• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:18
CET 13:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1287 users

[GE] prodiG's Map Thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
Radwall
Profile Joined June 2010
United States14 Posts
June 09 2010 06:50 GMT
#21
On June 09 2010 05:23 prodiG wrote:
Show nested quote +
On June 08 2010 19:29 Radwall wrote:
Wow, Fighting Spirit looks great! I hope to see more renditions of other classic brood war maps in the future. Maybe we'll see Destination or Matchpoint soon.

Heh, they're both already done and very good, otherwise I'd be doing them myself.

Destination by nomsayin

Outdated compilation of all the BW map conversions - Match point is in there twice

Oh my god these look amazing, thanks for the link.
infinite douchery
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 09 2010 07:19 GMT
#22
I don't like the high yield on your Impervious map. Too easy to defend, I think you should make it regular minerals and call it a day. Just my personal opinion.
G4MR | I mod day9, djwheat and GLHF's stream
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 09 2010 07:30 GMT
#23
Neo Metalopolis v1.0 is complete!

[image loading]

+ Show Spoiler [Neo Metalopolis 1.0 Still image] +

Neo Metalopolis
[image loading]

...The map image tool in the editor decided to clip out the road at the 6oclock natural for some reason...

Original Metalopolis
[image loading]


Features/Changes:
-Main on double high ground
-Nat on high ground, large ramp to middle with not a lot of space above it, making fights there more challenging
-Nat backdoor to third, ramp out to middle
-Gold minerals easily to harass

I wanted to make the map a bit harder to macro on, and I believe this is what I've accomplished here.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Cirno
Profile Joined December 2008
Canada168 Posts
June 10 2010 04:19 GMT
#24
nice looking maps sir keep it up
NrG.Cirno
Dukat
Profile Joined April 2009
United States235 Posts
June 10 2010 04:28 GMT
#25
TL Supercool map needs SpaceShark! May some homage to some of the popular casters around here too, maybe let them pick a feature or design a starting base to use.
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
June 10 2010 04:29 GMT
#26
Kool maps bro, btw I love you josh~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 10 2010 04:34 GMT
#27
On June 10 2010 13:28 Dukat wrote:
TL Supercool map needs SpaceShark! May some homage to some of the popular casters around here too, maybe let them pick a feature or design a starting base to use.

If any of them see this and have any ideas, let me know. I am totally down for putting together a completely community-designed map.

...As a matter of fact, I think I might start a thread right now!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-10 07:01:24
June 10 2010 06:58 GMT
#28
[image loading]


Textured and placed resources on Neo Tornado!
I'm probably going to work on the doodads tomorrow or Friday~

EDIT: For the record, the cliffs behind main and nat are purely decorational, they are not pathable and cannot be tank dropped or anything like that.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EvilMaishidon
Profile Joined May 2010
United States125 Posts
June 10 2010 07:09 GMT
#29
On June 10 2010 15:58 prodiG wrote:
EDIT: For the record, the cliffs behind main and nat are purely decorational, they are not pathable and cannot be tank dropped or anything like that.

Thats good, but just keep in mind how incredibly ideal that cliff is for raven harass. I can just leave the raven safe up there, then drop an auto turret into the minerals with pretty much zero risk. Not really a bad thing, but it does affect anyone using the fast one of each build, by prioritizing a quick raven over extra tanks in the early game.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 10 2010 07:14 GMT
#30
On June 10 2010 16:09 used man wrote:
Show nested quote +
On June 10 2010 15:58 prodiG wrote:
EDIT: For the record, the cliffs behind main and nat are purely decorational, they are not pathable and cannot be tank dropped or anything like that.

Thats good, but just keep in mind how incredibly ideal that cliff is for raven harass. I can just leave the raven safe up there, then drop an auto turret into the minerals with pretty much zero risk. Not really a bad thing, but it does affect anyone using the fast one of each build, by prioritizing a quick raven over extra tanks in the early game.

The cliff is outside the map boundary, you can't even fly up there
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EvilMaishidon
Profile Joined May 2010
United States125 Posts
Last Edited: 2010-06-10 07:21:02
June 10 2010 07:16 GMT
#31
Ah, I thought you meant that you had put that pathing block doodad up there

EDIT: you might also consider putting some more green looking grass in there, the BW grass stood out alot more, and it looks pretty bland as is. Although doodads might fix that anyway.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-10 09:07:30
June 10 2010 07:55 GMT
#32
On June 10 2010 16:16 used man wrote:
Ah, I thought you meant that you had put that pathing block doodad up there

EDIT: you might also consider putting some more green looking grass in there, the BW grass stood out alot more, and it looks pretty bland as is. Although doodads might fix that anyway.

