• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:03
CEST 04:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed15Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Server Blocker
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 621 users

[UMS] [D] Nexus War Strategy discussion - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
Ayestes
Profile Joined April 2010
United States106 Posts
Last Edited: 2010-08-10 13:25:45
August 10 2010 13:24 GMT
#101
On August 10 2010 13:39 sob3k wrote:
Show nested quote +
On August 10 2010 13:16 Simberto wrote:
I find banelings extremely strange at the moment, since they basically deny any money from kills to the other team. I have lost quite badly yesterday to two guys who literally only spammed banelings in the beginning, and then, after having about 5 baneling buildings each, switched to zerglings + tanks with much more income than i had, which in combination with the banelings than proceeded to destroy the few marauders i was able to get out with my sole income being those small amounts of minerals you get from having your buildings exist. Also, is it just me, or dont zerglings give any money to you when you kill them, too? Might all be relicts of an old version of the game on the EU servers, though.

This system of map distribution feels like it is really not working at all, and also seems to be way more complicated then necessary for everything except playing some random game from time to time.


I don't think ling give any money when killed, or banelings.

I do agree that banelings seem a bit overpowered as an opening...they should be changed to make it less of an obvious choice...I'm pretty sure they are by a large amount the best opening because of the sheer fact that they don't give the enemy any income and can hold off any other opening with relative ease (except maybe fast roach...but roaches are sooooo bad once anyone gets antiarmor).

I think banelings should be nerfed


Zerglings give zero bounty upon being killed. Which makes them a great opener to stagnant the opposing team and move to quick Roaches covered by Sentrys. Of course, never build more then 1-2 Roaches. What you want is to encourage them to build Marauders or Immortals and then pump out something to combat that.

As to Banelings, they give zero bounty when they explode. However, they give +3 minerals for a bounty if you can shoot them down before they reach you. Time a double Reaper with your teammate and you can pick them off before they reach you easily.

I've found myself doing 1 Ling, 1 Roach, 1 Sentry, 6 Hydra. Mixing in Reaper if they go Banelings. 2 Roach if they invest in Anti-Light units even after seeing the first Roaches. Lurkers if they lack stealth detection. Range upgrade on the Hydras after six sync'd spawns. I'll either finish with pure Hydra, Hydra/Lurker, or Hydra/Broodlord. Roach/Sentry is extremely debilitating to any attacking ranged force that isn't Marauder or Immortal. Roaches absorb a ridiculous amount of Banelings. The theme is that as soon as they would counter Roach/Sentry you have accumulated enough money to do mass Hydra. Generally they eventually push back the Roach/Sentry and manage to slowly creep their way back to your own base. By that time, the Hydras are coming out well in sync and slowly start dissolving their wave. Without nuking, you should be able to push them back. Hydras spawn so often if they don't nuke early the mass of them gets to be too large. The AoE counters are hampered by Zerg Air.

Of course, every strategy works best with your teammate working together on Syncs. Countering the opponents is key. Generally a strategy that implies a "counter or die" (such as Roach/Sentry) is not the winning strategy in itself. It's the fact that you know they are going to counter it with specific key units. Knowing which units counter the opposing units is key. So far, I've yet to leave the Zerg tech tree.

On a side note, double sync'd Zerglings with your teammate is hilarious. It will often push them back into their base and nearly kill them. Even if they become worthless later on.
Would you kindly?
Simberto
Profile Blog Joined July 2010
Germany11501 Posts
August 10 2010 16:59 GMT
#102
Are you absolutely sure that banelings give you money when killed? Because i am pretty convinced of the opposite, since i can not recall ever having seen a money number pop up when i killed a Baneling. Also, aren´t banelings not light, and thus the reapers are not very good against them? I am a bit lazy at the moment, but i will look these thinks up lateron.
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2010-08-10 18:58:35
August 10 2010 18:57 GMT
#103
The very premise of this thread makes me giggle inside.

