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[Balance] creating my own PTR - Page 2

Forum Index > SC2 Maps & Custom Games
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Figgy
Profile Joined February 2011
Canada1788 Posts
May 07 2011 05:12 GMT
#21
Zerg balance QQ in disguise. This should really go in the custom map section.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 07 2011 08:21 GMT
#22
I am only a bronze player, but i think i am a decent map maker and have fair understanding of balancing now (at least balancing maps).

Have watched easily over 100 test matches on my maps. Many of those on my more slightly non-standard maps which force players to use their race slightly differently. And getting feed back from every person has played. I have come to my own conclusion that nearly all the imbalances talked about with regards to units and their implimentation, is a bunch of rubbish.

It seems to me that its strength verses weaknesess of each race and risk verses reward. Everyone casts the imba stick at everyone else, and when someone (usually someone of note) learns a way around/how to deal with it spreads slowly then very quickly and the new tactic (or unit that utilizes that tactic) becomes imba. As alot of players, in most games have linier thought and reflexive thinking. (which is part of the issue in balancing a game in the first place.)

This is pretty common amongst most competitive games in various different ways.

As far as Zerg and scouting. The imbalance that Zerg are at a disadvantage i think is totally totally wrong, I have seen alot of Zerg matches just like everyone else, but I'm going to use a specific example to illustrate my point.

I made a map with no XWT's, which had alot of testing, it was liked by all the testers (except 1) but also had alot of rematches due to ppl adjusting their builds to deal with scouting/vision being so important.

I had to rebalance the map several times, this was due to Zerg being so over powerd in gaining vision.
Overlords = moving, flying, vision, that is upgradeable.
Creep = movement speed, permavision vision.
Zerg can also easily produce cheap fast units that relatively speaking are expendible in the sense of it being easy to replace and very early to get.


After the rebalance, ppl who complained about imbalances tended toward the more classic saying race X (that was not their own )was too imba due to Deathball/tanks/Banes etc. Or Race X is too powerful on this map. But every race saying that about the next race worked out to be in a nice circle and was due to that being only players who didnt adjust to the importance of using man power to gain vision (rather than xwt's) whilst their opponents did.
"you were only supposed to blow the bloody doors off!" Micheal Caine
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-05-07 10:04:09
May 07 2011 10:03 GMT
#23
On May 07 2011 13:14 Cyber_Cheese wrote:
anyone who thinks to give the overlord a speed ability that kills it before making a base movespeed option should not be balancing

i think it's very reasonable... if your going to suicide an ovie to scout terran's base or protoss, might as well have it see stuff before it dies. Having an overdrive of the fart valves seems like a pretty good idea to me.
PM me if you want random korean images translated.
Barca
Profile Blog Joined October 2010
United States418 Posts
May 07 2011 10:24 GMT
#24
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-
- I hate threads that end with "Thoughts?" -
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
May 07 2011 10:29 GMT
#25
I wanna see this change added
Warp Prism
-Now has +100 shield
-When in warpin mode, its shields will not function
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
adso
Profile Joined March 2011
718 Posts
May 07 2011 10:36 GMT
#26
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-



Could you please also "research" posting etiquette after you are done with "trolling 101"?

A lenghty discussion propped up by replays of a tweeked melee standard (possibly on several emblematic ladder maps, a "ptr", is a good outlet to one's reasoning and opinions...
but that seems much more than you are capable of.. putting yourself "out there"
He's doing his part, you're posting one liners, ..my o my who should posters side with? .. my o my what a dilemma... not.
Barca
Profile Blog Joined October 2010
United States418 Posts
May 07 2011 10:44 GMT
#27
On May 07 2011 19:36 adso wrote:
Show nested quote +
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


Could you please also "research" posting etiquette after you are done with "trolling 101"?



I researched for "posting etiquette" and my search yielded no results.

http://www.teamliquid.net/forum/search.php?q=posting etiquette

BTW thanks for taking the time to understand my argument that Zerg players should be thankful for their tier 1 units compared to other races. You did a good job of that.
- I hate threads that end with "Thoughts?" -
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
May 07 2011 11:03 GMT
#28
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins.
ok dont not so good something is something ok ok ok gogogo
Barca
Profile Blog Joined October 2010
United States418 Posts
May 07 2011 11:08 GMT
#29
[QUOTE]On May 07 2011 20:03 Yogurt wrote:
[QUOTE]On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-[/QUOTE]

What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins. [/QUOTE

Yeah you're like, completely wrong. In like so many ways.
- I hate threads that end with "Thoughts?" -
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2011-05-07 11:20:44
May 07 2011 11:18 GMT
#30


What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins.


does protoss need scouting? I mean to hold off a 7 pool or 3 roach all in is the same build and your reaction.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-07 11:57:30
May 07 2011 11:26 GMT
#31
[QUOTE]On May 07 2011 20:08 Barca wrote:
+ Show Spoiler +
On May 07 2011 20:03 Yogurt wrote:
Show nested quote +
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


What exactly does the toss need to scout besides 7 pool or 3 roach all in? Both are scouted by a probe. Toss basically dictates the game in both matchups. There's very few all ins either race can throw at protoss that will be effective thanks to sentry and wall ins. [/QUOTE


Yeah you're like, completely wrong. In like so many ways.