Doodads will fix it up, and it looks significantly less bland once you actually get in-game. It may require a bit of touching up, but i think the idea of the entire tileset is to give the badlands dirty bland feel anyway
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 10 2010 08:07 GMT
#33
On your fighting spirit conversion you have allowed pathing on the walls around the center base, this wasn't allowed in BW and makes tank drops/other stuff rather annoying. Some of the guys playing during the Extravaganza where complaining about it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 10 2010 09:22 GMT
#34
On June 10 2010 17:07 sob3k wrote:
On your fighting spirit conversion you have allowed pathing on the walls around the center base, this wasn't allowed in BW and makes tank drops/other stuff rather annoying. Some of the guys playing during the Extravaganza where complaining about it.

Originally, I had it non-pathable but apparently you couldn't cast neural parasite over it. I think I may change it back, since I definitately agree tanks sitting up there would be irritating as hell.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 10 2010 12:37 GMT
#35
On June 10 2010 18:22 prodiG wrote:
Show nested quote +
On June 10 2010 17:07 sob3k wrote:
On your fighting spirit conversion you have allowed pathing on the walls around the center base, this wasn't allowed in BW and makes tank drops/other stuff rather annoying. Some of the guys playing during the Extravaganza where complaining about it.

Originally, I had it non-pathable but apparently you couldn't cast neural parasite over it. I think I may change it back, since I definitately agree tanks sitting up there would be irritating as hell.


Did you use nopath zoning or the blocking doodad? They might interact differently with NP.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jokey665
Profile Joined April 2010
United States138 Posts
June 10 2010 13:03 GMT
#36
definitately

Read this word out loud to yourself; I bet it's not what you meant to say.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 10 2010 23:10 GMT
#37
On June 10 2010 21:37 sob3k wrote:
Show nested quote +
On June 10 2010 18:22 prodiG wrote:
On June 10 2010 17:07 sob3k wrote:
On your fighting spirit conversion you have allowed pathing on the walls around the center base, this wasn't allowed in BW and makes tank drops/other stuff rather annoying. Some of the guys playing during the Extravaganza where complaining about it.

Originally, I had it non-pathable but apparently you couldn't cast neural parasite over it. I think I may change it back, since I definitately agree tanks sitting up there would be irritating as hell.


Did you use nopath zoning or the blocking doodad? They might interact differently with NP.

I used the pathing layer, not the doodad. It's worth testing, I'll look into it later tonight.


New screenshot of Neo Tornado, has about 80% of the doodads
[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
PsykoMantis
Profile Joined June 2010
United States203 Posts
June 11 2010 01:32 GMT
#38
Map name: Atlantis, it is very much a work in progress
the map is suppose to be a large 1v1 map, with many attack paths and large battle grounds near natural and expos
i wanted to see what people would think of the really small forked path that lead straight to the ramp to the main, they only fit smaller units like zels, lings, rine no tanks or col, its suppose to be a quicker route you use early game for getting your scout there and quick attacks like 2 gate, or early lings/marine push.
feedback appreciated
+ Show Spoiler +

[image loading]
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
June 11 2010 01:37 GMT
#39
with the new image of neo tornedo we can see some mineral patch are out of bound
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
metaldragon
Profile Joined October 2009
United States251 Posts
June 11 2010 01:43 GMT
#40
On June 11 2010 10:32 PsykoMantis wrote:
Map name: Atlantis, it is very much a work in progress
the map is suppose to be a large 1v1 map, with many attack paths and large battle grounds near natural and expos
i wanted to see what people would think of the really small forked path that lead straight to the ramp to the main, they only fit smaller units like zels, lings, rine no tanks or col, its suppose to be a quicker route you use early game for getting your scout there and quick attacks like 2 gate, or early lings/marine push.
feedback appreciated
+ Show Spoiler +

[image loading]



This Actually Looks Pretty GOOD!
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Monthly #2 - February
WardiTV287
uThermal245
IndyStarCraft 78
SteadfastSC71
BRAT_OK 12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 245
IndyStarCraft 78
SteadfastSC 71
BRAT_OK 12
MindelVK 6
ForJumy 3
StarCraft: Brood War
Britney 48827
Calm 7199
firebathero 1966
GuemChi 1718
Flash 1659
Horang2 990
Mini 457
Larva 296
actioN 287
ZerO 258
[ Show more ]
Soma 251
Last 211
Hyun 200
ggaemo 195
Mong 174
Leta 166
Sharp 133
Mind 98
Pusan 83
Sea.KH 52
Aegong 45
Shuttle 43
Barracks 40
ToSsGirL 35
Backho 28
Free 27
910 26
Movie 23
Yoon 21
sorry 20
sSak 20
GoRush 18
IntoTheRainbow 18
Shine 17
zelot 12
Sacsri 10
Dota 2
XcaliburYe289
Counter-Strike
fl0m144
Super Smash Bros
Mew2King94
Heroes of the Storm
Khaldor401
Other Games
gofns22279
B2W.Neo2496
singsing2051
Fuzer 229
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick1144
BasetradeTV90
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 106
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5081
Upcoming Events
WardiTV Winter Champion…
2h 42m
OSC
11h 42m
Replay Cast
20h 42m
Wardi Open
23h 42m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 21h
LiuLi Cup
1d 22h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.