[GE] prodiG's Map Thread - Page 4
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Donger
United States147 Posts
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prodiG
Canada2016 Posts
On June 14 2010 14:25 Donger wrote: Make the map Blood Bath and Challenger! Two classic maps that I don't think I have seen recreated yet. Blood Bath has been done already, I don't know about Challenger. I'm creating a destructible tower to put in the middle of Ground Zero to block the gold expansion and also give vision over middle. If you want to expand there, you forfeit the vision :D | ||
Madkipz
Norway1643 Posts
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prodiG
Canada2016 Posts
On June 14 2010 14:48 Madkipz wrote: that was a pretty good idea, how can you make the tower distructible? I have to create it in the Data Editor. I've got the functionality working, i'm just having some trouble with the animations Here you can see that I am attacking it, it's providing vision, and I can't build under it :D | ||
Madkipz
Norway1643 Posts
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prodiG
Canada2016 Posts
On June 14 2010 15:06 Madkipz wrote: pretty awesome was it difficult to create? or do you not wish to share ? XD I'll share once I have it working completely | ||
stimtokolos
Australia77 Posts
However I feel like 12 might be a few too many patches of high yield. It is giving you over twice the amount of minerals that a normal expo would be giving you. Even though you're sacrificing the sight from the tower, maybe something around 1.6 - 1.8 might be more balanced. (I'm fully aware on actual in game testing can prove this either way). Just something to keep in mind . The map looks really clean cut though, I like that in maps with urban tilesets. | ||
prodiG
Canada2016 Posts
On June 14 2010 19:04 stimtokolos wrote: I really like the direction you're going in with that destructible watch tower. However I feel like 12 might be a few too many patches of high yield. It is giving you over twice the amount of minerals that a normal expo would be giving you. Even though you're sacrificing the sight from the tower, maybe something around 1.6 - 1.8 might be more balanced. (I'm fully aware on actual in game testing can prove this either way). Just something to keep in mind . The map looks really clean cut though, I like that in maps with urban tilesets. I dropped it down to 10 patches, I just haven't posted a screenshot. It may go down to 8 if testing proves that 10 is still too much. | ||
Alou
United States3748 Posts
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prodiG
Canada2016 Posts
On June 16 2010 06:43 Alou wrote: Like your stuff. You're inspiring me to try the map editor later tonight Go for it. Can never have too many good maps for a game :D | ||
jamesr12
United States1549 Posts
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MorroW
Sweden3522 Posts
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prodiG
Canada2016 Posts
On June 23 2010 21:24 jamesr12 wrote: prodiG want to able to upload more then 5 of your maps? Blizzard is hiring level designers. Go for it and we can finallly have good blizz maps I'll look into this but I doubt it On June 23 2010 21:34 MorroW wrote: i think this remake of metalopolis is a really simple and solid remake, great job on this love tornado too Yeah, I didn't want to go all-out, just some significant gameplay changes. There are a few texture issues I've been meaning to fix... New screenshot of Redemption is up, I have the map half textured/doodaded. You can see all the features anyway: | ||
prodiG
Canada2016 Posts
This is my alpha design for Altar of Darkness. What do you guys think? Should I change it or finish it? Features: Can't build in the red textured area between the natural choke and open middle area. (checkerboarded so you can place creep tumors and sensor towers, but nothing else) The cliff around the 3rds will be non-pathable Here's a poll for everyone who likes to lurk instead of post: Poll: Altar of Darkness Finish the map! (18) The design is crap, I'd never play this (8) Change <something> and it will be good (post) (0) 26 total votes Your vote: Altar of Darkness (Vote): Finish the map! | ||
prodiG
Canada2016 Posts
Expect to see Impervious, Redemption, Ground Xero, Fighting Spirit and Neo Tornado up ASAP! | ||
Skee
Canada702 Posts
On July 08 2010 12:29 prodiG wrote: BETA IS UP! /me puts away his nerd boner Expect to see Impervious, Redemption, Ground Xero, Fighting Spirit and Neo Tornado up ASAP! Just curious, is it letting you connect through the editor? edit: It wont for me. D; | ||
prodiG
Canada2016 Posts
On July 08 2010 12:41 Skee wrote: Just curious, is it letting you connect through the editor? edit: It wont for me. D; still patching, i'll keep you posted. EDIT: can't get logged in on teh editor as of 12:50 KST | ||
Skee
Canada702 Posts
On July 08 2010 12:42 prodiG wrote: still patching, i'll keep you posted. EDIT: can't get logged in on teh editor as of 12:50 KST Yeah D=. I have 3 maps to publish and can't. -.-; | ||
EvilMaishidon
United States125 Posts
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prodiG
Canada2016 Posts
On July 11 2010 04:39 used man wrote: Hi, I just played a game on ground xero, and the frame rate rendered the game unplayable. Not completely sure what the problem is, but this is the only map i 've had the problem on. My guess, would be all of the fire effects on the map. The ramps in the top right and bottom left also had holes in them. I've played tons of games vs AI on it and never had this issue, so I'm not sure what to say. And what do you mean holes? Can you post screenshots? EDIT: I just played it. My framerates were fine, but I saw the holes :/ I'll try to fix these but I don't know if it's a game bug or not, since the minerals in the middle of the map also disappeared :/ EDIT 2: I fixed the holes, doodads and mineral patches in the middle. I have no idea why the map would perform poorly, the fire effects are just lava splash doodads and don't look to be demanding at all | ||
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