• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:07
CEST 00:07
KST 07:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Your past clans BW General Discussion BCA KCU A. YANI Telp:08218200233 ASL22 General Discussion BCA KCU BANDUNG Tlp:08218154374
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6156 users

[G] A Case Study: Using Map Space Well

Forum Index > SC2 Maps & Custom Games
Post a Reply
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-03-23 22:42:13
March 23 2011 18:28 GMT
#1
You love mapping? Me, too. And I'm always looking to get better. So let's take a quick look at the job prodiG did reformulating his cool map Enigma into Neo Enigma, focusing on how awesomely he improved his use of space.


Take a look at this before pic for a moment. Just look at the map, think about the layout and concentrate on what space you think is used well and what space is not.

Before

[image loading]

  1. The first thing that jumps out is this pretty huge empty chasm on each side of the map between mains. Empty space is not necessarily bad, but in this 4 player map it constitutes a lot of space that will only be used for drops and flyer harass.

  2. Next there is a doodad gap between the main and rocked 3rd that serves as a buffer from tanks harassing the small-ish main.

  3. Look at this chasm between the natural and 3rds. The purpose is to create some separation, zoning the 3rds into identifiable bases, and to create a choke to the natural.

  4. The center of the map has a nice lane around the perimeter, and chokes to move into the center where there is a delicious gold base. One problem is the base puts the center
    in a clinch, like Randy "The Natural" Couture.


This map is cool, has a clear concept and looks pretty good. Many mappers would have just stopped there.


But prodiG?

Not a chance. He thought about it, tested it, went down into his mapping furnace and smelted newbies and forum trolls into a new and more awesome version: Neo Enigma!

Let this be a lesson itself: don't be afraid to throw out a map file and rework the concept.

But back to the use of space, let's see what he did in Neo:

After

[image loading]

  1. That empty chasm on each side of the map? GONE! The main, natural and rocked 3rd wedge into the corner and use it up. The formerly empty space is filled with harass cliffs and a hidey-hole, all of which can still be flown over by air units and be off the main ground paths. Awesome.

  2. The doodad gap between the main and rocked 3rd is gone. The main is bigger, you can build your stuff away from that side if you're worried about tanks. A very clean solution here.

  3. There was a chasm making separation between the natural and 3rds which is gone. Instead the non-rocked 3rd has been "flipped" from the outside of the map to the inside, and much smaller harass cliff gives all the bases their shape.

  4. The lane making the perimeter of the center of the map blends into the spawn areas more tightly. The center is still an open battleground but much tighter and cleaner than before. Also the base in the center has been eliminated so there is room to move.


This is just a great case study in how you can dramatically improve a map that is already good. Good job, prodiG!


The use of space goes hand-in-hand with giving the different zones of your map meaningful proportions, which monitor has a great write up for, so check that out, too.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 18:36 GMT
#2
When you asked me if you could have permission to do this I thought to myself "Well, I should probably do it myself since he might not nail all of the things I'd want to point out..."

Was I ever wrong. Nice guide, Dimfish!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 23 2011 18:46 GMT
#3
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 19:01 GMT
#4
On March 24 2011 03:46 iGrok wrote:
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD

I don't think there are many other people who try to push the engine as far as I do
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 23 2011 19:02 GMT
#5
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 23 2011 19:07 GMT
#6
On March 24 2011 04:02 WniO wrote:
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.


Go help prodiG out and put this comment in his map thread.

This thread is about "The space was refined sure." A lot of mappers can improve by looking at this concrete example of how to take a part of a map and improve it.
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Airneanach352
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech91
FoxeR 47
StarCraft: Brood War
Bale 9
Dota 2
NeuroSwarm133
League of Legends
Doublelift4892
JimRising 314
Counter-Strike
summit1g7326
minikerr36
Heroes of the Storm
Trikslyr46
Other Games
gofns14416
Grubby2192
Beastyqt423
Liquid`Hasu227
Mew2King129
RotterdaM98
Livibee69
KnowMe40
Chillindude40
ViBE40
Organizations
Other Games
gamesdonequick1064
BasetradeTV229
angryscii23
[ Show 12 non-featured ]
StarCraft 2
• musti20045 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki59
• HerbMon 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur264
Upcoming Events
Sparkling Tuna Cup
11h 53m
PiG Sty Festival
13h 53m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
17h 53m
OSC
1d 1h
Afreeca Starleague
1d 11h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 12h
The Patches Monday
1d 17h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.