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[M] Reflex TE - Train your mouse precision - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 Next All
kiritaku
Profile Joined June 2010
10 Posts
June 21 2010 01:57 GMT
#41
love this map, will practice with it regularly.

a couple ideas to simulate moving units,

either have a bunch of units and a bunch of targets, and you have to order them all to move to the targets. like scatter, or form a line, or whatever.

or have leftclick-rightclick target pairs, where you have to leftclick the first target and then rightclick the second before you move on to the next pair, maybe color coded balls with a line between them or something would work.

anyways, nice map
Chaoz
Profile Joined March 2010
United States507 Posts
June 21 2010 02:00 GMT
#42
And can you make the bubbles appear at the edge of the screen too? I sometimes see them a the top and bottom, but not to the left and right. This isn't to help me click those areas, but mainly to keep my eye scanning the whole screen.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 21 2010 02:03 GMT
#43
On June 21 2010 11:00 Chaoz wrote:
And can you make the bubbles appear at the edge of the screen too? I sometimes see them a the top and bottom, but not to the left and right. This isn't to help me click those areas, but mainly to keep my eye scanning the whole screen.


Difficult, because 16 : 9 and 16 : 10 monitors have extra space on both sides. If I use that space other ratios have a problem...
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 21 2010 02:16 GMT
#44
This map is pretty cool will update this post once I get enough playing on it, tryed 3 times seems pretty cool
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
UltraVires
Profile Joined April 2010
United States241 Posts
Last Edited: 2010-06-27 22:19:09
June 27 2010 22:17 GMT
#45
Thanks for this great map!

It would be awesome to put both right and left click to use at the same time. Perhaps you could have both red and blue bubbles -- red can be popped only with right click, and blue only with left click. What do you think?
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 04 2010 05:40 GMT
#46
I vaguely remember day9 saying something about how your hand/wrist will get sore if your sensitivity is too high? I tried this twice and it was already sore D: any truth to this?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-07-04 06:03:56
July 04 2010 06:02 GMT
#47
really nice, great work and great potential

you should work on moving object next.
and you should say that you have to use right mouse i clicked 5 times with left on it oo
or make a option that you can change it.
Save gaming: kill esport
PlayT0wiN
Profile Joined March 2010
Romania94 Posts
July 17 2010 16:19 GMT
#48
Is this working with the latest patch ?
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 18 2010 13:28 GMT
#49
I didn't work on it for a while. I've got some learning to do. However everyone feel free to work on the map i don't mind...
PlayT0wiN
Profile Joined March 2010
Romania94 Posts
July 19 2010 10:55 GMT
#50
TzTz thanks for the info and hope you get some time to improve the map since i think is a very nice ideea.
Matt.hias
Profile Joined May 2010
United States7 Posts
September 09 2010 05:26 GMT
#51
I just tried this map, and it seems like a good idea, but I don't think it scales to higher resolutions correctly. I play at 1920 by 1080, and the bubbles were incredibly small. I'd say smaller than a probe at their largest. It made the game incredibly difficult and I frankly could not even get a positive score.

Hope you can fix this, I will surely play it if so!
Live and let die
fijity
Profile Joined September 2010
Canada8 Posts
October 11 2010 22:15 GMT
#52
Whenever i try this map it wont actually let me click the little things. Is this some glitch? or am i just retarded
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 11 2010 22:25 GMT
#53
If you want to improve your accuracy, go play a huge mine sweeper game as fast as you can. Someone should really update this map.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 11 2010 23:22 GMT
#54
Really glad this got bumped, what a fantastic resource. It felt close to impossible playing on 1920 by 1080 though, not sure if it's just my awful mouse control or if people are literally insane. Anything past level 5 became too much for me.

Though practice makes perfect.
Thorxes
Profile Joined January 2011
United States119 Posts
March 03 2011 20:04 GMT
#55
Does anyone know if any updated versions with the unit models have been made?

I know Tztz said he would work on it, but he hasn't posted in a while. Just wondering if anyone else took it upon themselves to make the game with actual units.
I feel like I used to be smarter....but that's when I knew less.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2011-03-05 19:16:30
March 05 2011 19:15 GMT
#56
Hi there. First thanks to Thorxes for messaging me about this. I did an update for the map. Added Bonus unit spawns and improved some aspects of the map such as Locking the Level to practice at one difficulty.

I would much appreciate it if people could publish the map on other servers. Also tell me whether the Param Value issue is still present, because if it is i have to localize the map first but I can't test it myself. Just download it with the sc2mapster link in the opening post.

Also please tell me about the unit spawns. They are new and not fully balanced, but my goal was to have some faster and some slower ones and also to make some really big but really fast unit and some really small but also slower units. I think the archon and some other units are not in the right place yet. So please tell me how it feels for you.

Finally, some mod, could you please move this to custom maps? Back when I made this map I think this section wasn't there yet. Thanks!

Here is the download link again: http://www.sc2mapster.com/maps/reflex-te/

You can also play it on EU server, search for Reflex TE.
Psychopomp
Profile Joined April 2010
United States237 Posts
March 05 2011 19:54 GMT
#57
Uploaded new version to US for TzTz, under Reflex TE 0.2.1.

Thanks for all the precious time and work you put into this, man.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2011-03-06 06:55:36
March 06 2011 00:35 GMT
#58
Thank you very much.
Hectic
Profile Blog Joined May 2010
Australia159 Posts
June 08 2011 15:13 GMT
#59
I know this is an old post but it's a great mouse tester so if more people get to see the post it cant be bad..

awesome idea, buy why the hell do i lose all my points and never get to see how far iu got or how many points i earned when i die?

In the original missionr ed you get to see how good you did.

in this one you just lose all your points until you have none so you have no idea..

wtf?


totally awesome though, glad osomeone made this.

Only if you beleive.
Juffalo
Profile Joined August 2010
United States155 Posts
June 08 2011 16:36 GMT
#60
Hmmm don't know how I missed this ok the first go around. Will definitely check this out when I get home.
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