• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:22
CEST 07:22
KST 14:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
INu's Battles#19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4093 users

[Balance] creating my own PTR - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Figgy
Profile Joined February 2011
Canada1788 Posts
May 07 2011 05:12 GMT
#21
Zerg balance QQ in disguise. This should really go in the custom map section.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 07 2011 08:21 GMT
#22
I am only a bronze player, but i think i am a decent map maker and have fair understanding of balancing now (at least balancing maps).

Have watched easily over 100 test matches on my maps. Many of those on my more slightly non-standard maps which force players to use their race slightly differently. And getting feed back from every person has played. I have come to my own conclusion that nearly all the imbalances talked about with regards to units and their implimentation, is a bunch of rubbish.

It seems to me that its strength verses weaknesess of each race and risk verses reward. Everyone casts the imba stick at everyone else, and when someone (usually someone of note) learns a way around/how to deal with it spreads slowly then very quickly and the new tactic (or unit that utilizes that tactic) becomes imba. As alot of players, in most games have linier thought and reflexive thinking. (which is part of the issue in balancing a game in the first place.)

This is pretty common amongst most competitive games in various different ways.

As far as Zerg and scouting. The imbalance that Zerg are at a disadvantage i think is totally totally wrong, I have seen alot of Zerg matches just like everyone else, but I'm going to use a specific example to illustrate my point.

I made a map with no XWT's, which had alot of testing, it was liked by all the testers (except 1) but also had alot of rematches due to ppl adjusting their builds to deal with scouting/vision being so important.

I had to rebalance the map several times, this was due to Zerg being so over powerd in gaining vision.
Overlords = moving, flying, vision, that is upgradeable.
Creep = movement speed, permavision vision.
Zerg can also easily produce cheap fast units that relatively speaking are expendible in the sense of it being easy to replace and very early to get.


After the rebalance, ppl who complained about imbalances tended toward the more classic saying race X (that was not their own )was too imba due to Deathball/tanks/Banes etc. Or Race X is too powerful on this map. But every race saying that about the next race worked out to be in a nice circle and was due to that being only players who didnt adjust to the importance of using man power to gain vision (rather than xwt's) whilst their opponents did.
"you were only supposed to blow the bloody doors off!" Micheal Caine
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-05-07 10:04:09
May 07 2011 10:03 GMT
#23
On May 07 2011 13:14 Cyber_Cheese wrote:
anyone who thinks to give the overlord a speed ability that kills it before making a base movespeed option should not be balancing

i think it's very reasonable... if your going to suicide an ovie to scout terran's base or protoss, might as well have it see stuff before it dies. Having an overdrive of the fart valves seems like a pretty good idea to me.
PM me if you want random korean images translated.
Barca
Profile Blog Joined October 2010
United States418 Posts
May 07 2011 10:24 GMT
#24
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-
- I hate threads that end with "Thoughts?" -
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
May 07 2011 10:29 GMT
#25
I wanna see this change added
Warp Prism
-Now has +100 shield
-When in warpin mode, its shields will not function
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
adso
Profile Joined March 2011
718 Posts
May 07 2011 10:36 GMT
#26
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-



Could you please also "research" posting etiquette after you are done with "trolling 101"?

A lenghty discussion propped up by replays of a tweeked melee standard (possibly on several emblematic ladder maps, a "ptr", is a good outlet to one's reasoning and opinions...
but that seems much more than you are capable of.. putting yourself "out there"
He's doing his part, you're posting one liners, ..my o my who should posters side with? .. my o my what a dilemma... not.
Barca
Profile Blog Joined October 2010
United States418 Posts
May 07 2011 10:44 GMT
#27
On May 07 2011 19:36 adso wrote:
Show nested quote +
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


Could you please also "research" posting etiquette after you are done with "trolling 101"?



I researched for "posting etiquette" and my search yielded no results.

http://www.teamliquid.net/forum/search.php?q=posting etiquette

BTW thanks for taking the time to understand my argument that Zerg players should be thankful for their tier 1 units compared to other races. You did a good job of that.
- I hate threads that end with "Thoughts?" -
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
May 07 2011 11:03 GMT
#28
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins.
ok dont not so good something is something ok ok ok gogogo
Barca
Profile Blog Joined October 2010
United States418 Posts
May 07 2011 11:08 GMT
#29
[QUOTE]On May 07 2011 20:03 Yogurt wrote:
[QUOTE]On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-[/QUOTE]

What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins. [/QUOTE

Yeah you're like, completely wrong. In like so many ways.
- I hate threads that end with "Thoughts?" -
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2011-05-07 11:20:44
May 07 2011 11:18 GMT
#30


What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins.


does protoss need scouting? I mean to hold off a 7 pool or 3 roach all in is the same build and your reaction.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-07 11:57:30
May 07 2011 11:26 GMT
#31
[QUOTE]On May 07 2011 20:08 Barca wrote:
+ Show Spoiler +
On May 07 2011 20:03 Yogurt wrote:
Show nested quote +
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins. [/QUOTE


Yeah you're like, completely wrong. In like so many ways.


All your ranting = my response = hallucinated phoenix
+ Show Spoiler +
oh and don't worry .. we know you give a "toss"
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 07 2011 14:28 GMT
#32
Ok here are my thoughts on the whole creating your own ptr

There is no reason for Terran or Toss players to play the ptr if you are just going to buff zerg. Give them a reason to play test your ptr. For example:
- Bringing back Amulet/lower psi storm research for toss: Right now Toss are stuck going Colossi not because they aren't the strongest its because they have no other option. Also this gives you a reason to nerf colossi as well. (From what I hear everyone hates Colossi even some toss themselves if they were given the option to do other things they would.)
- Terran has a very strong late game but they have tons of gas problems mainly their late game units like ghost ravens and battlecrusiers cost a ton of gas. Blizz is already fixing this by lowering the gas cost of ghosts. (Ghost's snipe is really good vs zerg and if you think ravens sucks watch moonan's games.)

