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[GE] prodiG's Map Thread - Page 6

Forum Index > SC2 Maps & Custom Games
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Prev 1 4 5 6 All
Ohdamn
Profile Joined June 2010
Germany765 Posts
August 24 2010 20:26 GMT
#101
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?
"If you can chill....chill!"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 21:11 GMT
#102
On August 25 2010 05:26 Ohdamn wrote:
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?

I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated:

1. See feedback about map
2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots
3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map.
4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not?
5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit)
6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy
7. Rinse and repeat for every map and every update.



I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 24 2010 21:22 GMT
#103
On August 25 2010 06:11 prodiG wrote:
Show nested quote +
On August 25 2010 05:26 Ohdamn wrote:
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?

I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated:

1. See feedback about map
2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots
3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map.
4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not?
5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit)
6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy
7. Rinse and repeat for every map and every update.



I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason.

So where's the connection between point 1-4 and EU server? >.>

Concerning the other ones, I got 2 ppl to upload stuff on US server, not a big deal really.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
United_Strafes
Profile Joined August 2010
United States10 Posts
August 30 2010 10:58 GMT
#104
Got a map article up here featuring the iCCup maps.
http://www.gamereplays.org/portals.php?show=news&news_id=660721&home
Good work guys looking foreward to seeing more in the future!
kXn
Profile Joined August 2010
254 Posts
October 11 2010 14:01 GMT
#105
I'm drooling over these maps... If we had these in ladder (after testing and fixing, of course) I would be playing ladder 24/7...
pontiff
Profile Joined July 2010
Bulgaria73 Posts
October 19 2010 13:20 GMT
#106
Neo Tornado looks awesome, but it has too many edges in the main that can be used for hidden tech. I think players must be forced to show more creativity hiding their tech, not just putting them those buildings at the edges...
SilverPotato
Profile Joined July 2010
United States560 Posts
October 19 2010 16:49 GMT
#107
Hey prodiG make a map with a giant bridge in the middle that lowers into lava every x seconds/minutes. Or a 4 player map that has a rotating bridge in the middle that randomly spins and connects two bases

I dunno, something flashy and dynamic, something moving
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
pontiff
Profile Joined July 2010
Bulgaria73 Posts
November 01 2010 19:59 GMT
#108
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2010 21:25 GMT
#109
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
November 02 2010 00:07 GMT
#110
THE
WATCHTOWERS
ARE
ON
FIRE
!

That's so genius and creative.
pontiff
Profile Joined July 2010
Bulgaria73 Posts
November 02 2010 20:56 GMT
#111
On November 02 2010 06:25 prodiG wrote:
Show nested quote +
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg

That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)...
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 02 2010 22:04 GMT
#112
On November 03 2010 05:56 pontiff wrote:
Show nested quote +
On November 02 2010 06:25 prodiG wrote:
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg

That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)...
I must have an older version up on EU, ill look into it~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
danson
Profile Joined April 2010
United States689 Posts
Last Edited: 2010-11-03 03:16:51
November 03 2010 03:16 GMT
#113
dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 03 2010 03:37 GMT
#114
On November 03 2010 12:16 danson wrote:
dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed.

That's an interesting thought, I'm definitely going to experiment with it : O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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