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Stalker Blink Survival Map - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 Next All
Warri
Profile Joined May 2010
Germany3208 Posts
June 30 2010 15:18 GMT
#41
Storm and Turrets have the same hotkey T.
Fungal and Feedback have the same hotkey F.
Could you fix that? :o
qxc
Profile Blog Joined May 2009
United States550 Posts
June 30 2010 17:00 GMT
#42
Warri/Morrow are you guys both european? In my version I changed auto turret to R and fungal growth to G so there are no hotkeys used twice.

Not sure how to fix it assuming it is something to do with the european client. If anyone else could confirm the hk's not working correctly please let me know.
ProgamerDesigner of Aeon's End
Chronopolis
Profile Joined April 2009
Canada1484 Posts
June 30 2010 17:57 GMT
#43
Bye scrubulaar~. High score of 36! This is the funnest minigame ums so far.
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
June 30 2010 18:18 GMT
#44
67 with just blink and pdd. Broodlings hurt :/
Peekay.switch
Profile Blog Joined May 2010
Canada285 Posts
June 30 2010 19:11 GMT
#45
On July 01 2010 00:18 Warri wrote:
Storm and Turrets have the same hotkey T.
Fungal and Feedback have the same hotkey F.
Could you fix that? :o


Unless i'm mistaken, Storm is T, Turret R, Fungal G and Feedback F no?
Acidlineup
Profile Joined April 2010
123 Posts
June 30 2010 19:32 GMT
#46
On July 01 2010 02:00 qxc wrote:
Warri/Morrow are you guys both european? In my version I changed auto turret to R and fungal growth to G so there are no hotkeys used twice.

Not sure how to fix it assuming it is something to do with the european client. If anyone else could confirm the hk's not working correctly please let me know.


Yeah, i have Euro version too and both feedback and fungal ae on the same hotkey (F) and also turret and storm (T). confirmed.
system failure...
Jalex
Profile Joined April 2010
United Kingdom35 Posts
June 30 2010 19:32 GMT
#47
In my version (European beta), Feedback and Fungal Growth are both 'F', and Storm and Turret are both 'T'.

Besides that though, great fun game!
bITt.mAN
Profile Blog Joined March 2009
Switzerland3701 Posts
June 30 2010 19:46 GMT
#48
I'm not able to DL beta/map editor, can someone please upload some sort of video showing what this map does, it sounds really interesting and fun!
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Perfi
Profile Blog Joined May 2010
Poland349 Posts
June 30 2010 19:49 GMT
#49
On July 01 2010 04:32 Jalex wrote:
In my version (European beta), Feedback and Fungal Growth are both 'F', and Storm and Turret are both 'T'.

Besides that though, great fun game!

That, exactly. Might also wanna note that when pressed F, it picks Fungal Growth, and with T it picks Storm. I play on the standard hotkey settings, if that's of any use.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 30 2010 19:50 GMT
#50
lol funnnyyyy
SuperaddE
Profile Joined July 2009
Sweden132 Posts
June 30 2010 20:48 GMT
#51
awesome map, my best is 63 so far.
RIP KT_Violet
ROOTCatZ
Profile Blog Joined June 2005
Peru1238 Posts
June 30 2010 20:51 GMT
#52
LOL!!!! stop bashing on scrubular, he's qxc's friend he's just joking arround , qxc and I were laughing so hard at him getting banned (again) though hahaha
Progamerwww.root-gaming.com
Luvz
Profile Blog Joined June 2008
Norway356 Posts
June 30 2010 20:54 GMT
#53
Feedback and fungle growth overlap for me aswell as Turret and storm. yes im eu
Norway ~ Home of the brave <3
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
June 30 2010 22:09 GMT
#54
111

I guess I won't perform better today. Highly addicting stuff this, however some constructive criticism.
Pretty much all skills except PDD are completly useless, fungal has it uses once every blue moon but the rest are just to crappy, especially storm.
I shall now put the rest of the criticism in laymans term. NRERF CATTLEBRUISAR PLZ. Indeed. While I don't mind them taking two shots unlike anything else in the game, if you don't have a PDD up you're dead, even with blink the damn thing follows you. But I really don't mind that either, however the yamato cannon, they can use it outside your field of vision. That just isn't fair one bit, it's sometimes impossible to dodge because you get a fraction of second to react and even then it's most likley that Blink is on CD.

