• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:21
CEST 07:21
KST 14:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!29Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)96
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Cara Menghubungi Call Center Scoot Airlines Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8254 users

[M] (2) Odyssey

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-01-03 19:24:34
July 02 2011 14:38 GMT
#1
[image loading]

TPW Odyssey
Version 1.1:
[image loading]

Version 1.0
+ Show Spoiler +
[image loading]


TPW Odyssey
by Lefix

Several years ago, during an encounter with the swarm, the Omega-12 supply station has taken critical damage. The crew has been able to repair most of the damage, but the communication and navigation systems were lost. Since then the station has been floating around in space without orientation.

Map Info:
Servers: EU, US
Playable Size: 142x120
Bases: 10
Xel'naga Towers: 2
Titleset: Braxis Alpha/Titanis on highround
Ulaan/Ulnar on lowground
Lighting: New Folsom

Changelog:

Update (december, 29th):
- Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed.
- Slightly enlarged Main size.
- Moved the natural a bit closer to the ramp.
- Moved the third base closer to the Natural and made it little easier to defend.
- Reshaped and moved the 4th and 5th base accordingly to space out bases evenly.
- Replaced the gold base with a regular blue mineral base. Also changed the choke in front of it a bit for aesthetic reasons.

Update (july 3rd):

+ Show Spoiler +
- 5th base is now gold
- moar aesthetic detail



Detail Shots:
[image loading]
[image loading]
[image loading]

Wall example (Requires 3 buildings):
+ Show Spoiler +
[image loading]


Creep connect example (Requires 1 tumor):
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +

Main2Main:
[image loading]

Nat2Nat:
[image loading]

Summary:
[image loading]



Replays:
VTWhiplash vs MaestroSAGA - MOTM
Map of the Month | The Planetary Workshop | SC2Melee.net
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 02 2011 14:51 GMT
#2
finally someone uses straight lines for terrain right
Monkeybacon
Profile Joined March 2011
Canada26 Posts
July 02 2011 14:55 GMT
#3
Wow the terrain looks amazing just with the straight edge platforms! Looks great, don't know about the balance but I can't really see any big exploits :D

Great map
Icetoad
Profile Joined May 2010
Canada262 Posts
July 02 2011 14:55 GMT
#4
Nice map and good job for the texturing and doodad. Also, this is the best usage of straight line.
Map Maker of Nimbus
Antares777
Profile Joined June 2010
United States1971 Posts
July 02 2011 15:43 GMT
#5
Nice map, the layout is simple, and the aesthetics are great! The straight edged platforms really make this map shine, and the tower placement is superb as well.

As far as balance goes, Zerg might be slightly underpowered because of how easy it is for the other races to fast expand and because the third seems rather difficult to expand to and defend, because of all of the routes into that area and the fact that it would be easier for your opponent to attack into it than the natural because it is closer.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 02 2011 16:22 GMT
#6
@Antares I don't see it that way at all, the 3rd only has one entrance besides the path from the natural which will have a creep connection. All the bases going clockwise are about the same distance from the enemy natural, so zerg could easily get to 4 bases that are all a major commitment to attack if an opponent does an FE with a wall.

I also reiterate the straight edges love. Lefix you used corners so well to create so many subtle interesting places sprinkled throughout the main areas. I am seriously drooling over the proportions around this map.

The only thing I can find fault with is that the 5th is kind of boring, and doesn't fit the character of the last base available. I sort of want it to be gold to spice things up, or tucked into a pocket like the 12 and 6 bases on Matchpoint. This would make it appear "safer" but also a lot harder to get over there and defend if your opponents units got in there before you could cover it with your army from center.

omg NA nao plz
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
July 02 2011 17:08 GMT
#7
map should be uploaded on NA now thanks to EatThePath
Map of the Month | The Planetary Workshop | SC2Melee.net
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 02 2011 17:24 GMT
#8
lefix, I give this map the prodiG aesthetics seal of approval

I just invented it now.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-02 17:31:15
July 02 2011 17:26 GMT
#9
On July 03 2011 02:08 lefix wrote:
map should be uploaded on NA now thanks to EatThePath


As soon as it stops giving me a name taken error!!

