inferno
Map status: In good standing
[image loading]

iCCup Starlight Breaker
Map addition date: 11/1/2010
Map rotation date: TBA
Replacing Map: TBA
Map status: In good standing
[image loading]

iCCup Sungsu Crossing
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Vahalla
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Antoine
Profile Blog Joined May 2010
United States7481 Posts
October 28 2010 05:01 GMT
#2
mains on Starlight look a little small
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Speight
Profile Joined August 2010
Australia152 Posts
Last Edited: 2010-10-28 05:06:46
October 28 2010 05:06 GMT
#3
Cool, thanks Diamond. Will check them out.

A side note, might want to edit the October to November. Slight copy paste error. ^^
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-28 05:15:39
October 28 2010 05:14 GMT
#4
On October 28 2010 14:01 Antoine wrote:
mains on Starlight look a little small


In a very unofficial test I fit the entire Protoss tech tree, 16 warpgates, 2 robo's, and 2 stargates in there with 200/200 of pylons and still had some decent space left over. They look small but if you use common sense with your placement it will be fine !

On October 28 2010 14:06 Speight wrote:
Cool, thanks Diamond. Will check them out.

A side note, might want to edit the October to November. Slight copy paste error. ^^


Thanks and fixed!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Shakes
Profile Joined April 2010
Australia557 Posts
Last Edited: 2010-10-28 05:21:02
October 28 2010 05:20 GMT
#5
Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.
Slago
Profile Joined August 2010
Canada726 Posts
October 28 2010 05:27 GMT
#6
oh man I really wanna see these in the ladder, as my practice partners only wanna practice on ladder maps and the it's sooo hard to get a game on these maps let alone with the same skilled player , the only time I played these was in a KOTH and oh god I fell in love, loved ICCUP inBW and still love em now, is there anyway you could get a high profile guy such as day 9 to speak to someone at blizz directly because I read your post on Bnet and i was so awesome, but alot of bronze pllayers were saying things like oh no blizz is good let them do it, you can't take random maps off the street noooooo QQ, I really think blizz will go oh well people are opposed to it move on, as it seems they are catering to the casual way to much, like who in their right mind would create a map to discourage expanding?

the one problem with some of the ICCUP maps is the effects and doodads are to abundant and significantly reduce frame rate
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Donger
Profile Joined October 2009
United States147 Posts
October 28 2010 05:29 GMT
#7
Thanks for keeping up good work! I hope the map pool takes off.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 28 2010 05:29 GMT
#8
On October 28 2010 14:20 Shakes wrote:
Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.

Changes:
-Removed Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed Orbital Divide
-Added Starlight Breaker

The reasoning for this was based off of feedback from players we found that a 10-map pool was simply too much for players to handle, so we have reduced it to seven this month - four 2player and three 4player.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 28 2010 05:35 GMT
#9
On October 28 2010 14:20 Shakes wrote:
Might be worth listing the changes from last month in the first post, I'm sure that's the first thing a lot of people are going to look for, and as it stands there's no way to tell without searching for last month's post and comparing.


Added to OP. Thanks for the idea!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Tyler918273
Profile Joined September 2010
115 Posts
October 28 2010 05:37 GMT
#10
This is great. I love the experimentation with bases. Why should every base have 8 patches and 2 geysers? More variety is only going to open up new possibilities and spawn invention. Keep it up. Just wish there was a more ordered way to compete on these maps.
Mainland
Profile Joined September 2010
Canada551 Posts
October 28 2010 06:43 GMT
#11
I really like Sungsu Crossing. Starlight Breakers looks like it will be fun as well.

As for negative feedback, God's Garden is a bit too big IMO. I think that that kind of rush distance is OK on a two-player map, but it's just too much for a 4 player map. I don't know. I guess it's kind of good for really, really long games with lots of air-play. I haven't watched anything on it, but I definitely don't like playing it.
ahwala
Profile Joined April 2010
Germany382 Posts
Last Edited: 2010-10-28 06:47:55
October 28 2010 06:47 GMT
#12
Great work. I wish these maps would be used in more events and gain greater popularity because they are as fun to watch as they are fun to play on.
TimeOut
Profile Joined August 2010
Germany1277 Posts
October 28 2010 07:29 GMT
#13
Just as a heads-up: The Starlight Breaker image is cut off and you call the map "Starlight Breakers" in the title.

