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Active: 1437 users

[MOD] Day9's Team Monobattles Mod - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2011-09-27 15:14:36
September 27 2011 15:10 GMT
#221
On September 27 2011 22:45 Tomken wrote:
Show nested quote +
On September 07 2011 06:49 Klishu wrote:
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D

Why do you host with fast gamespeed on bnet? -_____-


He doesn't, somebody just hosted a "Fast" version one day (probably by accident) and somehow it ended up getting more games than the "Fastest" one (again, probably by accident, many people don't even notice) and is now stuck above it on the custom games list.

It's sad but it's the fault of the awful custom game system, not Klishu.
Klishu
Profile Joined May 2010
Malta83 Posts
September 27 2011 16:06 GMT
#222
On September 27 2011 22:45 Tomken wrote:
Show nested quote +
On September 07 2011 06:49 Klishu wrote:
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D

Why do you host with fast gamespeed on bnet? -_____-


Sorry, but there is nothing I can do about this issue. Fastest has always been and is set as the default speed. People apparently "enjoy" playing the Fast version over the Fastest one.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-09-27 17:14:51
September 27 2011 17:14 GMT
#223
On September 28 2011 01:06 Klishu wrote:
Show nested quote +
On September 27 2011 22:45 Tomken wrote:
On September 07 2011 06:49 Klishu wrote:
On September 06 2011 10:39 Incognetus wrote:
Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em.


Such are the trials of Monobattles! :D

Why do you host with fast gamespeed on bnet? -_____-


Sorry, but there is nothing I can do about this issue. Fastest has always been and is set as the default speed. People apparently "enjoy" playing the Fast version over the Fastest one.


What GentleDrill said.

Problem is I used to like playing this map but everyone joins the fast one by mistake and the fastest map is lower on the popularity list and doesn't get joined as often.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 27 2011 19:02 GMT
#224
Yeah, between that and the constant drops it's kinda frustrating to play this map these days. It's such a shame cuz I love it.
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
October 01 2011 10:34 GMT
#225
Any chance of getting the new version on US soon?
Klishu
Profile Joined May 2010
Malta83 Posts
Last Edited: 2011-10-01 11:54:05
October 01 2011 11:53 GMT
#226
On October 01 2011 19:34 Tntnnbltn wrote:
Any chance of getting the new version on US soon?


I'm afraid I'm having trouble uploading the mod on the US servers. If anyone has a EU account and a US account, I encourage them to download the mod off the EU servers and upload it on the US Battle.net. Post here which maps you have uploaded for other people to play them.

Remember that the mod is free for anyone to download, edit and use and anyone can modify it to their liking and upload it.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 01 2011 12:57 GMT
#227
I only wish that it wasn't megaton. I hate that map...
ModeratorI am still alive, somehow
TL+ Member
Gourmand
Profile Joined April 2010
Canada101 Posts
October 02 2011 20:32 GMT
#228
On October 01 2011 20:53 Klishu wrote:
Show nested quote +
On October 01 2011 19:34 Tntnnbltn wrote:
Any chance of getting the new version on US soon?


I'm afraid I'm having trouble uploading the mod on the US servers. If anyone has a EU account and a US account, I encourage them to download the mod off the EU servers and upload it on the US Battle.net. Post here which maps you have uploaded for other people to play them.

Remember that the mod is free for anyone to download, edit and use and anyone can modify it to their liking and upload it.


Can you upload it somewhere, like mediafire or something, then anyone on US could upload it to battle.net
Klishu
Profile Joined May 2010
Malta83 Posts
Last Edited: 2011-11-02 15:42:20
November 02 2011 15:24 GMT
#229
Uploaded new version on Battle.net US

I have finally managed to upload a new version of the Day9's Team Monobattles Mod on the US Battle.net servers! Now, since I have lost contact with the original uploader (Arkeia) I'm afraid you will need to search for the updated version under a new name (and not use the one currently on the Custom Maps list). Search for the following maps by me (ie. Klishu) on Battle.net to ensure that you're always playing on the latest version of the Team Monobattles mod:

Extinction (Team Monobattles US)
Megaton (Team Monobattles US)
Arakan Citadel (Team Monobattles US)


This should bring the mod up to date with the one currently available on the EU servers. New features that have been introduced in the last few months and that are now available on the US servers as well are:

- A fancy new UI for selecting your unit! The new UI even shows the units your allies are selecting during the initial selection phase.
- New rules for Medivacs and Warp Prisms!
- Three new unit selection game modes! These are "Random" (force the game to pick a random unit for each player), "Hidden" (hides the opposing team's unit selection) and "Classic" (only one team is affected by the Monobattle restriction; as seen in the original Funday Monday)!
- Awesome intro music!
- Significantly less players dropping at the start.
- Nexus Energy Regeneration bug fix: Nexus doesn't gain energy while players are selecting their units.
- Mission time bug fix: The game time/clock starts at 0:00 as soon as everyone is ready and the game really begins.

I need your help to raise the new version to the upper echelons of the list (by making sure you click on "Open to Public" in the game lobby)! So, tell your friends, select your unit and kick some butt in Day9's Team Monobattles!

For Map Makers


As usual, if you're a mapmaker, you can add "Day9's Team Monobattles Mod US" (which is the new name for the updated mod) as a dependency to your map to instantly turn it into a Team Monobattles! Feel free to download the mod and hack at it at your own leisure.

