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[MOD] Day9's Team Monobattles Mod - Page 5

Forum Index > SC2 Maps & Custom Games
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Nefariously
Profile Joined December 2010
277 Posts
July 02 2011 02:04 GMT
#81
Please remove Warp Prism from Protoss selection.
now ask me if i care
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 02 2011 02:58 GMT
#82
On July 02 2011 11:04 Nefariously wrote:
Please remove Warp Prism from Protoss selection.

This. I pick random units, and I live in fear that I get warp prism.
ModeratorI am still alive, somehow
TL+ Member
platypuses0
Profile Joined June 2008
United States44 Posts
July 02 2011 05:50 GMT
#83
On July 02 2011 11:04 Nefariously wrote:
Please remove Warp Prism from Protoss selection.


Agreed. Although with Warp Prisms you can cannon rush at least, randoming into Medivac is usually worse. The random shouldn't pick either of those imo, although they could still be left as options for those who don't random. Maybe do the same thing for Mothership too?
nemo14
Profile Joined January 2011
United States425 Posts
July 02 2011 06:15 GMT
#84
On July 02 2011 11:04 Nefariously wrote:
Please remove Warp Prism from Protoss selection.


B-b-b-but you can mass cannon rush all game long and send all of your gas to your allies for crazy fast tech!
PhatsMahoney
Profile Joined July 2011
United States10 Posts
July 05 2011 14:34 GMT
#85
To whoever made this mod: If someone chooses infestor and neural parasites a probe, they can build a nexus and eventually make and protoss unit they want, without being restricted by the mod.
MileyCyrus
Profile Joined August 2010
United States285 Posts
July 05 2011 14:42 GMT
#86
Id love it if zerg could build the number of queens per hatchery +1 (for creep spread)
vvv-gaming.com
hooktits
Profile Blog Joined February 2008
United States972 Posts
July 05 2011 14:42 GMT
#87
I wanna play some monobattles ^_^ i heart monobattles!! sc community i love u all even the ugly trolls under the bridge! monobattles fighting!
Hooktits of Tits gaming @hooktits twit
mordek
Profile Blog Joined December 2010
United States12705 Posts
July 05 2011 15:30 GMT
#88
On July 02 2011 11:58 TheAwesomeTemplar wrote:
Show nested quote +
On July 02 2011 11:04 Nefariously wrote:
Please remove Warp Prism from Protoss selection.

This. I pick random units, and I live in fear that I get warp prism.

I live in exhilaration because of that chance

Plus, you load up some warp prisms with probes and you just cannon rush all over the place ^^
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
bo0
Profile Joined April 2011
Belgium550 Posts
July 05 2011 16:23 GMT
#89
rofl random is so hilarious

I've gotten mothership, phoenix, carrier, battlecruiser in a row :p

sad to see people doing silly rushes on this mod though, the whole point is having mad fun à la retardomode BGH style, so why 6pool?
birdkicker
Profile Blog Joined August 2010
United States752 Posts
July 05 2011 17:20 GMT
#90
Me and my buddies have a really cool strat. If we see they are all going tech heavy which requires gas units, we all send two drones or 1 worker and double gas steal all of our opponents and then they will have to use their workers to kill the geysers :D
Eschaton
Profile Joined May 2010
United States1245 Posts
July 05 2011 17:23 GMT
#91
Not really enjoying the team monobattles maps anymore, it seems ladder is the only place to have some good mono action. Every game on the map there will be a good portion of trolls picking marines and stalkers and zerglings; completely takes the fun out of it. I would suggest removing the ability to pick units, and removing from random the units like warp prism that aren't really units.
Roblin
Profile Joined April 2010
Sweden948 Posts
July 05 2011 19:57 GMT
#92
when I read: "pre-units that are required to morph your unit cannot attack or use abilities" I immiedietly thought:
-while dark templars cannot attack which is fine, can they still block ramps? should they be allowed to?

and also, there seems to be several people complaining about the use of early units (such as zergling) perhaps add an option to only be able to use units of a certain tech or higher alternatively add a restriction that you cannot build attacking units at all until X minutes? where X is configureable.

also, the random unit selection seem weird, there are obviously people complaining about the mothership, warp prism and medivac as choices for random, I personally am torn about this, a warp-prisming player would make a hell of a gas-sender since they can aggressively take control of territory thus enabling mass expansion, mothership is extremely useless of a unit choice but the teammates will be able to use an additional players income, the medivac though I do not know wha kind of funky play could happen, as far as I see it there would be no way to utilize it unless your allies go mass biological units (zerg, templars, zealots, MM, scv, these are all the biological units in the game).
I'm better today than I was yesterday!
xHassassin
Profile Joined November 2010
United States270 Posts
July 06 2011 01:49 GMT
#93
I thought the entire point of monobattles was so you could have mass queens and another unit.

