• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1359 users

[M] Reflex TE - Train your mouse precision

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-06-18 02:59:45
June 18 2010 02:26 GMT
#1
Reflex TE Map

This map is a clone of the famous website http://www.missionred.com/games/reflexte.html. It was suggested four mouse precision training. However some people argued that it would not help much, because you train with your windows mouse settings and not the one you have in the game.

I decided to make this map to overcome that drawback. It comes quite close to the original already i feel. I will have to look into the formulas for the speed increase if i notice too large differences but I'm happy with it for now.

I added a command to skip over levels. Just type "+" in the chat.

Please send me lots of feedback, i need your thoughts on how i can improve this. I'm not planning on implementing keyboard practice. I think that should be covered by other maps. Mouse precision is only a small part of your skill. To practice more at once just play normal games or use the Multitasking trainer. This is solely meant to provide Reflex TE under ingame conditions.


Please tell me how you like the model used, the sounds, and the Background. Any other constructive comments are welcome as well.

I am not sure if localisation may be a problem, so please report about that, too.

Also I'm using 16 resolution so maybe there are problems with targets appearing off the screen, please tell me if that's the case.

[image loading]

Download - Reflex TE Starcraft 2 Map


Plans for the future:
- In Reflex TE if you have a streak you can score extra points with a Bug appearing. Streak variable is already working in the background, I just need to figure out the timings with this one.
- Customizable Unit Models (Type "ult" for a preview. I want to implement a Interface for it however.)
- Restart without Mapreload
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-18 02:51:26
June 18 2010 02:46 GMT
#2
Great map, though I keep getting this Param/Value/<Hex digits> all over the place instead of the score/level/accuracy/fails/chat messages. Dunno why.

Edit: occuring with v0.1.2
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 18 2010 02:48 GMT
#3
I uploaded a "localized" version with the help of some Localizer i found on sc2mapster.net . Try to download this new version and tell me if it worked please.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-06-18 02:48:55
June 18 2010 02:48 GMT
#4
On June 18 2010 11:46 Wr3k wrote:
Great map, though I keep getting this Param/Value/<Hex digits> all over the place instead of the score/level/accuracy/fails/chat messages. Dunno why.
Same, as mentioned in the other thread. Doesn't really bother me much, probably someone will know how to help you with that.

I think the sound effects and background/target graphics are all fine. Great job, thank you!

Edit: Just saw your post, I will try that version.
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-06-18 03:03:48
June 18 2010 03:01 GMT
#5
Ok I tried the localized version and it fixed the param errors, seems to be working smoothly.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
June 18 2010 03:08 GMT
#6
awesome idea! :D haven't tried it yet but would be from picture doesn't look like it tracks apm (well it would be cpm clicks per minute not actions but you get the idea) i always thought that would be good idea on missionred site
Daeden.620
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 18 2010 03:18 GMT
#7
On June 18 2010 12:08 monkh wrote:
awesome idea! :D haven't tried it yet but would be from picture doesn't look like it tracks apm (well it would be cpm clicks per minute not actions but you get the idea) i always thought that would be good idea on missionred site


Yes that sounds great, i left space on the right side anyway if you look at the spawn region ^^. I'm curios about the resolution thing. I'm playing around with difficulty settings. When I get my Setup interface up I would like to implement some settings you can make (Spawn frequency, Acceleration over the Levels, Time till explosion, etc.). What do you think about that? Or would you consider it better if everyone plays on "hard" (Because that's what it's like on mission red as well). I have the feeling it is slightly too easy early on. I can get to around level 9 or 10 for now and only around 7 or 8 on mission red, so the acceleration might not be enough. I could just take a stop watch and try to find out the growth speed on mission red.

Do you think the scaling is okay?

Gonna work on that "APM" meter ^^
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
June 18 2010 03:26 GMT
#8
just had a quick test realy good but just a couple of things
1. they spawn super nearly off the screen and under the interface
2. on mission read lives reset each level maybe a good idea to have

you dont mind me playing about with it in editor do you? ill pm you if i make any changes i think would be good
Daeden.620
SiN]
Profile Blog Joined February 2010
United States540 Posts
June 18 2010 03:34 GMT
#9
Absolutely love this map, but I dislike the snipe sound. I think it is probably the worst sound in SC2.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-06-18 04:03:15
June 18 2010 03:51 GMT
#10
On June 18 2010 12:26 monkh wrote:
just had a quick test realy good but just a couple of things
1. they spawn super nearly off the screen and under the interface
2. on mission read lives reset each level maybe a good idea to have

you dont mind me playing about with it in editor do you? ill pm you if i make any changes i think would be good


Yes I have to look at the spawning region, thanks for that. Lives should reset each level already however...

