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[M] Red Circle TD

Forum Index > SC2 Maps & Custom Games
Post a Reply
k!llua
Profile Blog Joined March 2010
Australia895 Posts
Last Edited: 2010-08-16 05:29:31
August 16 2010 05:26 GMT
#1
[image loading]

[image loading]

One of the first TD maps out of the beta is now one of the most popular!

So, here's a thread for this cute little map and some strategies to defeat it.

What openings do you like going? I'm favouring the splash cannon + basic tower straight up, followed by an upgrade and a second cannon, although I'm divided as to how to set up later on to handle the bosses.

Edit: Don't post ideas if you're only playing on 80%-90%, thanks.
my hair is a wookie, your argument is invalid
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 16 2010 05:29 GMT
#2
Too easy, start with multiple basic towers, usually 3 or 4 upgrade them a few levels then go splash cuz thers almost always a ton of leakers so you need that to take care of the extra spawns you get.

I usually keep my anti air tower overlevelled and only one of them so that it can kill the air round in two shots and then keep my basic towers at the minimum level to catch low health leaks from the splash tower. Ice towers are important and aura towers are good but only late in the game. Other than that yeah nothing special.
Muirhead
Profile Blog Joined October 2007
United States556 Posts
August 16 2010 05:52 GMT
#3
Really nice map, in my opinion. I like the adjustable difficulty and the general flow of the levels.
starleague.mit.edu
Playguuu
Profile Joined April 2010
United States926 Posts
August 16 2010 06:39 GMT
#4
Played it during beta, was ok. Usually it ended up being the two guys in opposite corners getting level 3+ cannons and the other two not knowing what to build and leaving because they couldn't kill anything after a certain point. Haven't played it recently, has it changed at all though? You mentioned the basic towers (the bunkers?), are those even worth building now? I found them pretty useless after like level 3.
I used to be just like you, then I took a sweetroll to the knee.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
August 16 2010 07:36 GMT
#5
Balance is atrocious, you only need Splashtowers and occasionally AA.
It´s supposedly Coop but it really means "kick the weakest link or loose". Other Players can´t and shouldn´t help you or the other way around.
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
August 16 2010 09:03 GMT
#6
game has not been updated for about 30+ days and once beaten its not that fun
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 16 2010 10:14 GMT
#7
Pretty boring map. I just Made 1 splash tower and upgraded it over and over until it got lv 7 while getting air towers. ended up with like 6800 kills.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 16 2010 10:15 GMT
#8
On August 16 2010 19:14 SC2Phoenix wrote:
Pretty boring map. I just Made 1 splash tower and upgraded it over and over until it got lv 7 while getting air towers. ended up with like 6800 kills.


Sounds familiar?

+ Show Spoiler +
Green Circle TD
8/4/12 never forget, never forgive.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4373 Posts
August 16 2010 10:56 GMT
#9
it was ok
completed it early on , wish it would drop down the list already
https://www.youtube.com/watch?v=e7PvoI6gvQs
Yurie
Profile Blog Joined August 2010
11959 Posts
Last Edited: 2010-09-15 11:37:02
September 15 2010 11:34 GMT
#10
Are there like 4 clones with very minor differences out now?

Red, green, blue, black. Did I miss any colour?

And in all of them the splash tower is overpowered.

It is also easiest to beat if you have 2 people leave just as the game starts, at opposite corners.

Edit, I realise it is an old thread. But it felt better than making a new thread.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 15 2010 12:41 GMT
#11
All the TD suck balls, I don't know why nobody has made a decent one.

For a TD to be fun it needs:

1. Simple enough that I can go in on my first game and not LOWTFBBQ

2. First wave or two need to be SUPER DUPER EASY, new players are figuring out the controls and where to build/what does what, dying on the first wave is a sure sign someone has no idea how to make a TD.

3. ALOT of towers and choices. TD with 9 different types of turrets that all just fire at different rates is the lamest thing I have ever seen, yay, lets figure out which one has the highest dps per cost... Aside from the standard towers you always see (slow/aoe/sniper) a really fun TD will have towers with all sorts of cool abilities and upgrades. WC3 had some great TD with towers that gave you life when they kill/teleport enemies/give synergistic buffs/debuffs/charge up on kills/poison/stun/deploy minions and all sorts of combinations of these. I'm gonna fucking kill myself if I see another tower called "splash tower", have some fucking creativity.

4. Fuck flying enemies, they're retarded.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ooglyboogly
Profile Joined September 2010
United States6 Posts
September 15 2010 14:26 GMT
#12
Vexal Tower Defense is the only one I can play anymore. The first few waves are easy, it takes teamwork to beat the later levels, two races and alot of different towers, a hero tower as well. It's alot of fun.
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