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[MOD] Day9's Team Monobattles Mod - Page 13

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 11 12 13 14 15 17 Next All
BluePanther
Profile Joined March 2011
United States2776 Posts
November 22 2011 03:52 GMT
#241
On November 22 2011 10:45 Gourmand wrote:
Sadly everyone still playing the old one -_-


Just play the old one, and every game, tell the lobby there is a new version that fixes randoming warp prisms and medivacs and what the name of it is.

nanospartan
Profile Joined July 2011
649 Posts
November 22 2011 07:48 GMT
#242
So sad that when you play everyone just does zergling or marines, and its like insta gg...
I was an athiest until I watched the Day[9] daily
Klishu
Profile Joined May 2010
Malta83 Posts
November 22 2011 11:16 GMT
#243
On November 22 2011 16:48 nanospartan wrote:
So sad that when you play everyone just does zergling or marines, and its like insta gg...


When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
November 22 2011 14:54 GMT
#244
On November 22 2011 20:16 Klishu wrote:
Show nested quote +
On November 22 2011 16:48 nanospartan wrote:
So sad that when you play everyone just does zergling or marines, and its like insta gg...


When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.


It's complex, it'd be better if the entire team was randomised, so that one person got T1, another got T2, and another got T3, whilst the 4th person got a random anti-air unit. That way, real team work would be involved, as opposed to just going voidrays and hoping you don't die before you get a critical mass.
I play Random - HuK, DRG + Liquid fan
Klishu
Profile Joined May 2010
Malta83 Posts
November 22 2011 16:11 GMT
#245
On November 22 2011 23:54 bennyaus wrote:
Show nested quote +
On November 22 2011 20:16 Klishu wrote:
On November 22 2011 16:48 nanospartan wrote:
So sad that when you play everyone just does zergling or marines, and its like insta gg...


When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.


It's complex, it'd be better if the entire team was randomised, so that one person got T1, another got T2, and another got T3, whilst the 4th person got a random anti-air unit. That way, real team work would be involved, as opposed to just going voidrays and hoping you don't die before you get a critical mass.


Such are the trail of monobattles...
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
November 22 2011 17:11 GMT
#246
if i random a high tier unit i just go fast expand start tech and keep massing workers and expansion. really what else can you do lol.
if the opponent has a t1 unit and i see my team mate might not be able to hold because they play sub par or also got higher tier units then after my 2nd is started i add a couple of static defence then get 3rd and more static till i have finished teching then roll em lol.
what i like about monobattles is most the time im either the best or 2nd best player hahaha

espeacialy fun when i play with my two high diamond buddies and we win no matter what lol
Esports is killing Esports.
Klishu
Profile Joined May 2010
Malta83 Posts
November 27 2011 17:24 GMT
#247
HuskyStarcraft has just uploaded two games while playing on the Day9's Team Monobattles Mod.

Watch them here:

gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2011-11-27 17:45:07
November 27 2011 17:43 GMT
#248
On November 22 2011 20:16 Klishu wrote:
Show nested quote +
On November 22 2011 16:48 nanospartan wrote:
So sad that when you play everyone just does zergling or marines, and its like insta gg...


When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.


If one team has zerglings and the other has not, team zergling can all easily FE, and thats pretty much gg unless they have totally shit units. Such are the trials tho
Tppz!
Profile Joined October 2010
Germany1449 Posts
December 27 2011 09:40 GMT
#249
on the EU server the gamespeed is "fast". pls edit this cause its _bad_ to play on a slower speed
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
December 31 2011 03:43 GMT
#250
On December 27 2011 18:40 Tppz! wrote:
on the EU server the gamespeed is "fast". pls edit this cause its _bad_ to play on a slower speed

wow yea that's a big problem
Klishu
Profile Joined May 2010
Malta83 Posts
January 01 2012 18:44 GMT
#251
On December 27 2011 18:40 Tppz! wrote:
on the EU server the gamespeed is "fast". pls edit this cause its _bad_ to play on a slower speed


