[M] (2) Odyssey - Page 2
Forum Index > SC2 Maps & Custom Games |
lefix
Germany1082 Posts
| ||
lefix
Germany1082 Posts
and submitted for motm#7 | ||
Chargelot
2275 Posts
On July 04 2011 05:17 lefix wrote: Uploaded v1.0 as 'TPW Odyssey' on EU and NA and submitted for motm#7 Good! Definitely a contender for #1 this month. | ||
Soluhwin
United States1287 Posts
| ||
WniO
United States2706 Posts
| ||
lefix
Germany1082 Posts
VTWhiplash vs MaestroSAGA - MOTM | ||
Ragoo
Germany2773 Posts
I never liked how standard this map is and how you can only really expand in one direction but anyway this is great news for the map making community and I will enjoy every match played on your map! | ||
lefix
Germany1082 Posts
| ||
IronManSC
United States2119 Posts
| ||
Ragoo
Germany2773 Posts
In many places units glitch up on a cliff + Show Spoiler + For the most part this just looks very weird but with the colossus it's different: + Show Spoiler + In this picture there is a complete wall-in, and if you tell the colo to move to the other side he will go through the main but if you manually move him across the cliff he can circumvent the wallin and move across the cliff. + Show Spoiler + This walking on cliffs also sometimes causes the Colossus to get stuck for 1-2 seconds. Also this reaper stair on the bottom main + Show Spoiler + is quite hard to distinguish from the lowground behind it. I just saw a Protoss pro (monchi) accidentally warp in some Zealots there and I didn't even realize it was a reaper stair until I played the map myself and looked further into it^^ | ||
Johanaz
Denmark363 Posts
On September 12 2011 22:02 Ragoo wrote: I just noticed some cliff bugs while watching a rep on this map: + Show Spoiler + In many places units glitch up on a cliff + Show Spoiler + For the most part this just looks very weird but with the colossus it's different: + Show Spoiler + In this picture there is a complete wall-in, and if you tell the colo to move to the other side he will go through the main but if you manually move him across the cliff he can circumvent the wallin and move across the cliff. + Show Spoiler + This walking on cliffs also sometimes causes the Colossus to get stuck for 1-2 seconds. Also this reaper stair on the bottom main + Show Spoiler + is quite hard to distinguish from the lowground behind it. I just saw a Protoss pro (monchi) accidentally warp in some Zealots there and I didn't even realize it was a reaper stair until I played the map myself and looked further into it^^ lefix has shown us (TPW Team) this bug, and we´ve talked about what to do with it. As it turns out it´s a general bug related to Braxis Alpha Cliffs (manmade), and not restricted to this map. You can find the same weird unit behaviour on Scrap Station. We can only hope Blizzard will notice this, cuz there´s really nothing we can do about it without changing pathing, which in turn, will mess up the cliffs for reapers and Colossi. | ||
funcmode
Australia720 Posts
Fixed an issue where units would seem to pop when travelling along cliffs. | ||
lefix
Germany1082 Posts
This map has been around for a while and played in various tournaments. As a candidate map for NASL Season 3, we have agreed on a few changes. The most noticable ones are the safer third base and the removed gold. But I also reshaped some other parts of the map. So anyway, I made a super cool gif animation to go with the changelog Changelog: - Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed. - Slightly enlarged Main size. - Moved the natural a bit closer to the ramp. - Moved the third base closer to the Natural and made it little easier to defend. - Reshaped and moved the 4th and 5th base accordingly to space out bases evenly. - Replaced the gold base with a regular blue mineral base. Also changed the choke in front of it a bit for aesthetic reasons. New HQ Overview image: + Show Spoiler + | ||
iGrok
United States5142 Posts
On December 29 2011 19:36 lefix wrote: - Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed. Why are people dumb. | ||
Plexa
Aotearoa39261 Posts
| ||
SidianTheBard
United States2474 Posts
| ||
| ||