Thanks for the great maps, I hope that tournaments will adopt them soon.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 28 2010 07:31 GMT
#14
On October 28 2010 16:29 TimeOut wrote:
Just as a heads-up: The Starlight Breaker image is cut off and you call the map "Starlight Breakers" in the title.

Thanks for the great maps, I hope that tournaments will adopt them soon.


You have to choose the option to "Resize pics" or something in your profile I think. Cause it's on imugur.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
drksl
Profile Joined September 2010
Romania15 Posts
October 28 2010 09:43 GMT
#15
Too bad these maps are not in the ladder, I'd love to play them and I'm too lazy to search for them in custom games and wait for other people to join.
Smigi
Profile Joined April 2010
United States328 Posts
October 28 2010 10:47 GMT
#16
ICcup Maps > Blizzard Maps

I cannot wait for the day that Blizzard maps are outed from the ladder map pool, and good maps are put in its place.

but I guess it will be a large amount of time before that occurs.

good map pool imo btw.
Drone then Own
Zavior
Profile Joined August 2009
Finland753 Posts
October 28 2010 10:52 GMT
#17
These maps look really good!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-10-28 11:04:12
October 28 2010 10:59 GMT
#18
valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.

because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
G_Wen
Profile Joined September 2009
Canada525 Posts
October 28 2010 19:46 GMT
#19
On October 28 2010 19:59 wishbones wrote:
valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.

because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.


That's pretty interesting, you should definitely post on the specific thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=138815

We'll be sure it out.

As for match point we'll run it through the map analyzer but I'm sure it will be in line with the other maps on the list. Blizzard maps tend to be small and don't have much room to maneuver on. Steppes of War has extremely short distances, while Scrap Station feels like you never leave a chokepoint. If you have time grab a friend and play a few more games on Valhalla, it might grow on you.
ESV Mapmaking Team
-Frog-
Profile Joined February 2009
United States514 Posts
October 28 2010 21:27 GMT
#20
On October 28 2010 19:59 wishbones wrote:
valhalla and matchpoint i dislike, matchpoint being a long desert oasis type map, and valhalla ive played on it and it was wayy to small. but still very nice other maps perfect imo.

because side by side, or top vs bottom spawns are too close, i suggest making valhalla a diagonal spawns, and change the other expos into something else. that would be much better. Just from the 1 game i played in a tournament once, creep for zerg was way to easy and we both spawned on the bottom, other than that chasing down his expos felt just right in timing sense, so i mean put it through testing with removed 3rd and 4th start locations making it a 2 player map, see how it goes.


I think a fundamental characteristic of DO was that it was short air distance long ground distance. That certainly isn't present in Match Point and on top of that there are many small attack paths instead of two large attack paths on opposite sides of the map with a narrow land bridge joining them. On top of all that there aren't any island expos on Match Point. I don't really see the basis for your comparison other than it being "long."
powered by coffee, driven by hate.
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 28 2010 21:37 GMT
#21
starlight breaker has no style compared to the other maps, id like to see the green spread out more and maybe do some distinct changes to certain areas of the terrain.
gods garden is just way to open in the outer middle zones.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
October 28 2010 23:12 GMT
#22
Awesome, I'll play as much as possible on 'em. Let's get these maps high on the popularity list.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Shew
Profile Blog Joined October 2010
United States460 Posts
Last Edited: 2010-10-28 23:14:20
October 28 2010 23:14 GMT
#23
How is match point in good standing? if anything it is one of the more imbalanced maps from the iccup map pool


edit: also when is itc coming back
http://www.twitch.tv/shew_tv | @ClarityShew on Twitter~
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 28 2010 23:15 GMT
#24
On October 29 2010 08:14 Shew wrote:
How is match point in good standing? if anything it is one of the more imbalanced maps from the iccup map pool


edit: also when is itc coming back


We have not seen this imbalance you speak of really. We have had a nice split of racial wins on this map. But we will continue to monitor it.

