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[MOD] Day9's Team Monobattles Mod - Page 11

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 9 10 11 12 13 17 Next All
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
September 03 2011 09:11 GMT
#201
I just wish a different Monobattle map was more popular, stupid blizz custom system, if you host your own game nobody ever even sees it. Megaton is getting mighty boring.
Micro your Macro
Dreis1337
Profile Joined December 2010
32 Posts
September 05 2011 16:50 GMT
#202
On September 03 2011 17:16 Klishu wrote:
Show nested quote +
On September 02 2011 23:25 pycho wrote:
so this map on eu is uploaded 2 times and both maps are on the same page (3) for some reason one is more popular than the other, and the more popular map has default starting speed set as "fast" instead of faster so every time i want to play monobattles and not wait for 10minutes to get a full lobby i need to get to the more popular one and play on slower speed than normal, for some reason most people who play it dont even realise that they are playing on slower ;-( fix plzzz


@oh and most of the players end up being dropped in about 50% of the games... is that the case for everyone or has this been updated but not uploaded to eu?


Since the last Starcraft II update, Monobattles did indeed start appearing more than once in the map list. I specifically made it so that Faster mode is the default choice but for some reason it appears twice in the list. Don't know why it happened but I didn't touch it.

Regarding the disconnects, that's a Battle.net problem which is evident in all maps.


Well it's even worse now. On the second page the game appears twice, one in "fast" and one in "slower". The "faster" version is on the third page. Coupled with players dropping, it can take up to half an hour to find a game with all players still in the lobby
Incognetus
Profile Joined September 2010
United States49 Posts
September 06 2011 01:39 GMT
#203
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.
Klishu
Profile Joined May 2010
Malta83 Posts
September 06 2011 21:49 GMT
#204
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 06 2011 22:49 GMT
#205
On September 07 2011 06:49 Klishu wrote:
Show nested quote +
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D


I was going to give him this response myself, but then I started wondering what it would be like if a Mothershipping player could make more than one and kind of got distracted.

It'd definitely be interesting!
Jingwa_Nyanda
Profile Joined January 2011
England4 Posts
September 06 2011 23:38 GMT
#206
I would like to see the Mothership able to Recall Allied units, it would give more tactical use out of having it.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
September 07 2011 00:57 GMT
#207
On September 07 2011 07:49 GentleDrill wrote:
Show nested quote +
On September 07 2011 06:49 Klishu wrote:
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D


I was going to give him this response myself, but then I started wondering what it would be like if a Mothershipping player could make more than one and kind of got distracted.

It'd definitely be interesting!


I would like to see this, and I don't really see any glaring imbalance with having more than one, particularly since planet cracker was removed and the archon toilet nerfed.
glarrg
Profile Joined September 2011
1 Post
September 07 2011 20:29 GMT
#208
A very fun mod is ruined by the players.

People who are not into the spirit of Monobattles.

People who like to ruin others games.

Im talking, of course of the marine players. The people who roll terran then pick marine every game. Then they bunker rush whoever they want.

Fucking bullshit.
chokke
Profile Joined August 2010
Norway228 Posts
Last Edited: 2011-09-08 11:14:41
September 08 2011 11:13 GMT
#209
On September 08 2011 05:29 glarrg wrote:
A very fun mod is ruined by the players.

People who are not into the spirit of Monobattles.

People who like to ruin others games.

Im talking, of course of the marine players. The people who roll terran then pick marine every game. Then they bunker rush whoever they want.

Fucking bullshit.

Cannonrush or some silly ling-push is just as annoying.
And people not defending their ramp when opponent gets harass-units such as hellions. Doesn't help with me walling off when I get hellions from behind..

But, on EU, I don't get how you see the faster games.. I search for mono and only see the fast version, and some game with only 12 hours played as 2nd ranked..
vlnplyr
Profile Joined November 2010
United States76 Posts
September 09 2011 20:18 GMT
#210
On September 03 2011 17:16 Klishu wrote:
Regarding the disconnects, that's a Battle.net problem which is evident in all maps.


