• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
The Memories We Share - Facing the Final(?) GSL13Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)11Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Code S RO12 Preview: Cure, Zoun, Solar, Creator Can anyone explain to me why u cant veto a matchup DreamHack Dallas 2025 - Official Replay Pack herO wins GSL Code S Season 1 (2025)
Tourneys
DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S:Season 2 - RO12 - Group B RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? Practice Partners (Official) GG Lan Party Bulgaria (Live in about 3 hours) BW General Discussion BGH auto balance -> http://bghmmr.eu/
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Grand Finals [ASL19] Ro8 Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12296 users

[M](2) Cold Snap v0.5

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-07-04 13:21:07
June 20 2011 09:58 GMT
#1
[image loading]

Cold Snap 1.0

This is an experimental map, both aesthetically and structurally. I wanted to create a map which had the features of my favorite maps, while also being unique in layout. I will let it speak for itself so here is the overview!

+ Show Spoiler [Overview] +
[image loading]


You may notice there are a lot of expansions on this map, it was my intent to be a huge macro map with lots of alternate paths and attack routes. The map is larger than it looks.

Additional Images:

+ Show Spoiler [Main & Natural] +
[image loading]


+ Show Spoiler [Third & Fourth] +
[image loading]


+ Show Spoiler [Centre & Golds] +
[image loading]



Map Specifications:
  • Players: 2 (2 spawns).
  • Map Size: 176x159 playable.
  • Tileset: Custom. + Show Spoiler [Tileset Details] +
    Xil Sand
    Ulaan Dirt
    Ulnar Rock
    Ulaan Rough Rock
    Zhakul'Das Light Rock
    Shakuras Bricks
    Zhakul'Das Bricks
    Zhakul'Das Tiles.

  • Expansions: 8 blue 2 gold.
  • Xel'Naga Towers: 2


Analyzer Images:
+ Show Spoiler [Summary] +
[image loading]

+ Show Spoiler [Shortest Paths] +
[image loading]

+ Show Spoiler [Openness] +
[image loading]

+ Show Spoiler [Bases] +
[image loading]


Change Log:
[Spoiler=0.6-1.0]Further Lighting adjustment.
Completely new texture set.
Sixth base removed.
rocks added to natural.
Map made smaller (still a large map).
+ Show Spoiler [0.1-0.5] +
Lighting & fog adjustments (lighting contrast STILL appears too high in-game).
Open space "tightened" a bit towards middle
Third and fourth bases moved further apart.
Sixth base added.


Published on SEA under oZz Cold Snap.

Any and all criticism welcome! Don't be shy!
Retired Mapmaker™
WeedRa
Profile Joined February 2011
Germany815 Posts
June 20 2011 10:35 GMT
#2
Textures look very nice

From the overview the third look kinda hard to hold but I'm sure you tested it
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 10:48 GMT
#3
Done a little internal testing with my practice partners but I haven't really had too much issues with it, but i can see where it could be difficult, if someone is super aggressive.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 11:42 GMT
#4
So many protoss decals again

Nice layout, tho im not sure about the terrain in some places. Some areas feel abit... meh...
Cant really put it into words, its like the terrain has some places that dont have a use... but thats not it either. Let me think about this , ill get back to you on it Just remove some protoss decals... plz...
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 11:54 GMT
#5
Yeah protoss decals just fill in ordinary bland looking brick terrain! Was using it to outline the XWT vision but I could probably acieve that bewtter with temple rubble or something like that.

Will change for 0.6
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 12:01 GMT
#6
Thank you Toss decals are just overused. Like I said in another maptopic, if a mapfeature makes it to the memetopic, somethings wrong
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 12:22 GMT
#7
Perhaps I could make another map, called MeMeMap. And put any meme from the thread i can in it!

Well, on topic! What parts of the map do you think not have a use? I wasn't too worried about it because I've noticed on many pool maps there are little pockets of unused terrain where players stash units for a flank or something similar, like a proxy, etc.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 12:37 GMT
#8
For example the far left (and ofc far right) side of the map, those 2 expansions can easily be further to the center, without giving away anything of the mapstructure. The little patch of land topcenter down the ramp can be removed, its doing nothing.
Then the small patch of land thats in the expansion hugging the main (not the natural, the other one), it seems that spot allows for blinkage. If thats intentional , keep it, otherwise its just a small patch of random land.

I dont know, its all alot to personal taste I do like the whole structure, just that far left 2 expos can be further in, thats the big one. V good map tho
KCCO!
Jumbled
Profile Joined September 2010
1543 Posts
Last Edited: 2011-06-20 12:52:07
June 20 2011 12:51 GMT
#9
You're right, having some less-travelled areas that can be used for sneaky tactics adds to a map, although it may be less necessary here since the map is quite large, so finding an out-of-the-way place should be fairly easy either way.

I agree that the protoss decals are overused. It would be nice to ditch a lot of them, and possibly replace them with some other type of map details if needed.

