• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:20
CEST 05:20
KST 12:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13099 users

[GE] prodiG's Map Thread - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
Ohdamn
Profile Joined June 2010
Germany765 Posts
August 24 2010 20:26 GMT
#101
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?
"If you can chill....chill!"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 21:11 GMT
#102
On August 25 2010 05:26 Ohdamn wrote:
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?

I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated:

1. See feedback about map
2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots
3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map.
4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not?
5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit)
6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy
7. Rinse and repeat for every map and every update.



I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 24 2010 21:22 GMT
#103
On August 25 2010 06:11 prodiG wrote:
Show nested quote +
On August 25 2010 05:26 Ohdamn wrote:
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?

I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated:

1. See feedback about map
2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots
3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map.
4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not?
5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit)
6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy
7. Rinse and repeat for every map and every update.



I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason.

So where's the connection between point 1-4 and EU server? >.>

Concerning the other ones, I got 2 ppl to upload stuff on US server, not a big deal really.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
United_Strafes
Profile Joined August 2010
United States10 Posts
August 30 2010 10:58 GMT
#104
Got a map article up here featuring the iCCup maps.
http://www.gamereplays.org/portals.php?show=news&news_id=660721&home
Good work guys looking foreward to seeing more in the future!
kXn
Profile Joined August 2010
254 Posts
October 11 2010 14:01 GMT
#105
I'm drooling over these maps... If we had these in ladder (after testing and fixing, of course) I would be playing ladder 24/7...
pontiff
Profile Joined July 2010
Bulgaria73 Posts
October 19 2010 13:20 GMT
#106
Neo Tornado looks awesome, but it has too many edges in the main that can be used for hidden tech. I think players must be forced to show more creativity hiding their tech, not just putting them those buildings at the edges...
SilverPotato
Profile Joined July 2010
United States560 Posts
October 19 2010 16:49 GMT
#107
Hey prodiG make a map with a giant bridge in the middle that lowers into lava every x seconds/minutes. Or a 4 player map that has a rotating bridge in the middle that randomly spins and connects two bases

I dunno, something flashy and dynamic, something moving
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
pontiff
Profile Joined July 2010
Bulgaria73 Posts
November 01 2010 19:59 GMT
#108
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2010 21:25 GMT
#109
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
November 02 2010 00:07 GMT
#110
THE
WATCHTOWERS
ARE
ON
FIRE
!

That's so genius and creative.
pontiff
Profile Joined July 2010
Bulgaria73 Posts
November 02 2010 20:56 GMT
#111
On November 02 2010 06:25 prodiG wrote:
Show nested quote +
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg

That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)...
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 02 2010 22:04 GMT
#112
On November 03 2010 05:56 pontiff wrote:
Show nested quote +
On November 02 2010 06:25 prodiG wrote:
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg

That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)...
I must have an older version up on EU, ill look into it~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
danson
Profile Joined April 2010
United States689 Posts
Last Edited: 2010-11-03 03:16:51
November 03 2010 03:16 GMT
#113
dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 03 2010 03:37 GMT
#114
On November 03 2010 12:16 danson wrote:
dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed.

That's an interesting thought, I'm definitely going to experiment with it : O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
CranKy Ducklings SOOP310
CranKy Ducklings96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 184
ProTech130
SpeCial 98
PiLiPiLi 6
StarCraft: Brood War
NaDa 53
Bale 24
Icarus 10
Dota 2
LuMiX1
League of Legends
Doublelift4327
JimRising 616
Counter-Strike
taco 394
minikerr35
Other Games
summit1g6001
C9.Mang0416
WinterStarcraft348
ViBE210
Maynarde129
UpATreeSC45
Mew2King31
JuggernautJason17
Organizations
Dota 2
PGL Dota 2 - Main Stream106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos672
• Stunt313
Upcoming Events
HomeStory Cup
7h 40m
Replay Cast
20h 40m
HomeStory Cup
1d 7h
OSC
1d 9h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.