• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:00
CET 03:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1959 users

[M] (2) Odyssey

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-01-03 19:24:34
July 02 2011 14:38 GMT
#1
[image loading]

TPW Odyssey
Version 1.1:
[image loading]

Version 1.0
+ Show Spoiler +
[image loading]


TPW Odyssey
by Lefix

Several years ago, during an encounter with the swarm, the Omega-12 supply station has taken critical damage. The crew has been able to repair most of the damage, but the communication and navigation systems were lost. Since then the station has been floating around in space without orientation.

Map Info:
Servers: EU, US
Playable Size: 142x120
Bases: 10
Xel'naga Towers: 2
Titleset: Braxis Alpha/Titanis on highround
Ulaan/Ulnar on lowground
Lighting: New Folsom

Changelog:

Update (december, 29th):
- Changed/moved Xel'Naga Towers and LoS blockers a little. This was mostly because alot of people seemed to be confusing the doodad above the tower with the actual tower. That doodad was removed.
- Slightly enlarged Main size.
- Moved the natural a bit closer to the ramp.
- Moved the third base closer to the Natural and made it little easier to defend.
- Reshaped and moved the 4th and 5th base accordingly to space out bases evenly.
- Replaced the gold base with a regular blue mineral base. Also changed the choke in front of it a bit for aesthetic reasons.

Update (july 3rd):

+ Show Spoiler +
- 5th base is now gold
- moar aesthetic detail



Detail Shots:
[image loading]
[image loading]
[image loading]

Wall example (Requires 3 buildings):
+ Show Spoiler +
[image loading]


Creep connect example (Requires 1 tumor):
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +

Main2Main:
[image loading]

Nat2Nat:
[image loading]

Summary:
[image loading]



Replays:
VTWhiplash vs MaestroSAGA - MOTM
Map of the Month | The Planetary Workshop | SC2Melee.net
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 02 2011 14:51 GMT
#2
finally someone uses straight lines for terrain right
Monkeybacon
Profile Joined March 2011
Canada26 Posts
July 02 2011 14:55 GMT
#3
Wow the terrain looks amazing just with the straight edge platforms! Looks great, don't know about the balance but I can't really see any big exploits :D

Great map
Icetoad
Profile Joined May 2010
Canada262 Posts
July 02 2011 14:55 GMT
#4
Nice map and good job for the texturing and doodad. Also, this is the best usage of straight line.
Map Maker of Nimbus
Antares777
Profile Joined June 2010
United States1971 Posts
July 02 2011 15:43 GMT
#5
Nice map, the layout is simple, and the aesthetics are great! The straight edged platforms really make this map shine, and the tower placement is superb as well.

As far as balance goes, Zerg might be slightly underpowered because of how easy it is for the other races to fast expand and because the third seems rather difficult to expand to and defend, because of all of the routes into that area and the fact that it would be easier for your opponent to attack into it than the natural because it is closer.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 02 2011 16:22 GMT
#6
@Antares I don't see it that way at all, the 3rd only has one entrance besides the path from the natural which will have a creep connection. All the bases going clockwise are about the same distance from the enemy natural, so zerg could easily get to 4 bases that are all a major commitment to attack if an opponent does an FE with a wall.

I also reiterate the straight edges love. Lefix you used corners so well to create so many subtle interesting places sprinkled throughout the main areas. I am seriously drooling over the proportions around this map.

The only thing I can find fault with is that the 5th is kind of boring, and doesn't fit the character of the last base available. I sort of want it to be gold to spice things up, or tucked into a pocket like the 12 and 6 bases on Matchpoint. This would make it appear "safer" but also a lot harder to get over there and defend if your opponents units got in there before you could cover it with your army from center.

omg NA nao plz
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
July 02 2011 17:08 GMT
#7
map should be uploaded on NA now thanks to EatThePath
Map of the Month | The Planetary Workshop | SC2Melee.net
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 02 2011 17:24 GMT
#8
lefix, I give this map the prodiG aesthetics seal of approval

I just invented it now.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-02 17:31:15
July 02 2011 17:26 GMT
#9
On July 03 2011 02:08 lefix wrote:
map should be uploaded on NA now thanks to EatThePath


As soon as it stops giving me a name taken error!!

[edit] doh I had to change it in both locales. It's up now! Who wants to play? ;D

Map uploaded on NA under the name Odyssey by Lefix
Comprehensive strategic intention: DNE
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2011-07-02 18:35:48
July 02 2011 18:20 GMT
#10
Wow, that looks really nice! I love the way you used the straight lines. The decals on the ramps also make it look very man-made, which is good.

The open space vs. chokes is a really nice balance; there's enough room for surrounds in places, but there's also room for Protoss to exploit the force fields. I also like how there's so many options for unit pathing- this will greatly help map movement, including harass and run-bys.

The only real thing I'm concerned about is the expansion pattern. Right now, there is only one option for a 3rd - 4th- 5th base progression. One key to making a map have varied game play and cater to different styles depending on the Match Up is to allow different choices for expansions. It's nice for Zerg to be able to expand away from the opponent, but its also nice for Terran to expand aggressively.

