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On September 27 2011 22:45 Tomken wrote:Show nested quote +On September 07 2011 06:49 Klishu wrote:On September 06 2011 10:39 Incognetus wrote: Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em. Such are the trials of Monobattles! :D Why do you host with fast gamespeed on bnet? -_____-
He doesn't, somebody just hosted a "Fast" version one day (probably by accident) and somehow it ended up getting more games than the "Fastest" one (again, probably by accident, many people don't even notice) and is now stuck above it on the custom games list.
It's sad but it's the fault of the awful custom game system, not Klishu.
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On September 27 2011 22:45 Tomken wrote:Show nested quote +On September 07 2011 06:49 Klishu wrote:On September 06 2011 10:39 Incognetus wrote: Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em. Such are the trials of Monobattles! :D Why do you host with fast gamespeed on bnet? -_____-
Sorry, but there is nothing I can do about this issue. Fastest has always been and is set as the default speed. People apparently "enjoy" playing the Fast version over the Fastest one.
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On September 28 2011 01:06 Klishu wrote:Show nested quote +On September 27 2011 22:45 Tomken wrote:On September 07 2011 06:49 Klishu wrote:On September 06 2011 10:39 Incognetus wrote: Motherships need a buff. They are too weak. Make them stay alive longer. Even with 3/3/3 they die in a blink of an eye to anything that can shoot em. Such are the trials of Monobattles! :D Why do you host with fast gamespeed on bnet? -_____- Sorry, but there is nothing I can do about this issue. Fastest has always been and is set as the default speed. People apparently "enjoy" playing the Fast version over the Fastest one.
What GentleDrill said.
Problem is I used to like playing this map but everyone joins the fast one by mistake and the fastest map is lower on the popularity list and doesn't get joined as often.
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Yeah, between that and the constant drops it's kinda frustrating to play this map these days. It's such a shame cuz I love it.
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Any chance of getting the new version on US soon?
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On October 01 2011 19:34 Tntnnbltn wrote: Any chance of getting the new version on US soon?
I'm afraid I'm having trouble uploading the mod on the US servers. If anyone has a EU account and a US account, I encourage them to download the mod off the EU servers and upload it on the US Battle.net. Post here which maps you have uploaded for other people to play them.
Remember that the mod is free for anyone to download, edit and use and anyone can modify it to their liking and upload it.
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your Country52796 Posts
I only wish that it wasn't megaton. I hate that map...
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On October 01 2011 20:53 Klishu wrote:Show nested quote +On October 01 2011 19:34 Tntnnbltn wrote: Any chance of getting the new version on US soon? I'm afraid I'm having trouble uploading the mod on the US servers. If anyone has a EU account and a US account, I encourage them to download the mod off the EU servers and upload it on the US Battle.net. Post here which maps you have uploaded for other people to play them. Remember that the mod is free for anyone to download, edit and use and anyone can modify it to their liking and upload it.
Can you upload it somewhere, like mediafire or something, then anyone on US could upload it to battle.net
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Uploaded new version on Battle.net US
I have finally managed to upload a new version of the Day9's Team Monobattles Mod on the US Battle.net servers! Now, since I have lost contact with the original uploader (Arkeia) I'm afraid you will need to search for the updated version under a new name (and not use the one currently on the Custom Maps list). Search for the following maps by me (ie. Klishu) on Battle.net to ensure that you're always playing on the latest version of the Team Monobattles mod:
Extinction (Team Monobattles US) Megaton (Team Monobattles US) Arakan Citadel (Team Monobattles US)
This should bring the mod up to date with the one currently available on the EU servers. New features that have been introduced in the last few months and that are now available on the US servers as well are:
- A fancy new UI for selecting your unit! The new UI even shows the units your allies are selecting during the initial selection phase. - New rules for Medivacs and Warp Prisms! - Three new unit selection game modes! These are "Random" (force the game to pick a random unit for each player), "Hidden" (hides the opposing team's unit selection) and "Classic" (only one team is affected by the Monobattle restriction; as seen in the original Funday Monday)! - Awesome intro music! - Significantly less players dropping at the start. - Nexus Energy Regeneration bug fix: Nexus doesn't gain energy while players are selecting their units. - Mission time bug fix: The game time/clock starts at 0:00 as soon as everyone is ready and the game really begins.
I need your help to raise the new version to the upper echelons of the list (by making sure you click on "Open to Public" in the game lobby)! So, tell your friends, select your unit and kick some butt in Day9's Team Monobattles!
