• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:39
CEST 15:39
KST 22:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes175BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion StarCraft Stellar Forces had bad maps Starcraft: Destruction expansion pack?
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1913 users

[M] (4) Farmer's Land

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-01-24 00:15:36
September 28 2010 22:00 GMT
#1
Update:
New version out now:

Neo Farmer's Land

[image loading]


Changes

- Completely new center including High Yield Expansion featuring 8 Rich Mineral Patches and 4 Rich Vespene Geysers
- Watch Towers on each top and bottom of the center platform
- Pastures on top and bottom of the center platform
- Contaminated Areas outside every Main for tightening
- Minimal detail changes

Pictures

+ Show Spoiler +
[image loading]

Overview

[image loading]

6 o'clock Base with Natural

[image loading]

9 o'clock Third Base

[image loading]

Center HY Expansion

[image loading]

Tighter Area through Pasture and Contaminated Area


Analyzer

+ Show Spoiler +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]



Old Version:
+ Show Spoiler +
[image loading]

A peaceful world far apart from war and intergalactic conflicts, occupied by largely farmer's who live from their own harvest. So far uninteresting to the three batteling races, everything changes when the word is spread that minerals and vespine gas has been discovered on the planet. So now the fight for recources is also starting to overtake the area of the

(4) Farmer's Land

[image loading]

Features

Players: 4
Size: 150x150
Starting Positions: 1, 4, 7, 10 o'clock
Expansions: 8 Normal
Watchtowers: 1 with increased sightrange (27 instead of 22)

Pictures

+ Show Spoiler +

[image loading]

Overview

[image loading]

7 o'clock Main Base & Natural

[image loading]

8 o'clock 3rd Base

[image loading]

Top left Main/Nat/3rd

[image loading]

Center Pet-Zoo with Watchtower

[image loading]

Watchtower Sight Range

[image loading]
Tight Protoss Wall

[image loading]
Tight Terran Wall

[image loading]
Tank Range

[image loading]
Well it's not that peaceful..

[image loading]

1 of the 2 aggressive and tough critters

[image loading]

Not easy to take down

[image loading]

Took about 3min

[image loading]
Sketch beforehand


Map Analyzer

+ Show Spoiler +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


Note: The map is actually only playable 140x140, the additional 10x10 is only so air units can manouver more freely.
Also if the pictures aren't beeing fully displayed on your screen just simply right click them and choose "open in new tab".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BoomStevo
Profile Joined August 2010
United States332 Posts
September 28 2010 23:51 GMT
#2
I'm not feeling the positioning on the thirds. Looks to favor the player who spawns clockwise from their opponent.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
denzelz
Profile Blog Joined November 2009
United States604 Posts
September 29 2010 00:04 GMT
#3
Man this map looks awesome. It's hard to gauge balance until people actually play on it, but it looks great so far! I hope you keep working on this.
moopie
Profile Joined July 2009
12605 Posts
September 29 2010 00:09 GMT
#4
This map looks awesome, I really like the farm layout.
I'm going to sleep, let me get some of that carpet.
Antares777
Profile Joined June 2010
United States1971 Posts
September 29 2010 00:36 GMT
#5
This map looks like Fighting Spirit, which is a good thing. The only difference is that the thirds are more vulnerable, the middle is more open, and the base in the middle isn't a double high yield base. Anything that looks like Fighting Spirit must be at least a decent map.

Nice job, imho you should put some Overlord chill spots somewhere near the natural's choke, like in LT. Fighting Spirit's only flaw is that Overlord scouting is like a terrible idea :S.
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 29 2010 01:40 GMT
#6
I agree with pretty much everything Antares said. Aesthetics are amazing, and Fighting (of the) Spirit rocks, so that's a definite plus. Would this happen to be on NA servers, though? I'd like to try it out, but I can't find it on the custom map list right now.
The room is ripe with the stench of bitches!
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 29 2010 03:11 GMT
#7
Great map idea, love how its heavy on the macro-style without having a gigantic map size. Also the farm feel (I especially love the cool little plowlines on the fourth base).

Maybe making the fourth bases high yield would possibly help balance vs turtling Terrans though, as it seems really really easy to simply make lots of tanks/marine/marauder and get three bases right off the bat. Giving more incentive to grab them rewards the person with map control a lot more.
ted cruz is the zodiac killer
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 29 2010 03:41 GMT
#8
Love the map but I just gotta feel bad for them farmers
Dota 3hard5me
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-29 05:09:25
September 29 2010 05:08 GMT
#9
dude...


It's Fighting Spirit!

EDIT: Except rotated and with a different middle

awesome >: D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 29 2010 06:01 GMT
#10
On September 29 2010 14:08 prodiG wrote:
dude...


It's Fighting Spirit!

EDIT: Except rotated and with a different middle

awesome >: D


Actually if you look at it it's a lot more like colosseum II with a switched main/nat (and different middle obviously). The third looks like the one on FS but the relation with nat/main is different.
ESV Mapmaking!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 29 2010 16:00 GMT
#11
On September 29 2010 09:36 Antares777 wrote:
This map looks like Fighting Spirit, which is a good thing. The only difference is that the thirds are more vulnerable, the middle is more open, and the base in the middle isn't a double high yield base. Anything that looks like Fighting Spirit must be at least a decent map.

Nice job, imho you should put some Overlord chill spots somewhere near the natural's choke, like in LT. Fighting Spirit's only flaw is that Overlord scouting is like a terrible idea :S.