Not pleased
>
vlnplyr
Profile Joined November 2010
United States76 Posts
July 06 2011 15:55 GMT
#94
On July 05 2011 23:34 PhatsMahoney wrote:
To whoever made this mod: If someone chooses infestor and neural parasites a probe, they can build a nexus and eventually make and protoss unit they want, without being restricted by the mod.


^This, plus the same thing for SCV's if you manage to chain control one and build a CC. It allows any tech tree to be explored, which is not the purpose of this.
www.youtube.com/vlnplyr5
vlnplyr
Profile Joined November 2010
United States76 Posts
July 06 2011 15:58 GMT
#95
On July 06 2011 04:57 Roblin wrote:
when I read: "pre-units that are required to morph your unit cannot attack or use abilities" I immiedietly thought:
-while dark templars cannot attack which is fine, can they still block ramps? should they be allowed to?

and also, there seems to be several people complaining about the use of early units (such as zergling) perhaps add an option to only be able to use units of a certain tech or higher alternatively add a restriction that you cannot build attacking units at all until X minutes? where X is configureable.

also, the random unit selection seem weird, there are obviously people complaining about the mothership, warp prism and medivac as choices for random, I personally am torn about this, a warp-prisming player would make a hell of a gas-sender since they can aggressively take control of territory thus enabling mass expansion, mothership is extremely useless of a unit choice but the teammates will be able to use an additional players income, the medivac though I do not know wha kind of funky play could happen, as far as I see it there would be no way to utilize it unless your allies go mass biological units (zerg, templars, zealots, MM, scv, these are all the biological units in the game).


Frankly, the same could be said of any unit that attacks only ground/air. If I go random and get banshee, but they have all air, including phoenix, then should I just leave the game in frustration? Absoloutely not - instead, I funnel cash to other players who DO have AA ability. Additionally, I get an Ebay, build turrets, get hi-sec, and mass expand with PF's. This allows my team to macro attacking units like crazy and micro them around the map for maximum damage. I have won so many of these matches in this manner when I get a less than useful unit. It's all about adapting and working together as a team. It's a custom game, designed to be fun. If you don't like it, then choose a unit rather than going random.
www.youtube.com/vlnplyr5
Jahikoi
Profile Joined July 2011
1 Post
July 08 2011 11:46 GMT
#96
This needs one simple update regarding floating buildings.


There are many places in the map where buildings can be floated. My suggestion is, if a team controls no buildings except for landed buildings, allow the other team to make air units.


I have had several games where we had easily won turn into long stall wars, because the other team float a building to the corner of the map. You think 'choose better units' but unless you choose viking, BC, corruptor, muta, or protoss air, you can't win.



If one team only controls flying buildings, let the other team build flying units.
Or, If one team only controls flying buildings/have buildings floating over non-solid ground, make them burn to death.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 08 2011 12:07 GMT
#97
people forever picking zergling and 6pooling.. what's the point ):
xd
chocopaw
Profile Blog Joined May 2011
2072 Posts
July 08 2011 13:18 GMT
#98
It would be cool if the host would be able to ban certain units, or just make it a "no tier 1" game and similar. Because it is very annoying if you agree on a fun game with not-so-good units beforehand and one troll picks marine and bunker rushes or shit like that.
http://twitter.com/lechocopaw
Ashes
Profile Joined January 2011
United States362 Posts
July 08 2011 14:20 GMT
#99
On July 06 2011 02:20 birdkicker wrote:
Me and my buddies have a really cool strat. If we see they are all going tech heavy which requires gas units, we all send two drones or 1 worker and double gas steal all of our opponents and then they will have to use their workers to kill the geysers :D



It is because of people like you tht monobattles are no fun.. I am not blaming you for using that strat. But then again, monobattles should have no strat..it shud be my tech against yours
Tier 1 units should be disabled lings,marines, zealots etc.

Start with T2..and roflmao all the way
Sina92
Profile Joined January 2011
Sweden1303 Posts
July 08 2011 15:33 GMT
#100
nice

User was warned for this post
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
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