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[A] Starcraft 2 Brood War - Page 127

Forum Index > SC2 Maps & Custom Games
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DocSnyder
Profile Joined June 2010
Germany137 Posts
April 02 2011 00:36 GMT
#2521
Ok,just a suggestion,but the textures would need to be darkened a little bit.Just compared to the other Buildings.(and the SC1 colony,for that matter).If possible put in some green goo,stains,coming from the tip,ala spawning pool,like it had in sc1.And yeah the meash does need so resizing.
Damn i cant max this game:(
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-04-02 01:04:28
April 02 2011 00:57 GMT
#2522
Actually, the goo comes from the side there. But hey, don't worry. It's not yet done, like I said.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 02 2011 01:10 GMT
#2523
Please get more maps on EU :| There are only about 5 (not counting BGH/Fastest^^)
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
April 02 2011 01:15 GMT
#2524
On April 01 2011 16:16 SpaceAdmiral wrote:
I'm a big fan of this map, I've showed it to 2 friends.
But for some units could there be retro models made? The current bc model seems very off from bw, and I still think the wraith laser projectile looks more like the bw laser.

Finally, the comsat seems to impede mining by quite a bit, was this the case in bw?


I think out of all the models that needs to be chanced BC would be the last one

And yes the comsat impeded mining somewhat in BW
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
IseeFish
Profile Joined June 2010
United States45 Posts
April 02 2011 01:27 GMT
#2525
Creep colony looks a bit like the alpha creep colony. I miss the original colors.
+ Show Spoiler +
[image loading]
GnaReffotsirk
Profile Joined January 2009
78 Posts
April 02 2011 03:23 GMT
#2526
The original colors is orange, and the way the new spore and creep crawlers look had to be taken into account.

The silhouette is of the broodwar one, the angle of attack is different. Of course these things should be taken into account. If we stayed true to the broodwar art, it would have looked something that doesn't belong. And there's the new theme of Zerg structure carapace.

These observations however does not mean that I won't give it a try later on. But after two days of figuring this out, I think, for now, the way is to adjust the dimensions and see where to go from there.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 02 2011 03:35 GMT
#2527
it's coming along nicely
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-04-02 06:14:07
April 02 2011 06:13 GMT
#2528
I just played some BW.
Physics lab looks so much like a tech lab its not even close.
[image loading]
Use the Tech lab model for the physics lab please. I don't know if you do because haven't played the mod for a while.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 02 2011 06:51 GMT
#2529
using tech lab model for covert ops
fusion core is model for physics lab currently
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 02 2011 07:05 GMT
#2530
On April 02 2011 10:10 FlopTurnReaver wrote:
Please get more maps on EU :| There are only about 5 (not counting BGH/Fastest^^)

then go and upload them yourself - I can only upload 5 maps cause I have to also upload 2 assets, 1 data and 2 music files and there is a 10 file limit per account
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 02 2011 14:27 GMT
#2531
Well I'm not gonna publish something without permission and I didn't read anything about uploaders being needed :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 02 2011 14:47 GMT
#2532
On April 02 2011 23:27 FlopTurnReaver wrote:
Well I'm not gonna publish something without permission and I didn't read anything about uploaders being needed :/

I am sure if you ask maverck he will allow it :-) and if you want more maps thats the only solution
MavercK
Profile Joined March 2010
Australia2181 Posts
April 02 2011 14:59 GMT
#2533
only problem with more people publishing the maps is the responsibility of keeping it updated.
bit worried about the KR realm. that guy said he was going away for awhile. so not sure whats happening over there.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-04-02 18:01:51
April 02 2011 17:57 GMT
#2534
+ Show Spoiler +
[image loading]


Yeah, the 10 files limit calls for a map rotation thingy. Per month maybe or per week.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 02 2011 18:02 GMT
#2535
NICE! Now we just need creep textures spilling out from it! Good job.
GnaReffotsirk
Profile Joined January 2009
78 Posts
April 02 2011 18:02 GMT
#2536
I'm gonna try the animated goo. Let's see what happens.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 02 2011 18:09 GMT
#2537
Good luck. Zerg stuff is hard.
GnaReffotsirk
Profile Joined January 2009
78 Posts
April 02 2011 18:11 GMT
#2538
The answer to Hard is to simply:

/LOLQUIT
Maur
Profile Joined March 2010
Spain63 Posts
April 02 2011 19:12 GMT
#2539
I uploaded ten maps to Europe today using the data mod uploaded by Lubosh.
Here are the maps published in Europe:
[image loading]
Anyone knows why the map preview appears black in some maps?

If you want that i delete the maps send me a PM
MavercK
Profile Joined March 2010
Australia2181 Posts
April 03 2011 00:22 GMT
#2540
it's an error when generating the map image.
it used to happen to me. either drivers or 1.3 fixed it however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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