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[MOD] Day9's Team Monobattles Mod - Page 6

Forum Index > SC2 Maps & Custom Games
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Prev 1 4 5 6 7 8 17 Next All
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
July 11 2011 16:42 GMT
#101
has anyone else noticed that the Megaton map seems to drop people like flies? It seems that every other game I play someone (or multiple someones) desync's. Map problem? Bnet problem?
Administrator
Morta
Profile Joined February 2011
Germany557 Posts
July 11 2011 17:39 GMT
#102
Monobattle is the best thing since sliced bread.I just discovered them yesterday when Day9 loaded some of his up.

Mad funny.
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
Sententia
Profile Joined July 2011
United States90 Posts
July 11 2011 23:23 GMT
#103
On July 12 2011 01:42 wo1fwood wrote:
has anyone else noticed that the Megaton map seems to drop people like flies? It seems that every other game I play someone (or multiple someones) desync's. Map problem? Bnet problem?

Most likely a Bnet problem, since I think all the desyncs are a Bnet bug.
Let us leave this place where the smoke blows black and the dark street winds and bends. Past the pits where the asphalt flowers grow, we shall walk with a walk that is measured and slow, and watch where the chalk-white arrows go,
t1mid
Profile Joined May 2010
United States143 Posts
July 12 2011 01:18 GMT
#104
I played the megaton monobattles a few times and I noticed that more often than not either you get cannon rushed our your team tries to cannon rush, its pretty silly and kind of defeats the concept of this whole thing...
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
July 13 2011 00:43 GMT
#105
Warp Prism definitely needs to be removed as an option, without other units they make no sense at all. Whenever someone randoms it they just cannon rush, and build 0 prisms. Either that or (more often than not) they just quit. It would also be good to uncap Motherships (or increase the cap to say, 5 or 10), because only getting one unit, a very slow and squishy unit at that, is pretty lame and basically an auto-lose for your team.

An essential improvement would be allowing you to see what your allies pick as they pick them, and not have to depend on them informing you by chat (happens sometimes but not enough). This would avoid very stupid matches like Roach, Roach, Tank, Tank against Marine, Zergling, Ultralisk, Brood Lord (I've had this).

I don't like how people act as if just because it's a fun custom map, you shouldn't use any strategy at all and just a-move your armies at each other. Booooooring. If your team has no tier 1, you need static defense, and if you die it's because you're foolish and lack foresight or teamwork. If you're playing zealot or marine it makes no sense not to proxy, and zergling should always make a somewhat early pool.

Overall though I lose this map, I play it all the time! :D
I am the Town Medic.
Esel
Profile Joined August 2010
Germany151 Posts
July 13 2011 01:34 GMT
#106
proll should disable t1 and t1,5 makes is kinda silly
i like sc2 more than wc3 because of its mind games , in wc3 the only mind game you could do is go for a different hero than normal to make your opponent thing you are retarded
thisisSSK
Profile Joined August 2010
United States179 Posts
July 13 2011 01:37 GMT
#107
there should be an option for host to select all random... its not very fun when your team randoms and the other team doesnt. Oh and I hope the other maps become more popular soon cuz im tired of that one map
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
July 13 2011 02:42 GMT
#108
It is a fun map in public, but if you join with a party it is near a guaranteed win due to the fact that you can see their races and you can pick the same unit more than once. I suggest giving Terran to ability to make 1-2 Marines max, as their static defense early game is pretty much useless, and if they spawn in one of the posterior positions they can be in trouble against units such as Reapers and Blink Stalkers. (Assuming Extinction)
710+ Posts with a Probe Icon =D
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
July 13 2011 04:00 GMT
#109
On July 13 2011 10:34 Esel wrote:
proll should disable t1 and t1,5 makes is kinda silly


It's supposed to be silly. You are supposed to find interesting ways to integrate t3/t2 units with t1 units and survive until you get that money composition. It's all part of the fun. Sure if everone goes zergling/zealot/marine/stalker it will get dull quick, but it's your choice how you play it.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Klishu
Profile Joined May 2010
Malta83 Posts
July 13 2011 19:54 GMT
#110
On July 13 2011 09:43 Alzadar wrote:
An essential improvement would be allowing you to see what your allies pick as they pick them, and not have to depend on them informing you by chat (happens sometimes but not enough). This would avoid very stupid matches like Roach, Roach, Tank, Tank against Marine, Zergling, Ultralisk, Brood Lord (I've had this).