Have fun and feel free to send me your comments!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
November 03 2011 19:41 GMT
#230
On November 03 2011 00:24 Klishu wrote:
Uploaded new version on Battle.net US

I have finally managed to upload a new version of the Day9's Team Monobattles Mod on the US Battle.net servers! Now, since I have lost contact with the original uploader (Arkeia) I'm afraid you will need to search for the updated version under a new name (and not use the one currently on the Custom Maps list). Search for the following maps by me (ie. Klishu) on Battle.net to ensure that you're always playing on the latest version of the Team Monobattles mod:

Extinction (Team Monobattles US)
Megaton (Team Monobattles US)
Arakan Citadel (Team Monobattles US)


This should bring the mod up to date with the one currently available on the EU servers. New features that have been introduced in the last few months and that are now available on the US servers as well are:

- A fancy new UI for selecting your unit! The new UI even shows the units your allies are selecting during the initial selection phase.
- New rules for Medivacs and Warp Prisms!
- Three new unit selection game modes! These are "Random" (force the game to pick a random unit for each player), "Hidden" (hides the opposing team's unit selection) and "Classic" (only one team is affected by the Monobattle restriction; as seen in the original Funday Monday)!
- Awesome intro music!
- Significantly less players dropping at the start.
- Nexus Energy Regeneration bug fix: Nexus doesn't gain energy while players are selecting their units.
- Mission time bug fix: The game time/clock starts at 0:00 as soon as everyone is ready and the game really begins.

I need your help to raise the new version to the upper echelons of the list (by making sure you click on "Open to Public" in the game lobby)! So, tell your friends, select your unit and kick some butt in Day9's Team Monobattles!

For Map Makers


As usual, if you're a mapmaker, you can add "Day9's Team Monobattles Mod US" (which is the new name for the updated mod) as a dependency to your map to instantly turn it into a Team Monobattles! Feel free to download the mod and hack at it at your own leisure.

Have fun and feel free to send me your comments!

yes, FINALLY! Now hopefully this will take over in popularity. Eventually...plz god ppl make this happen
Administrator
MicroMarine
Profile Joined January 2011
United States86 Posts
Last Edited: 2011-11-03 21:59:22
November 03 2011 21:37 GMT
#231
May I ask what are the new rules for medivacs and warp prisms are? I don't quite have time for in game.

I'm curious since I've randomed Warp Prism way too much, and despite that proxy cannon rushes are fun, they get boring

EDIT: Nevermind, reread the OP. I like the new change, but WP still feels sorta useless. You should make it possible to AT LEAST allow toss to warp in under WP phase mode. Nice work you guys.
You gotta micro your marines!
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 03 2011 21:56 GMT
#232
Awesome work!
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 03 2011 22:00 GMT
#233
Q: Can players still get WP/dropship through random mode?

I think you should remove that if so.
starleague forever
Klishu
Profile Joined May 2010
Malta83 Posts
November 05 2011 08:38 GMT
#234
The new transport rules are that: Medivacs can transport allied Terran units and Warp Prisms can transport allied Protoss units.

You can get any unit with Random as normal. Each unit is useful in its own way! :D

US version still needs more popularity though.
ArsenalMark
Profile Joined August 2011
United Kingdom15 Posts
November 07 2011 22:20 GMT
#235
Hi Klishu, Wonderful Map<3

However, would there be anyway to make the game less vulnerable to ties due to Terrans being jerks and flying in a corner, if you have no mobile AA?

It's happened a few times, but because I'm patient I just wait it out until he leaves.

Mabbe something like, if no flying AA - Terrans can only float buildings for 90 seconds or something? :D
Klishu
Profile Joined May 2010
Malta83 Posts
November 07 2011 23:32 GMT
#236
On November 08 2011 07:20 ArsenalMark wrote:
Hi Klishu, Wonderful Map<3

However, would there be anyway to make the game less vulnerable to ties due to Terrans being jerks and flying in a corner, if you have no mobile AA?

It's happened a few times, but because I'm patient I just wait it out until he leaves.

Mabbe something like, if no flying AA - Terrans can only float buildings for 90 seconds or something? :D


I've been working on solution for this for quite a while now but it's still not perfected. Will have it ready eventually.
vlnplyr
Profile Joined November 2010
United States76 Posts
November 15 2011 01:51 GMT
#237
On November 08 2011 08:32 Klishu wrote:
Show nested quote +
On November 08 2011 07:20 ArsenalMark wrote:
Hi Klishu, Wonderful Map<3

However, would there be anyway to make the game less vulnerable to ties due to Terrans being jerks and flying in a corner, if you have no mobile AA?

It's happened a few times, but because I'm patient I just wait it out until he leaves.

Mabbe something like, if no flying AA - Terrans can only float buildings for 90 seconds or something? :D


I've been working on solution for this for quite a while now but it's still not perfected. Will have it ready eventually.


Just a thought, but one solution might be to prevent them from flying anywhere not over land. I believe that would solve the issue, even in the area with the trees in the middle areas of the map. Again, many thanks for updating this - I hope we can get more people to play this version and get the ranking up.
www.youtube.com/vlnplyr5
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
November 15 2011 03:03 GMT
#238
Yeah, I hate it when that happens. Really hope a solution is found soon
Aka XephyR/Shaneyesss
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
November 20 2011 12:04 GMT
#239
Thanks for uploading the new version. Wish that everyone actually knew so it could get to the front page.
Gourmand
Profile Joined April 2010
Canada101 Posts
November 22 2011 01:45 GMT
#240
Sadly everyone still playing the old one -_-
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