|
Reflex TE Map
This map is a clone of the famous website http://www.missionred.com/games/reflexte.html. It was suggested four mouse precision training. However some people argued that it would not help much, because you train with your windows mouse settings and not the one you have in the game.
I decided to make this map to overcome that drawback. It comes quite close to the original already i feel. I will have to look into the formulas for the speed increase if i notice too large differences but I'm happy with it for now.
I added a command to skip over levels. Just type "+" in the chat.
Please send me lots of feedback, i need your thoughts on how i can improve this. I'm not planning on implementing keyboard practice. I think that should be covered by other maps. Mouse precision is only a small part of your skill. To practice more at once just play normal games or use the Multitasking trainer. This is solely meant to provide Reflex TE under ingame conditions.
Please tell me how you like the model used, the sounds, and the Background. Any other constructive comments are welcome as well.
I am not sure if localisation may be a problem, so please report about that, too.
Also I'm using 16 resolution so maybe there are problems with targets appearing off the screen, please tell me if that's the case.
![[image loading]](http://img706.imageshack.us/img706/9206/screenshot067gj.jpg)
Download - Reflex TE Starcraft 2 Map
Plans for the future: - In Reflex TE if you have a streak you can score extra points with a Bug appearing. Streak variable is already working in the background, I just need to figure out the timings with this one. - Customizable Unit Models (Type "ult" for a preview. I want to implement a Interface for it however.) - Restart without Mapreload
|
Great map, though I keep getting this Param/Value/<Hex digits> all over the place instead of the score/level/accuracy/fails/chat messages. Dunno why.
Edit: occuring with v0.1.2
|
I uploaded a "localized" version with the help of some Localizer i found on sc2mapster.net . Try to download this new version and tell me if it worked please.
|
On June 18 2010 11:46 Wr3k wrote: Great map, though I keep getting this Param/Value/<Hex digits> all over the place instead of the score/level/accuracy/fails/chat messages. Dunno why. Same, as mentioned in the other thread. Doesn't really bother me much, probably someone will know how to help you with that.
I think the sound effects and background/target graphics are all fine. Great job, thank you!
Edit: Just saw your post, I will try that version.
|
Ok I tried the localized version and it fixed the param errors, seems to be working smoothly.
|
awesome idea! :D haven't tried it yet but would be from picture doesn't look like it tracks apm (well it would be cpm clicks per minute not actions but you get the idea) i always thought that would be good idea on missionred site
|
On June 18 2010 12:08 monkh wrote: awesome idea! :D haven't tried it yet but would be from picture doesn't look like it tracks apm (well it would be cpm clicks per minute not actions but you get the idea) i always thought that would be good idea on missionred site
Yes that sounds great, i left space on the right side anyway if you look at the spawn region ^^. I'm curios about the resolution thing. I'm playing around with difficulty settings. When I get my Setup interface up I would like to implement some settings you can make (Spawn frequency, Acceleration over the Levels, Time till explosion, etc.). What do you think about that? Or would you consider it better if everyone plays on "hard" (Because that's what it's like on mission red as well). I have the feeling it is slightly too easy early on. I can get to around level 9 or 10 for now and only around 7 or 8 on mission red, so the acceleration might not be enough. I could just take a stop watch and try to find out the growth speed on mission red.
Do you think the scaling is okay?
Gonna work on that "APM" meter ^^
|
just had a quick test realy good but just a couple of things 1. they spawn super nearly off the screen and under the interface 2. on mission read lives reset each level maybe a good idea to have
you dont mind me playing about with it in editor do you? ill pm you if i make any changes i think would be good
|
Absolutely love this map, but I dislike the snipe sound. I think it is probably the worst sound in SC2.
|
On June 18 2010 12:26 monkh wrote: just had a quick test realy good but just a couple of things 1. they spawn super nearly off the screen and under the interface 2. on mission read lives reset each level maybe a good idea to have
you dont mind me playing about with it in editor do you? ill pm you if i make any changes i think would be good
Yes I have to look at the spawning region, thanks for that. Lives should reset each level already however...
APM is in for now, not sure if it will stay, we'll have to see. Tell me how you like it. Also suggest alternative Sounds to me, I will make a poll maybe once there are enough options.
|
I had 3 attempts, my best was: score: 268k level: 11 accuracy 96% cpm:180
How are other people doing?
|
BC sound from BW would be pretty good The normal ghost attack would also be fine Other attack sounds: Drone Reaper Marauder Hydralisk
Edit: The APM counter is redundant. You're only supposed to be clicking once per bubble, so having a high APM would either mean that you're missing or that you have a lot of bubbles to click on.
|
Mmm this was fun to try out! Finally I won't misclick when I try to flee my marines from roly poly banelings :D
|
This is a very nice training map, I have noticed that the map appears to be significantly harder at higher resolutions because the bubbles are based on pixel size rather than monitor scale. So at low res the bubbles are simply larger, my lcd is native 2560x1600 so this shit is hard haha ...