And soon hopefully.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Dosey
Profile Joined September 2010
United States4505 Posts
October 28 2010 23:33 GMT
#25
Are there any competitive ladders currently using your pool Diamond?
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
October 28 2010 23:39 GMT
#26
the image for starlight breaker may need to be resized - it's at 1200 width while all the others are at 590, meaning you can't see the whole map without opening up the image in a new window or tab
tertle
Profile Joined February 2010
Australia328 Posts
Last Edited: 2010-10-28 23:58:00
October 28 2010 23:57 GMT
#27
On October 29 2010 08:14 Shew wrote:
How is match point in good standing? if anything it is one of the more imbalanced maps from the iccup map pool


edit: also when is itc coming back


mp is like my favourite map in the list. Nearly always produces epic games.

I've seen very little imbalance as well tbh.

On October 29 2010 08:39 zzaaxxsscd wrote:
the image for starlight breaker may need to be resized - it's at 1200 width while all the others are at 590, meaning you can't see the whole map without opening up the image in a new window or tab


Profile -> Tick Resize large images that distort the layout
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2010-10-29 12:51:15
October 29 2010 12:49 GMT
#28
I haven't played Sungsu Crossing yet, seems like a cool map. Will def try it out .

Also yeah, i really like MP, and generally all iccup maps give cool and long macro games, keep up a good work.
kontrol
Profile Joined August 2010
Canada32 Posts
October 29 2010 15:11 GMT
#29
Haven't been really able to play SC2 for almost 2 months (gg overtime), but what's up with iCCup map pool rotation? Is the "rotation" for the map available in the custom games? Or for Tournament? Because there is no iCCup ladder like BW so I'm kinda mixed up.

Anyhow, still suck that it is hard to find a partner on most of these map using the custom (US). I'd love to be able to play them more often.
Try before you cry.
AyJay
Profile Joined April 2010
1515 Posts
October 29 2010 15:16 GMT
#30
I think big maps are great and all but spacing between terrain is too big. For Bw it made sense because units were retarded and pathing wasn't great but for sc2 it's whole diffrent story.

I mean God's Garden. What the ---. It would be great for BW, but not for Sc2.
intothewhite
Profile Joined December 2008
Australia60 Posts
November 02 2010 05:36 GMT
#31
Ah the only map in the pool that has not been uploaded yet to SEA is starlight breaker. Would be really cool if we could get the entire map pool up there.
StuBob
Profile Joined March 2010
United States373 Posts
November 02 2010 06:37 GMT
#32
These maps look SO Awesome! Thanks ICCUP
I play RANDOM!
volders
Profile Joined August 2010
Australia26 Posts
November 02 2010 06:56 GMT
#33
interesting that the third on starlight only has one gas, wonder how that will turn out
NeoSlicerZ
Profile Blog Joined September 2010
Ireland470 Posts
November 02 2010 21:33 GMT
#34
Could these be updated on EU? Also Starlight Breaker isn't on there either
G_Wen
Profile Joined September 2009
Canada525 Posts
November 03 2010 14:40 GMT
#35
On November 03 2010 06:33 NeoSlicerZ wrote:
Could these be updated on EU? Also Starlight Breaker isn't on there either


Hopefully by today it will be up in EU. Don't know about SEA though.
ESV Mapmaking Team
kontrol
Profile Joined August 2010
Canada32 Posts
November 03 2010 14:43 GMT
#36
So anyone care to explain me the iCCup monthly map rotation? :D (Read my post above)
Try before you cry.
Nesphit
Profile Joined August 2010
United States62 Posts
November 04 2010 00:01 GMT
#37
God's Garden looks very open, which is uncharacteristic of Blizzard maps. Is there any indication that this might be zerg-favored? (especially with the protected natural)
Hakker
Profile Blog Joined May 2010
United States1360 Posts
November 04 2010 00:08 GMT
#38
these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.

In early october there were a few maps that were at least on the front page of 1v1 custom, but as of right now there isn't a single map that has more than 7 games/hr. It's making it hell for me to practice, as there is a local tournament coming up that is using the map pool exclusively.