[edit] doh I had to change it in both locales. It's up now! Who wants to play? ;D

Map uploaded on NA under the name Odyssey by Lefix
Comprehensive strategic intention: DNE
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-07-02 18:35:48
July 02 2011 18:20 GMT
#10
Wow, that looks really nice! I love the way you used the straight lines. The decals on the ramps also make it look very man-made, which is good.

The open space vs. chokes is a really nice balance; there's enough room for surrounds in places, but there's also room for Protoss to exploit the force fields. I also like how there's so many options for unit pathing- this will greatly help map movement, including harass and run-bys.

The only real thing I'm concerned about is the expansion pattern. Right now, there is only one option for a 3rd - 4th- 5th base progression. One key to making a map have varied game play and cater to different styles depending on the Match Up is to allow different choices for expansions. It's nice for Zerg to be able to expand away from the opponent, but its also nice for Terran to expand aggressively.

To allow for more flexibility in the expo layout, a lot of maps add a mineral only or 1-gas expansion against the main. I think this would be a nice addition to this map, to allow Protoss and Terran to expand towards the opponent. Here's what I mean:

[image loading]

[edit] If you're going to do this, you should actually bring the main back a little bit, and extend it downwards. That would allow the 1-gas expo to have some more room, and make it less turtley.
https://liquipedia.net/starcraft2/Monitor
hobbidude
Profile Joined December 2010
Canada171 Posts
July 02 2011 18:27 GMT
#11
The 5th or the far top right and bottom left bases need to be gold. That could encourage someone to expand either way.
KaBoom300
Profile Joined January 2011
United States225 Posts
July 02 2011 18:35 GMT
#12
i love this map! the straight lines look so cool against the rough organic rock. my one concern is it may be a little small, do you have any mapalyzer pics?
Liquid Dota Fighting!
lefix
Profile Joined February 2011
Germany1082 Posts
July 02 2011 19:50 GMT
#13
@prodiG:
i feel honored to be the first person awarded with this

@monitor:
i did just try your suggestion. i took out a chunk out of the main highground, and also moved the 2 ramps to the middle. but i wasn't able to create enough space there without it looking awkward/ruining the flow of the map. the only other option i can think of is further increasing the map size. but i might look into this option.

i also don't think a more straight forward expansion layout is neccessarilysuch a bad thing. some of the best maps out there are pretty straight forward in one way or another. it's nice to have a more dynamic map, and i usually try to do so, but i think it is not worth trying to force it if it seems to just not work with the maps concept. personally, i like the middle of the map as it is right now, and i'd hate to make any drastic changes to it
also, test gamess have shown that quite a few players have been building hidden expos at the fifth base successfully
Map of the Month | The Planetary Workshop | SC2Melee.net
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2011-07-03 05:05:37
July 03 2011 05:02 GMT
#14
I like it, looks solid.

Two things from me:
You can activate the XWT without going into the smoke. Not sure if you want that so either move the smoke out a square or two or move the XWT closer to the walls.

I also agree with Monitor, adding a base where he suggested could be a very good idea. I mean, come on, who doesn't like to have a choice where to expand to. :D Yes you could get a hidden expo someplace but if it gets scouted it'll be so far out of the way it'll be too tough to defend most likely.

All in all great map bud, you keep on making them better and better. :D

ps. your map description with the omega 12 & swarm stuff..........................i love you. Maybe I'm just a sucker for people that add a little story behind their map. Makes it feel more "real".
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-07-03 08:22:57
July 03 2011 08:22 GMT
#15
I really like the introduction, adds a new feel when viewing the map!

This map looks a lot better than Terminus, hope it becomes as great as Testbug, or even better!
710+ Posts with a Probe Icon =D
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 10:46 GMT
#16
[image loading]

here is a rough new version with the requested changes.
the ramp to ramp and nat2 nat distances are almost unchanged

the up and down ramps at the xel naga tower have moved towards the middle by 1 cliff square, which also chokes the middle of the map a little more

a alternate third base has been added towards the middle of the base, and closer to the new gold at the former 5th base

the cons:
map size has increased to something like 144x120, which is pretty large for a 1v1 map.
extending the main to the back has created more unused air space in the map corners.
siege tanks can cover a huge area of the opponents base from the new third as well as hit the main mineral line from the natural. i might need to extend the map to the back even more which i would hate to do.

Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 11:25 GMT
#17
[image loading]

this my current favorite version, with a gold at the 5th base. this should encourage players to maybe skip an expansion or 2 and go straight for the gold.

the map just feels more solid and compact to me in this version, compared to the enlarged one. it doesn't cause as many problems either
Map of the Month | The Planetary Workshop | SC2Melee.net
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 03 2011 11:28 GMT
#18
I am in love with both the original and the revised versions of this map. Submit it to MotM7?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 03 2011 14:10 GMT
#19
Very impressed with this map, and the latest version ( 2 posts up) looks like a lot of futo play on, would love a SEA release!
Retired Mapmaker™
monitor
Profile Blog Joined June 2010
United States2409 Posts
July 03 2011 14:57 GMT
#20
On July 03 2011 20:25 lefix wrote:
[image loading]

this my current favorite version, with a gold at the 5th base. this should encourage players to maybe skip an expansion or 2 and go straight for the gold.

the map just feels more solid and compact to me in this version, compared to the enlarged one. it doesn't cause as many problems either


I agree, that expansion in your other version really doesn't fit. It messes up the flow of the map.

I think you should still try adding an expo in the way I had drawn it, because I believe it would help the map. Almost all of the maps I can think of have options for expanding- XelNaga Caverns has the gold or low ground third. Shakuras Plateau has a high ground 3rd or the low ground 3rd. Shattered Temple has the gold or the high ground third, or even the empty natural. The only good map I can think that doesn't have options for a third is Terminus- however, it has many options for a 4th base.
https://liquipedia.net/starcraft2/Monitor
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 15:18 GMT
#21
i've tried what you had drawn on the original version, but i thought there just wasn't enough space for it, the ramp would lead right into the mineral line and cc, without any space for armies to move past it. and i don't want to make the third closer than the natural either
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-03 22:24:44
July 03 2011 20:17 GMT
#22
Uploaded v1.0 as 'TPW Odyssey' on EU and NA
and submitted for motm#7
Map of the Month | The Planetary Workshop | SC2Melee.net
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 04 2011 01:11 GMT
#23
On July 04 2011 05:17 lefix wrote:
Uploaded v1.0 as 'TPW Odyssey' on EU and NA
and submitted for motm#7


Good! Definitely a contender for #1 this month.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 04 2011 04:37 GMT
#24
Love the way expanding works on this map. The concept that all expos are close by but each additional one creates a new path you have to cover. I also like the proper use of a gold base, how you can take it early but effectively open every single vulnerability that having every expo would present. Plus, if I can shake off the delta quadrant nightmares it gives me, it is so beautifully put together aesthetically. I'll be rooting for this next MotM! ♥
I put the sexy in dyslexia.
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 04 2011 04:58 GMT
#25
visually, this map is really clean and simple. so good work on that. i dont like how far out the expansions go, since it would be hard to defend those, but i could be wrong since it has the potential to create interesting path routes for counters and such. id say this is my fav for motm7 gl!
lefix
Profile Joined February 2011
Germany1082 Posts
July 29 2011 11:39 GMT
#26
sorry for the bump, but here is a great replay from motm, which i wanted to share for anyone who missed it
VTWhiplash vs MaestroSAGA - MOTM
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 25 2011 17:09 GMT
#27
Congrats on making it into ESL September map pool with this map! (link)

I never liked how standard this map is and how you can only really expand in one direction but anyway this is great news for the map making community and I will enjoy every match played on your map!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
August 25 2011 18:14 GMT
#28
hehe thanks. if you'd like to see more of the map, it is also in the map pool for xilence cup and the stim.tv weekly events
Map of the Month | The Planetary Workshop | SC2Melee.net
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 25 2011 18:38 GMT
#29
This is a tremendous start for TPW! Odyssey is our leading map that is the doorway to more experiences in the future. We hope many enjoy it :D
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 12 2011 13:02 GMT
#30
I just noticed some cliff bugs while watching a rep on this map:

In many places units glitch up on a cliff

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


For the most part this just looks very weird but with the colossus it's different:

+ Show Spoiler +
[image loading]

In this picture there is a complete wall-in, and if you tell the colo to move to the other side he will go through the main but if you manually move him across the cliff he can circumvent the wallin and move across the cliff.

