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[MOD] Day9's Team Monobattles Mod - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 17 Next All
Klishu
Profile Joined May 2010
Malta83 Posts
August 07 2011 15:56 GMT
#161
On August 07 2011 14:54 Zruku wrote:Are we ever going to see units such as lurkers, vultures, or goliaths added to the unit selection in the near future?


I have no plans to include any additional units except those found in the standard melee format. If I do that, it would become a completely different mod.
Schoenhole
Profile Joined March 2011
United States88 Posts
August 12 2011 03:35 GMT
#162
I didn't read through all the comments, (sorry if this has been brought up) but game kinda stinks when you have no air units on your team (since we all went random) and the other team just lifts off and starts bm'ing everyone. Kinda takes the fun out of the game.

Is there some kind of game timer that says if one team doesn't mine/build units for so many minutes they lose?
(╮°-°)╮︵┳━┳ tables don't like to be flipped
Klishu
Profile Joined May 2010
Malta83 Posts
Last Edited: 2011-08-14 20:46:15
August 14 2011 20:34 GMT
#163
Updated to version 1.28 on EU!

Added two new modes:
Classic: In this mode, the Monobattle constraint applies only to Team 1's players. All opposing players can build anything they want to defeat the Monobattling players.
Hidden: Time to sharpen your scouting skills for this mode! Players cannot see what their opponents have chosen in this mode.

Edit:
Let me remind you how to set the Monobattle mode:

Create a game yourself using the "Create Custom Game" button. Select any of the Team Monobattles maps which use the latest mod version (eg. Extinction, Arakan Citadel or Megaton). Use the drop-down on the right to change the "Unit Selection" setting to Standard, Random, Classic or Hidden. Click on "Open to Public" to let people join your game (this locks the Unit Selection setting).

Have fun!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 14 2011 20:35 GMT
#164
On August 15 2011 05:34 Klishu wrote:
Updated to version 1.28 on EU!

Added two new modes:
Classic: In this mode, the Monobattle constraint applies only to Team 1's players. All opposing players can build anything they want to defeat the Monobattling players.
Hidden: Time to sharpen your scouting skills for this mode! Players cannot see what their opponents have chosen in this mode.

Best update ever.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 14 2011 20:37 GMT
#165
On August 12 2011 12:35 Schoenhole wrote:
I didn't read through all the comments, (sorry if this has been brought up) but game kinda stinks when you have no air units on your team (since we all went random) and the other team just lifts off and starts bm'ing everyone. Kinda takes the fun out of the game.

Is there some kind of game timer that says if one team doesn't mine/build units for so many minutes they lose?

...
What if you lose your whole !@#$ing base but then own the other team?
"YES WE"RE GOING TO WIN"
*We are sorry, but you auto-lose because you aren't mining*
"..."
"FUUUUUUUUUUUUU-"
ModeratorI am still alive, somehow
TL+ Member
Xaerkar
Profile Joined January 2011
United States230 Posts
Last Edited: 2011-08-14 20:51:00
August 14 2011 20:50 GMT
#166
On August 15 2011 05:35 TehTemplar wrote:
Show nested quote +
On August 15 2011 05:34 Klishu wrote:
Updated to version 1.28 on EU!

Added two new modes:
Classic: In this mode, the Monobattle constraint applies only to Team 1's players. All opposing players can build anything they want to defeat the Monobattling players.
Hidden: Time to sharpen your scouting skills for this mode! Players cannot see what their opponents have chosen in this mode.

Best update ever.


Seriously this is awesome! Thanks for creating such an terrific custom.
Falcon_Power
Profile Joined December 2008
Canada26 Posts
August 14 2011 22:03 GMT
#167
thanks! pretty nice!
No sacrifice, no Victory.
Juddas
Profile Joined January 2011
768 Posts
August 15 2011 23:03 GMT
#168
sweetness update!

Ok so tomorrow how would people like to have a big group play and maybe have a tournament sort of deal? Not sure how it would work but that is all I did today and would like to tomorrow. So add me and just message me to play tomorrow if you are interested


Juddas.331.
Flossy
Profile Blog Joined August 2011
United States870 Posts
August 16 2011 00:50 GMT
#169
I found that mass siege tank=win :D
etternaonline.com
Juddas
Profile Joined January 2011
768 Posts
August 16 2011 03:38 GMT
#170
On August 16 2011 09:50 Flossy wrote:
I found that mass siege tank=win :D


haha yeah, about that btw if you have absolutely nothing to deal with them and you have a zerg player, you can just research zerg drop and drop them on the tanks to deal quite a bit of damage if you load enough units
Iberville
Profile Blog Joined May 2010
Canada207 Posts
August 16 2011 14:15 GMT
#171
On July 08 2011 20:46 Jahikoi wrote:
This needs one simple update regarding floating buildings.


There are many places in the map where buildings can be floated. My suggestion is, if a team controls no buildings except for landed buildings, allow the other team to make air units.