If anyone on NA wants to play some games on these maps with me send me a PM or whisper KMoney.192. I have only 1350 points on ladder, but I havent laddered in several months and have a 450 bonus pool. Accounting for inflation, that puts me around 1700-1800 in skill level.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 04 2010 00:12 GMT
#39
On November 04 2010 09:08 Hakker wrote:
these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.


I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DISHU
Profile Blog Joined April 2010
United Kingdom348 Posts
November 04 2010 00:19 GMT
#40
are there any xelnaga tower there ? and these map seems really big for some reason.almost 2 big
Time flies like an arrow, fruit flies like a banana. But what are timeflies and why do they like an arrow?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
November 04 2010 00:23 GMT
#41
oh my god, will GSL please use some of these next season
Hugopolo88
Profile Joined October 2010
United States44 Posts
November 04 2010 01:27 GMT
#42
On November 04 2010 09:12 iCCup.Diamond wrote:
Show nested quote +
On November 04 2010 09:08 Hakker wrote:
these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.


I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.

Thats great to hear, it looks like your hard work will finally pay off
BoomStevo
Profile Joined August 2010
United States332 Posts
November 04 2010 21:42 GMT
#43
Thoughts and comments from a spectator of the stream:

Enigma: Probably my favorite of prodiG's maps. The expansion layout is good. It appears you're using the 1.0 version instead of the 1.1 version according to the image.

God's Garden: Probably my least favorite of prodiG's maps. The players might like it, but the backdoor third and defendable natural make for the most boring turtle fests I've ever watched on the stream.

Match Point: Good remake. Would rather see original maps.

Sanshorn Mists: I could swear that I've seen games on this map but I can't remember a single one.

Starlight Breaker: I've never seen any games on it so it's hard to comment. Though, I have to agree with WniO, it doesn't seem to have many doodads on it compared to the rest of the pool.

Sungsu Crossing: Games I've seen on it are usually short. I remember when it was released that it was a less macro focused map. Seems to be a good choice to break things up.

Valhalla: Games I've seen on it usually play out decently. Though I've rarely seen anyone take the mineral only expansion.

I'm wondering what the major announcement will be...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 04 2010 21:44 GMT
#44
On November 05 2010 06:42 BoomStevo wrote:
Thoughts and comments from a spectator of the stream:

Enigma: Probably my favorite of prodiG's maps. The expansion layout is good. It appears you're using the 1.0 version instead of the 1.1 version according to the image.

God's Garden: Probably my least favorite of prodiG's maps. The players might like it, but the backdoor third and defendable natural make for the most boring turtle fests I've ever watched on the stream.

Match Point: Good remake. Would rather see original maps.

Sanshorn Mists: I could swear that I've seen games on this map but I can't remember a single one.

Starlight Breaker: I've never seen any games on it so it's hard to comment. Though, I have to agree with WniO, it doesn't seem to have many doodads on it compared to the rest of the pool.

Sungsu Crossing: Games I've seen on it are usually short. I remember when it was released that it was a less macro focused map. Seems to be a good choice to break things up.

Valhalla: Games I've seen on it usually play out decently. Though I've rarely seen anyone take the mineral only expansion.

I'm wondering what the major announcement will be...


Thanks for the feedback, I will make sure the mapmaking team sees it!

The announcement is friggin huge, like will defiantly be in the community news section when it becomes public ! Not yet though.... Feel free to speculate away!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
G_Wen
Profile Joined September 2009
Canada525 Posts
November 05 2010 01:31 GMT
#45
On November 05 2010 06:44 iCCup.Diamond wrote:
The announcement is friggin huge, like will defiantly be in the community news section when it becomes public ! Not yet though.... Feel free to speculate away!

I'm going to explode at this rate. Will we all be traveling to Korea to slave away making maps for 12 hours a day?
ESV Mapmaking Team
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2010-11-05 01:43:48
November 05 2010 01:43 GMT
#46
On November 05 2010 10:31 G_Wen wrote:
Show nested quote +
On November 05 2010 06:44 iCCup.Diamond wrote:
The announcement is friggin huge, like will defiantly be in the community news section when it becomes public ! Not yet though.... Feel free to speculate away!