Anyway, banelings are NOT light units, which is what makes them potentially useful against hellions, once upgraded and on creep. I'm talking about melee games of course.

Strategy for Nexus Wars basically goes along the lines of, wait and see what units come walking down the lane, then make what you think "counters" it best. Try to mass many of the same DPS units when possible so that you can get the upgrade for them later if feasible. When choosing counters, think of in WoW terms of having tanks and DPS. Oh, and pray your teammates aren't idiots. lol

Take it for what you will, but my opinion of Nexus Wars is something mindless and easy to can play when on the phone or need to take a break from a losing streak that's evoked nerd rage in my Zergy heart.
Behavior is a function of its consequences.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2010-08-10 19:28:40
August 10 2010 19:28 GMT
#104
this game is so effing easy... (assuming you have competent partners)

my build is simple:
zel -> rine -> rine -> marauder -> marauder (or reaper if need detection) -> pylon -> income advantage over everyone else and start massing whatever you want... -> another pylon -> start up other tech trees -> more pylons -> 250+ income easily if you haven't won already

throw in a baeling for splash or some anit air in places if your team isnt doing it
Jaedong.
RAUS
Profile Blog Joined February 2010
210 Posts
August 10 2010 19:49 GMT
#105
Pylons only are worth it after 10 incomes, which is more than 3 minutes (if you do not count bounty)
recognize me?
Barter
Profile Joined July 2010
Brazil15 Posts
August 10 2010 19:52 GMT
#106
Zerglings do give money when killed, but its 0.5 minerals for each, if you keep watching the minerals while you kill them you can confirm it, but it does not show up on the body when you kill them because its half a mineral.
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
August 11 2010 04:14 GMT
#107
they need to update this map x1000
Castle fight was incredible in wc3 and this version is just missing sooooo many features
Lofving
Profile Joined July 2010
Sweden5 Posts
Last Edited: 2010-08-11 11:17:58
August 11 2010 10:59 GMT
#108
Is it possible for anyone to upload the latest version to some site and then post the link here?

This map is awsome and i would love to play a later version than v0.2 wich is on the European servers atm.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 11 2010 13:08 GMT
#109
what is the best late game unit these days?

for T it should be thor BC with a curve of Thors shotting up
For P smhow carriers didnt do much as i thought
For Z i have no freaking clue@ mass hydra muta?
Im daed. Follow me @TL_NB
alsowikk
Profile Joined July 2010
109 Posts
August 11 2010 13:33 GMT
#110
*for the endgame*
Terran can do pretty much whatever they want. Mass marauder, thor and battle cruiser seems to be the best.

Protoss tend to use immortals or colussi backed by high templar and a crazy large air force.

Zerg:Ultralisk broodlords and hydra's plenty of hydra's
Kestral
Profile Joined March 2010
United States5 Posts
August 11 2010 18:18 GMT
#111
Nexus Wars as it existed in beta and early release is essentially dead with the inclusion of Fog of War, which is voted on in the vast majority of games. Nexus Wars gameplay was about counters under a condition of perfect information, what we're seeing now is a completely new map. Since it's a map I have no interest in playing, I leave every game where the option gets voted on (after warning them I'd do so in the lobby), which all but dooms whatever team I was assigned to. Hardly ideal for anyone involved.

Thanks, Bnet 2.0, for making it impossible to advertise game modes!
AbusiveElbow
Profile Joined April 2010
United States5 Posts
August 15 2010 19:20 GMT
#112
Or now it is possible to actually use invisible units and have some sort of strategy. Fog on is 10x better.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 15 2010 19:45 GMT
#113
All this talk about composition? You need to time your units so they come out in big balls rather than limbo lines.

I had a friend teach me this technique and its golden. You do it by canceling units so everything comes out at exactly the same time. With decent composition this will increase your power by 9000. Promise.