+ Show Spoiler +
[image loading]

This walking on cliffs also sometimes causes the Colossus to get stuck for 1-2 seconds.

Also this reaper stair on the bottom main
+ Show Spoiler +
[image loading]

is quite hard to distinguish from the lowground behind it. I just saw a Protoss pro (monchi) accidentally warp in some Zealots there and I didn't even realize it was a reaper stair until I played the map myself and looked further into it^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 12 2011 17:53 GMT
#31
On September 12 2011 22:02 Ragoo wrote:
I just noticed some cliff bugs while watching a rep on this map:
+ Show Spoiler +

In many places units glitch up on a cliff

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


For the most part this just looks very weird but with the colossus it's different:

+ Show Spoiler +
[image loading]

In this picture there is a complete wall-in, and if you tell the colo to move to the other side he will go through the main but if you manually move him across the cliff he can circumvent the wallin and move across the cliff.

+ Show Spoiler +
[image loading]

This walking on cliffs also sometimes causes the Colossus to get stuck for 1-2 seconds.

Also this reaper stair on the bottom main
+ Show Spoiler +
[image loading]

is quite hard to distinguish from the lowground behind it. I just saw a Protoss pro (monchi) accidentally warp in some Zealots there and I didn't even realize it was a reaper stair until I played the map myself and looked further into it^^


lefix has shown us (TPW Team) this bug, and we´ve talked about what to do with it. As it turns out it´s a general bug related to Braxis Alpha Cliffs (manmade), and not restricted to this map. You can find the same weird unit behaviour on Scrap Station. We can only hope Blizzard will notice this, cuz there´s really nothing we can do about it without changing pathing, which in turn, will mess up the cliffs for reapers and Colossi.
TPW Map Maker - theplanetaryworkshop.com
funcmode
Profile Joined June 2010
Australia720 Posts
September 12 2011 19:14 GMT
#32
From patch 1.4 notes;

Fixed an issue where units would seem to pop when travelling along cliffs.


@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
lefix
Profile Joined February 2011
Germany1082 Posts
December 29 2011 10:36 GMT
#33
Update bump

This map has been around for a while and played in various tournaments. As a candidate map for NASL Season 3, we have agreed on a few changes. The most noticable ones are the safer third base and the removed gold. But I also reshaped some other parts of the map. So anyway, I made a super cool gif animation to go with the changelog

[image loading]


Changelog:
- Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed.
- Slightly enlarged Main size.
- Moved the natural a bit closer to the ramp.
- Moved the third base closer to the Natural and made it little easier to defend.
- Reshaped and moved the 4th and 5th base accordingly to space out bases evenly.
- Replaced the gold base with a regular blue mineral base. Also changed the choke in front of it a bit for aesthetic reasons.

New HQ Overview image:
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 29 2011 14:11 GMT
#34
On December 29 2011 19:36 lefix wrote:
- Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed.

Why are people dumb.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 29 2011 14:15 GMT
#35
Really good map, the changes make it even better
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2475 Posts
December 29 2011 19:50 GMT
#36
Good changes! Still my favorite map you've ever made! :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 5h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 211
NeuroSwarm 162
StarCraft: Brood War
GuemChi 4121
PianO 324
Larva 190
Leta 80
Mind 70
NaDa 58
ZergMaN 51
sSak 50
JulyZerg 28
GoRush 16
[ Show more ]
yabsab 11
Icarus 8
firebathero 0
Super Smash Bros
hungrybox534
Other Games
summit1g9556
JimRising 689
WinterStarcraft651
C9.Mang0310
FoxeR44
Organizations
Other Games
gamesdonequick1007
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH179
• practicex 25
• OhrlRock 5
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2135
League of Legends
• Rush1282
• Lourlo1133
• Stunt422
Upcoming Events
WardiTV Weekly
5h 40m
Monday Night Weeklies
10h 40m
Sparkling Tuna Cup
1d 4h
INu's Battles
1d 5h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 18h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
OSC
3 days
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.