• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:26
CEST 21:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy4GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1829 users

[G] A Case Study: Using Map Space Well

Forum Index > SC2 Maps & Custom Games
Post a Reply
dimfish
Profile Blog Joined February 2010
United States663 Posts
Last Edited: 2011-03-23 22:42:13
March 23 2011 18:28 GMT
#1
You love mapping? Me, too. And I'm always looking to get better. So let's take a quick look at the job prodiG did reformulating his cool map Enigma into Neo Enigma, focusing on how awesomely he improved his use of space.


Take a look at this before pic for a moment. Just look at the map, think about the layout and concentrate on what space you think is used well and what space is not.

Before

[image loading]

  1. The first thing that jumps out is this pretty huge empty chasm on each side of the map between mains. Empty space is not necessarily bad, but in this 4 player map it constitutes a lot of space that will only be used for drops and flyer harass.

  2. Next there is a doodad gap between the main and rocked 3rd that serves as a buffer from tanks harassing the small-ish main.

  3. Look at this chasm between the natural and 3rds. The purpose is to create some separation, zoning the 3rds into identifiable bases, and to create a choke to the natural.

  4. The center of the map has a nice lane around the perimeter, and chokes to move into the center where there is a delicious gold base. One problem is the base puts the center
    in a clinch, like Randy "The Natural" Couture.


This map is cool, has a clear concept and looks pretty good. Many mappers would have just stopped there.


But prodiG?

Not a chance. He thought about it, tested it, went down into his mapping furnace and smelted newbies and forum trolls into a new and more awesome version: Neo Enigma!

Let this be a lesson itself: don't be afraid to throw out a map file and rework the concept.

But back to the use of space, let's see what he did in Neo:

After

[image loading]

  1. That empty chasm on each side of the map? GONE! The main, natural and rocked 3rd wedge into the corner and use it up. The formerly empty space is filled with harass cliffs and a hidey-hole, all of which can still be flown over by air units and be off the main ground paths. Awesome.

  2. The doodad gap between the main and rocked 3rd is gone. The main is bigger, you can build your stuff away from that side if you're worried about tanks. A very clean solution here.

  3. There was a chasm making separation between the natural and 3rds which is gone. Instead the non-rocked 3rd has been "flipped" from the outside of the map to the inside, and much smaller harass cliff gives all the bases their shape.

  4. The lane making the perimeter of the center of the map blends into the spawn areas more tightly. The center is still an open battleground but much tighter and cleaner than before. Also the base in the center has been eliminated so there is room to move.


This is just a great case study in how you can dramatically improve a map that is already good. Good job, prodiG!


The use of space goes hand-in-hand with giving the different zones of your map meaningful proportions, which monitor has a great write up for, so check that out, too.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 18:36 GMT
#2
When you asked me if you could have permission to do this I thought to myself "Well, I should probably do it myself since he might not nail all of the things I'd want to point out..."

Was I ever wrong. Nice guide, Dimfish!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 23 2011 18:46 GMT
#3
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 23 2011 19:01 GMT
#4
On March 24 2011 03:46 iGrok wrote:
Well done to both prodiG and dimfish.

Though you forgot to mention the huge lagfest change he also made xD

I don't think there are many other people who try to push the engine as far as I do
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 23 2011 19:02 GMT
#5
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 23 2011 19:07 GMT
#6
On March 24 2011 04:02 WniO wrote:
The space was refined sure but i still dont like how the center of the map is all that matters in the early game, since the 1 watchtower shows everything.


Go help prodiG out and put this comment in his map thread.

This thread is about "The space was refined sure." A lot of mappers can improve by looking at this concrete example of how to take a part of a map and improve it.
Please log in or register to reply.
Live Events Refresh
IPSL
19:00
Ro24 Group B
Artosis vs TBD
Napoleon vs TBD
Liquipedia
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 407
Liquid`TLO 246
BRAT_OK 86
Railgan 63
StarCraft: Brood War
Britney 21603
Calm 2794
Dewaltoss 154
Aegong 106
Killer 67
Sexy 23
Hm[arnc] 15
Dota 2
Gorgc7249
Fuzer 181
capcasts70
Counter-Strike
pashabiceps2957
Heroes of the Storm
Liquid`Hasu378
Khaldor176
MindelVK17
Other Games
summit1g6242
Grubby2968
FrodaN1765
Liquid`RaSZi1664
fl0m942
B2W.Neo884
mouzStarbuck202
Hui .109
ToD58
Mew2King37
Organizations
Other Games
gamesdonequick698
Counter-Strike
PGL569
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• maralekos18
• Adnapsc2 14
• HeavenSC 12
• Reevou 3
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach93
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1886
Other Games
• imaqtpie1128
• Scarra1001
• Shiphtur246
Upcoming Events
Replay Cast
13h 34m
Wardi Open
14h 34m
Afreeca Starleague
14h 34m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
20h 34m
OSC
1d 4h
Afreeca Starleague
1d 14h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 14h
GSL
1d 16h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.