Played:
Red/Green/Blue/Black Circle
Mauls
Element TD (or some ripoff of it)
Zillion Zerglings
some others that aren't worth mentioning
Any obvious ones I've missed?
Forum Index > SC2 Maps & Custom Games |
Baggiez
United Kingdom24 Posts
Played: Red/Green/Blue/Black Circle Mauls Element TD (or some ripoff of it) Zillion Zerglings some others that aren't worth mentioning Any obvious ones I've missed? | ||
Sufficiency
Canada23833 Posts
Anyways, I am a little sad right now that there are no good TDs on SC2 right now. I played some, but they all suck. One thing you missed is the Pokemon TD. | ||
Vanished131
France311 Posts
On December 01 2010 09:56 Sufficiency wrote: I don't know what TheVanished thinks on this, but I wouldn't call ZZ a TD. A TD map typically require the player to build towers to kill helpless enemies that do not fight back. Anyways, I am a little sad right now that there are no good TDs on SC2 right now. I played some, but they all suck. One thing you missed is the Pokemon TD. ZZ isn't a tower defense. I just called it that to get publicity. :DDD EDIT: And respect the name, bro. | ||
LeSioN
United States325 Posts
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Baggiez
United Kingdom24 Posts
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Eishi_Ki
Korea (South)1667 Posts
On December 01 2010 09:56 Sufficiency wrote: I don't know what TheVanished thinks on this, but I wouldn't call ZZ a TD. A TD map typically require the player to build towers to kill helpless enemies that do not fight back... I know this is a SC2 question but on PSN you can download Savage Moon which is an awesome TD where enemies do actually fight back. Back on topic, I think the Circle series have been the best though it's very hard to get a group who dont just spam 80% difficulty games :/ | ||
MassHysteria
United States3678 Posts
As for SC2, i only played a few games of some spiral version where you get to choose survival or versus modes, but got tired of it after a few games P.S I miss Golems!! | ||
Purind
Canada3562 Posts
Pylon D was pretty fun, but only because I could build a zillion pylons near another guy's setup and try to kill him with all the extra spawns edit: just realized Endercraft may not be on Europe | ||
VForce
Germany90 Posts
If your ally sucks its very hard, because no matter who kills the creep in your team, both get the money. If you start it alone you get double the income and then its quite easy even on hard. I think on "hard" the map is maybe bugged, cause the last boss had zero hp left and did not die. On "normal" that was not the case, but it didn't matter, was the last wave anyway and I am not playing it again to find out whether it really is a bug. All 40 Waves take about an hour to beat so quite long ![]() | ||
Sufficiency
Canada23833 Posts
I have a really good concept in mind. If I have enough time over christmas to develop it, I will do so. | ||
Serejai
6007 Posts
I think most of them are just either insanely easy or insanely boring. There are some where you can literally afk for 10-15 minutes and come back without leaking anything, and others where all towers are basically the same, just with different damage. There's simply nothing interesting out there like WC3 TD maps had, and there's nothing with good replay value like SC/BW TDs had. SC2 custom maps are lacking across the board. The few decent ones like Marine Arena and Battlecraft are still really poorly balanced so once you figure out what works it's pretty much a guaranteed win every game, which really cuts down on the replay value. I would say wait until the expansion comes out. There will probably be some decent maps by then. People are still learning the editor now, so... | ||
KevinIX
United States2472 Posts
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Bosu
United States3247 Posts
On December 13 2010 11:32 Serejai wrote: SC2 custom maps are lacking across the board. The few decent ones like Marine Arena and Battlecraft are still really poorly balanced so once you figure out what works it's pretty much a guaranteed win every game, which really cuts down on the replay value. . A big part of the problem is because of the way popularity is ranked. I have played some really fun customs with friends that simply are not popular. Probably because the most popular games are tug of wars which are really simple and laid back. :/ I am yet to find a good TD though which I think is pretty odd. | ||
Irae
Italy4 Posts
http://www.sc2mapster.com/maps/sorcerers-defense/ (Obviously due to the popularity system it's never ever on so you'll have to create it yourself). | ||
MavercK
Australia2181 Posts
![]() otherwise i havn't played any TDs in awhile | ||
Fredoq
Sweden206 Posts
On December 13 2010 10:55 Sufficiency wrote: I really think SC2 is lacking good TDs. I think the odd damage system is to be blamed. I have a really good concept in mind. If I have enough time over christmas to develop it, I will do so. Why is the new damage system so odd? Its so straight forward, versus that unit type it does bla amout of dmg. In bw you only had those modifiers that were available you could not change any modifiers. | ||
MavercK
Australia2181 Posts
On December 13 2010 20:52 Fredoq wrote: Show nested quote + On December 13 2010 10:55 Sufficiency wrote: I really think SC2 is lacking good TDs. I think the odd damage system is to be blamed. I have a really good concept in mind. If I have enough time over christmas to develop it, I will do so. Why is the new damage system so odd? Its so straight forward, versus that unit type it does bla amout of dmg. In bw you only had those modifiers that were available you could not change any modifiers. i think he means it's hard to do percentage based damage reduction in regards to how armor worked in warcraft 3. | ||
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