However, I really like the look and layout of the map overall, and I'm excited to see the finished version.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 13:33 GMT
#10
Removed the decals & replaced them with some temple & rock doodads, though I have kept some of the decals.

Not going to make any layout changed until I get some more feedback on it. Don't wanna put too much work in changing anything unless it is something absolutely terrible which needs changing (unless enough people agree I've done bad and it should be changed anyway).

Thanks for the feedback, much <3!
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 20 2011 13:53 GMT
#11
Can you throw me a new screenshot of the middle?
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 20 2011 14:16 GMT
#12
Sure, also I'm not sure if anyone else can tell by the screenshots, there is actually snow falling, just something to add to the deal.



+ Show Spoiler [New Middle] +
[image loading]


It's just a bunch of little rubble & rock doodads to outline the XWT vision radius.
Retired Mapmaker™
Jumbled
Profile Joined September 2010
1543 Posts
June 20 2011 14:22 GMT
#13
On June 20 2011 23:16 Holiver wrote:
Sure, also I'm not sure if anyone else can tell by the screenshots, there is actually snow falling, just something to add to the deal.



+ Show Spoiler [New Middle] +
[image loading]


It's just a bunch of little rubble & rock doodads to outline the XWT vision radius.

Yes, I checked it out on SEA. The snow falling is a nice touch, and it's worth noting that the snow+lighting makes the overall appearance of the map a little darker than these screenshots indicate.
SmashHammer
Profile Joined January 2011
United States148 Posts
June 20 2011 16:54 GMT
#14
This is a great map overall, nice and big for macro games, and looks good as well. One thing I would consider is changing the position of the XWTs. They both are controlled from the central high ground area and are relatively close together. In addition they cover all attack routes and shut down the opponents gold base. I would also consider adding in some additional paths either around or onto the high ground to make it more vulnerable.
TPW Mapping - theplanetaryworkshop.com
Corak
Profile Joined February 2010
Germany187 Posts
June 20 2011 18:36 GMT
#15
On June 21 2011 01:54 SmashHammer wrote:
This is a great map overall, nice and big for macro games, and looks good as well. One thing I would consider is changing the position of the XWTs. They both are controlled from the central high ground area and are relatively close together. In addition they cover all attack routes and shut down the opponents gold base. I would also consider adding in some additional paths either around or onto the high ground to make it more vulnerable.


I think if you put both towers on low ground it would be a bit harder to keep control of the enemy one, so there you be no need for a path change.

Great map
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 21 2011 04:22 GMT
#16
I will move the XWT off the high- ground.

Not sure where just yet, though.

Thanks!
Retired Mapmaker™
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 21 2011 05:07 GMT
#17
I really like the design of the expansions. The middle looks a tad complicated compared to GSL and ladder maps.
http://grooveshark.com/#/deltrus/music
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 24 2011 00:43 GMT
#18
[image loading]

Slight watchtower movement. Only moved out of the center a little, to stop them from being used to spot the main attack path. Also off high-ground.

Hope that is a bit better, still looking for more feedback before I release 0.6.
Retired Mapmaker™
dudecrush
Profile Joined August 2010
Canada418 Posts
June 24 2011 00:56 GMT
#19
I want to play this map!

NA release please.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 24 2011 10:46 GMT
#20
I will fix up some texture work & lighting, then I'll see what I can do about localizing my editor for NA.
Retired Mapmaker™
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
18:30
RO16 Swiss - Round 4 out of 4
ZZZero.O45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1781
IndyStarCraft 343
Fuzer 312
UpATreeSC 101
BRAT_OK 77
TKL 49
MindelVK 18
StarCraft: Brood War
Bisu 2158
Soulkey 427
Rush 107
hero 97
ZZZero.O 45
Rock 34
soO 23
sorry 22
Terrorterran 17
Hm[arnc] 5
[ Show more ]
Shine 3
Dota 2
Gorgc8746
LuMiX1
Counter-Strike
fl0m1525
flusha198
Super Smash Bros
C9.Mang0109
Other Games
tarik_tv5941
Grubby2095
ceh9489
crisheroes183
XaKoH 144
Trikslyr67
QueenE52
Organizations
StarCraft 2
CranKy Ducklings278
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• EnkiAlexander 129
• 3DClanTV 110
• Reevou 3
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• blackmanpl 39
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2698
• masondota2758
• Ler87
League of Legends
• Nemesis5426
• Jankos2103
• TFBlade1771
• Shiphtur597
Other Games
• imaqtpie1460
• WagamamaTV346
Upcoming Events
Road to EWC
3h 1m
GSL Code S
14h 31m
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
15h 1m
Online Event
17h 31m
Road to EWC
21h 1m
Road to EWC
1d 3h
Road to EWC
1d 14h
Road to EWC
1d 15h
Road to EWC
2 days
Road to EWC
2 days
[ Show More ]
Road to EWC
2 days
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
3 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.