APM is in for now, not sure if it will stay, we'll have to see. Tell me how you like it. Also suggest alternative Sounds to me, I will make a poll maybe once there are enough options.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 18 2010 04:25 GMT
#11
I had 3 attempts, my best was:
score: 268k
level: 11
accuracy 96%
cpm:180

How are other people doing?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
SiN]
Profile Blog Joined February 2010
United States540 Posts
Last Edited: 2010-06-18 04:50:19
June 18 2010 04:46 GMT
#12
BC sound from BW would be pretty good
The normal ghost attack would also be fine
Other attack sounds:
Drone
Reaper
Marauder
Hydralisk

Edit:
The APM counter is redundant. You're only supposed to be clicking once per bubble, so having a high APM would either mean that you're missing or that you have a lot of bubbles to click on.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
June 18 2010 05:58 GMT
#13
Mmm this was fun to try out! Finally I won't misclick when I try to flee my marines from roly poly banelings :D
Sup.
Synk
Profile Joined April 2010
United States297 Posts
June 18 2010 06:01 GMT
#14
This is a very nice training map, I have noticed that the map appears to be significantly harder at higher resolutions because the bubbles are based on pixel size rather than monitor scale. So at low res the bubbles are simply larger, my lcd is native 2560x1600 so this shit is hard haha ...

That actually makes me wonder, the units must be smaller ingame for me as well .... kind of makes me regret buying this big-ass monitor now since it kind of makes micro a bit tougher. But I guess I can see more shit at once too so thats cool I guess?
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-06-18 06:13:31
June 18 2010 06:07 GMT
#15
On June 18 2010 13:46 GoSu] wrote:
The APM counter is redundant. You're only supposed to be clicking once per bubble, so having a high APM would either mean that you're missing or that you have a lot of bubbles to click on.


That's why I'm considering taking it out. It's more of another way of expressing how fast new bubbles spawn (could as well only count hits and not the misses)..

@ resolution: Normally only the ratio should be important (16: 9 shows you more than the others). This was actually tested sometime in the beginnig of the beta... Would be really strange if the resolution itself would make things even smaller on your monitor...
jpaugh78
Profile Joined May 2010
United States179 Posts
June 18 2010 06:13 GMT
#16
I like the map a lot. But it doesn't seem to reset very well after I lose and want to play it a second time. The loading bar stays at full for quite awhile, but just sits there.

But other then that, good work!
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 18 2010 09:20 GMT
#17
Increased difficulty and changed sound. Hid the Resources and Supply frames. Mainly balancing going on now. Next week I may begin to work on the Interface, which should also solve your reset problem (won't have to reload).
TheKing
Profile Joined April 2010
Australia186 Posts
June 18 2010 09:22 GMT
#18
Try this out, its better.

http://www.albinoblacksheep.com/flash/shoot
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 18 2010 09:40 GMT
#19
On June 18 2010 18:22 TheKing wrote:
Try this out, its better.

http://www.albinoblacksheep.com/flash/shoot


It's not in SC2 which is, kind of, the whole point.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 18 2010 09:46 GMT
#20
On June 18 2010 18:40 TzTz wrote:
Show nested quote +
On June 18 2010 18:22 TheKing wrote:
Try this out, its better.

http://www.albinoblacksheep.com/flash/shoot


It's not in SC2 which is, kind of, the whole point.


Jesus, would it hurt you to actually READ the OP...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV896
IndyStarCraft 353
Rex130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko420
IndyStarCraft 353
Rex 130
ProTech120
SortOf 116
Railgan 12
StarCraft: Brood War
Calm 7770
Horang2 1919
ggaemo 406
actioN 394
Hyuk 341
Zeus 233
Mind 115
Pusan 99
Sea.KH 84
ToSsGirL 75
[ Show more ]
JYJ 66
Shinee 39
[sc1f]eonzerg 36
Aegong 33
Movie 31
Hm[arnc] 25
Free 20
Bale 19
soO 17
JulyZerg 17
Sacsri 17
IntoTheRainbow 17
GoRush 16
Rock 15
yabsab 9
ajuk12(nOOB) 6
Terrorterran 4
Icarus 3
PianO 1
Dota 2
Gorgc2702
qojqva1335
XcaliburYe417
Counter-Strike
olofmeister5248
fl0m2864
edward66
markeloff65
Heroes of the Storm
Khaldor213
Other Games
singsing1824
B2W.Neo794
hiko313
Happy301
crisheroes292
ArmadaUGS63
Sick52
Organizations
Counter-Strike
PGL11020
Other Games
BasetradeTV1949
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt592
Other Games
• WagamamaTV412
• tFFMrPink 13
Upcoming Events
Replay Cast
11h
Sparkling Tuna Cup
21h
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.