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[M] (4) iCCup Destiny by prodiG - Page 3

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 08 2011 22:42 GMT
#41
On March 09 2011 07:32 Antares777 wrote:
I agree. Anything that is a four player map regardless of the type of symmetry is hard to make original. 1v1 maps are much easier to make original.

Metalopolis was one of my favorite maps to play on and I'm sure that this one will be just as fun, if not better!

Rotational symmetry 4p maps are quite a bit easier to make symmetrical as you've got a little bit more space to work with. Often in reflection designs, you'll have to put half of a single element right on the axis of symmetry (for example, the high ground expansions around the middle on this map). I think there's simply less possible permutations and combinations that you could get out of reflection symmetry desgins, but discovering one that is good, unique and then turning that into a playable map is a challenge in itself
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 08 2011 23:07 GMT
#42
Amazingly beautiful map, as always. Very cool how the style is similar to how Blizzard would make a map but done so much more intelligently. Can't wait to try it out!
good vibes only
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 08 2011 23:12 GMT
#43
On March 09 2011 08:07 Meta wrote:
Amazingly beautiful map, as always. Very cool how the style is similar to how Blizzard would make a map but done so much more intelligently. Can't wait to try it out!

We'll be testing it and some other new iCCup maps on tonight's iCCup Map Series KotH starting at 7pm EST on http://ustream.tv/iccuptv

Check it out there!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 08 2011 23:43 GMT
#44
I can't wait to see how the destructible tower plays out, AWESOME map prodiG!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 09 2011 06:32 GMT
#45
Based on feeback from tonight's IMS, third expansions (the one up against the main) have been reduced to 750 minerals per patch and 1250 gas per geyser. This is to emphasize expanding to more vulnerable locations rather than turtling.

Map will be published on other servers soon!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Rean
Profile Joined February 2011
Netherlands808 Posts
March 09 2011 10:23 GMT
#46
Awesome map, but i noticed you said there's 12 blue expansions with 2 gas, but i only see 10 (4 main bases, 4 expo's and 2 middle bases inbetween 12-3 and 6-9). A small error or am i being blind like usual? ^^
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-03-09 16:31:57
March 09 2011 16:28 GMT
#47
On March 09 2011 19:23 Rean wrote:
Awesome map, but i noticed you said there's 12 blue expansions with 2 gas, but i only see 10 (4 main bases, 4 expo's and 2 middle bases inbetween 12-3 and 6-9). A small error or am i being blind like usual? ^^

Small error 8) Thanks for pointing this out!

Here's a link to Lizzuma (T) vs NrGdde (P) from yesterday's IMS!
Pretty sick game. Some small mistakes from both players, but showcases the map's features well and is pretty intense throughout.

http://www.ustream.tv/recorded/13191398
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 09 2011 17:09 GMT
#48
Do you have the replay? My web at home is way to slow ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-04-06 20:09:22
April 06 2011 20:08 GMT
#49
Map has been updated. Based on testing I've decided to open up the ramps a bit more. Ramps on the third bases have been widened, shown below:

[image loading]

OP has also been updated with a new image.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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