I've implemented all these changes long ago including a better UI and even letting the host force everyone to pick random. There's also some bugs I've fixed along the way. Unfortunately, I've lost contact with my US friend so the US is stuck with an old version of the mod at the moment. Even if I purchase a US license, it won't let me reuse the currently uploaded map's name. I'm still trying to think of a way how to get it over there.
Kal_rA1
Profile Joined January 2011
160 Posts
July 13 2011 22:00 GMT
#111
the zergling pacifist is cute
Jaedong Oz
Glacial
Profile Joined February 2011
United Kingdom124 Posts
July 14 2011 11:59 GMT
#112
This is a great map, pleased to find that you can get a game quite quickly on the EU servers. Was pretty funny randoming Marines, going 7 rax and getting annihilated by the quickest Infestors I've ever seen :D
facades
Profile Joined February 2011
United States13 Posts
July 14 2011 12:26 GMT
#113
Why would you scout if you know what unit they're going to be building? c:
maddogawl
Profile Joined January 2011
United States63 Posts
July 14 2011 13:48 GMT
#114
On July 14 2011 04:54 Klishu wrote:
Show nested quote +
On July 13 2011 09:43 Alzadar wrote:
An essential improvement would be allowing you to see what your allies pick as they pick them, and not have to depend on them informing you by chat (happens sometimes but not enough). This would avoid very stupid matches like Roach, Roach, Tank, Tank against Marine, Zergling, Ultralisk, Brood Lord (I've had this).


I've implemented all these changes long ago including a better UI and even letting the host force everyone to pick random. There's also some bugs I've fixed along the way. Unfortunately, I've lost contact with my US friend so the US is stuck with an old version of the mod at the moment. Even if I purchase a US license, it won't let me reuse the currently uploaded map's name. I'm still trying to think of a way how to get it over there.



Oh man I would love it if you updated the US with those changes, setting everyone to random is what my group of friends has been wanting forever. Theres nothing worse than an arranged team vs a random team. Good Luck, and if theres anything you need us US people to do to help you out let us know!
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 14 2011 15:03 GMT
#115
I played a few of these the other day on NA server. It was pretty fun. Going banelings sounds like it would be fun, but you can only make as many queens as you have hatches so you have to blow blings on random builings here and there to kill them Do not want vs mass tank + turrets!
get rich or die mining
TL+ Member
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 14 2011 15:19 GMT
#116
my first game i went random, random and got warp prisms. needless to say we dominated :D lol next game i got ultralisks. 200 supply of those puppies are bad ass. i approve of this mod!
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
DruidzHistory
Profile Joined October 2010
Sweden231 Posts
July 14 2011 16:25 GMT
#117
Played this alot with a friend, awesome mod if both teams choose combos that match eachothers:D
Steeveholt
Profile Blog Joined April 2011
Canada65 Posts
July 14 2011 16:46 GMT
#118
All mothership sounds epic.
Ramuh
Profile Joined February 2011
Germany238 Posts
July 14 2011 16:51 GMT
#119
Haha, very funny, i void rayt the shit out of my opponents
Juddas
Profile Joined January 2011
768 Posts
Last Edited: 2011-07-17 20:12:38
July 17 2011 20:04 GMT
#120
This map is so fun going say phoenix, or another harassment unit just to see how they fair in a real battle. Every time I random phoenix and I happen to get blunked upon by a stalker player I can lift up his entire army and it is hilarious.

Or I just lose

To everybody complaining about the number of queens, that is how it originally was. Go watch the original daily. If it were not like that, every team would go mass Ultra/ Brood Lord and make a bagillion queens for defense and transfuse. Part of the fun is that you can't mass creep everywhere, or transfuse anything that moves. If you want to do that, go queen. It is really fun by itself
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