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Active: 1386 users

[MOD] Day9's Team Monobattles Mod - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 30 2010 03:19 GMT
#41
On October 28 2010 08:45 Zelniq wrote:
kind of silly to not have more queens than hatches. not only would you wanna build queens while your hatch is still building (so you can spawn larva right away), but you often want an extra queen or 2 for creep tumors/antiair/transfusion


the whole point is you are only allowed 1 attacking unit.... you can't use your queens for AA unless that is the unit you selected...... you have to run away any units that not the one you called at the start... including queens. You also can't transfuse.... since that would be using a unit other than the one you called. You can spread creep and inject lavae... thats it
When there is nothing left to lose but your dignity, it is already gone.
Klishu
Profile Joined May 2010
Malta83 Posts
October 30 2010 16:57 GMT
#42
Just realized that the Queen restriction is actually bugged so you can build unlimited queens. Will fix in the next version.
Arkeia
Profile Joined April 2010
France66 Posts
Last Edited: 2010-10-30 17:23:58
October 30 2010 17:09 GMT
#43
It is my pleasure to announce you that the Day9's Team Monobattles Mod and the two showcase maps:

Arakan Citadel (Team Monobattles)
Extinction (Team Monobattles)

are available on the US battle.net!

Thanks Klishu!

Have fun all!

Edit: Patched with newer versions
Latest version in US are 1.1 for the mod and the maps! (same as 1.7 in EU)
Surrender to the plasm!
kxr1der
Profile Joined March 2009
United States213 Posts
Last Edited: 2010-10-30 18:11:26
October 30 2010 18:10 GMT
#44
On October 30 2010 12:19 emythrel wrote:
Show nested quote +
On October 28 2010 08:45 Zelniq wrote:
kind of silly to not have more queens than hatches. not only would you wanna build queens while your hatch is still building (so you can spawn larva right away), but you often want an extra queen or 2 for creep tumors/antiair/transfusion


the whole point is you are only allowed 1 attacking unit.... you can't use your queens for AA unless that is the unit you selected...... you have to run away any units that not the one you called at the start... including queens. You also can't transfuse.... since that would be using a unit other than the one you called. You can spread creep and inject lavae... thats it


why couldnt he just remove the queen attack and transfusion like he did with the zergling, then you could make more queens purely for macros sake
Brusko651
Profile Joined August 2010
34 Posts
October 30 2010 18:23 GMT
#45
omg this shit is 100% awesome, hope it is or will be popular on EU battlenet so I can actually play it.
Klishu
Profile Joined May 2010
Malta83 Posts
October 30 2010 19:59 GMT
#46
Thanks to Arkeia, the Mod is now available for play on Battle.net US. Get your friends together and give it a try by searching for "Extinction (Team Monobattles)" or "Arakan Citadel (Team Monobattles)".

Don't forget to tell me what you think, as well as share any super replays of your Monobattles!
aswann
Profile Joined October 2010
20 Posts
October 31 2010 00:22 GMT
#47
On October 31 2010 03:10 kxr1der wrote:
Show nested quote +
On October 30 2010 12:19 emythrel wrote:
On October 28 2010 08:45 Zelniq wrote:
kind of silly to not have more queens than hatches. not only would you wanna build queens while your hatch is still building (so you can spawn larva right away), but you often want an extra queen or 2 for creep tumors/antiair/transfusion


the whole point is you are only allowed 1 attacking unit.... you can't use your queens for AA unless that is the unit you selected...... you have to run away any units that not the one you called at the start... including queens. You also can't transfuse.... since that would be using a unit other than the one you called. You can spread creep and inject lavae... thats it


why couldnt he just remove the queen attack and transfusion like he did with the zergling, then you could make more queens purely for macros sake


I think this is what should happen. Unless the zerg chooses the queen of course.
Jimbooo
Profile Blog Joined October 2010
203 Posts
October 31 2010 01:21 GMT
#48
Cant wait for this =]
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 31 2010 03:29 GMT
#49
Wow, can't wait for this map to come out for the "High Ground" map, tis my favourite 4v4.

Awesome job so far.
Survival is winning, everything else is bullshit.
The.Penitent.Man
Profile Joined February 2010
United States1 Post
Last Edited: 2010-10-31 20:33:10
October 31 2010 20:31 GMT
#50
Queens should be hatcheries +1 so I can have a creep spreader and pre-build a queen for my expos... and also be able to defend early air / defend from reapers
Klishu
Profile Joined May 2010
Malta83 Posts
October 31 2010 21:00 GMT
#51
Hi guys, again.

Just a small update: I've noticed a few bugs which I'll fix for the next update:
- Zerg players may mass queens regardless of whether they chose it as their unit or not.
- High Templar and Dark Templar can morph into Archons, even though the player hasn't selected Archon as their unit.
- The unit composition GUI does not use correct ordering sometimes (when the game is not full).

Otherwise, I'm having awesome times! Will try to post some replays although I don't know if the Battle.net system let's you view EU maps on the US servers.
holde
Profile Joined August 2010
Germany11 Posts
October 31 2010 21:25 GMT
#52
yeah, just make queen a non attack/transfuse unit
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
October 31 2010 22:06 GMT
#53
Is it just me, but the Z selection is lacking the infester :/
My captcha when signing up was in ovules :S
Klishu
Profile Joined May 2010
Malta83 Posts
October 31 2010 22:13 GMT
#54
On November 01 2010 07:06 Kurt_Russell wrote:
Is it just me, but the Z selection is lacking the infester :/


That's just in the screenshot from an old alpha version of the mod. In-game, you can select the infestor and there's also a "random" button. I'll update the screenshots when I get the chance.
Arkeia
Profile Joined April 2010
France66 Posts
Last Edited: 2010-10-31 22:16:57
October 31 2010 22:16 GMT
#55
just tried it I could select infestor

Are you trying the version I uploaded?

+ Show Spoiler [Screenshot] +

[image loading]


Edit: lol beaten to it by Klishu
Surrender to the plasm!
Serp87
Profile Joined October 2010
Israel57 Posts
October 31 2010 22:40 GMT
#56
good job man.
Im pretty proud to be part of this and see how many pepole like it.
gg
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-11-01 02:00:32
November 01 2010 01:58 GMT
#57
Looks amazing will try asap.

edit: I definately think queens should be constricted, if people are really complaining about creep, maybe number of hatcheries x 2?
zoOv
Profile Blog Joined April 2010
Australia269 Posts
November 01 2010 02:09 GMT
#58
Is this uploaded on SEA?

Great work by the way, can't wait to try it out.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
November 01 2010 03:41 GMT
#59
On November 01 2010 10:58 TheFinalWord wrote:
Looks amazing will try asap.

edit: I definately think queens should be constricted, if people are really complaining about creep, maybe number of hatcheries x 2?

shouldn't it be more like Hatches+1 then?

Klishu
Profile Joined May 2010
Malta83 Posts
November 01 2010 08:38 GMT
#60
I've updated the Mod and maps now. I've fixed some bugs as well as changed the Queen rules slightly. I still have not made up my mind about how exactly queens should work so feel free to suggest alternatives.

You can now have as many Queens as you have hatcheries, including ones that are still under construction letting players start a Queen while their new hatchery is building.
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