• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:52
CEST 12:52
KST 19:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates8GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? [BSL20] ProLeague: Bracket Stage & Dates BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 23591 users

[M](2) Cold Snap v0.5

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-07-04 13:21:07
June 20 2011 09:58 GMT
#1
[image loading]

Cold Snap 1.0

This is an experimental map, both aesthetically and structurally. I wanted to create a map which had the features of my favorite maps, while also being unique in layout. I will let it speak for itself so here is the overview!

+ Show Spoiler [Overview] +
[image loading]


You may notice there are a lot of expansions on this map, it was my intent to be a huge macro map with lots of alternate paths and attack routes. The map is larger than it looks.

Additional Images:

+ Show Spoiler [Main & Natural] +
[image loading]


+ Show Spoiler [Third & Fourth] +
[image loading]


+ Show Spoiler [Centre & Golds] +
[image loading]



Map Specifications:
  • Players: 2 (2 spawns).
  • Map Size: 176x159 playable.
  • Tileset: Custom. + Show Spoiler [Tileset Details] +
    Xil Sand
    Ulaan Dirt
    Ulnar Rock
    Ulaan Rough Rock
    Zhakul'Das Light Rock
    Shakuras Bricks
    Zhakul'Das Bricks
    Zhakul'Das Tiles.

  • Expansions: 8 blue 2 gold.
  • Xel'Naga Towers: 2


Analyzer Images:
+ Show Spoiler [Summary] +
[image loading]

+ Show Spoiler [Shortest Paths] +
[image loading]

+ Show Spoiler [Openness] +
[image loading]

+ Show Spoiler [Bases] +
[image loading]


Change Log:
[Spoiler=0.6-1.0]Further Lighting adjustment.
Completely new texture set.
Sixth base removed.
rocks added to natural.
Map made smaller (still a large map).
+ Show Spoiler [0.1-0.5] +
Lighting & fog adjustments (lighting contrast STILL appears too high in-game).
Open space "tightened" a bit towards middle
Third and fourth bases moved further apart.
Sixth base added.


Published on SEA under oZz Cold Snap.

Any and all criticism welcome! Don't be shy!
Retired Mapmaker™
WeedRa
Profile Joined February 2011
Germany815 Posts
June 20 2011 10:35 GMT
#2
Textures look very nice

From the overview the third look kinda hard to hold but I'm sure you tested it
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 10:48 GMT
#3
Done a little internal testing with my practice partners but I haven't really had too much issues with it, but i can see where it could be difficult, if someone is super aggressive.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 11:42 GMT
#4
So many protoss decals again

Nice layout, tho im not sure about the terrain in some places. Some areas feel abit... meh...
Cant really put it into words, its like the terrain has some places that dont have a use... but thats not it either. Let me think about this , ill get back to you on it Just remove some protoss decals... plz...
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 11:54 GMT
#5
Yeah protoss decals just fill in ordinary bland looking brick terrain! Was using it to outline the XWT vision but I could probably acieve that bewtter with temple rubble or something like that.

Will change for 0.6
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 12:01 GMT
#6
Thank you Toss decals are just overused. Like I said in another maptopic, if a mapfeature makes it to the memetopic, somethings wrong
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 12:22 GMT
#7
Perhaps I could make another map, called MeMeMap. And put any meme from the thread i can in it!

Well, on topic! What parts of the map do you think not have a use? I wasn't too worried about it because I've noticed on many pool maps there are little pockets of unused terrain where players stash units for a flank or something similar, like a proxy, etc.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 12:37 GMT
#8
For example the far left (and ofc far right) side of the map, those 2 expansions can easily be further to the center, without giving away anything of the mapstructure. The little patch of land topcenter down the ramp can be removed, its doing nothing.
Then the small patch of land thats in the expansion hugging the main (not the natural, the other one), it seems that spot allows for blinkage. If thats intentional , keep it, otherwise its just a small patch of random land.

I dont know, its all alot to personal taste I do like the whole structure, just that far left 2 expos can be further in, thats the big one. V good map tho
KCCO!
Jumbled
Profile Joined September 2010
1543 Posts
Last Edited: 2011-06-20 12:52:07
June 20 2011 12:51 GMT
#9
You're right, having some less-travelled areas that can be used for sneaky tactics adds to a map, although it may be less necessary here since the map is quite large, so finding an out-of-the-way place should be fairly easy either way.

I agree that the protoss decals are overused. It would be nice to ditch a lot of them, and possibly replace them with some other type of map details if needed.

However, I really like the look and layout of the map overall, and I'm excited to see the finished version.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 13:33 GMT
#10
Removed the decals & replaced them with some temple & rock doodads, though I have kept some of the decals.