That actually makes me wonder, the units must be smaller ingame for me as well .... kind of makes me regret buying this big-ass monitor now since it kind of makes micro a bit tougher. But I guess I can see more shit at once too so thats cool I guess?
|
On June 18 2010 13:46 GoSu] wrote: The APM counter is redundant. You're only supposed to be clicking once per bubble, so having a high APM would either mean that you're missing or that you have a lot of bubbles to click on.
That's why I'm considering taking it out. It's more of another way of expressing how fast new bubbles spawn (could as well only count hits and not the misses)..
@ resolution: Normally only the ratio should be important (16: 9 shows you more than the others). This was actually tested sometime in the beginnig of the beta... Would be really strange if the resolution itself would make things even smaller on your monitor...
|
I like the map a lot. But it doesn't seem to reset very well after I lose and want to play it a second time. The loading bar stays at full for quite awhile, but just sits there.
But other then that, good work!
|
Increased difficulty and changed sound. Hid the Resources and Supply frames. Mainly balancing going on now. Next week I may begin to work on the Interface, which should also solve your reset problem (won't have to reload).
|
|
It's not in SC2 which is, kind of, the whole point.
|
On June 18 2010 18:40 TzTz wrote:It's not in SC2 which is, kind of, the whole point.
Jesus, would it hurt you to actually READ the OP...
|
United Arab Emirates492 Posts
Thank you so much TzTz, will try it out and comment when I get the chance.
|
On June 18 2010 18:46 sob3k wrote:Show nested quote +On June 18 2010 18:40 TzTz wrote:It's not in SC2 which is, kind of, the whole point. Jesus, would it hurt you to actually READ the OP...
Ouch!
kidding. great job! im gunna try this when i get home.
|
This game is infinitely easier on lower resolutions.
|
On June 18 2010 19:32 link0 wrote: This game is infinitely easier on lower resolutions.
I think I'll make scaling adjustable to resolutions. Will require some testing though.
Edit: Gave it a shot on low-res... Seemed like size didnt change, but felt more precise somehow. Don't know if I can do something about that. But it will fulfill its purpose anyway, which is to increase your precision with your given setup, not to brag about your highscore (well not only at least...)
Played some reflex now and noticed, that it's more like the level determines how mans blobs there are at any point of time. Level one is 4 level 2 is 6 level 3 is 8 and so on. I could change it to copy just that. My system just approximates the Spawntime to a certain value (atm 0.21 sec).
|
If you want to practice this with left click instead of right just go to control panel > mouse > buttons > switch primary and secondary
|
On June 18 2010 20:02 yomi wrote: If you want to practice this with left click instead of right just go to control panel > mouse > buttons > switch primary and secondary
Good idea. I could also try to implement different Objects, so that one type has to be left clicked the other right clicked... How would you like that? Have to think about it... It'd be difficult to register missed left clicks...
|
great map, TzTz ! big thanks for that !
seems much tougher to hit the circles than the original (1920/1080 resolution here). And the area is bigger which is cool.
What I would love here is to make it more specific to starcraft mouse precision > make it so you can choose units and buildings which you want to appear and be clickable. like scvs, ghosts, lings, depots, cannons, templars... that way you can get used to what you can get away with when selecting different units/building.
|
Czech Republic11293 Posts
Thanks a lot, it's pretty hard, didn't get past early 3rd level. =) I think it might be good idea to make the circles more noticeable, especially just after spawning, I often lose because I click on the circles in wrong order. Maybe even change their colors when they begin to shrink, if possible. That would be great.
|
btw stats for now, version 0.1.6, res 1920/1080: score: 183500 level: 9 Accuracy: 87%
|
|
On June 18 2010 21:11 wiNja wrote:Cool map, but isn't this more like http://aim400kg.ru/en/ Exact aiming than Reflex TE? looks exactly like it.
Coincidentally it looks similar graphicwise. The two aren't that differnt to begin with anyway, so yes, maybe it's more like that one. As long as it helps your Precision I'm happy with it.
I get to Level 7 regularly sometimes Level 8 with the current settings. Does it seem balanced for you? Should not be too easy so you won't hit a ceiling anytime soon...
|
would be great if you could easily set starting level, if you're typing "+" a few times the chat gets clogged and you cant see the blobs, not mentioning its hard to shoot and type at the same time.
|
United States313 Posts
I think separate right and left click objects would be great if you can figure out a way to implement it.