I have had several games where we had easily won turn into long stall wars, because the other team float a building to the corner of the map. You think 'choose better units' but unless you choose viking, BC, corruptor, muta, or protoss air, you can't win.



If one team only controls flying buildings, let the other team build flying units.
Or, If one team only controls flying buildings/have buildings floating over non-solid ground, make them burn to death.

This. Two hour game the other day while being flamed by the losers who flew their buildings away, stating our team "chose" the best units (we all randomed).

I promise not to make a tasteless joke.
Snackysnacks
Profile Joined December 2010
United States411 Posts
August 16 2011 17:02 GMT
#172
On August 16 2011 23:15 Iberville wrote:
Show nested quote +
On July 08 2011 20:46 Jahikoi wrote:
This needs one simple update regarding floating buildings.


There are many places in the map where buildings can be floated. My suggestion is, if a team controls no buildings except for landed buildings, allow the other team to make air units.


I have had several games where we had easily won turn into long stall wars, because the other team float a building to the corner of the map. You think 'choose better units' but unless you choose viking, BC, corruptor, muta, or protoss air, you can't win.



If one team only controls flying buildings, let the other team build flying units.
Or, If one team only controls flying buildings/have buildings floating over non-solid ground, make them burn to death.

This. Two hour game the other day while being flamed by the losers who flew their buildings away, stating our team "chose" the best units (we all randomed).


The thing is, it is a custom and there is no real reward for staying for a finish. Its just a e-penis thing.
Just leave, accept you won in your mind and do more customs.

I just wish all these monobattle updates would go to the US
(╯°□°)╯︵ ┻━┻
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 16 2011 19:35 GMT
#173
I'm in a game right now with one enemy CC left floating in a corner

one teammate immediately left before choosing a unit, and the other 2 left right away and we ended up with zero anti-air. I killed everything with zerglings but now we are at a bit of an impasse
AbstractVoid
Profile Blog Joined February 2011
United States127 Posts
August 16 2011 19:42 GMT
#174
More people need to play this ^_^ it could be really great if you could actually get games in a reasonable amount of time, but I guess the most appealing customs are the DotA clones and games that are just a quick dose of fun :X
Colour415
Profile Joined April 2011
Canada26 Posts
August 16 2011 19:52 GMT
#175
Any idea when this update will happen on US servers?
Phyrful
Profile Joined July 2011
United States248 Posts
August 16 2011 20:37 GMT
#176
My friends and I totally love these maps. Since we have a huge skill difference in our group, we always do FFA's on them. I was wondering if it's possible to build an FFA mode into them; something like a player can gg out of, and then that player gets sight of everything.
"It's a choose, not a perfumation"-Lina
Iberville
Profile Blog Joined May 2010
Canada207 Posts
August 16 2011 21:46 GMT
#177
On August 17 2011 02:02 Snackysnacks wrote:
Show nested quote +
On August 16 2011 23:15 Iberville wrote:
On July 08 2011 20:46 Jahikoi wrote:
This needs one simple update regarding floating buildings.


There are many places in the map where buildings can be floated. My suggestion is, if a team controls no buildings except for landed buildings, allow the other team to make air units.


I have had several games where we had easily won turn into long stall wars, because the other team float a building to the corner of the map. You think 'choose better units' but unless you choose viking, BC, corruptor, muta, or protoss air, you can't win.



If one team only controls flying buildings, let the other team build flying units.
Or, If one team only controls flying buildings/have buildings floating over non-solid ground, make them burn to death.

This. Two hour game the other day while being flamed by the losers who flew their buildings away, stating our team "chose" the best units (we all randomed).


The thing is, it is a custom and there is no real reward for staying for a finish. Its just a e-penis thing.
Just leave, accept you won in your mind and do more customs.

I just wish all these monobattle updates would go to the US


I agree. We were, however, being taunted and verbally abused. I felt like giving in would just make them feel better. :/ Oh well.
I promise not to make a tasteless joke.
vlnplyr
Profile Joined November 2010
United States76 Posts
August 17 2011 16:59 GMT
#178
Was the Infestor exploit fixed? Previously you could MC a Probe and then have access to the entire Protoss tech Tree, enabling you to build any units. I haven't seen it lately, so just Curious.
www.youtube.com/vlnplyr5
Klishu
Profile Joined May 2010
Malta83 Posts
August 17 2011 18:17 GMT
#179
On August 18 2011 01:59 vlnplyr wrote:
Was the Infestor exploit fixed? Previously you could MC a Probe and then have access to the entire Protoss tech Tree, enabling you to build any units. I haven't seen it lately, so just Curious.


That's a very cool feature!
NASAmoose
Profile Joined May 2011
United States231 Posts
August 17 2011 20:38 GMT
#180
On August 18 2011 03:17 Klishu wrote:
Show nested quote +
On August 18 2011 01:59 vlnplyr wrote:
Was the Infestor exploit fixed? Previously you could MC a Probe and then have access to the entire Protoss tech Tree, enabling you to build any units. I haven't seen it lately, so just Curious.


That's a very cool feature!


brb trying this.
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