All your ranting = my response = hallucinated phoenix
+ Show Spoiler +
oh and don't worry .. we know you give a "toss"
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 07 2011 14:28 GMT
#32
Ok here are my thoughts on the whole creating your own ptr

There is no reason for Terran or Toss players to play the ptr if you are just going to buff zerg. Give them a reason to play test your ptr. For example:
- Bringing back Amulet/lower psi storm research for toss: Right now Toss are stuck going Colossi not because they aren't the strongest its because they have no other option. Also this gives you a reason to nerf colossi as well. (From what I hear everyone hates Colossi even some toss themselves if they were given the option to do other things they would.)
- Terran has a very strong late game but they have tons of gas problems mainly their late game units like ghost ravens and battlecrusiers cost a ton of gas. Blizz is already fixing this by lowering the gas cost of ghosts. (Ghost's snipe is really good vs zerg and if you think ravens sucks watch moonan's games.)

From there you can justify fixing zerg's early game. Really all I think they need is a lower spine crawler build time so that they can be built on reaction like in bw. This would also buff the 6 pool spine all-in in ZvZ tho so maybe a +1 or +2 attack to armor on drones (going to need testing).

Also do small changes, +1 attack to lings may not seem a lot but the amount of lings you can get can add up especially if you change things in the early game.
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 07 2011 16:23 GMT
#33
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


protoss tend to be the ones that take control of the game, zerg needs the scouting more to be able to do its reactionary play
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 07 2011 22:33 GMT
#34
What the?...

Zerg lack of scouting? Protoss has no scouting in early game. Lose scouting probe, ok 5 minutes before hallucination with no watch tower control.
710+ Posts with a Probe Icon =D
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-05-07 22:39:01
May 07 2011 22:38 GMT
#35
The problem in question is certainly an important one.. however, I've seen far better suggestions than 1) give overlords a suicide-scout ability, 2) make Z defense amazing, 3) fix the maps.

On May 08 2011 07:33 iTzAnglory wrote:
What the?...

Zerg lack of scouting? Protoss has no scouting in early game. Lose scouting probe, ok 5 minutes before hallucination with no watch tower control.

P scouting is not as essential; your early-game composition is almost always going to be the same regardless of what you scout.
:)
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 08 2011 00:11 GMT
#36
if you need anyone to test this or obs ill be on for a while tonight NA server. Volta.296
Barca
Profile Blog Joined October 2010
United States418 Posts
May 08 2011 13:36 GMT
#37
See? No one is taking this thread seriously because of a lack of objectivity in the posters. Too much bias for Zerg.

Zerg is not the only race that lacks sufficient scouting options, and one could make the argument that they don't even have the worst scouting in general.

Just stop QQing about your own play and get better so you can learn to read his builds by telltale signs while trying to improve scouting techniques.

Pragmatism at its best.
- I hate threads that end with "Thoughts?" -
adso
Profile Joined March 2011
718 Posts
May 08 2011 14:10 GMT
#38
So you really don't want to participate in this thread... but you keep posting vs in it...? =

"No one is taking this thread seriously":
+ Show Spoiler +
On May 08 2011 09:11 WniO wrote:
if you need anyone to test this or obs ill be on for a while tonight NA server. Volta.296

On May 08 2011 07:38 synapse wrote:
The problem in question is certainly an important one.. however, I've seen far better suggestions than 1) give overlords a suicide-scout ability, 2) make Z defense amazing, 3) fix the maps.

Show nested quote +
On May 08 2011 07:33 iTzAnglory wrote:
What the?...

Zerg lack of scouting? Protoss has no scouting in early game. Lose scouting probe, ok 5 minutes before hallucination with no watch tower control.

P scouting is not as essential; your early-game composition is almost always going to be the same regardless of what you scout.

On May 08 2011 01:23 Cyber_Cheese wrote:
Show nested quote +
On May 07 2011 19:24 Barca wrote:
Could you also replicate this for all Protoss matchups? I feel like Toss is lacking a tier 1 flying scout and the ability to take early map control with 50 mineral cost / .5 supply units.

How the hell can Zerg complain about scouting when Protoss are probably worse off just boggles my mind.

-_-


protoss tend to be the ones that take control of the game, zerg needs the scouting more to be able to do its reactionary play

On May 07 2011 23:28 Zeroes wrote:
Ok here are my thoughts on the whole creating your own ptr

There is no reason for Terran or Toss players to play the ptr if you are just going to buff zerg. Give them a reason to play test your ptr. For example:
- Bringing back Amulet/lower psi storm research for toss: Right now Toss are stuck going Colossi not because they aren't the strongest its because they have no other option. Also this gives you a reason to nerf colossi as well. (From what I hear everyone hates Colossi even some toss themselves if they were given the option to do other things they would.)
- Terran has a very strong late game but they have tons of gas problems mainly their late game units like ghost ravens and battlecrusiers cost a ton of gas. Blizz is already fixing this by lowering the gas cost of ghosts. (Ghost's snipe is really good vs zerg and if you think ravens sucks watch moonan's games.)

From there you can justify fixing zerg's early game. Really all I think they need is a lower spine crawler build time so that they can be built on reaction like in bw. This would also buff the 6 pool spine all-in in ZvZ tho so maybe a +1 or +2 attack to armor on drones (going to need testing).

Also do small changes, +1 attack to lings may not seem a lot but the amount of lings you can get can add up especially if you change things in the early game.
`

Could you point out the "non seriousness"?

Oh, i almost missed this...

have a good tl
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