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[A] Starcraft 2 Brood War - Page 128

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 126 127 128 129 130 246 Next
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 03 2011 03:01 GMT
#2541
Hi! I was sick of laddering earlier today and no friends were online so I loaded up a game vs. the AI on Python 2, and it was really fun! Now, I never played BW, but I do have a copy of vanilla starcraft, and the atmosphere and general gameplay made me feel like I was playing starcraft 1 in 21st century graphics, and it was awesome.

Thank you so much MavercK, for making such an awesome mod. Now I just need to figure out how to play BW...
For he is the Oystermeister, lord of all the oysters.
wi1lywonka
Profile Joined January 2011
Germany57 Posts
April 03 2011 03:47 GMT
#2542
The CC looks a little lopsided and doesn't look fleshy enough. I think it should look a little 'stronger' and more structured tbh.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
April 03 2011 04:02 GMT
#2543
On April 03 2011 12:01 VarpuliS wrote:
Hi! I was sick of laddering earlier today and no friends were online so I loaded up a game vs. the AI on Python 2, and it was really fun! Now, I never played BW, but I do have a copy of vanilla starcraft, and the atmosphere and general gameplay made me feel like I was playing starcraft 1 in 21st century graphics, and it was awesome.

Thank you so much MavercK, for making such an awesome mod. Now I just need to figure out how to play BW...

Good job MavercK!!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-04-03 04:05:38
April 03 2011 04:05 GMT
#2544
On April 03 2011 12:47 wi1lywonka wrote:
The CC looks a little lopsided and doesn't look fleshy enough. I think it should look a little 'stronger' and more structured tbh.


=\
what?

and ty
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
herberckl
Profile Joined January 2011
Germany117 Posts
April 03 2011 05:16 GMT
#2545
[QUOTE]On April 03 2011 13:05 MavercK wrote:
[QUOTE]On April 03 2011 12:47 wi1lywonka wrote:
The CC looks a little lopsided and doesn't look fleshy enough. I think it should look a little 'stronger' and more structured tbh.[/QUOTE]

No it doesnt. I wouldnt mess with models that look very similar to broodwar already. In my opinion the risk of getting it wrong is too high.
I think most of the models that are in now are really good, just take the carrier for example whích looks amazing or the reaver.

There are a few models left that looked very different in broodwar for example the gateway and the hatchery but i dont even think its necessary to change those.

One model though that i think could use some minor changes is the dragoon. I dont know how to describe it but i think it needs bigger thighs (is this the right word? sry im german) and the team colours should be more dominant on the legs.

Fantastic mod, keep it up
wi1lywonka
Profile Joined January 2011
Germany57 Posts
April 03 2011 17:34 GMT
#2546
[image loading]
Okay, I'll try to clarify. As an updated version of the colony to fit the SC2 style of buildings I think it's well done, but it doesn't look enough like the original colony. My main qualm is the texturing honestly. I prefer the pink fleshy color to the darker beige color.

Also the top of the structure where it goes from that beige to purple--that wasn't in the original. I just feel he's being a little to liberal with the look. I'm not trying to bash gna's modeling skills, because they certainly are superb, I'm just providing critical input for the better of the project.
IseeFish
Profile Joined June 2010
United States45 Posts
April 03 2011 17:41 GMT
#2547
herberckl: He meant creep colony by CC, not Command Center.

And I agree with willywonka, the creep colony is nice, but not as nice as the other amazing models :-)
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2011-04-03 17:55:22
April 03 2011 17:51 GMT
#2548
I actually think it looks pretty good.It shouldn't look the same as BW,as it would feel out of place beside other sc2 buildings,where it would commonly occur 90% of the time.

So when you take that into account,it is the first screen that really matters.SC2 zerg employ a different color pallet(less saturated and less contrast,to my displeasure unfortunately) and art design.

You just cant have the same building,as it would stand out awkwardly.All we need now,is to see how GNA handles the green goo,or the creep(depending on what hes going for),as well as player coloring.

