• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:32
CET 15:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1905 users

[M] (4) Farmer's Land

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-01-24 00:15:36
September 28 2010 22:00 GMT
#1
Update:
New version out now:

Neo Farmer's Land

[image loading]


Changes

- Completely new center including High Yield Expansion featuring 8 Rich Mineral Patches and 4 Rich Vespene Geysers
- Watch Towers on each top and bottom of the center platform
- Pastures on top and bottom of the center platform
- Contaminated Areas outside every Main for tightening
- Minimal detail changes

Pictures

+ Show Spoiler +
[image loading]

Overview

[image loading]

6 o'clock Base with Natural

[image loading]

9 o'clock Third Base

[image loading]

Center HY Expansion

[image loading]

Tighter Area through Pasture and Contaminated Area


Analyzer

+ Show Spoiler +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]



Old Version:
+ Show Spoiler +
[image loading]

A peaceful world far apart from war and intergalactic conflicts, occupied by largely farmer's who live from their own harvest. So far uninteresting to the three batteling races, everything changes when the word is spread that minerals and vespine gas has been discovered on the planet. So now the fight for recources is also starting to overtake the area of the

(4) Farmer's Land

[image loading]

Features

Players: 4
Size: 150x150
Starting Positions: 1, 4, 7, 10 o'clock
Expansions: 8 Normal
Watchtowers: 1 with increased sightrange (27 instead of 22)

Pictures

+ Show Spoiler +

[image loading]

Overview

[image loading]

7 o'clock Main Base & Natural

[image loading]

8 o'clock 3rd Base

[image loading]

Top left Main/Nat/3rd

[image loading]

Center Pet-Zoo with Watchtower

[image loading]

Watchtower Sight Range

[image loading]
Tight Protoss Wall

[image loading]
Tight Terran Wall

[image loading]
Tank Range

[image loading]
Well it's not that peaceful..

[image loading]

1 of the 2 aggressive and tough critters

[image loading]

Not easy to take down

[image loading]

Took about 3min

[image loading]
Sketch beforehand


Map Analyzer

+ Show Spoiler +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


Note: The map is actually only playable 140x140, the additional 10x10 is only so air units can manouver more freely.
Also if the pictures aren't beeing fully displayed on your screen just simply right click them and choose "open in new tab".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BoomStevo
Profile Joined August 2010
United States332 Posts
September 28 2010 23:51 GMT
#2
I'm not feeling the positioning on the thirds. Looks to favor the player who spawns clockwise from their opponent.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
denzelz
Profile Blog Joined November 2009
United States604 Posts
September 29 2010 00:04 GMT
#3
Man this map looks awesome. It's hard to gauge balance until people actually play on it, but it looks great so far! I hope you keep working on this.
moopie
Profile Joined July 2009
12605 Posts
September 29 2010 00:09 GMT
#4
This map looks awesome, I really like the farm layout.
I'm going to sleep, let me get some of that carpet.
Antares777
Profile Joined June 2010
United States1971 Posts
September 29 2010 00:36 GMT
#5
This map looks like Fighting Spirit, which is a good thing. The only difference is that the thirds are more vulnerable, the middle is more open, and the base in the middle isn't a double high yield base. Anything that looks like Fighting Spirit must be at least a decent map.

Nice job, imho you should put some Overlord chill spots somewhere near the natural's choke, like in LT. Fighting Spirit's only flaw is that Overlord scouting is like a terrible idea :S.
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 29 2010 01:40 GMT
#6
I agree with pretty much everything Antares said. Aesthetics are amazing, and Fighting (of the) Spirit rocks, so that's a definite plus. Would this happen to be on NA servers, though? I'd like to try it out, but I can't find it on the custom map list right now.
The room is ripe with the stench of bitches!
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 29 2010 03:11 GMT
#7
Great map idea, love how its heavy on the macro-style without having a gigantic map size. Also the farm feel (I especially love the cool little plowlines on the fourth base).

Maybe making the fourth bases high yield would possibly help balance vs turtling Terrans though, as it seems really really easy to simply make lots of tanks/marine/marauder and get three bases right off the bat. Giving more incentive to grab them rewards the person with map control a lot more.
ted cruz is the zodiac killer
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 29 2010 03:41 GMT
#8
Love the map but I just gotta feel bad for them farmers
Dota 3hard5me
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-29 05:09:25
September 29 2010 05:08 GMT
#9
dude...


It's Fighting Spirit!

EDIT: Except rotated and with a different middle

awesome >: D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 29 2010 06:01 GMT
#10
On September 29 2010 14:08 prodiG wrote:
dude...


It's Fighting Spirit!

EDIT: Except rotated and with a different middle

awesome >: D


Actually if you look at it it's a lot more like colosseum II with a switched main/nat (and different middle obviously). The third looks like the one on FS but the relation with nat/main is different.
ESV Mapmaking!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 29 2010 16:00 GMT
#11
On September 29 2010 09:36 Antares777 wrote:
This map looks like Fighting Spirit, which is a good thing. The only difference is that the thirds are more vulnerable, the middle is more open, and the base in the middle isn't a double high yield base. Anything that looks like Fighting Spirit must be at least a decent map.

Nice job, imho you should put some Overlord chill spots somewhere near the natural's choke, like in LT. Fighting Spirit's only flaw is that Overlord scouting is like a terrible idea :S.

