• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:07
CEST 17:07
KST 00:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?125Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Broodwar Prediction Market [D] Brainstorming a balance patch for Brood war Official StarCraft website teases new content ahead of BlizzCon? Terran or Protoss [ASL22] Ro16 Preview: Rough Waters
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group B [ASL22] Ro16 Group A Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9614 users

[M] Nuclearly

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-03-04 18:36:05
March 04 2011 14:04 GMT
#1
[image loading]
I love the smell of Napalm in the morning
Version 0.3
Hello everyone! This is my map entry for the MotM#3 being held here on teamliquid.
Nuclearly is my three player map that origin all the way back from the start of the beta, but first now had time & mood to finish.

Map details:
Nuclearly is a 188x178 playable map. Note that the north-western mountain range is
blocked off for air units to enter.
There's one main path and additionall two backdoor entrances to the enemy base where which both are protected by destructable objects.
Main path distance is around 140-150 seconds (analyzer)
Map contains 12 naturals (incl. main) and 3 gold.


Screenshots:
+ Show Spoiler +
Overview with text
+ Show Spoiler +
[image loading]

North-west main:
+ Show Spoiler +
[image loading]

NW natural:
+ Show Spoiler +
[image loading]

NW 3rd nat:
+ Show Spoiler +
[image loading]

NW 4th nat:
+ Show Spoiler +
[image loading]

NW gold:
+ Show Spoiler +
[image loading]

Middle field:
+ Show Spoiler +
[image loading]


And a Album link for the remaining of the map.


Analyzer:
+ Show Spoiler +
Summary:
[image loading]
NOTE!!: Analyzer does for some reason not pick up the rock protecting NW natural.

Distances:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]



Released on: EU
(I would like to have it released on NA/SEA aswell, so if anyone would be up for that, please PM me! Thanks )
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-03-04 16:05:08
March 04 2011 16:00 GMT
#2
Sweet that you use tarsonis! The crater in the middle kicks ass.One problem with tarsonis, however, is that texture colors are so similar, making it harder to get a good overlook, even if you use distinct texture combos on different heights.

1. Can you sneak a small unit up the huge backdoor ramp between main and towards gold? 3 entrances to main might be a bit too muh, although nat seems to be very easily protected.

2. Do you block air units on one end of the map only? That doesn't seem fair if the other mains can have air units i the far back while one main cant?

3. Perhaps save this for MoTM 4 if you haven't sent already.. next month is for 3 player maps Unless you can submit the same map twixe .. I'm not sure.

4. What doodads are you using in between manmade and organic cliff-merges? It's a broken wall of sorts? Rubble wall only? Thanks.

5. The ghost units in the centre are set to neutral? Can you keep them there with melee settings intact for bnet?

6. Please post rush-distance in actual distance (squares, I supose). Those seconds doesn't tell a noobie (me) much.

Good luck!
http://mentalbalans.se/aggedesign
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 04 2011 18:36 GMT
#3
@Meltage hehe. I agree on that it can be rather tricky playing around with the tarsonis texture set when trying to achive various variations trough-out the map, but I think I got it right.
And not onto your questions.

1. No small units can squeeze past the destructable objects laying around the map. And for regarding the 3 entrances to the main bases is due to I wanted the map to have a round flow. (and abit experimental.)

2. Yes, only the north-western part of the map is blocked off for air units to enter, but don't worry there's still plenty of space for move about. For why I did it? I wanted to equalize fly space for all 3 spawn points.

3. Hehe, who knows? Might try make a new 3player map after learning some of my mistakes. But we'll see.

4. The doodad is indeed the RubbleWall. No fun being able to see into the void.

5. The ghost units are only for the actual thread picture. There are no ghosts standing around ingame.

6. Added some distance analyzer images to the main post. Hope that'll explain better.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko469
StarCraft: Brood War
Britney 43062
Calm 7740
Rush 242
firebathero 159
Dewaltoss 117
Pusan 103
hero 82
Sea.KH 73
Mong 67
soO 34
[ Show more ]
Free 21
Shine 14
Rock 13
ajuk12(nOOB) 10
Dota 2
qojqva3613
syndereN829
KheZu175
Counter-Strike
ScreaM717
kRYSTAL_492
Other Games
singsing1909
hiko801
DeMusliM398
crisheroes321
Hui .191
XaKoH 129
ArmadaUGS58
Trikslyr45
QueenE43
Rex41
TKL 39
Beastyqt7
Organizations
StarCraft 2
IntoTheiNu 1090
StarCraft: Brood War
lovetv 14
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 80
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2911
League of Legends
• Nemesis2350
• Jankos1531
• TFBlade589
Upcoming Events
RotterdaM Event
1h 8m
The PiG Daily
7h 53m
CranKy Ducklings
18h 53m
WardiTV Invitational
19h 53m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 5h
Sparkling Tuna Cup
1d 18h
WardiTV Invitational
1d 19h
Shopify Rebellion Sundays
1d 23h
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.