are you planning on publishing them there soon?
is there anything we can do to speed this progress up?
Forum Index > SC2 Maps & Custom Games |
Ohdamn
Germany765 Posts
are you planning on publishing them there soon? is there anything we can do to speed this progress up? | ||
prodiG
Canada2016 Posts
On August 25 2010 05:26 Ohdamn wrote: What's about the EU server? are you planning on publishing them there soon? is there anything we can do to speed this progress up? I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated: 1. See feedback about map 2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots 3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map. 4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not? 5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit) 6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy 7. Rinse and repeat for every map and every update. I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason. | ||
FlopTurnReaver
Switzerland1980 Posts
On August 25 2010 06:11 prodiG wrote: Show nested quote + On August 25 2010 05:26 Ohdamn wrote: What's about the EU server? are you planning on publishing them there soon? is there anything we can do to speed this progress up? I don't want to publish any maps on EU until they've been thoroughly tested and I know that I don't have to update them, since my update process is pretty complicated: 1. See feedback about map 2. Edit the map accordingly. This could involve mirroring in two, three, four or more spots 3. Update the load screen. I have to export a map image, put it into the load screen, save as .tga, improt the new image into the map. 4. Update any threads or images around the web. If the balance change is something huge enough that it could attact new players to the map, why not? 5. Publish the map. On US, I may have to find a friend's account to publish it on. This could involve waiting for that person to get off their account for the time that it takes to publish (5 slot limit) 6. Get in contact with someone with open map slots on every other server and a little tech savvy, and if necessary walk them through how to publish, not to mention attempt to fix any bugs that they run into by proxy 7. Rinse and repeat for every map and every update. I want a better system Obviously, the images are my choice but I think it's become so standard that it's something I can't abandon without a good reason. So where's the connection between point 1-4 and EU server? >.> Concerning the other ones, I got 2 ppl to upload stuff on US server, not a big deal really. | ||
United_Strafes
United States10 Posts
http://www.gamereplays.org/portals.php?show=news&news_id=660721&home Good work guys looking foreward to seeing more in the future! | ||
kXn
254 Posts
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pontiff
Bulgaria73 Posts
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SilverPotato
United States560 Posts
I dunno, something flashy and dynamic, something moving | ||
pontiff
Bulgaria73 Posts
Accept from that the map is great! | ||
prodiG
Canada2016 Posts
On November 02 2010 04:59 pontiff wrote: I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station... Accept from that the map is great! The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com Here is the latest version of Fury: | ||
Antares777
United States1971 Posts
WATCHTOWERS ARE ON FIRE ! That's so genius and creative. | ||
pontiff
Bulgaria73 Posts
On November 02 2010 06:25 prodiG wrote: Show nested quote + On November 02 2010 04:59 pontiff wrote: I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station... Accept from that the map is great! The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com Here is the latest version of Fury: http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)... | ||
prodiG
Canada2016 Posts
On November 03 2010 05:56 pontiff wrote: I must have an older version up on EU, ill look into it~Show nested quote + On November 02 2010 06:25 prodiG wrote: On November 02 2010 04:59 pontiff wrote: I have a note about the Fury map. It's rush distance is way too short. I was a bit disappointed when I found out that there were no destructable rocks in the middle so it makes early armies to go around like it is on scrap station... Accept from that the map is great! The image in this thread, as with many of them are very out of date. I keep all of my images up to date on my website http://www.prodiGsc.com Here is the latest version of Fury: http://www.prodigsc.com/wp-content/uploads/2010/09/2-Fury-1.21.jpg That looks better. it is strange I played yesterday and it was obviously older version, but the in-game map search couldn't find me this version (with the rocks)... | ||
danson
United States689 Posts
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prodiG
Canada2016 Posts
On November 03 2010 12:16 danson wrote: dunno if you care about this or not, but on Destiny if you put 1 extra block of space at the right of the top expo's ramp, it would be the first 4 player map where a terran could build a rax wall without having to move for an addon, or have an addon exposed. That's an interesting thought, I'm definitely going to experiment with it : O | ||
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