I disagree. I play mostly custom games and NEVER have I had more drops than with monobattles. Typically, it happens right as I select a unit. I almost always play random, so perhaps it's a bug in the random generator that selects a unit. I've also had it glitch and give me 2 different unit notifications, though I could only build one of those. Not being a mapmaker myself, i can't comment on why, simply the fact that it happens far more than in any other custom game I've played.
www.youtube.com/vlnplyr5
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
September 09 2011 23:28 GMT
#211
7pool all day
I can only play starcraft when I am shit canned. IPXZERG is a god.
Weezing
Profile Joined December 2010
Czech Republic81 Posts
September 10 2011 09:21 GMT
#212
This map is really bugged and no its not bnet. Please fix it, its so annoying. Somebody drops almost every game.
LiquidJinro, EGPuma, mouzThorZain, NSHoSeojjakji, TSL_Major, DRG_MVP, TSL_JYP Fighting!!
jeffreyklz
Profile Joined March 2011
Netherlands41 Posts
September 10 2011 09:53 GMT
#213
On September 10 2011 18:21 Weezing wrote:
This map is really bugged and no its not bnet. Please fix it, its so annoying. Somebody drops almost every game.


It is battle.net, every custom has it. It really isn´t the map.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
September 11 2011 17:16 GMT
#214
On September 08 2011 05:29 glarrg wrote:
A very fun mod is ruined by the players.

People who are not into the spirit of Monobattles.

People who like to ruin others games.

Im talking, of course of the marine players. The people who roll terran then pick marine every game. Then they bunker rush whoever they want.

Fucking bullshit.


I think every team should have one or two players doing one of marine/hellion/zergling/marauder as a mineral sink anyway.

I'm trying to figure out what the best team would be, I'm thinking something like:

zergling + viking + infestor + stalker/marauder

(muta/medivac would be fun to fit in there as well)

Any thoughts on what best team you (plural you) would try to make with your friends?
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2011-09-11 17:44:15
September 11 2011 17:29 GMT
#215
On September 10 2011 18:53 jeffreyklz wrote:
Show nested quote +
On September 10 2011 18:21 Weezing wrote:
This map is really bugged and no its not bnet. Please fix it, its so annoying. Somebody drops almost every game.


It is battle.net, every custom has it. It really isn´t the map.


But that's not it. If it is, explain this reply just three posts above yours.

On September 10 2011 05:18 vlnplyr wrote:
I disagree. I play mostly custom games and NEVER have I had more drops than with monobattles. Typically, it happens right as I select a unit. I almost always play random, so perhaps it's a bug in the random generator that selects a unit. I've also had it glitch and give me 2 different unit notifications, though I could only build one of those. Not being a mapmaker myself, i can't comment on why, simply the fact that it happens far more than in any other custom game I've played.


Go through this thread and count up the number of people complaining of frequent drops. There are countless instances of it from page 7 on, dating back to July. Now go through any other popular custom map thread on this forum and do the same. The SC2 Brood War, Darglein's Micro Trainer, and Marine Split Challenge threads don't have even one complaint of dropping in the same time period.

There is something up with this map.
Teliko
Profile Joined January 2011
Ireland1044 Posts
September 11 2011 17:41 GMT
#216
I gotta agree, there are some occasions where custom maps drop people, but this map is just relentless at drops. I'd like to blame bnet, but there really is something wrong with this map.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Paladia
Profile Joined August 2003
802 Posts
September 11 2011 20:50 GMT
#217
There is something definitely messed up with this map, it drops more players than all other custom games I've played, combined.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Patteh
Profile Joined September 2010
Sweden4 Posts
Last Edited: 2011-09-12 10:44:13
September 12 2011 10:42 GMT
#218
You have to fix the speed to faster, I would make it standard and completly remove all slow speed ones....
FaCE_1
Profile Blog Joined December 2006
Canada6178 Posts
September 12 2011 11:06 GMT
#219
On August 15 2011 05:34 Klishu wrote:
Updated to version 1.28 on EU!

Added two new modes:
Classic: In this mode, the Monobattle constraint applies only to Team 1's players. All opposing players can build anything they want to defeat the Monobattling players.
Hidden: Time to sharpen your scouting skills for this mode! Players cannot see what their opponents have chosen in this mode.

Edit:
Let me remind you how to set the Monobattle mode:

Create a game yourself using the "Create Custom Game" button. Select any of the Team Monobattles maps which use the latest mod version (eg. Extinction, Arakan Citadel or Megaton). Use the drop-down on the right to change the "Unit Selection" setting to Standard, Random, Classic or Hidden. Click on "Open to Public" to let people join your game (this locks the Unit Selection setting).

Have fun!

woow, didn't know there is an hidden version, this rules :D

You don't know if a ling or reaper rush arrive, maybe some DT or maybe the other team is all high tech !!!

pretty nice, need to try it
n_n
Tomken
Profile Joined January 2010
Norway1144 Posts
September 27 2011 13:45 GMT
#220
On September 07 2011 06:49 Klishu wrote:
Show nested quote +
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D

Why do you host with fast gamespeed on bnet? -_____-
MBCGame HERO FIGHTING!!!~
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