I'm going to explode at this rate. Will we all be traveling to Korea to slave away making maps for 12 hours a day?

Hyped.

Actually I can't think of anything that this would be besides some sort of endorsement by a major tournament. Oh, and wasn't there a blog by prodiG about applying for a job at Blizzard? Maybe it's something to do with that.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 05 2010 01:54 GMT
#47
On November 05 2010 10:43 Redmark wrote:
Show nested quote +
On November 05 2010 10:31 G_Wen wrote:
On November 05 2010 06:44 iCCup.Diamond wrote:
The announcement is friggin huge, like will defiantly be in the community news section when it becomes public ! Not yet though.... Feel free to speculate away!

I'm going to explode at this rate. Will we all be traveling to Korea to slave away making maps for 12 hours a day?

Hyped.

Actually I can't think of anything that this would be besides some sort of endorsement by a major tournament. Oh, and wasn't there a blog by prodiG about applying for a job at Blizzard? Maybe it's something to do with that.

I can confirm it has nothing to do with that. Blizzard has turned me down for all positions except associate level designer which I have yet to hear about.


Stay tuned~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Proto_Protoss
Profile Joined September 2010
United States495 Posts
November 05 2010 03:18 GMT
#48
hey im wondering how i can play these maps? I know you have to go ot create lobby and search it in the bar but no one ever joins. So i want to know how to either search these games on custom maps or if i just have ot be more patient and wait. I really want to play the maps. Thanks! for making ICCUP maps i hope to play them more and see them in tournaments
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 05 2010 04:03 GMT
#49
On November 05 2010 12:18 Proto_Protoss wrote:
hey im wondering how i can play these maps? I know you have to go ot create lobby and search it in the bar but no one ever joins. So i want to know how to either search these games on custom maps or if i just have ot be more patient and wait. I really want to play the maps. Thanks! for making ICCUP maps i hope to play them more and see them in tournaments


Unfortunately the Popularity system is flawed in this way...

With the addition of chat channels, there will likely be an official iCCup channel for finding games with similarly skilled opponents on exclusively iCCup maps. Look forward to then!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
tofucake
Profile Blog Joined October 2009
Hyrule19026 Posts
November 05 2010 05:48 GMT
#50
With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake.
Liquipediaasante sana squash banana
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 05 2010 05:50 GMT
#51
On November 05 2010 14:48 tofucake wrote:
With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake.


Ok so someone seriously broke their NDA here. Now everything is out in the public before the deal is final..... We haven't even negotiated what kind of cupcake yet, so bm.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 05 2010 05:52 GMT
#52
On November 05 2010 14:50 iCCup.Diamond wrote:
Show nested quote +
On November 05 2010 14:48 tofucake wrote:
With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake.


Ok so someone seriously broke their NDA here. Now everything is out in the public before the deal is final..... We haven't even negotiated what kind of cupcake yet, so bm.


When Blizzard backs out I'm blaming tofu for breaking the NDA. Just fyi.
tofucake
Profile Blog Joined October 2009
Hyrule19026 Posts
November 05 2010 06:03 GMT
#53
On November 05 2010 14:52 iCCup.Raelcun wrote:
Show nested quote +
On November 05 2010 14:50 iCCup.Diamond wrote:
On November 05 2010 14:48 tofucake wrote:
With my awesome corporate espionage skills I have managed to uncover the announcement: Raelcun will be made the official caster of all Foreign events forever. Also, Activision is selling Blizzard to ICCup for $5 and a cupcake.


Ok so someone seriously broke their NDA here. Now everything is out in the public before the deal is final..... We haven't even negotiated what kind of cupcake yet, so bm.


When Blizzard backs out I'm blaming tofu for breaking the NDA. Just fyi.