Other than that, solid 15 minute fun.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
June 30 2010 22:15 GMT
#55
On July 01 2010 07:09 Hynda wrote:
111

I guess I won't perform better today. Highly addicting stuff this, however some constructive criticism.
Pretty much all skills except PDD are completly useless, fungal has it uses once every blue moon but the rest are just to crappy, especially storm.
I shall now put the rest of the criticism in laymans term. NRERF CATTLEBRUISAR PLZ. Indeed. While I don't mind them taking two shots unlike anything else in the game, if you don't have a PDD up you're dead, even with blink the damn thing follows you. But I really don't mind that either, however the yamato cannon, they can use it outside your field of vision. That just isn't fair one bit, it's sometimes impossible to dodge because you get a fraction of second to react and even then it's most likley that Blink is on CD.

Other than that, solid 15 minute fun.


Never seen a money storm on broodlings after phase 2 (50 kills)? That can rack you up 10-15+ kills. To dodge yamato, you have to blink as the yamato pulse is en route, your clue is the firing sound.
qxc
Profile Blog Joined May 2009
United States550 Posts
June 30 2010 22:26 GMT
#56
You say all the skills are useless except pdd and yet, vortex/feedback/auto turret are all useful in dealing with BC & yamato.

Can someone with the european editor open my map, fix the hotkeys and upload the revised version? I'll put the link in the OP for everyone.

Likewise for the asian client if anyone has it.

I'll be releasing a new version later today or tomorrow to address some of the balance issues
ProgamerDesigner of Aeon's End
Piski
Profile Blog Joined April 2010
Finland3461 Posts
June 30 2010 22:36 GMT
#57
On July 01 2010 02:00 qxc wrote:
Warri/Morrow are you guys both european? In my version I changed auto turret to R and fungal growth to G so there are no hotkeys used twice.

Not sure how to fix it assuming it is something to do with the european client. If anyone else could confirm the hk's not working correctly please let me know.


I have the euro client and I have the same problem
Bairemuth
Profile Joined June 2010
United States404 Posts
June 30 2010 22:40 GMT
#58
This is a really fun map, but seems like I'm using a different strategy than most. I only use blink + storm the entire game and can generally get to 70ish, but eventually I get cornered as I continue to kite around the map. It's really quite easy as you just storm some broodlings and then every once in a while try to storm the mass of banshees + hydras that are chasing. I guess I will have to try and use PDD to get into the 100s.
peckham33
Profile Joined April 2010
United States267 Posts
June 30 2010 22:54 GMT
#59
has anyone pointed this out to husky, he ocationaly features minigames made with the editor.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
June 30 2010 22:55 GMT
#60
On July 01 2010 07:15 Chronopolis wrote:
Show nested quote +
On July 01 2010 07:09 Hynda wrote:
111

I guess I won't perform better today. Highly addicting stuff this, however some constructive criticism.
Pretty much all skills except PDD are completly useless, fungal has it uses once every blue moon but the rest are just to crappy, especially storm.
I shall now put the rest of the criticism in laymans term. NRERF CATTLEBRUISAR PLZ. Indeed. While I don't mind them taking two shots unlike anything else in the game, if you don't have a PDD up you're dead, even with blink the damn thing follows you. But I really don't mind that either, however the yamato cannon, they can use it outside your field of vision. That just isn't fair one bit, it's sometimes impossible to dodge because you get a fraction of second to react and even then it's most likley that Blink is on CD.

Other than that, solid 15 minute fun.


Never seen a money storm on broodlings after phase 2 (50 kills)? That can rack you up 10-15+ kills. To dodge yamato, you have to blink as the yamato pulse is en route, your clue is the firing sound.

Yea sure, it does kill broodlings fairly easily, but it doesn't justify the high energy cost. You need your energy for PDDs in phase 2 and spending 75 of it on a storm is a huge risk. I have no problem dodging yamato cannons, when I can see the actual Battlecruiser, then you can dodge it, I have no issue with that. But it's when they are ofscreen that's a problem, if you don't know in which direction it comes from you more often than not just blink straight into it.

It's a great tip with the sound, but when you have 16 battle cruisers following you it won't do that much good :-)
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