I'm not sure how much time/effort you want to put into this map, but another idea would be to accumulate multiple accuracy games in the map. For instance the other mission red games, the (now flamed) King's game, PoPoint 2, and the many others, even those you create yourself.
Although the difference between all these games are minor, they do emphasize critically different types of accuracy and information parsing. For instance a misclick in sending workers to harvest has different consequences and requirements than a misclick in battle micro, etc etc. Different games also help make continued training easier mentally, less repetitive / boring.
Just some ideas, great work on the map, hope you keep it up!
|
If you want total mouse training it should be left click, right click, and selections (boxing). For selection you could have a group of 3 or 4 objects spawn randomly that must be all selected at once. You can give more points if the box is smaller while still incorporating all the units.
I would like an option to have the spheres always be the same size. For some reason the changing size really throws me off, I perform a lot better in the other reflex map that was posted. I can't twitch my mouse to the spheres quickly as I know I will not hit them immediatly upon spawning but must wait 1/4 second or so. It is really very different from how I normally mouse in game. Or ideally have the varying sizes but they just spawn as a certain size instead of changing. This more simulates what we have to do in game where sometimes you just want to click an area really fast and other times you want to feedback a ghost in the middle of marines.
|
Except practicing your mouse accuracy in a small portion of your screen is a waste of time compared to doing it in SC2 with the same field of view and sensitivity.
|
Uploaded a new version. I most likely won't implement unitmodels and the likes for this one, as it's name is Reflexte and it should resemble that game to avoid confusion. I will continue to polish it. I will maybe start to do a dedicated mousecontrol map for starcraft, using unit models and so on...
Here's what's new: v0.2.0: - Implemented Text Tags (Thanks to monkh from TL.net). Added Dialog boxes for starting, give up, level up and level down. Use alt+q for level down or alt+w for level up. Use alt+s to cycle through different firing sounds.
Download it at http://www.sc2mapster.com/maps/reflex-te/
|
Can you make the start easier? 4 bubbles pop up at once, it's better if there's just one and gradually ramps up.
And is there anyone that can click accurately if they move the mouse with their elbow? My aim sucks when I do that, and I have to rely on moving my wrist only.
|
The streak doesn't get reset after you loose, and btw, the start with 4\5 targets is kinda brutal for us who isn't really that god ^_^ but it's okay, you advance pretty fast to the next level and get 5 new lives anyway. Awesome map, but for some reason it seams harder than the original flash game. I was able to get to level 8\9 in the flash game, but here i only get to lvl 3\4.
|
Coincidentally I just nerfed it to three ^^. Uploading it now.
Strange that you don't get as far. I tuned it so that I get approximately to the level i reached in the flash game. In fact I get a little bit further than in it. I have the impression that the bubbles get bigger in the flash game ^^ But it shouldn't be too easy anyway. That way you have to have better precision.
The streak does not reset on purpose, so you can compare between games.
I just tried the flash game again and really got worse in it ^^. I guess from all the play testing of the map i adjusted to that instead of the flash game. But that would support the argument that you in fact have to adjust between ingame and desktop. Ingame precision feels much better now somehow for me at least.
|
I don't mind it being harder. I'm gonna try and use the "stay" command and try to practice at the lower levels to get the feel for the bigger screen, and inngame precision. And i'll probably get to the same levels here after some practice
I get that the highestStreak is saved, but the current streak shouldn't be saved should it? if i loose, i can continue on my streak on the new game.
|
love this map, will practice with it regularly.
a couple ideas to simulate moving units,
either have a bunch of units and a bunch of targets, and you have to order them all to move to the targets. like scatter, or form a line, or whatever.
or have leftclick-rightclick target pairs, where you have to leftclick the first target and then rightclick the second before you move on to the next pair, maybe color coded balls with a line between them or something would work.
anyways, nice map
|
And can you make the bubbles appear at the edge of the screen too? I sometimes see them a the top and bottom, but not to the left and right. This isn't to help me click those areas, but mainly to keep my eye scanning the whole screen.
|
On June 21 2010 11:00 Chaoz wrote: And can you make the bubbles appear at the edge of the screen too? I sometimes see them a the top and bottom, but not to the left and right. This isn't to help me click those areas, but mainly to keep my eye scanning the whole screen.
Difficult, because 16 : 9 and 16 : 10 monitors have extra space on both sides. If I use that space other ratios have a problem...
|
This map is pretty cool will update this post once I get enough playing on it, tryed 3 times seems pretty cool
|
Thanks for this great map!
