[M] Reflex TE - Train your mouse precision - Page 2
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Gunman_csz
United Arab Emirates492 Posts
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TapeDeckChris
Canada38 Posts
On June 18 2010 18:46 sob3k wrote: Jesus, would it hurt you to actually READ the OP... Ouch! kidding. great job! im gunna try this when i get home. | ||
link0
United States1071 Posts
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TzTz
Germany511 Posts
On June 18 2010 19:32 link0 wrote: This game is infinitely easier on lower resolutions. I think I'll make scaling adjustable to resolutions. Will require some testing though. Edit: Gave it a shot on low-res... Seemed like size didnt change, but felt more precise somehow. Don't know if I can do something about that. But it will fulfill its purpose anyway, which is to increase your precision with your given setup, not to brag about your highscore (well not only at least...) Played some reflex now and noticed, that it's more like the level determines how mans blobs there are at any point of time. Level one is 4 level 2 is 6 level 3 is 8 and so on. I could change it to copy just that. My system just approximates the Spawntime to a certain value (atm 0.21 sec). | ||
yomi
United States773 Posts
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TzTz
Germany511 Posts
On June 18 2010 20:02 yomi wrote: If you want to practice this with left click instead of right just go to control panel > mouse > buttons > switch primary and secondary Good idea. I could also try to implement different Objects, so that one type has to be left clicked the other right clicked... How would you like that? Have to think about it... It'd be difficult to register missed left clicks... | ||
jdobrev
Bulgaria162 Posts
seems much tougher to hit the circles than the original (1920/1080 resolution here). And the area is bigger which is cool. What I would love here is to make it more specific to starcraft mouse precision > make it so you can choose units and buildings which you want to appear and be clickable. like scvs, ghosts, lings, depots, cannons, templars... that way you can get used to what you can get away with when selecting different units/building. | ||
Scip
Czech Republic11293 Posts
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jdobrev
Bulgaria162 Posts
score: 183500 level: 9 Accuracy: 87% | ||
wiNja
Sweden6 Posts
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TzTz
Germany511 Posts
On June 18 2010 21:11 wiNja wrote: Cool map, but isn't this more like http://aim400kg.ru/en/ Exact aiming than Reflex TE? looks exactly like it. Coincidentally it looks similar graphicwise. The two aren't that differnt to begin with anyway, so yes, maybe it's more like that one. As long as it helps your Precision I'm happy with it. I get to Level 7 regularly sometimes Level 8 with the current settings. Does it seem balanced for you? Should not be too easy so you won't hit a ceiling anytime soon... | ||
qoolqop
Sweden71 Posts
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TrueRedemption
United States313 Posts
I'm not sure how much time/effort you want to put into this map, but another idea would be to accumulate multiple accuracy games in the map. For instance the other mission red games, the (now flamed) King's game, PoPoint 2, and the many others, even those you create yourself. Although the difference between all these games are minor, they do emphasize critically different types of accuracy and information parsing. For instance a misclick in sending workers to harvest has different consequences and requirements than a misclick in battle micro, etc etc. Different games also help make continued training easier mentally, less repetitive / boring. Just some ideas, great work on the map, hope you keep it up! | ||
yomi
United States773 Posts
I would like an option to have the spheres always be the same size. For some reason the changing size really throws me off, I perform a lot better in the other reflex map that was posted. I can't twitch my mouse to the spheres quickly as I know I will not hit them immediatly upon spawning but must wait 1/4 second or so. It is really very different from how I normally mouse in game. Or ideally have the varying sizes but they just spawn as a certain size instead of changing. This more simulates what we have to do in game where sometimes you just want to click an area really fast and other times you want to feedback a ghost in the middle of marines. | ||
Wr3k
Canada2533 Posts
On June 18 2010 18:22 TheKing wrote: Try this out, its better. http://www.albinoblacksheep.com/flash/shoot Except practicing your mouse accuracy in a small portion of your screen is a waste of time compared to doing it in SC2 with the same field of view and sensitivity. | ||
TzTz
Germany511 Posts
Here's what's new: v0.2.0: - Implemented Text Tags (Thanks to monkh from TL.net). Added Dialog boxes for starting, give up, level up and level down. Use alt+q for level down or alt+w for level up. Use alt+s to cycle through different firing sounds. Download it at http://www.sc2mapster.com/maps/reflex-te/ | ||
Chaoz
United States507 Posts
And is there anyone that can click accurately if they move the mouse with their elbow? My aim sucks when I do that, and I have to rely on moving my wrist only. | ||
m4rtini
Norway30 Posts
Awesome map, but for some reason it seams harder than the original flash game. I was able to get to level 8\9 in the flash game, but here i only get to lvl 3\4. | ||
TzTz
Germany511 Posts
Strange that you don't get as far. I tuned it so that I get approximately to the level i reached in the flash game. In fact I get a little bit further than in it. I have the impression that the bubbles get bigger in the flash game ^^ But it shouldn't be too easy anyway. That way you have to have better precision. The streak does not reset on purpose, so you can compare between games. I just tried the flash game again and really got worse in it ^^. I guess from all the play testing of the map i adjusted to that instead of the flash game. But that would support the argument that you in fact have to adjust between ingame and desktop. Ingame precision feels much better now somehow for me at least. | ||
m4rtini
Norway30 Posts
![]() I get that the highestStreak is saved, but the current streak shouldn't be saved should it? if i loose, i can continue on my streak on the new game. | ||
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