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[M](2) Cold Snap v0.5 - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
SpoR
Profile Blog Joined November 2010
United States1542 Posts
June 24 2011 11:13 GMT
#21
This map is huge. No offense it looks great but people always complained when I made maps with shortest distance of 160 or more.
A man is what he thinks about all day long.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 24 2011 11:20 GMT
#22
I disagree, 170~ is about what most aim for in their maps.
KCCO!
Jumbled
Profile Joined September 2010
1543 Posts
June 24 2011 11:27 GMT
#23
The size is the one thing I would consider changing about the map. I played a quick game on it against the AI, and it is quite large for a two-player map. I like that there's are nice open areas leading off the central ramps for engagements, but I'm worried there could be a bit too much open space on the left and right sides.

The natural also feels relatively far from the main. I don't necessarily think it's a problem, but some players do dislike that.
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 24 2011 13:31 GMT
#24
Tightened some areas on the edge of map, crated a couple chokes, made third slightly easier to defend (i think). But I did not constrain the bounds any further, as I do not want to make the epxansions any closer than they already are. And the natural is close enough to the main to require only one Creep Tumor for Zerg, but far enough away to make FE difficult for protoss for terran imo (no i am not a zerg player ^^).

A before and after:
[image loading]

Looking forward to some further feedback. Thanks!

And a sneakpeek of another map I'm almost ready to release!!!

+ Show Spoiler +
[image loading]

Retired Mapmaker™
NASAmoose
Profile Joined May 2011
United States231 Posts
June 28 2011 20:12 GMT
#25

I want to play this map!

NA release please.


Yup. Looks awesome, I would actually say I like the XNW's on the high ground, they are good strategic spots but not entirely necessary to have as they don't cover the middle. Whatever, testing will show what works best.
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 04 2011 13:22 GMT
#26
Map has been updated to v1.0 and submitted to MOTM7. Let me know what ya'll think! Big overhaul.
Retired Mapmaker™
lefix
Profile Joined February 2011
Germany1082 Posts
July 05 2011 00:28 GMT
#27
What's oZz? o.O
:D
Map of the Month | The Planetary Workshop | SC2Melee.net
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 05 2011 02:56 GMT
#28
oZz clan, mid level players I roll with ^.^
Retired Mapmaker™
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