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[M] (2) Odyssey - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 15:18 GMT
#21
i've tried what you had drawn on the original version, but i thought there just wasn't enough space for it, the ramp would lead right into the mineral line and cc, without any space for armies to move past it. and i don't want to make the third closer than the natural either
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-03 22:24:44
July 03 2011 20:17 GMT
#22
Uploaded v1.0 as 'TPW Odyssey' on EU and NA
and submitted for motm#7
Map of the Month | The Planetary Workshop | SC2Melee.net
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 04 2011 01:11 GMT
#23
On July 04 2011 05:17 lefix wrote:
Uploaded v1.0 as 'TPW Odyssey' on EU and NA
and submitted for motm#7


Good! Definitely a contender for #1 this month.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 04 2011 04:37 GMT
#24
Love the way expanding works on this map. The concept that all expos are close by but each additional one creates a new path you have to cover. I also like the proper use of a gold base, how you can take it early but effectively open every single vulnerability that having every expo would present. Plus, if I can shake off the delta quadrant nightmares it gives me, it is so beautifully put together aesthetically. I'll be rooting for this next MotM! ♥
I put the sexy in dyslexia.
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 04 2011 04:58 GMT
#25
visually, this map is really clean and simple. so good work on that. i dont like how far out the expansions go, since it would be hard to defend those, but i could be wrong since it has the potential to create interesting path routes for counters and such. id say this is my fav for motm7 gl!
lefix
Profile Joined February 2011
Germany1082 Posts
July 29 2011 11:39 GMT
#26
sorry for the bump, but here is a great replay from motm, which i wanted to share for anyone who missed it
VTWhiplash vs MaestroSAGA - MOTM
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 25 2011 17:09 GMT
#27
Congrats on making it into ESL September map pool with this map! (link)

I never liked how standard this map is and how you can only really expand in one direction but anyway this is great news for the map making community and I will enjoy every match played on your map!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
August 25 2011 18:14 GMT
#28
hehe thanks. if you'd like to see more of the map, it is also in the map pool for xilence cup and the stim.tv weekly events
Map of the Month | The Planetary Workshop | SC2Melee.net
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 25 2011 18:38 GMT
#29
This is a tremendous start for TPW! Odyssey is our leading map that is the doorway to more experiences in the future. We hope many enjoy it :D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 12 2011 13:02 GMT
#30
I just noticed some cliff bugs while watching a rep on this map:

In many places units glitch up on a cliff

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


For the most part this just looks very weird but with the colossus it's different:

+ Show Spoiler +
[image loading]

In this picture there is a complete wall-in, and if you tell the colo to move to the other side he will go through the main but if you manually move him across the cliff he can circumvent the wallin and move across the cliff.

+ Show Spoiler +
[image loading]

This walking on cliffs also sometimes causes the Colossus to get stuck for 1-2 seconds.

Also this reaper stair on the bottom main
+ Show Spoiler +
[image loading]

is quite hard to distinguish from the lowground behind it. I just saw a Protoss pro (monchi) accidentally warp in some Zealots there and I didn't even realize it was a reaper stair until I played the map myself and looked further into it^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 12 2011 17:53 GMT
#31
On September 12 2011 22:02 Ragoo wrote:
I just noticed some cliff bugs while watching a rep on this map:
+ Show Spoiler +

In many places units glitch up on a cliff

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


For the most part this just looks very weird but with the colossus it's different:

+ Show Spoiler +
[image loading]

In this picture there is a complete wall-in, and if you tell the colo to move to the other side he will go through the main but if you manually move him across the cliff he can circumvent the wallin and move across the cliff.

+ Show Spoiler +
[image loading]

This walking on cliffs also sometimes causes the Colossus to get stuck for 1-2 seconds.

Also this reaper stair on the bottom main
+ Show Spoiler +
[image loading]

is quite hard to distinguish from the lowground behind it. I just saw a Protoss pro (monchi) accidentally warp in some Zealots there and I didn't even realize it was a reaper stair until I played the map myself and looked further into it^^


lefix has shown us (TPW Team) this bug, and we´ve talked about what to do with it. As it turns out it´s a general bug related to Braxis Alpha Cliffs (manmade), and not restricted to this map. You can find the same weird unit behaviour on Scrap Station. We can only hope Blizzard will notice this, cuz there´s really nothing we can do about it without changing pathing, which in turn, will mess up the cliffs for reapers and Colossi.
TPW Map Maker - theplanetaryworkshop.com
funcmode
Profile Joined June 2010
Australia720 Posts
September 12 2011 19:14 GMT
#32
From patch 1.4 notes;

Fixed an issue where units would seem to pop when travelling along cliffs.


@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
lefix
Profile Joined February 2011
Germany1082 Posts
December 29 2011 10:36 GMT
#33
Update bump

This map has been around for a while and played in various tournaments. As a candidate map for NASL Season 3, we have agreed on a few changes. The most noticable ones are the safer third base and the removed gold. But I also reshaped some other parts of the map. So anyway, I made a super cool gif animation to go with the changelog

[image loading]


Changelog:
- Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed.
- Slightly enlarged Main size.
- Moved the natural a bit closer to the ramp.
- Moved the third base closer to the Natural and made it little easier to defend.
- Reshaped and moved the 4th and 5th base accordingly to space out bases evenly.
- Replaced the gold base with a regular blue mineral base. Also changed the choke in front of it a bit for aesthetic reasons.

New HQ Overview image:
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 29 2011 14:11 GMT
#34
On December 29 2011 19:36 lefix wrote:
- Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed.

Why are people dumb.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 29 2011 14:15 GMT
#35
Really good map, the changes make it even better
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2475 Posts
December 29 2011 19:50 GMT
#36
Good changes! Still my favorite map you've ever made! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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