Tbh I don't really see how the map is like FS except for the fact that the 3rds are very similar and that it's a 4 player map with 13 bases. But well, I guess it's not a bad thing^^

There are overlord chill spots between main&3rd, in the corner of the nat and between nat&3rd. I think that should be enough for the beginning

On September 29 2010 10:40 Aeres wrote:
I agree with pretty much everything Antares said. Aesthetics are amazing, and Fighting (of the) Spirit rocks, so that's a definite plus. Would this happen to be on NA servers, though? I'd like to try it out, but I can't find it on the custom map list right now.

I haven't published it on any server yet. I wanted to wait for some productive critics first but I guess I'll upload it today.

On September 29 2010 12:11 YoureFired wrote:
Maybe making the fourth bases high yield [..]

Now that is just confusing :/


On September 29 2010 15:01 Grebliv wrote:
Show nested quote +
On September 29 2010 14:08 prodiG wrote:
dude...


It's Fighting Spirit!

EDIT: Except rotated and with a different middle

awesome >: D


Actually if you look at it it's a lot more like colosseum II with a switched main/nat (and different middle obviously). The third looks like the one on FS but the relation with nat/main is different.

Now I can see it too :o
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Amadi
Profile Joined September 2010
Finland139 Posts
September 29 2010 16:45 GMT
#12
I don't really think the middle gold expo requires the rocks. If anyone can get enough map control to secure that one, they probably shouldn't need to go through the rocks. Even without them it is probably disadvantageous to go for, because it is practically impossible to protect.

Seriously, it might be the riskiest high-yield I have ever seen. It is basically on open ground, with no cliffs or terrain to protect it, and surrounded by four watchtowers that make it sure your opponent will have vision up the cliff. And it's in the middle of the map.
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 29 2010 17:15 GMT
#13
I like the map! I really wish you would do something different with the middle though.. The whole map looks nice and natural, and all of a sudden there is a raised block of terrain in the middle with an expo on it.

I say make the middle normal elevation, add trees, dirt paths (like the cute ones in mains) and farm animals to make it feel like the middle stop between 4 farming towns. :D
since 98'
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 29 2010 17:23 GMT
#14
Can you pick up and drop units by the ledge where the cows are? I like the idea of having it unpathable, plus if tanks could get in then melee units couldn't get at them without dropships it would be pretty shitty
When you play the game of drones you win or you die.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-10-01 00:43:27
October 01 2010 00:41 GMT
#15
On September 30 2010 02:15 larjarse wrote:
I like the map! I really wish you would do something different with the middle though.. The whole map looks nice and natural, and all of a sudden there is a raised block of terrain in the middle with an expo on it.

I say make the middle normal elevation, add trees, dirt paths (like the cute ones in mains) and farm animals to make it feel like the middle stop between 4 farming towns. :D

I took that in consideration and made a version with an alternative middle (I like the watchtower much better this way) that looks like this:
+ Show Spoiler +
[image loading]


Not decided yet what to use definitly yet though.


On September 30 2010 02:23 NukeTheBunnys wrote:
Can you pick up and drop units by the ledge where the cows are? I like the idea of having it unpathable, plus if tanks could get in then melee units couldn't get at them without dropships it would be pretty shitty

That would be pretty silly if it was possible now wouldn't it
Well, it is possible.
+ Show Spoiler +
No it's not
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
October 01 2010 01:13 GMT
#16
I really like the way u spaced out the expos and that you were very aware of the mineral distances in the mains so Mutas cant easily go behind them, which is good to see in SC2 Maps. Id play it
https://soundcloud.com/bbols
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 17 2011 15:54 GMT
#17
New Version is out now: Neo Farmer's Land.

Edited into OP.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
January 17 2011 17:59 GMT
#18
The map looks large. What are the playable bounds?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 18 2011 23:40 GMT
#19
Well yeah, it's a fairly large map. The bounds are 150x150, you can find most informations under "Old Version".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 23:46 GMT
#20
that map tileset is very hard to work with, it looks like you got it down though. i also like what you did with those large open spaces where the fenced in areas are, they make good choke points.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
January 19 2011 00:09 GMT
#21
on a note. it looks very easy to protect your third if you somehoe narrow your choke and keep your army on the highground(third)
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 19 2011 09:37 GMT
#22
If you put your units on high ground your opponent's gonna have an easy time marching into your natural.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
2v2 #2
WardiTV930
IndyStarCraft 321
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
ZZZero.O158
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 321
Rex 105
ProTech94
StarCraft: Brood War
Britney 51054
Rain 11963
Hyuk 3416
BeSt 2322
Sea 1846
PianO 1368
Flash 1338
Shuttle 776
Bisu 649
Larva 553
[ Show more ]
Leta 261
Last 244
ggaemo 235
Soma 228
ZZZero.O 158
Hyun 137
Soulkey 117
Rush 90
JYJ55
ToSsGirL 54
Backho 50
Movie 49
sorry 48
Aegong 36
Sexy 25
Free 25
yabsab 22
Yoon 17
scan(afreeca) 14
ajuk12(nOOB) 13
IntoTheRainbow 12
Hm[arnc] 5
Dota 2
Gorgc6842
qojqva3241
Dendi1552
XcaliburYe573
Counter-Strike
shoxiejesuss338
Heroes of the Storm
Khaldor277
Other Games
gofns20487
tarik_tv13764
singsing2651
B2W.Neo1616
DeMusliM612
Hui .189
Mew2King75
NeuroSwarm57
FrodaN37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 7515
Other Games
• WagamamaTV209
• Shiphtur110
Upcoming Events
Online Event
2h 21m
Afreeca Starleague
20h 21m
Barracks vs Mini
Wardi Open
21h 21m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 20h
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[ Show More ]
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.