[A] Starcraft 2 Brood War - Page 124
Forum Index > SC2 Maps & Custom Games |
da_head
Canada3350 Posts
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Archerofaiur
United States4101 Posts
![]() It needs alittle bit of highlighting/gloss and details but you nailed the color scheme. | ||
MavercK
Australia2181 Posts
specular gives the gloss normal gives the details wait for those to be done. | ||
virusak
Czech Republic344 Posts
On March 24 2011 15:28 MavercK wrote: he said it doesn't include specular and only a very basic normal map specular gives the gloss normal gives the details wait for those to be done. not sure if updating the map will remove the maps from featured or not... hope not | ||
MavercK
Australia2181 Posts
On March 24 2011 15:53 virusak wrote: not sure if updating the map will remove the maps from featured or not... hope not shouldn't i assume other maps that were featured have been updated before | ||
MavercK
Australia2181 Posts
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SPOILERS
12 Posts
P.S. Sorry again for hosting the files without first asking. I assumed the permission was implicitly given through the d/l link. | ||
MavercK
Australia2181 Posts
SC2BW Data should be unlocked/public. you should be able to just add that through dependencies. have to search for it. on US atleast. other realms i cannot comment. just note that everytime i update SC2BW Data. you have to update your map to use the latest version of the dependency aswell. are you making melee maps or UMS? i dont really mind you doing this with UMS. but if your making melee maps it's better to let me handle publishing and i give you credit as i can keep my melee map pool all the same version that way. | ||
SPOILERS
12 Posts
I hardly ever make melee maps (wouldn't consider myself any good tbh) so it'll only be UMS. P.S. I understand the dependencies issue, but it looks like it wont be as much of a problem for me if I host the dependencies myself. P.P.S. I see the dependencies and maps are 20 MB together. How do you host this when the hosting limit by Blizzard is 10 MB? Do you have a second Battle.net account or are you utilizing a friend's? ![]() | ||
MavercK
Australia2181 Posts
everything has to be under that. but yes. combined my mod is about 30'ish mb | ||
GnaReffotsirk
78 Posts
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adso
718 Posts
you're all too much into the chromes i like my Valkyrie dirty ![]() | ||
buhhy
United States1113 Posts
On March 24 2011 15:09 Archerofaiur wrote: ![]() It needs alittle bit of highlighting/gloss and details but you nailed the color scheme. Man, the banshee and viking are really rounded compared to the angular valk. Here's the spec + normal map. For some reason, the orange normal map screws up the model, so I'm stuck with blue normal map at the moment. ![]() | ||
Archerofaiur
United States4101 Posts
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MavercK
Australia2181 Posts
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Darkren
Canada1841 Posts
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Kinetik_Inferno
United States1431 Posts
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GnaReffotsirk
78 Posts
And speaking of blue, with regards to normal maps, does blue render properly than the orange one? | ||
GizmoPT
Portugal3040 Posts
On March 25 2011 14:28 exploding.godhand wrote: the valkyrie missiles have to be blue. I didn't see blue valkyrie missiles in that video ye dont forget to try make the missiles kinda look like this ![]() ![]() | ||
Kinetik_Inferno
United States1431 Posts
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