Oh,oh,heres a compromise,how about GNA remodel and retexture all Zerg buildings. ;P
Damn i cant max this game:(
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
April 03 2011 18:47 GMT
#2549
gna is doing a great job, but the creep colony i do feel has too big of a purple flag wing thing and looks very much like a spore colony to me because of the way the top is made. but we'll see!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Negent
Profile Joined February 2011
Denmark21 Posts
April 03 2011 19:04 GMT
#2550
The mod is pure awesomeness, but we need more people playing it. I just beat up a few newbs from the customs game channel in five minute games because there was no one in the official one. Where are you guys at?
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 04 2011 12:40 GMT
#2551
On April 03 2011 09:22 MavercK wrote:
it's an error when generating the map image.
it used to happen to me. either drivers or 1.3 fixed it however.

Yup, it all works again. Gonna get my C- today! =)
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 04 2011 13:22 GMT
#2552
On April 03 2011 04:12 Maur wrote:
I uploaded ten maps to Europe today using the data mod uploaded by Lubosh.
If you want that i delete the maps send me a PM


will send you a PM when I upload new data version so check your inbox after updates ;-)
Negent
Profile Joined February 2011
Denmark21 Posts
April 04 2011 20:05 GMT
#2553
A question: would it be possible to ad an option in the menu for changing the hotkeys to resemble SC2 for identical units (e for probe rather than p etc.)? Its difficult to adjust when you ́re also playing SC2 ladder.
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-04-04 20:46:01
April 04 2011 20:28 GMT
#2554
I agree with you guys on the Colony. Here's the thoughts I had while texturing:

1. Orange in BW is pale purple in SC2.Somewhat like intestines.
2. Cover the damn thing with carapace for animation stuff.

Now, I realize, "screw peel-off animations!"

I will return to texturing the Creep colony later after this set. You guys should draw me some concept work. Now, giving me bw art is pointless since one must at least try to make units/structures fit with sc2 ones.

And, my god, man! Me? Redo every single thing? What am I chopped liver? Srsly, though, man's got a point.

Anyway, here's the goo atm, and stand animation. It's pretty much a test run, and particles/layering might give it some more character. Not sure about the green though. Overlord creep is purple, but hey, I always thought the green goo feeds the creep and so make it spread.

+ Show Spoiler +
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2011-04-04 21:30:58
April 04 2011 21:25 GMT
#2555
On April 05 2011 05:28 GnaReffotsirk wrote:
I agree with you guys on the Colony. Here's the thoughts I had while texturing:

1. Orange in BW is pale purple in SC2.Somewhat like intestines.
2. Cover the damn thing with carapace for animation stuff.

Now, I realize, "screw peel-off animations!"

I will return to texturing the Creep colony later after this set. You guys should draw me some concept work. Now, giving me bw art is pointless since one must at least try to make units/structures fit with sc2 ones.

And, my god, man! Me? Redo every single thing? What am I chopped liver? Srsly, though, man's got a point.

Anyway, here's the goo atm, and stand animation. It's pretty much a test run, and particles/layering might give it some more character. Not sure about the green though. Overlord creep is purple, but hey, I always thought the green goo feeds the creep and so make it spread.

+ Show Spoiler +
http://www.youtube.com/watch?v=xmfvezXqZ_4


It was a joke you know.Sorry,didn't mean to offend.Soo,your gonna change it,from that video.....Goes to sleep in tears.

(was it clear that time.)

Seriously though,for all that is holly...Dont change it.Looks perfect.(The color scheme,the animations,meshes so well with existing SC2 assets)As always i shall trust in your expertise,bit IMO its GREAT.
Damn i cant max this game:(
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
April 04 2011 21:53 GMT
#2556
Holy crap that creep colony animation is amazing. Fits just fine with the SC2 aesthetic.
AdministratorNot actually Hawaiian.
GnaReffotsirk
Profile Joined January 2009
78 Posts
April 04 2011 23:15 GMT
#2557
That was a joke too. :D

Bah, I'll just make two versions so you guys can choose. But this one will stay probably until later, just like the new shuttle that is quite nice.

Your encouragement is always welcome, and thoughts, and ideas as well. Don't let me get to you. Interaction is good. Like high fiber diets.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 04 2011 23:30 GMT
#2558
looks great. im pretty impressed at how well you pulled off the slime/goo animation. looks great.

im trying to get protoss warp in effect working so i can fix the warp in animation for the observatory while also making upgrade/powered animations for it aswell. but gah. frustrating.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
April 04 2011 23:48 GMT
#2559
You mean the alpha masking thing with U or V offsetting and two structures overlap?
MavercK
Profile Joined March 2010
Australia2181 Posts
April 04 2011 23:48 GMT
#2560
thats the one
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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