For Map Makers
As usual, if you're a mapmaker, you can add "Day9's Team Monobattles Mod US" (which is the new name for the updated mod) as a dependency to your map to instantly turn it into a Team Monobattles! Feel free to download the mod and hack at it at your own leisure.
Have fun and feel free to send me your comments!
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On November 03 2011 00:24 Klishu wrote: Uploaded new version on Battle.net US
I have finally managed to upload a new version of the Day9's Team Monobattles Mod on the US Battle.net servers! Now, since I have lost contact with the original uploader (Arkeia) I'm afraid you will need to search for the updated version under a new name (and not use the one currently on the Custom Maps list). Search for the following maps by me (ie. Klishu) on Battle.net to ensure that you're always playing on the latest version of the Team Monobattles mod:
Extinction (Team Monobattles US) Megaton (Team Monobattles US) Arakan Citadel (Team Monobattles US)
This should bring the mod up to date with the one currently available on the EU servers. New features that have been introduced in the last few months and that are now available on the US servers as well are:
- A fancy new UI for selecting your unit! The new UI even shows the units your allies are selecting during the initial selection phase. - New rules for Medivacs and Warp Prisms! - Three new unit selection game modes! These are "Random" (force the game to pick a random unit for each player), "Hidden" (hides the opposing team's unit selection) and "Classic" (only one team is affected by the Monobattle restriction; as seen in the original Funday Monday)! - Awesome intro music! - Significantly less players dropping at the start. - Nexus Energy Regeneration bug fix: Nexus doesn't gain energy while players are selecting their units. - Mission time bug fix: The game time/clock starts at 0:00 as soon as everyone is ready and the game really begins.
I need your help to raise the new version to the upper echelons of the list (by making sure you click on "Open to Public" in the game lobby)! So, tell your friends, select your unit and kick some butt in Day9's Team Monobattles!
For Map Makers
As usual, if you're a mapmaker, you can add "Day9's Team Monobattles Mod US" (which is the new name for the updated mod) as a dependency to your map to instantly turn it into a Team Monobattles! Feel free to download the mod and hack at it at your own leisure.
Have fun and feel free to send me your comments! yes, FINALLY! Now hopefully this will take over in popularity. Eventually...plz god ppl make this happen
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May I ask what are the new rules for medivacs and warp prisms are? I don't quite have time for in game.
I'm curious since I've randomed Warp Prism way too much, and despite that proxy cannon rushes are fun, they get boring
EDIT: Nevermind, reread the OP. I like the new change, but WP still feels sorta useless. You should make it possible to AT LEAST allow toss to warp in under WP phase mode. Nice work you guys.
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Q: Can players still get WP/dropship through random mode?
I think you should remove that if so.
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The new transport rules are that: Medivacs can transport allied Terran units and Warp Prisms can transport allied Protoss units.
You can get any unit with Random as normal. Each unit is useful in its own way! :D
US version still needs more popularity though.
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Hi Klishu, Wonderful Map<3
However, would there be anyway to make the game less vulnerable to ties due to Terrans being jerks and flying in a corner, if you have no mobile AA?
It's happened a few times, but because I'm patient I just wait it out until he leaves.
Mabbe something like, if no flying AA - Terrans can only float buildings for 90 seconds or something? :D
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On November 08 2011 07:20 ArsenalMark wrote: Hi Klishu, Wonderful Map<3
However, would there be anyway to make the game less vulnerable to ties due to Terrans being jerks and flying in a corner, if you have no mobile AA?
It's happened a few times, but because I'm patient I just wait it out until he leaves.
Mabbe something like, if no flying AA - Terrans can only float buildings for 90 seconds or something? :D
I've been working on solution for this for quite a while now but it's still not perfected. Will have it ready eventually.
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On November 08 2011 08:32 Klishu wrote:Show nested quote +On November 08 2011 07:20 ArsenalMark wrote: Hi Klishu, Wonderful Map<3
However, would there be anyway to make the game less vulnerable to ties due to Terrans being jerks and flying in a corner, if you have no mobile AA?
It's happened a few times, but because I'm patient I just wait it out until he leaves.
Mabbe something like, if no flying AA - Terrans can only float buildings for 90 seconds or something? :D I've been working on solution for this for quite a while now but it's still not perfected. Will have it ready eventually.
Just a thought, but one solution might be to prevent them from flying anywhere not over land. I believe that would solve the issue, even in the area with the trees in the middle areas of the map. Again, many thanks for updating this - I hope we can get more people to play this version and get the ranking up.
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Yeah, I hate it when that happens. Really hope a solution is found soon
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Thanks for uploading the new version. Wish that everyone actually knew so it could get to the front page.
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Sadly everyone still playing the old one -_-
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