Not going to make any layout changed until I get some more feedback on it. Don't wanna put too much work in changing anything unless it is something absolutely terrible which needs changing (unless enough people agree I've done bad and it should be changed anyway).

Thanks for the feedback, much <3!
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 13:53 GMT
#11
Can you throw me a new screenshot of the middle?
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 14:16 GMT
#12
Sure, also I'm not sure if anyone else can tell by the screenshots, there is actually snow falling, just something to add to the deal.



+ Show Spoiler [New Middle] +
[image loading]


It's just a bunch of little rubble & rock doodads to outline the XWT vision radius.
Retired Mapmaker™
Jumbled
Profile Joined September 2010
1543 Posts
June 20 2011 14:22 GMT
#13
On June 20 2011 23:16 Holiver wrote:
Sure, also I'm not sure if anyone else can tell by the screenshots, there is actually snow falling, just something to add to the deal.



+ Show Spoiler [New Middle] +
[image loading]


It's just a bunch of little rubble & rock doodads to outline the XWT vision radius.

Yes, I checked it out on SEA. The snow falling is a nice touch, and it's worth noting that the snow+lighting makes the overall appearance of the map a little darker than these screenshots indicate.
SmashHammer
Profile Joined January 2011
United States148 Posts
June 20 2011 16:54 GMT
#14
This is a great map overall, nice and big for macro games, and looks good as well. One thing I would consider is changing the position of the XWTs. They both are controlled from the central high ground area and are relatively close together. In addition they cover all attack routes and shut down the opponents gold base. I would also consider adding in some additional paths either around or onto the high ground to make it more vulnerable.
TPW Mapping - theplanetaryworkshop.com
Corak
Profile Joined February 2010
Germany187 Posts
June 20 2011 18:36 GMT
#15
On June 21 2011 01:54 SmashHammer wrote:
This is a great map overall, nice and big for macro games, and looks good as well. One thing I would consider is changing the position of the XWTs. They both are controlled from the central high ground area and are relatively close together. In addition they cover all attack routes and shut down the opponents gold base. I would also consider adding in some additional paths either around or onto the high ground to make it more vulnerable.


I think if you put both towers on low ground it would be a bit harder to keep control of the enemy one, so there you be no need for a path change.

Great map
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 21 2011 04:22 GMT
#16
I will move the XWT off the high- ground.

Not sure where just yet, though.

Thanks!
Retired Mapmaker™
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 21 2011 05:07 GMT
#17
I really like the design of the expansions. The middle looks a tad complicated compared to GSL and ladder maps.
http://grooveshark.com/#/deltrus/music
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 24 2011 00:43 GMT
#18
[image loading]

Slight watchtower movement. Only moved out of the center a little, to stop them from being used to spot the main attack path. Also off high-ground.

Hope that is a bit better, still looking for more feedback before I release 0.6.
Retired Mapmaker™
dudecrush
Profile Joined August 2010
Canada418 Posts
June 24 2011 00:56 GMT
#19
I want to play this map!

NA release please.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 24 2011 10:46 GMT
#20
I will fix up some texture work & lighting, then I'll see what I can do about localizing my editor for NA.
Retired Mapmaker™
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #93
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 98
Hui .82
EnDerr 54
ProTech53
MindelVK 26
StarCraft: Brood War
Sea 9576
Horang2 2877
Shuttle 1584
Rain 1513
Hyuk 1190
Bisu 652
Jaedong 535
EffOrt 509
actioN 310
Mini 307
[ Show more ]
firebathero 188
Hyun 186
Last 170
TY 130
Killer 104
[sc1f]eonzerg 88
Pusan 76
ggaemo 67
Rush 65
Mind 63
Dewaltoss 38
Sharp 27
NaDa 26
Aegong 25
Barracks 23
sorry 22
Sacsri 16
Free 15
JYJ11
sSak 8
JulyZerg 7
ivOry 5
Dota 2
XcaliburYe641
XaKoH 348
Fuzer 319
Counter-Strike
Stewie2K1281
x6flipin501
Heroes of the Storm
Khaldor286
Other Games
singsing1216
DeMusliM201
crisheroes126
SC2_NightMare2
Organizations
Dota 2
PGL Dota 2 - Main Stream8630
StarCraft: Brood War
UltimateBattle 29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 40
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Stormgate
• mYiSmile10
League of Legends
• Stunt565
Upcoming Events
AllThingsProtoss
8m
Gemini_198
Fire Grow Cup
4h 8m
BSL: ProLeague
7h 8m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
13h 8m
Replay Cast
1d 13h
Replay Cast
1d 23h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
3 days
[ Show More ]
GSL Code S
3 days
herO vs TBD
Classic vs TBD
The PondCast
3 days
Replay Cast
4 days
WardiTV Invitational
5 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
6 days
Cheesadelphia
6 days
Cheesadelphia
6 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.