It would be awesome to put both right and left click to use at the same time. Perhaps you could have both red and blue bubbles -- red can be popped only with right click, and blue only with left click. What do you think?
|
I vaguely remember day9 saying something about how your hand/wrist will get sore if your sensitivity is too high? I tried this twice and it was already sore D: any truth to this?
|
really nice, great work and great potential
you should work on moving object next. and you should say that you have to use right mouse i clicked 5 times with left on it oo or make a option that you can change it.
|
Is this working with the latest patch ?
|
I didn't work on it for a while. I've got some learning to do. However everyone feel free to work on the map i don't mind...
|
TzTz thanks for the info and hope you get some time to improve the map since i think is a very nice ideea.
|
I just tried this map, and it seems like a good idea, but I don't think it scales to higher resolutions correctly. I play at 1920 by 1080, and the bubbles were incredibly small. I'd say smaller than a probe at their largest. It made the game incredibly difficult and I frankly could not even get a positive score.
Hope you can fix this, I will surely play it if so!
|
Whenever i try this map it wont actually let me click the little things. Is this some glitch? or am i just retarded
|
If you want to improve your accuracy, go play a huge mine sweeper game as fast as you can. Someone should really update this map.
|
Really glad this got bumped, what a fantastic resource. It felt close to impossible playing on 1920 by 1080 though, not sure if it's just my awful mouse control or if people are literally insane. Anything past level 5 became too much for me.
Though practice makes perfect.
|
Does anyone know if any updated versions with the unit models have been made?
I know Tztz said he would work on it, but he hasn't posted in a while. Just wondering if anyone else took it upon themselves to make the game with actual units.
|
Hi there. First thanks to Thorxes for messaging me about this. I did an update for the map. Added Bonus unit spawns and improved some aspects of the map such as Locking the Level to practice at one difficulty.
I would much appreciate it if people could publish the map on other servers. Also tell me whether the Param Value issue is still present, because if it is i have to localize the map first but I can't test it myself. Just download it with the sc2mapster link in the opening post.
Also please tell me about the unit spawns. They are new and not fully balanced, but my goal was to have some faster and some slower ones and also to make some really big but really fast unit and some really small but also slower units. I think the archon and some other units are not in the right place yet. So please tell me how it feels for you.
Finally, some mod, could you please move this to custom maps? Back when I made this map I think this section wasn't there yet. Thanks!
Here is the download link again: http://www.sc2mapster.com/maps/reflex-te/
You can also play it on EU server, search for Reflex TE.
|
Uploaded new version to US for TzTz, under Reflex TE 0.2.1.
Thanks for all the precious time and work you put into this, man.
|
|
I know this is an old post but it's a great mouse tester so if more people get to see the post it cant be bad..
awesome idea, buy why the hell do i lose all my points and never get to see how far iu got or how many points i earned when i die?
In the original missionr ed you get to see how good you did.
in this one you just lose all your points until you have none so you have no idea..
wtf?
totally awesome though, glad osomeone made this.
|
Hmmm don't know how I missed this ok the first go around. Will definitely check this out when I get home.
|
I just found this with by searching on google and its very nice, it seems you lose your points if you miss but that doesnt matter anyway the important stats are CPM and accuracy imo. Also the extra random units that spawn are an awesome challenge as I found that its easy to get distracted and lose rhythm because of them.
|
Bump. Found this through google and I'm sure it will be extremely useful. Can't even beat level 1 yet lol... Tried a couple times and I feel my accuracy improving already.
|
motbob
United States12546 Posts
|
Hey there,
it's been a while, but I've updated the map today. Now there are two kinds of targets. Green for left click and red for right click.
I changed the level progression a bit, because some people complained about it starting out too quickly. This was mainly for the new practice mode, so you can start out slowly. Just click practice mode and use space-bar or ctrl+ space-bar to control the level. There's no game over in this mode and you can focus on practicing at a challenging speed this way.
Due to a fundamental change on how the targeting works I have only Ultralisks implemented as bonus spawns in this version for now. I hope to bring back the other ones soon though.
Normal mode might start out too slowly right now, but I'm focused on practice mode for now.
You can find the map if you search for "reflex" on the EU server.
You can also download it at SC2Mapster, which can help you to avoid b.net lag issues.
If someone could host it on the other regions that'd be great 
Please let me know how you like the changes or the map in general via PM or in this thread!
-: I'd love to edit the opening post to reflect the recent changes, but it seems like it is too old or something
|
Nice! I'll try this for sure !
|
Thanks! I just downloaded form sc2 mapster, it seems all the ball are displaying green for me. Not sure whats up with that.
|
On January 24 2012 10:05 vorxaw wrote: Thanks! I just downloaded form sc2 mapster, it seems all the ball are displaying green for me. Not sure whats up with that.
I have the same problem and don't know whats wrong. It's probably a bug.
|
|
|
|