I dunno. I'll blame Alou.
Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19026 Posts
November 05 2010 06:05 GMT
#54
And on a completely unrelated note, I saw a tournament thread that said they were using ICCup maps. I'm looking for it now.
Liquipediaasante sana squash banana
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 05 2010 06:09 GMT
#55
It was the new york one I think
tofucake
Profile Blog Joined October 2009
Hyrule19026 Posts
November 05 2010 06:26 GMT
#56
Probably. I can't find it anymore though.
Liquipediaasante sana squash banana
G_Wen
Profile Joined September 2009
Canada525 Posts
November 05 2010 12:09 GMT
#57
On November 05 2010 15:26 tofucake wrote:
Probably. I can't find it anymore though.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=165848
This?
ESV Mapmaking Team
tofucake
Profile Blog Joined October 2009
Hyrule19026 Posts
November 05 2010 18:18 GMT
#58
No, it was a different one :|
Liquipediaasante sana squash banana
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 06 2010 10:54 GMT
#59
lol, I just wanted to come in here and be like "so what are we gonna do now? Just wait? Wait for what, chat channels? Or that by some miracle we wake up and the ladderpool is full of iCCup maps? Or MLG/ESL/GSL confirm they want to use the iCCup Map pool?"

And then I see this:

+ Show Spoiler +
On November 04 2010 09:12 iCCup.Diamond wrote:
Show nested quote +
On November 04 2010 09:08 Hakker wrote:
these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.


I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.



Sounds really good <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 06 2010 21:57 GMT
#60
It's going to be cool ^^ but I can't tell heee you guys wanna know yet? XD
Teton
Profile Joined May 2010
France1656 Posts
November 06 2010 22:15 GMT
#61
On November 07 2010 06:57 iCCup.Raelcun wrote:
It's going to be cool ^^ but I can't tell heee you guys wanna know yet? XD


Tell me realcun, for all the pokemangs i evolved for ya :D
Nesphit
Profile Joined August 2010
United States62 Posts
November 07 2010 21:35 GMT
#62
Cybernetic Punks is putting on a tournament using maps picked from this map pool!

Be sure to check it out in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=167049
headies
Profile Joined October 2010
United States63 Posts
November 07 2010 22:54 GMT
#63
A small thing I noticed, on Matchpoint you can get blink stalkers stuck into the small holes in the ground near the choke between main and natural.

Obviously they can blink out but this seems abnormal.
G_Wen
Profile Joined September 2009
Canada525 Posts
November 08 2010 15:35 GMT
#64
On November 08 2010 07:54 headies wrote:
A small thing I noticed, on Matchpoint you can get blink stalkers stuck into the small holes in the ground near the choke between main and natural.

Obviously they can blink out but this seems abnormal.


We're looking into it.
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 08 2010 16:06 GMT
#65
On November 08 2010 07:54 headies wrote:
A small thing I noticed, on Matchpoint you can get blink stalkers stuck into the small holes in the ground near the choke between main and natural.

Obviously they can blink out but this seems abnormal.

Thanks for pointing this out. What I suspect the issue is lies in the buggy editor. In the past when I've opened maps that were created in the beta client in the retail editor the patching layer appears the same but doesn't quite work. I've redone all of my beta map's patching but I guess I missed a spot, or the editor is bugging out again,

At any rate, I'll get this fixed asap. I currently don't have an internet connection but I'll make the change and publish as soon as I'm online.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
gerundium
Profile Joined June 2010
Netherlands786 Posts
November 08 2010 16:49 GMT
#66
On November 04 2010 09:12 iCCup.Diamond wrote:
Show nested quote +
On November 04 2010 09:08 Hakker wrote:
these maps really need an endorsement by some high level player. Even if 1 of these maps made it into the pool of a major (MLG, IEM, hell, even GSL) tournament it would vastly help the community as a whole.


I'm working on some MAJOR stuff for 2011, details to come in the following weeks, but trust me these maps are about to become A LOT more popular soon.



Well, i guess that seals it. Let me share my conspiracy theory with everyone.

Exhibit A: 2011

What starts in 2011? The GSL starts up the main Tourney system with the S-class and A-class players. But would they really have foreigners designing maps for them?
Of course MLG, who have announced major changes to the 2011 circuit.

Exhibit B: MAJOR

Well that seals the deal: MLG, AKA major league gaming. MLG has shown they want SC2 to blow up with there very own NA scene, and what better way to team up with ICCup to deliver a unique new game experience for the next season.

