• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:42
CET 01:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

[G] A Case Study: Using Map Space Well

Forum Index > SC2 Maps & Custom Games
Post a Reply
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-03-23 22:42:13
March 23 2011 18:28 GMT
#1
You love mapping? Me, too. And I'm always looking to get better. So let's take a quick look at the job prodiG did reformulating his cool map Enigma into Neo Enigma, focusing on how awesomely he improved his use of space.


Take a look at this before pic for a moment. Just look at the map, think about the layout and concentrate on what space you think is used well and what space is not.

Before

[image loading]

  1. The first thing that jumps out is this pretty huge empty chasm on each side of the map between mains. Empty space is not necessarily bad, but in this 4 player map it constitutes a lot of space that will only be used for drops and flyer harass.

  2. Next there is a doodad gap between the main and rocked 3rd that serves as a buffer from tanks harassing the small-ish main.

  3. Look at this chasm between the natural and 3rds. The purpose is to create some separation, zoning the 3rds into identifiable bases, and to create a choke to the natural.

  4. The center of the map has a nice lane around the perimeter, and chokes to move into the center where there is a delicious gold base. One problem is the base puts the center
    in a clinch, like Randy "The Natural" Couture.


This map is cool, has a clear concept and looks pretty good. Many mappers would have just stopped there.


But prodiG?

Not a chance. He thought about it, tested it, went down into his mapping furnace and smelted newbies and forum trolls into a new and more awesome version: Neo Enigma!

Let this be a lesson itself: don't be afraid to throw out a map file and rework the concept.

But back to the use of space, let's see what he did in Neo:

After

[image loading]

  1. That empty chasm on each side of the map? GONE! The main, natural and rocked 3rd wedge into the corner and use it up. The formerly empty space is filled with harass cliffs and a hidey-hole, all of which can still be flown over by air units and be off the main ground paths. Awesome.

  2. The doodad gap between the main and rocked 3rd is gone. The main is bigger, you can build your stuff away from that side if you're worried about tanks. A very clean solution here.

  3. There was a chasm making separation between the natural and 3rds which is gone. Instead the non-rocked 3rd has been "flipped" from the outside of the map to the inside, and much smaller harass cliff gives all the bases their shape.

  4. The lane making the perimeter of the center of the map blends into the spawn areas more tightly. The center is still an open battleground but much tighter and cleaner than before. Also the base in the center has been eliminated so there is room to move.


This is just a great case study in how you can dramatically improve a map that is already good. Good job, prodiG!


The use of space goes hand-in-hand with giving the different zones of your map meaningful proportions, which monitor has a great write up for, so check that out, too.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 18:36 GMT
#2
When you asked me if you could have permission to do this I thought to myself "Well, I should probably do it myself since he might not nail all of the things I'd want to point out..."

Was I ever wrong. Nice guide, Dimfish!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 23 2011 18:46 GMT
#3
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 19:01 GMT
#4
On March 24 2011 03:46 iGrok wrote:
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD

I don't think there are many other people who try to push the engine as far as I do
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 23 2011 19:02 GMT
#5
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 23 2011 19:07 GMT
#6
On March 24 2011 04:02 WniO wrote:
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.


Go help prodiG out and put this comment in his map thread.

This thread is about "The space was refined sure." A lot of mappers can improve by looking at this concrete example of how to take a part of a map and improve it.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
CranKy Ducklings86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 17
StarCraft: Brood War
NaDa 15
Dota 2
Dendi1637
syndereN443
League of Legends
JimRising 541
Other Games
gofns21491
tarik_tv13932
summit1g12654
FrodaN4791
KnowMe294
ToD267
JuggernautJason20
Organizations
Other Games
gamesdonequick1537
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta56
• musti20045 52
• HeavenSC 8
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV328
• Noizen42
League of Legends
• Doublelift5186
Other Games
• imaqtpie1611
Upcoming Events
Sparkling Tuna Cup
9h 18m
LiuLi Cup
10h 18m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
17h 18m
Replay Cast
23h 18m
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
OSC
1d 23h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.