• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:29
CEST 22:29
KST 05:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!6[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League9Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder BW General Discussion
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6920 users

[GE] prodiG's Map Thread - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
Ohdamn
Profile Joined June 2010
Germany765 Posts
August 24 2010 20:26 GMT
#101
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?
"If you can chill....chill!"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 24 2010 21:11 GMT
#102
On August 25 2010 05:26 Ohdamn wrote:
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?

I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated:

1. See feedback about map
2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots
3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map.
4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not?
5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit)
6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy
7. Rinse and repeat for every map and every update.



I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 24 2010 21:22 GMT
#103
On August 25 2010 06:11 prodiG wrote:
Show nested quote +
On August 25 2010 05:26 Ohdamn wrote:
What's about the EU server?
are you planning on publishing them there soon?

is there anything we can do to speed this progress up?

I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated:

1. See feedback about map
2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots
3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map.
4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not?
5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit)
6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy
7. Rinse and repeat for every map and every update.



I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason.

So where's the connection between point 1-4 and EU server? >.>

Concerning the other ones, I got 2 ppl to upload stuff on US server, not a big deal really.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
United_Strafes
Profile Joined August 2010
United States10 Posts
August 30 2010 10:58 GMT
#104
Got a map article up here featuring the iCCup maps.
http://www.gamereplays.org/portals.php?show=news&news_id=660721&home
Good work guys looking foreward to seeing more in the future!
kXn
Profile Joined August 2010
254 Posts
October 11 2010 14:01 GMT
#105
I'm drooling over these maps... If we had these in ladder (after testing and fixing, of course) I would be playing ladder 24/7...
pontiff
Profile Joined July 2010
Bulgaria73 Posts
October 19 2010 13:20 GMT
#106
Neo Tornado looks awesome, but it has too many edges in the main that can be used for hidden tech. I think players must be forced to show more creativity hiding their tech, not just putting them those buildings at the edges...
SilverPotato
Profile Joined July 2010
United States560 Posts
October 19 2010 16:49 GMT
#107
Hey prodiG make a map with a giant bridge in the middle that lowers into lava every x seconds/minutes. Or a 4 player map that has a rotating bridge in the middle that randomly spins and connects two bases

I dunno, something flashy and dynamic, something moving
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
pontiff
Profile Joined July 2010
Bulgaria73 Posts
November 01 2010 19:59 GMT
#108
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2010 21:25 GMT
#109
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
November 02 2010 00:07 GMT
#110
THE
WATCHTOWERS
ARE
ON
FIRE
!

That's so genius and creative.
pontiff
Profile Joined July 2010
Bulgaria73 Posts
November 02 2010 20:56 GMT
#111
On November 02 2010 06:25 prodiG wrote:
Show nested quote +
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg

That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)...
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 02 2010 22:04 GMT
#112
On November 03 2010 05:56 pontiff wrote:
Show nested quote +
On November 02 2010 06:25 prodiG wrote:
On November 02 2010 04:59 pontiff wrote:
I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station...

Accept from that the map is great!

The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com

Here is the latest version of Fury:

http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg

That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)...
I must have an older version up on EU, ill look into it~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
danson
Profile Joined April 2010
United States689 Posts
Last Edited: 2010-11-03 03:16:51
November 03 2010 03:16 GMT
#113
dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 03 2010 03:37 GMT
#114
On November 03 2010 12:16 danson wrote:
dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed.

That's an interesting thought, I'm definitely going to experiment with it : O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech124
JuggernautJason121
StarCraft: Brood War
Britney 534
White-Ra 168
Dewaltoss 142
firebathero 93
Dota 2
canceldota148
PGG 109
Counter-Strike
fl0m3893
Other Games
Grubby2836
FrodaN749
Beastyqt583
shahzam434
WinterStarcraft428
RotterdaM377
Khaldor265
KnowMe206
C9.Mang0119
IndyStarCraft 117
QueenE75
UpATreeSC66
[ Show 18 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 32
• 80smullet 20
• FirePhoenix13
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4075
• masondota21679
League of Legends
• Nemesis3053
• Jankos2597
Other Games
• imaqtpie839
• Shiphtur494
Upcoming Events
Korean StarCraft League
6h 31m
Afreeca Starleague
9h 31m
Rush vs Soulkey
CranKy Ducklings
13h 31m
WardiTV Invitational
14h 31m
AI Arena Tournament
19h 31m
BSL Open Qualifier
22h 31m
Sparkling Tuna Cup
1d 13h
OSC
1d 16h
IPSL
1d 19h
BSL Open Qualifier
1d 22h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.