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Active: 1386 users

[MOD] Day9's Team Monobattles Mod - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 29 2010 00:13 GMT
#21
Don't like the queen limitation :[ massing queens with like roaches and mass transfusion is fun :[
DocM
Profile Blog Joined June 2010
United States212 Posts
October 29 2010 00:29 GMT
#22
While i love the idea, half the magic is lost...
The best part about it is that your team is restricted, and your going up against a team that isnt. This makes comedy not only from the game when your team wins against all odds, or when an odd unit combination works against a standard one, but when your standard opponents become horribly confused at what is happening.
Now everyone is in on it, and this kind of magic doesnt happen.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
October 29 2010 00:30 GMT
#23
On October 29 2010 09:29 DocM wrote:
While i love the idea, half the magic is lost...
The best part about it is that your team is restricted, and your going up against a team that isnt. This makes comedy not only from the game when your team wins against all odds, or when an odd unit combination works against a standard one, but when your standard opponents become horribly confused at what is happening.
Now everyone is in on it, and this kind of magic doesnt happen.


Yeah the first time we tried it there were a lot of people who were just like WTF are you guys talking about?

The second time people saw us doing day9 and they'd just rush knowing it was tough for us to hold it off. People knew how to beat it the second time around much easier which made it harder and we couldnt use as crazy of unit combinations.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 29 2010 00:41 GMT
#24
On October 29 2010 09:30 iCCup.Raelcun wrote:
Show nested quote +
On October 29 2010 09:29 DocM wrote:
While i love the idea, half the magic is lost...
The best part about it is that your team is restricted, and your going up against a team that isnt. This makes comedy not only from the game when your team wins against all odds, or when an odd unit combination works against a standard one, but when your standard opponents become horribly confused at what is happening.
Now everyone is in on it, and this kind of magic doesnt happen.


Yeah the first time we tried it there were a lot of people who were just like WTF are you guys talking about?

The second time people saw us doing day9 and they'd just rush knowing it was tough for us to hold it off. People knew how to beat it the second time around much easier which made it harder and we couldnt use as crazy of unit combinations.


Now we can perfect the art of monobattles for the best combination. It will almost definitely involve all three races. There's now some potential for meta game eg. Mass infestor is very popular, you pick high templar on your team to counter that.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 29 2010 01:01 GMT
#25
On October 29 2010 09:13 iCCup.Raelcun wrote:
Don't like the queen limitation :[ massing queens with like roaches and mass transfusion is fun :[

Well you can still mass queens. You just have to mass hatcheries too.
kochujang
Profile Joined July 2010
Germany1226 Posts
October 29 2010 13:19 GMT
#26
I just created a "Araken Citadel (Team monobattle)" custom game, but it doesn't look like its the most popular choice on B.net :/
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-10-29 13:52:17
October 29 2010 13:47 GMT
#27
For the terran going Thor (for example), he should be allowed raven for passive detection, just remove all other abilities.

Also,

On October 29 2010 08:44 Day[9] wrote:
OMG thank you so much!!! :D :D :D :D :D :D

Bring it to US!
Celadan
Profile Joined September 2010
Norway471 Posts
October 29 2010 13:49 GMT
#28
Looks like a cool mod, im going to play right away.
спеціальна Тактика
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 29 2010 14:10 GMT
#29
On October 29 2010 22:47 gogogadgetflow wrote:
For the terran going Thor (for example), he should be allowed raven for passive detection, just remove all other abilities.

That wasn't a part of day9's rules. Terran has scans.

But the queen limitation wasn't a part of his rules either, so I don't know.

In any case, I'd love to see this on US.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-10-29 14:14:35
October 29 2010 14:14 GMT
#30
For queens just give them pacification if they aren't selected (so they can't attack). You could also possibly try to disable the transfuse ability. Zerg should still have access to things like 2 queens from the main hatch to do tumors.
Logo
Trasgress
Profile Joined October 2010
Iceland8 Posts
October 29 2010 14:27 GMT
#31
haha awesome :D need to try this out
If it aint broken, dont fix it !
Alexhandr
Profile Joined October 2010
United States218 Posts
Last Edited: 2010-10-29 14:51:01
October 29 2010 14:50 GMT
#32
On October 29 2010 08:44 Day[9] wrote:
OMG thank you so much!!! :D :D :D :D :D :D

Happy and thankful Day[9] is happy and thankful.

North American release, please. ^^
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 29 2010 16:16 GMT
#33
best single units to make are probably marauders for terran, stalkers for protoss and hydra's for zerg.

