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Active: 1471 users

[M] (4) iCCup Destiny by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 07 2011 23:26 GMT
#21
DESTRUCTIBLE TOWERS FINALLY I've been wanted to see a map that makes good use of this for ever omg omg omg I wanna see games on this map.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 07 2011 23:31 GMT
#22
On March 08 2011 08:26 iCCup.Raelcun wrote:
DESTRUCTIBLE TOWERS FINALLY I've been wanted to see a map that makes good use of this for ever omg omg omg I wanna see games on this map.

Tomorrow doode ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-03-07 23:31:40
March 07 2011 23:31 GMT
#23
Can't wait to try it out this week, after seeing your beta versions prodiG :D And yes, get it up on the IMS koth asaply!
( ^_^)o自自o(^_^ )
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 07 2011 23:48 GMT
#24
I absolutely love the destructible xel naga towers, and really hope more similar things are put into some maps. There's maps what are awesome for their simplicity, as well as others that are awesome for the exact opposite.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 08 2011 00:13 GMT
#25
lol destructible xel naga tower, talk about creative lol wow
Follow me: www.twitter.com/zlasher
MechP
Profile Joined April 2010
United Kingdom3 Posts
Last Edited: 2011-03-08 01:10:26
March 08 2011 00:19 GMT
#26
I love the destructible Xel'Naga towers and aesthetics. I wonder if destroying a Xel'Naga early on to deny the enemy it could be useful?
Whut?
wswordsmen
Profile Joined October 2007
United States987 Posts
Last Edited: 2011-03-08 00:28:48
March 08 2011 00:27 GMT
#27
W/O commenting on how it will play I will say it looks beautiful.

And on how it plays, the destructible Xel'Naga towers will be a cool gimmick at worst, and really awesome at best.
JustinHit
Profile Joined October 2010
United States196 Posts
March 08 2011 00:41 GMT
#28
I can see how destructible Xel-nagas would benefit Terran and protoss when playing against Zerg -_-.
For the swarm for life!
FlaShFTW
Profile Blog Joined February 2010
United States10401 Posts
March 08 2011 01:11 GMT
#29
Everytime i see one of your maps prodiG, i cry.

Now, if only Blizzard would notice and use your maps, along with all the other great map makers, as the ladder maps... now SC2 would be much better...

10/10
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MatronStarcraft
Profile Joined October 2010
35 Posts
March 08 2011 01:13 GMT
#30
Just did a round of games, seems quite macro oriented with the spawn positions fixed the way they are. The rocks at the 3rd aren't bad to take down at all in the early going. The outside of the map feels a little clunky with air units bumping against the invisible barrier but I suppose that's just going to be something small to live with.

Great job overall, this will definitely be one I play on often. Cheers!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 08 2011 01:32 GMT
#31
Looks very nice, I hope the iccup team pushes this map like they did testbug and we can see it in some tournaments and events.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
farseerdk
Profile Joined May 2010
Canada504 Posts
March 08 2011 02:13 GMT
#32
Destructible xel-naga towers eh... hmmmmmm... thinking about the strategic implications of destroying vs. not.
Perspective is merely an angle.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 08 2011 02:58 GMT
#33
On March 08 2011 10:32 Whiplash wrote:
Looks very nice, I hope the iccup team pushes this map like they did testbug and we can see it in some tournaments and events.

I hope so too! We'll have to see how it fairs in tomorrow's IMS KOTH but I'm pretty confident with it
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Gemini_19
Profile Joined June 2010
United States1258 Posts
March 08 2011 03:20 GMT
#34
Is it just me, or does the original...kinda....

[image loading]

[image loading]
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 08 2011 03:24 GMT
#35
On March 08 2011 12:20 Gemini_19 wrote:
Is it just me, or does the original...kinda....
+ Show Spoiler +

[image loading]

[image loading]

For the record, I finished the original's layout well before Slag Pits was around. Slag Pits sucks. And so did the original Destiny.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
monitor
Profile Blog Joined June 2010
United States2409 Posts
March 08 2011 03:37 GMT
#36
On March 08 2011 12:24 prodiG wrote:
Show nested quote +
On March 08 2011 12:20 Gemini_19 wrote:
Is it just me, or does the original...kinda....
+ Show Spoiler +

[image loading]

[image loading]

For the record, I finished the original's layout well before Slag Pits was around. Slag Pits sucks. And so did the original Destiny.


Lol I noticed this too, but I promise Destiny was made long before Slag Pits was released. Really strange though~~
https://liquipedia.net/starcraft2/Monitor
Drunkasarous
Profile Joined February 2011
United States96 Posts
March 08 2011 06:14 GMT
#37
I think I just came.
COLOSSU VOID RAY LAZOR BEAM PEWPEWPEW
Gemini_19
Profile Joined June 2010
United States1258 Posts
March 08 2011 20:03 GMT
#38
On March 08 2011 12:24 prodiG wrote:
Show nested quote +
On March 08 2011 12:20 Gemini_19 wrote:
Is it just me, or does the original...kinda....
+ Show Spoiler +

[image loading]

[image loading]

For the record, I finished the original's layout well before Slag Pits was around. Slag Pits sucks. And so did the original Destiny.

Haha, I know no worries. I just thought it was kind of funny how similar they looked.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 08 2011 20:11 GMT
#39
On March 09 2011 05:03 Gemini_19 wrote:
Show nested quote +
On March 08 2011 12:24 prodiG wrote:
On March 08 2011 12:20 Gemini_19 wrote:
Is it just me, or does the original...kinda....
+ Show Spoiler +

[image loading]

[image loading]

For the record, I finished the original's layout well before Slag Pits was around. Slag Pits sucks. And so did the original Destiny.

Haha, I know no worries. I just thought it was kind of funny how similar they looked.

The concept of this map is somewhat similar to Metalopolis. When I saw Slag Pits I kind of felt the same way, it's kind of funny because when I was thinking of ways to make the original map better I had considered a natural expansion backdoor EXACTLY like on Slag Pits, but I decided that idea was pretty bad. Eventually it just hit me that if I changed the golds around I could have a pretty interesting map and it seems to have worked out.

I bet if I rotated it 45 degrees everyone would call it Metalopolis :D Reflection symmetry maps are so hard to make original
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
March 08 2011 22:32 GMT
#40
I agree. Anything that is a four player map regardless of the type of symmetry is hard to make original. 1v1 maps are much easier to make original.

Metalopolis was one of my favorite maps to play on and I'm sure that this one will be just as fun, if not better!
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