I'm not sure why that happens and I'm afraid there's nothing I can do, except maybe remove the game speeds altogether (which is undesirable).
afterthot
Profile Joined June 2011
2 Posts
January 07 2012 06:18 GMT
#252
I have a suggestion. Put in something to prevent people from ruining games. Something like if one team isn't mining or producing anything for 5min then they auto lose. I hate beating people who then pick up their buildings and float to areas. You almost have to have some kind of unit that can attack those random Terran buildings floating in the nether.
Klishu
Profile Joined May 2010
Malta83 Posts
January 08 2012 12:52 GMT
#253
On January 07 2012 15:18 afterthot wrote:
I have a suggestion. Put in something to prevent people from ruining games. Something like if one team isn't mining or producing anything for 5min then they auto lose. I hate beating people who then pick up their buildings and float to areas. You almost have to have some kind of unit that can attack those random Terran buildings floating in the nether.


Just a note about this, since I've realised I hadn't written about this. On the EU realms, I've introduced a change so that flying Terran buildings take damage if they are over "the void". It seems to have worked well which means that I'll soon be uploading the new version onto the US Battle.net.
afterthot
Profile Joined June 2011
2 Posts
January 10 2012 00:50 GMT
#254
You, sir or madame, have made me one happy monobattler.
geminihc
Profile Joined January 2012
2 Posts
January 12 2012 05:58 GMT
#255
Hello! i LOVE this concept yet it is so simple! Would you be able to make the AI conform with the rules instead of being unrestricted..>? It would be awesome for practice
Tppz!
Profile Joined October 2010
Germany1449 Posts
January 12 2012 09:49 GMT
#256
On January 02 2012 03:44 Klishu wrote:
Show nested quote +
On December 27 2011 18:40 Tppz! wrote:
on the EU server the gamespeed is "fast". pls edit this cause its _bad_ to play on a slower speed


I'm not sure why that happens and I'm afraid there's nothing I can do, except maybe remove the game speeds altogether (which is undesirable).


why is it undesirable to remove an option that only purpose is ruining the map?

and are we still playing mostly on the old version on EU? cant you delete it so there is only the new one?
Klishu
Profile Joined May 2010
Malta83 Posts
January 15 2012 19:26 GMT
#257
Update to the Day9's Team Monobattles Mod on US:

Version 1.36
====================
- Flying terran buildings now take damage if they are floating over the void!
====================

Let me remind everyone that the one currently popular on the Custom Maps page 1 is an old version of this mod, uploaded by a helper a long time ago. Now that I have a US account and Arkeia disappeared, I've uploaded the mod myself. Look for "Megaton (Team Monobattles US)", "Extinction (Team Monobattles US)" and "Arakan Citadel (Team Monobattles US)" uploaded by Klishu (me) to ensure that you're always playing on the latest version.
geminihc
Profile Joined January 2012
2 Posts
January 15 2012 21:03 GMT
#258
Hi Klishu, do you think you will be adding AI restrictions eventually? thanks again!
Klishu
Profile Joined May 2010
Malta83 Posts
January 15 2012 21:05 GMT
#259
On January 16 2012 06:03 geminihc wrote:
Hi Klishu, do you think you will be adding AI restrictions eventually? thanks again!


Hopefully. I did attempt to do them but they did turn out to be rather... complex (literally hardcoded each possible selection's build order). I'll try to do them again once I have a better idea.

P.S.: What would a Warp Prism AI do?
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
January 15 2012 21:25 GMT
#260
On January 16 2012 04:26 Klishu wrote:
Update to the Day9's Team Monobattles Mod on US:

Version 1.36
====================
- Flying terran buildings now take damage if they are floating over the void!
====================

Let me remind everyone that the one currently popular on the Custom Maps page 1 is an old version of this mod, uploaded by a helper a long time ago. Now that I have a US account and Arkeia disappeared, I've uploaded the mod myself. Look for "Megaton (Team Monobattles US)", "Extinction (Team Monobattles US)" and "Arakan Citadel (Team Monobattles US)" uploaded by Klishu (me) to ensure that you're always playing on the latest version.

So necessary <3 thanks!
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
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