It is highly unlikely that any player picks a unit capable of doing area of effect damage as their availability and cost makes it very unlikely for them to be effectively made.
The basic ranged unit generally works the best on it's own and they also have the best mineral/gas ratio for massing as a single unit. Marauders, stalkers and hydra's also have decent upgrades to back them up which certainly helps.
UntitledQ
Profile Joined August 2009
Germany99 Posts
October 29 2010 16:29 GMT
#34
With both teams doing this Funday and the map enforcing this it might actually be more interesting to not announce the units to the enemy team. One would have to scout to figure out the unit made, and someone might even be motivated to do something as wacky as hide all of their production/tech to hide their unit as long as possible.

But yeah, this whole idea loses a bit of its magic when it's not about overcoming the enemy being able to counter your units freely.
DarkOmen
Profile Joined September 2010
Canada72 Posts
October 29 2010 16:55 GMT
#35
This looks like fun. Hope to see it in NA soon.

"Regarding the Queen: The Queen is a mixture between a unit and a macro mechanic. Now, to remove the unit part I tried limiting one queen per hatchery as if you're building a single unit you still won't be needing too much larva anyway. We'll see how it works out; if need be, I'll change it."

Why not just make the queen unable to attack unless it's chosen as your "one" unit? That way you can still make extras for spreading creep etc. Although I'm not sure massing, say, roaches, AND having mass queens for transfuse follows the spirit of Day9's limitations. Maybe disable xfuse as well?
"I'm on a pumpkin pie diet right now. It's all I eat. I feel like I'm gonna die, but it's so delicious." - Artosis
x2mirko
Profile Joined May 2010
Germany245 Posts
October 29 2010 16:59 GMT
#36
now, this might be a really stupid question, but how do i search for a map when joining? I can search for maps if i want to create a game, and that works fine, but when looking for a game to join, i can't find such an option. i can only scroll through the list, which doesn't really help.

btw: have a game on citadel open right now. if anyone on eu wants to join, go ahead. Seems like there's not too many ppl looking for games on this map yet - i'm alone in there since like 10 mins
garbanzo
Profile Joined October 2009
United States4046 Posts
October 29 2010 17:20 GMT
#37
I considered making a mod like this. Looks like you beat me to it. Oh well, you probably did it better anyway.

If you need help publishing in the US, I got some free slots.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Klishu
Profile Joined May 2010
Malta83 Posts
Last Edited: 2010-10-29 22:57:37
October 29 2010 22:55 GMT
#38
Ok, I've contacted some people who volunteered to publish it on Battle.net US and Battle.net SEA. Watch this thread to see when the mod is uploaded for your region. If you want to volunteer uploading it for more regions, feel free to reply here or send me a PM.

About the queen's rules: I understand that the queen is the controversial unit in the whole mod (and I've had comments about the Warp Prism too but who am I to not let you choose Warp Prism?). For now, I'll leave it as it is because it is not game-breaking but later on, I'll review it. I still wanted to retain the essential defence capabilities and macro mechanics of the Queen without letting the player mass it, unless they selected it. I'll try to find better ways to do it later on. (Unless Day[9] himself tells us what exactly the rule should be, in which case: Hi Day[9], humble fan here).

I encourage you to continue posting your suggestions. Unfortunately, it is not yet as "popular" as I would like it to be on EU so there still weren't many plays on it because it is at the bottom of the list. I suggest you build mass friends and have them play it with you. It's a lot of fun!

Edit:
now, this might be a really stupid question, but how do i search for a map when joining? I can search for maps if i want to create a game, and that works fine, but when looking for a game to join, i can't find such an option. i can only scroll through the list, which doesn't really help.


As I said, it's not popular so you have to scroll down quite a while to get to it in the list. After it gets around 10 plays an hour, it should start rising through the pages though.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 29 2010 23:26 GMT
#39
On October 30 2010 01:16 Markwerf wrote:
best single units to make are probably marauders for terran, stalkers for protoss and hydra's for zerg.

It is highly unlikely that any player picks a unit capable of doing area of effect damage as their availability and cost makes it very unlikely for them to be effectively made.
The basic ranged unit generally works the best on it's own and they also have the best mineral/gas ratio for massing as a single unit. Marauders, stalkers and hydra's also have decent upgrades to back them up which certainly helps.


Someone has CLEARLY never actually done a Team Monobattle. "Best units" is totally not the purpose :D
Medivac Hydralisk Zealot was pretty friggin terrifying though.
tzenes
Profile Blog Joined March 2010
Canada64 Posts
October 30 2010 01:40 GMT
#40
Can you upload the map somewhere (not battlenet)?
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