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[A] Starcraft 2 Brood War - Page 217

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
March 25 2013 02:19 GMT
#4321
That doesn't mean we shouldn't talk about it.
u
CBhai
Profile Joined February 2013
China17 Posts
March 25 2013 03:23 GMT
#4322
I don't like the Guardian model in hots at all. It looks fat and cartoon. The ideal figure of Guardian should be like this:

[image loading]
MavercK
Profile Joined March 2010
Australia2181 Posts
March 25 2013 03:25 GMT
#4323
my plan is to modify the model when i can (right now i can't. not properly/easily anyway).

i dont think it needs to be changed much, it simply needs it's crab hands removed and replaced with the curved spine thing.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
CBhai
Profile Joined February 2013
China17 Posts
March 25 2013 03:33 GMT
#4324
Totally agree
A minor change could make the whole image look different.
Agorth
Profile Joined March 2013
United States5 Posts
March 25 2013 03:35 GMT
#4325
i like the devourer model, its wings look more like a beetles than anything else, i also like the queen model as its representative of the portrait.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2013-03-25 04:38:40
March 25 2013 04:22 GMT
#4326
On March 25 2013 03:27 Pr0nogo wrote:
lol 'nostalgia effect'. Some people just realise that SC2 isn't good. That has nothing to do with whether or not Brood War was good.


I was just commenting on the devourer model. I never meant to generalize all sc2 assets and brood war at all, and I can't see how anyone would interpret it like you would. By randomly asserting that notion out of nowhere, I'm just going to assume you strongly dislike sc2 as a whole.

opinions vary, like said. some people's opinion depend on previous versions, some not. It's quite logical and not really worth pointing out, since I think its obvious that many people have different opinions... so umm...yea. not sure if troll or... just trying to get at something... hmm. I'm really starting to think you might think that I don't realize some people just plainly dislike the model. Yeah, I get that. Some people just like it plainly too. Those are two options that are a given, and I don't really know what more to say about that...

Also, back to the devourer model. I think if you're squinting or looking at the model from far away, it still look like scary heads. So if devourer art was liked because of that or its 'monster' look, then I think the hotS model adds to that too.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-03-26 03:06:02
March 25 2013 17:09 GMT
#4327
On March 23 2013 10:40 LainRivers wrote:
Hey there, any chance you could add some maps to the pool? Getting kinda bored with the current set even though they're great maps. Just need some more variety you know?

Otherwise great job, but my friend was complaining that terran mines might not be working correctly(no idea what he means)...same with the laying of them. He's convinced he used to be able to lay them much faster (I end up killing the vultures while they're 'stuck' laying them).

I don't remember how fast one could lay mines in the BW client, so I'm not sure if it's just complaining. Worth looking into unless you know about it/its working as intended.

Thanks
(NA server if that matters)


bump for previous post, not sure how much work new maps would be, just curious.

(also, I do realize there's a pretty good amount of maps out atm...but these are the same ones most people already played to death in BW, so that's pretty much the only reason they already seem worn out. great job on everything ^.^)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 25 2013 17:44 GMT
#4328
On March 25 2013 12:25 MavercK wrote:
my plan is to modify the model when i can (right now i can't. not properly/easily anyway).

i dont think it needs to be changed much, it simply needs it's crab hands removed and replaced with the curved spine thing.



For what its worth, I dont think the crab claws are that bad. Their consistent with what I feel is the flavor of the unit.

Also although the devourer looked like a floating head in the pixel sprite form its concept art shows it is more of a beefy mutalisk.

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ciox
Profile Joined March 2011
58 Posts
March 26 2013 07:38 GMT
#4329
On March 26 2013 02:44 Archerofaiur wrote:
Show nested quote +
On March 25 2013 12:25 MavercK wrote:
my plan is to modify the model when i can (right now i can't. not properly/easily anyway).

i dont think it needs to be changed much, it simply needs it's crab hands removed and replaced with the curved spine thing.



For what its worth, I dont think the crab claws are that bad. Their consistent with what I feel is the flavor of the unit.

