• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:46
CEST 21:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th63Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2630 users

[G] A Case Study: Using Map Space Well

Forum Index > SC2 Maps & Custom Games
Post a Reply
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-03-23 22:42:13
March 23 2011 18:28 GMT
#1
You love mapping? Me, too. And I'm always looking to get better. So let's take a quick look at the job prodiG did reformulating his cool map Enigma into Neo Enigma, focusing on how awesomely he improved his use of space.


Take a look at this before pic for a moment. Just look at the map, think about the layout and concentrate on what space you think is used well and what space is not.

Before

[image loading]

  1. The first thing that jumps out is this pretty huge empty chasm on each side of the map between mains. Empty space is not necessarily bad, but in this 4 player map it constitutes a lot of space that will only be used for drops and flyer harass.

  2. Next there is a doodad gap between the main and rocked 3rd that serves as a buffer from tanks harassing the small-ish main.

  3. Look at this chasm between the natural and 3rds. The purpose is to create some separation, zoning the 3rds into identifiable bases, and to create a choke to the natural.

  4. The center of the map has a nice lane around the perimeter, and chokes to move into the center where there is a delicious gold base. One problem is the base puts the center
    in a clinch, like Randy "The Natural" Couture.


This map is cool, has a clear concept and looks pretty good. Many mappers would have just stopped there.


But prodiG?

Not a chance. He thought about it, tested it, went down into his mapping furnace and smelted newbies and forum trolls into a new and more awesome version: Neo Enigma!

Let this be a lesson itself: don't be afraid to throw out a map file and rework the concept.

But back to the use of space, let's see what he did in Neo:

After

[image loading]

  1. That empty chasm on each side of the map? GONE! The main, natural and rocked 3rd wedge into the corner and use it up. The formerly empty space is filled with harass cliffs and a hidey-hole, all of which can still be flown over by air units and be off the main ground paths. Awesome.

  2. The doodad gap between the main and rocked 3rd is gone. The main is bigger, you can build your stuff away from that side if you're worried about tanks. A very clean solution here.

  3. There was a chasm making separation between the natural and 3rds which is gone. Instead the non-rocked 3rd has been "flipped" from the outside of the map to the inside, and much smaller harass cliff gives all the bases their shape.

  4. The lane making the perimeter of the center of the map blends into the spawn areas more tightly. The center is still an open battleground but much tighter and cleaner than before. Also the base in the center has been eliminated so there is room to move.


This is just a great case study in how you can dramatically improve a map that is already good. Good job, prodiG!


The use of space goes hand-in-hand with giving the different zones of your map meaningful proportions, which monitor has a great write up for, so check that out, too.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 18:36 GMT
#2
When you asked me if you could have permission to do this I thought to myself "Well, I should probably do it myself since he might not nail all of the things I'd want to point out..."

Was I ever wrong. Nice guide, Dimfish!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 23 2011 18:46 GMT
#3
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 19:01 GMT
#4
On March 24 2011 03:46 iGrok wrote:
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD

I don't think there are many other people who try to push the engine as far as I do
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 23 2011 19:02 GMT
#5
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 23 2011 19:07 GMT
#6
On March 24 2011 04:02 WniO wrote:
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.


Go help prodiG out and put this comment in his map thread.

This thread is about "The space was refined sure." A lot of mappers can improve by looking at this concrete example of how to take a part of a map and improve it.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub522
UpATreeSC 238
JuggernautJason68
MindelVK 54
EmSc Tv 22
StarCraft: Brood War
Dewaltoss 144
Rock 27
Sacsri 17
GoRush 14
ajuk12(nOOB) 13
soO 11
Dota 2
qojqva1461
League of Legends
KnowMe101
Counter-Strike
ScreaM1713
fl0m1689
byalli656
Super Smash Bros
Mew2King78
Heroes of the Storm
Liquid`Hasu261
Other Games
Gorgc5265
summit1g4877
Grubby4636
B2W.Neo599
C9.Mang0174
XaKoH 97
Trikslyr50
ViBE3
Organizations
Counter-Strike
PGL230
Other Games
BasetradeTV180
StarCraft 2
EmSc Tv 22
EmSc2Tv 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 10
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota256
League of Legends
• TFBlade818
• Stunt148
Other Games
• WagamamaTV285
Upcoming Events
Replay Cast
4h 14m
RSL Revival
11h 14m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
15h 14m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
20h 14m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
23h 14m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 4h
RSL Revival
1d 11h
Maestros of the Game
1d 17h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 17h
IPSL
1d 20h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
1d 23h
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #3
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.