Can't wait for 2011 MLG season guys!
G_Wen
Profile Joined September 2009
Canada525 Posts
November 10 2010 02:05 GMT
#67
Well, i guess that seals it. Let me share my conspiracy theory with everyone.

Exhibit A: 2011

What starts in 2011? The GSL starts up the main Tourney system with the S-class and A-class players. But would they really have foreigners designing maps for them?
Of course MLG, who have announced major changes to the 2011 circuit.

Exhibit B: MAJOR

Well that seals the deal: MLG, AKA major league gaming. MLG has shown they want SC2 to blow up with there very own NA scene, and what better way to team up with ICCup to deliver a unique new game experience for the next season.

Can't wait for 2011 MLG season guys!

Very interesting, well I hope this is the case, no news yet on what's happening.
ESV Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2010 07:19 GMT
#68
--- Nuked ---
Mammel
Profile Joined November 2010
Finland189 Posts
November 18 2010 14:21 GMT
#69
Matchpoint is terrible. It's completely impossible to take 3rd base as protoss against muta ling as main is easily harassable by mutas, expo is vulnerable to lings and mutas and 3rd (with gas) is so open and so far away that theres no way to actually defend it and your main from quickly moving army.
gr8ape
Profile Joined July 2008
Canada302 Posts
November 18 2010 16:24 GMT
#70
Lost Temple
leonardus
Profile Joined December 2008
59 Posts
November 18 2010 18:18 GMT
#71
Where I can find some more VOD's with games on this maps? I only sow till now one game on sc2casts.com and 2 games at day9.
Stranger in a strange land
pyrestrike
Profile Joined October 2010
United States235 Posts
November 18 2010 18:48 GMT
#72
There's quite a few at iCCup.TV's fileplay account: http://www.fileplay.net/channels/iccuptv
( ^_^)o自自o(^_^ )
G_Wen
Profile Joined September 2009
Canada525 Posts
November 18 2010 18:50 GMT
#73
On November 18 2010 23:21 Mammel wrote:
Matchpoint is terrible. It's completely impossible to take 3rd base as protoss against muta ling as main is easily harassable by mutas, expo is vulnerable to lings and mutas and 3rd (with gas) is so open and so far away that theres no way to actually defend it and your main from quickly moving army.

Can we have a few replays?
ESV Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 18 2010 19:02 GMT
#74
On November 19 2010 03:50 G_Wen wrote:
Show nested quote +
On November 18 2010 23:21 Mammel wrote:
Matchpoint is terrible. It's completely impossible to take 3rd base as protoss against muta ling as main is easily harassable by mutas, expo is vulnerable to lings and mutas and 3rd (with gas) is so open and so far away that theres no way to actually defend it and your main from quickly moving army.

Can we have a few replays?

This sounds a lot to me like you're simply being outplayed, but reps would help.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 18 2010 19:39 GMT
#75
Would it be possible to get a schedule of events and/or streams using the iCCup maps on this thread?

I'd really love to watch more games on these mappos but as with most people I'm too lazy to hunt down the events using them in the tourney forum.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
November 18 2010 20:02 GMT
#76
On November 19 2010 04:39 Ketara wrote:
Would it be possible to get a schedule of events and/or streams using the iCCup maps on this thread?

I'd really love to watch more games on these mappos but as with most people I'm too lazy to hunt down the events using them in the tourney forum.


I would want that too

For EU i know that every Saturday at 14:00 CET there is a Custom Map Cup on ESL. Check it out here.
G_Wen
Profile Joined September 2009
Canada525 Posts
November 19 2010 04:55 GMT
#77
On November 19 2010 04:39 Ketara wrote:
Would it be possible to get a schedule of events and/or streams using the iCCup maps on this thread?

I'd really love to watch more games on these mappos but as with most people I'm too lazy to hunt down the events using them in the tourney forum.

IMS is making a comeback very soon.
ESV Mapmaking Team
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
December 11 2010 11:03 GMT
#78
Thanks for the fun and inspiring maps iCCup team, you guys rock <3 <3 <3
http://campaignforliberty.org/
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