To allow for more flexibility in the expo layout, a lot of maps add a mineral only or 1-gas expansion against the main. I think this would be a nice addition to this map, to allow Protoss and Terran to expand towards the opponent. Here's what I mean:

[image loading]

[edit] If you're going to do this, you should actually bring the main back a little bit, and extend it downwards. That would allow the 1-gas expo to have some more room, and make it less turtley.
https://liquipedia.net/starcraft2/Monitor
hobbidude
Profile Joined December 2010
Canada171 Posts
July 02 2011 18:27 GMT
#11
The 5th or the far top right and bottom left bases need to be gold. That could encourage someone to expand either way.
KaBoom300
Profile Joined January 2011
United States225 Posts
July 02 2011 18:35 GMT
#12
i love this map! the straight lines look so cool against the rough organic rock. my one concern is it may be a little small, do you have any mapalyzer pics?
Liquid Dota Fighting!
lefix
Profile Joined February 2011
Germany1082 Posts
July 02 2011 19:50 GMT
#13
@prodiG:
i feel honored to be the first person awarded with this

@monitor:
i did just try your suggestion. i took out a chunk out of the main highground, and also moved the 2 ramps to the middle. but i wasn't able to create enough space there without it looking awkward/ruining the flow of the map. the only other option i can think of is further increasing the map size. but i might look into this option.

i also don't think a more straight forward expansion layout is neccessarilysuch a bad thing. some of the best maps out there are pretty straight forward in one way or another. it's nice to have a more dynamic map, and i usually try to do so, but i think it is not worth trying to force it if it seems to just not work with the maps concept. personally, i like the middle of the map as it is right now, and i'd hate to make any drastic changes to it
also, test gamess have shown that quite a few players have been building hidden expos at the fifth base successfully
Map of the Month | The Planetary Workshop | SC2Melee.net
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-07-03 05:05:37
July 03 2011 05:02 GMT
#14
I like it, looks solid.

Two things from me:
You can activate the XWT without going into the smoke. Not sure if you want that so either move the smoke out a square or two or move the XWT closer to the walls.

I also agree with Monitor, adding a base where he suggested could be a very good idea. I mean, come on, who doesn't like to have a choice where to expand to. :D Yes you could get a hidden expo someplace but if it gets scouted it'll be so far out of the way it'll be too tough to defend most likely.

All in all great map bud, you keep on making them better and better. :D

ps. your map description with the omega 12 & swarm stuff..........................i love you. Maybe I'm just a sucker for people that add a little story behind their map. Makes it feel more "real".
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-07-03 08:22:57
July 03 2011 08:22 GMT
#15
I really like the introduction, adds a new feel when viewing the map!

This map looks a lot better than Terminus, hope it becomes as great as Testbug, or even better!
710+ Posts with a Probe Icon =D
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 10:46 GMT
#16
[image loading]

here is a rough new version with the requested changes.
the ramp to ramp and nat2 nat distances are almost unchanged

the up and down ramps at the xel naga tower have moved towards the middle by 1 cliff square, which also chokes the middle of the map a little more

a alternate third base has been added towards the middle of the base, and closer to the new gold at the former 5th base

the cons:
map size has increased to something like 144x120, which is pretty large for a 1v1 map.
extending the main to the back has created more unused air space in the map corners.
siege tanks can cover a huge area of the opponents base from the new third as well as hit the main mineral line from the natural. i might need to extend the map to the back even more which i would hate to do.

Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 11:25 GMT
#17
[image loading]

this my current favorite version, with a gold at the 5th base. this should encourage players to maybe skip an expansion or 2 and go straight for the gold.

the map just feels more solid and compact to me in this version, compared to the enlarged one. it doesn't cause as many problems either
Map of the Month | The Planetary Workshop | SC2Melee.net
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 03 2011 11:28 GMT
#18
I am in love with both the original and the revised versions of this map. Submit it to MotM7?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 03 2011 14:10 GMT
#19
Very impressed with this map, and the latest version ( 2 posts up) looks like a lot of futo play on, would love a SEA release!
Retired Mapmaker™
monitor
Profile Blog Joined June 2010
United States2408 Posts
July 03 2011 14:57 GMT
#20
On July 03 2011 20:25 lefix wrote:
[image loading]

this my current favorite version, with a gold at the 5th base. this should encourage players to maybe skip an expansion or 2 and go straight for the gold.

the map just feels more solid and compact to me in this version, compared to the enlarged one. it doesn't cause as many problems either


I agree, that expansion in your other version really doesn't fit. It messes up the flow of the map.

I think you should still try adding an expo in the way I had drawn it, because I believe it would help the map. Almost all of the maps I can think of have options for expanding- XelNaga Caverns has the gold or low ground third. Shakuras Plateau has a high ground 3rd or the low ground 3rd. Shattered Temple has the gold or the high ground third, or even the empty natural. The only good map I can think that doesn't have options for a third is Terminus- however, it has many options for a 4th base.
https://liquipedia.net/starcraft2/Monitor
1 2 Next All
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
PiGStarcraft396
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft396
trigger 81
Nathanias 80
StarCraft: Brood War
NaDa 83
Sexy 48
yabsab 5
Dota 2
monkeys_forever310
NeuroSwarm62
League of Legends
JimRising 568
Cuddl3bear4
Super Smash Bros
hungrybox497
AZ_Axe181
Other Games
summit1g8641
C9.Mang0244
Maynarde154
Trikslyr44
ToD19
Organizations
Other Games
gamesdonequick929
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 78
• davetesta15
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2307
League of Legends
• Doublelift3118
• Scarra1432
Upcoming Events
WardiTV Korean Royale
10h
BSL: GosuLeague
19h
PiGosaur Cup
23h
The PondCast
1d 8h
Replay Cast
1d 21h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.