Also although the devourer looked like a floating head in the pixel sprite form its concept art shows it is more of a beefy mutalisk.

[image loading]


You're comparing an animated sprite with a static pose, that might be a frame from the attack animation in the picture or something, in fact, it almost certainly is.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 26 2013 10:51 GMT
#4330
? Im not following what you said. My point is that the devourer is not a flying head even if it looks like it in the scbw sprite.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Maladroit1
Profile Joined July 2012
9 Posts
March 26 2013 11:38 GMT
#4331
Are these new models in SC2BW?

I played for a bit, but the models were still Corruptor and Brood Lord. May have been an old version though.
get ripped or die mirin
MavercK
Profile Joined March 2010
Australia2181 Posts
March 26 2013 20:36 GMT
#4332
On March 26 2013 20:38 Maladroit1 wrote:
Are these new models in SC2BW?

I played for a bit, but the models were still Corruptor and Brood Lord. May have been an old version though.


i've only updated NA right now. if all goes well with the tournament and no major bugs i'll update the rest of the servers.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
CBhai
Profile Joined February 2013
China17 Posts
March 26 2013 22:31 GMT
#4333
Cool~ CN weekly #3 will commence right after your update.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 26 2013 23:06 GMT
#4334
Why not go for just the single blade DT instead of randomly doublescythe or single blade. Easy to change that.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 26 2013 23:32 GMT
#4335
On March 27 2013 08:06 decemberscalm wrote:
Why not go for just the single blade DT instead of randomly doublescythe or single blade. Easy to change that.


i wanna try change DT eventually, i always saw the DT weapon in BW as more like a psi blade that acted like a whip. it sort of bent and curve from movement. i'd like to recreate that effect.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-03-26 23:56:27
March 26 2013 23:55 GMT
#4336
On March 27 2013 08:32 MavercK wrote:
Show nested quote +
On March 27 2013 08:06 decemberscalm wrote:
Why not go for just the single blade DT instead of randomly doublescythe or single blade. Easy to change that.


i wanna try change DT eventually, i always saw the DT weapon in BW as more like a psi blade that acted like a whip. it sort of bent and curve from movement. i'd like to recreate that effect.

It defiantly looks like a zealots psi blade. The whipping looks just like a movement effect similar to a light saber if you know what I mean.

He keeps the psi blade at his side pointing down. When he attacks he winds up the swing to the side, possibly upwards as well and then swings.

What is actually amusing which I just noticed, the DT actually switches between left hand psi blade, and right hand psi blade. It depends on if the DT is facing left or right, it'll switch.



I think my fondest asthetics from Brood War is the way hydras move and attack (second to zealot punching animation). They kinda glide along in SC2 animation. They shamble forwards, which just looks awesome. SC2 hydra looks like it is on ice. Not to mention the acid ejection attack graphic is awesome.
angelomar13
Profile Joined March 2013
United States7 Posts
March 27 2013 16:50 GMT
#4337
Hello. I have seen this SCBW in progress since start. And must say is awsome work. BTW been searching. since been away for some time. where to find the BW mod for SC2. latest version. if possible. pm. prefer... as i work i wont be online. ¿¿¿ awsome work u guys. PS. starcraft fan since N64 release.. and still have it. lol.
´´Puerto rico´´
Garmer
Profile Joined October 2010
1286 Posts
March 27 2013 19:23 GMT
#4338
advisor sound are still the old one, at least for terran(i'm speaking about sone quote, that weren't in BW)
angelomar13
Profile Joined March 2013
United States7 Posts
March 27 2013 21:15 GMT
#4339
Srry Forgot. Where to get the link tho this mod?
´´Puerto rico´´
MavercK
Profile Joined March 2010
Australia2181 Posts
March 27 2013 22:15 GMT
#4340
On March 28 2013 06:15 angelomar13 wrote:
Srry Forgot. Where to get the link tho this mod?


it's only playable on b.net right now, i might release a downloadable version with this latest update but we'll see.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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