From there you can justify fixing zerg's early game. Really all I think they need is a lower spine crawler build time so that they can be built on reaction like in bw. This would also buff the 6 pool spine all-in in ZvZ tho so maybe a +1 or +2 attack to armor on drones (going to need testing).

Also do small changes, +1 attack to lings may not seem a lot but the amount of lings you can get can add up especially if you change things in the early game.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 07 2011 16:23 GMT
#33
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


protoss tend to be the ones that take control of the game, zerg needs the scouting more to be able to do its reactionary play
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 07 2011 22:33 GMT
#34
What the?...

Zerg lack of scouting? Protoss has no scouting in early game. Lose scouting probe, ok 5 minutes before hallucination with no watch tower control.
710+ Posts with a Probe Icon =D
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-05-07 22:39:01
May 07 2011 22:38 GMT
#35
The problem in question is certainly an important one.. however, I've seen far better suggestions than 1) give overlords a suicide-scout ability, 2) make Z defense amazing, 3) fix the maps.

On May 08 2011 07:33 iTzAnglory wrote:
What the?...

Zerg lack of scouting? Protoss has no scouting in early game. Lose scouting probe, ok 5 minutes before hallucination with no watch tower control.

P scouting is not as essential; your early-game composition is almost always going to be the same regardless of what you scout.
:)
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 08 2011 00:11 GMT
#36
if you need anyone to test this or obs ill be on for a while tonight NA server. Volta.296
Barca
Profile Blog Joined October 2010
United States418 Posts
May 08 2011 13:36 GMT
#37
See? No one is taking this thread seriously because of a lack of objectivity in the posters. Too much bias for Zerg.

Zerg is not the only race that lacks sufficient scouting options, and one could make the argument that they don't even have the worst scouting in general.

Just stop QQing about your own play and get better so you can learn to read his builds by telltale signs while trying to improve scouting techniques.

Pragmatism at its best.
- I hate threads that end with "Thoughts?" -
adso
Profile Joined March 2011
718 Posts
May 08 2011 14:10 GMT
#38
So you really don't want to participate in this thread... but you keep posting vs in it...? =

"No one is taking this thread seriously":
+ Show Spoiler +
On May 08 2011 09:11 WniO wrote:
if you need anyone to test this or obs ill be on for a while tonight NA server. Volta.296

On May 08 2011 07:38 synapse wrote:
The problem in question is certainly an important one.. however, I've seen far better suggestions than 1) give overlords a suicide-scout ability, 2) make Z defense amazing, 3) fix the maps.

Show nested quote +
On May 08 2011 07:33 iTzAnglory wrote:
What the?...

Zerg lack of scouting? Protoss has no scouting in early game. Lose scouting probe, ok 5 minutes before hallucination with no watch tower control.

P scouting is not as essential; your early-game composition is almost always going to be the same regardless of what you scout.

On May 08 2011 01:23 Cyber_Cheese wrote:
Show nested quote +
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


protoss tend to be the ones that take control of the game, zerg needs the scouting more to be able to do its reactionary play

On May 07 2011 23:28 Zeroes wrote:
Ok here are my thoughts on the whole creating your own ptr

There is no reason for Terran or Toss players to play the ptr if you are just going to buff zerg. Give them a reason to play test your ptr. For example:
- Bringing back Amulet/lower psi storm research for toss: Right now Toss are stuck going Colossi not because they aren't the strongest its because they have no other option. Also this gives you a reason to nerf colossi as well. (From what I hear everyone hates Colossi even some toss themselves if they were given the option to do other things they would.)
- Terran has a very strong late game but they have tons of gas problems mainly their late game units like ghost ravens and battlecrusiers cost a ton of gas. Blizz is already fixing this by lowering the gas cost of ghosts. (Ghost's snipe is really good vs zerg and if you think ravens sucks watch moonan's games.)

From there you can justify fixing zerg's early game. Really all I think they need is a lower spine crawler build time so that they can be built on reaction like in bw. This would also buff the 6 pool spine all-in in ZvZ tho so maybe a +1 or +2 attack to armor on drones (going to need testing).

Also do small changes, +1 attack to lings may not seem a lot but the amount of lings you can get can add up especially if you change things in the early game.
`

Could you point out the "non seriousness"?

Oh, i almost missed this...

have a good tl
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
04:00
Qualifiers Day 2
Afreeca ASL 2233
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 51
StarCraft: Brood War
Calm 12306
Bisu 3831
Hm[arnc] 709
ggaemo 428
BeSt 256
Pusan 162
Dewaltoss 91
Mong 88
Noble 25
ZergMaN 19
[ Show more ]
Icarus 7
actioN 1
Dota 2
NeuroSwarm195
LuMiX1
League of Legends
JimRising 690
Counter-Strike
summit1g8761
Fnx 564
Sick122
Other Games
WinterStarcraft696
ViBE133
Mew2King83
Organizations
Other Games
gamesdonequick811
StarCraft: Brood War
UltimateBattle 96
Other Games
BasetradeTV49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2508
League of Legends
• Lourlo876
Upcoming Events
RSL Revival
3h 39m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6h 39m
WardiTV Weekly
1d 5h
Sparkling Tuna Cup
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.