Tbh I don't really see how the map is like FS except for the fact that the 3rds are very similar and that it's a 4 player map with 13 bases. But well, I guess it's not a bad thing^^

There are overlord chill spots between main&3rd, in the corner of the nat and between nat&3rd. I think that should be enough for the beginning

On September 29 2010 10:40 Aeres wrote:
I agree with pretty much everything Antares said. Aesthetics are amazing, and Fighting (of the) Spirit rocks, so that's a definite plus. Would this happen to be on NA servers, though? I'd like to try it out, but I can't find it on the custom map list right now.

I haven't published it on any server yet. I wanted to wait for some productive critics first but I guess I'll upload it today.

On September 29 2010 12:11 YoureFired wrote:
Maybe making the fourth bases high yield [..]

Now that is just confusing :/


On September 29 2010 15:01 Grebliv wrote:
Show nested quote +
On September 29 2010 14:08 prodiG wrote:
dude...


It's Fighting Spirit!

EDIT: Except rotated and with a different middle

awesome >: D


Actually if you look at it it's a lot more like colosseum II with a switched main/nat (and different middle obviously). The third looks like the one on FS but the relation with nat/main is different.

Now I can see it too :o
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Amadi
Profile Joined September 2010
Finland139 Posts
September 29 2010 16:45 GMT
#12
I don't really think the middle gold expo requires the rocks. If anyone can get enough map control to secure that one, they probably shouldn't need to go through the rocks. Even without them it is probably disadvantageous to go for, because it is practically impossible to protect.

Seriously, it might be the riskiest high-yield I have ever seen. It is basically on open ground, with no cliffs or terrain to protect it, and surrounded by four watchtowers that make it sure your opponent will have vision up the cliff. And it's in the middle of the map.
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 29 2010 17:15 GMT
#13
I like the map! I really wish you would do something different with the middle though.. The whole map looks nice and natural, and all of a sudden there is a raised block of terrain in the middle with an expo on it.

I say make the middle normal elevation, add trees, dirt paths (like the cute ones in mains) and farm animals to make it feel like the middle stop between 4 farming towns. :D
since 98'
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 29 2010 17:23 GMT
#14
Can you pick up and drop units by the ledge where the cows are? I like the idea of having it unpathable, plus if tanks could get in then melee units couldn't get at them without dropships it would be pretty shitty
When you play the game of drones you win or you die.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-10-01 00:43:27
October 01 2010 00:41 GMT
#15
On September 30 2010 02:15 larjarse wrote:
I like the map! I really wish you would do something different with the middle though.. The whole map looks nice and natural, and all of a sudden there is a raised block of terrain in the middle with an expo on it.

I say make the middle normal elevation, add trees, dirt paths (like the cute ones in mains) and farm animals to make it feel like the middle stop between 4 farming towns. :D

I took that in consideration and made a version with an alternative middle (I like the watchtower much better this way) that looks like this:
+ Show Spoiler +
[image loading]


Not decided yet what to use definitly yet though.


On September 30 2010 02:23 NukeTheBunnys wrote:
Can you pick up and drop units by the ledge where the cows are? I like the idea of having it unpathable, plus if tanks could get in then melee units couldn't get at them without dropships it would be pretty shitty

That would be pretty silly if it was possible now wouldn't it
Well, it is possible.
+ Show Spoiler +
No it's not
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
October 01 2010 01:13 GMT
#16
I really like the way u spaced out the expos and that you were very aware of the mineral distances in the mains so Mutas cant easily go behind them, which is good to see in SC2 Maps. Id play it
https://soundcloud.com/bbols
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 17 2011 15:54 GMT
#17
New Version is out now: Neo Farmer's Land.

Edited into OP.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
January 17 2011 17:59 GMT
#18
The map looks large. What are the playable bounds?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 18 2011 23:40 GMT
#19
Well yeah, it's a fairly large map. The bounds are 150x150, you can find most informations under "Old Version".
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 18 2011 23:46 GMT
#20
that map tileset is very hard to work with, it looks like you got it down though. i also like what you did with those large open spaces where the fenced in areas are, they make good choke points.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV1040
TKL 382
Rex123
IntoTheiNu 35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 382
RotterdaM 244
Rex 123
SortOf 98
Vindicta 26
StarCraft: Brood War
Calm 4443
Shuttle 1049
Soma 980
Hyuk 917
firebathero 779
Stork 506
ZerO 472
Rush 202
hero 187
Barracks 133
[ Show more ]
Sharp 108
sSak 98
Killer 90
Aegong 61
Backho 37
Free 32
ToSsGirL 30
Sexy 29
sas.Sziky 24
zelot 19
Movie 15
Shine 14
Terrorterran 11
Dota 2
Gorgc2488
singsing1664
Dendi1305
BananaSlamJamma141
XcaliburYe135
Counter-Strike
olofmeister1761
markeloff103
Other Games
B2W.Neo1249
hiko537
DeMusliM393
crisheroes327
Lowko265
Hui .242
Pyrionflax236
Sick220
ArmadaUGS113
Fuzer 105
oskar94
Liquid`VortiX47
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2010
• WagamamaTV346
League of Legends
• Nemesis1978
• TFBlade615
Upcoming Events
OSC
1h 29m
Replay Cast
8h 29m
Replay Cast
18h 29m
Kung Fu Cup
21h 29m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 19h
RSL Revival
1d 19h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 21h
WardiTV Korean Royale
1d 21h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.