Exact. Timing.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
gchan
Profile Joined October 2007
United States654 Posts
Last Edited: 2010-08-15 20:11:17
August 15 2010 20:03 GMT
#114
Did a quick search through the thread, and didn't really notice anybody mentioning abusing center building. Basically, if you build in the middle strip of your base (the one thats slightly different color), you can choose to rally on either top or bottom. The benefit of this is that it gives you great map control and can compensate for weaker allies. This effectively gives you the power to force the win with random teammates; in a normal situation where top and bottom each have two, you have limited power to help your team win.

In addition, this is particularly effective to force an early 3v2 on one side while other side is 1v2. The 3v2 should be powerful enough to force an early nuke; on the 1v2 side, once the enemy gets close, use SCVs to defend and re-rally your troops to defend (making it 2v2 effectively, again).

The route I tend to take is mass rines in the middle (they're the best support unit early on), then switch to sentries or marauders in the middle. If they have particularly weak anti air, I might go banshees in the middle instead of sentry/marauder. Here's a sample replay of it:

http://rapidshare.com/files/413154087/Nexus_Wars__21_.SC2Replay

They arguably had a better starting race/unit composition than we did, but I think effective use of rallied marine support from the middle turned the wave over several times. Plus, we forced 2 early nukes by the time one of our partners left which minimized the impact of him leaving. We're the team on the right.
haveblue
Profile Joined August 2010
United States6 Posts
August 19 2010 07:05 GMT
#115
What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 19 2010 07:10 GMT
#116
On August 10 2010 10:34 sob3k wrote:
Show nested quote +
On August 10 2010 00:27 TheFinalWord wrote:
On August 04 2010 17:02 sob3k wrote:. Spam HT later game, they do MASSIVE damage to a pushing ball....if there is one tip I have for Nexus Wars noobs then it is to make a ton of these.

Have you ever used high templar vs broodlords. You will lose automatically. All the high templar will storm your own units. I don't get these for this reason. I think it might even be better to destory your ht buildings if they get broodlords.


Please don't give advice until you have played more, HT do not damage friendly units with storm.

Mixing carrier/broodlord/a few lings is a good counter to storm though because their spawned units will take the brunt of the damage.

I thought they did, maybe only in the SEA version.
haveblue
Profile Joined August 2010
United States6 Posts
August 19 2010 07:18 GMT
#117
What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?
althaz
Profile Joined May 2010
Australia1001 Posts
August 19 2010 08:41 GMT
#118
Zealot->Marine seems to be the best opener that I've found. Marines are too squishy in small numbers and Zealots too expensive. Everything else get beaten to a critical mass by marines.

Then add in hellions/tanks/marauders depending on what your opponent is building. Hydras rock too, but you have to tech through zerglings (crap) and they are pricy compared to marines.

HTs are AWESOME if you are behind and need to catch up. Sentries are very handy in marine vs marine games.

Usually though Terran is the way to go. Late game Carriers are very powerful however, especially with Battlecruisers (aka Tanks of the sky) in front to soak damage/kill ground units.
The first rule we don't talk about race conditions. of race conditions is
Robeezy
Profile Joined June 2010
United States33 Posts
Last Edited: 2010-08-20 13:44:52
August 19 2010 13:01 GMT
#119
Does anyone know if it is possible for you and a friend to play against the AI on the same team? I've tried all kinds of stuff and can't seem to get it to work, it will always split you up.

edit: nvm, the party then public game made it work. Just too bad the computer is so horrible, they can't stay alive at all
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
August 19 2010 15:19 GMT
#120
What's the best strat if people turtle, like mass baneling with cannons behind a wall of baneling nests ? My teammates did that in their lane and totally owned last game, eventually teching to mass dingle+BC (their lane was covered in like 500 point defense drones at every single point).
Yeah, well, you know, that's just like, your opinion man
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 206
NeuroSwarm 187
RuFF_SC2 152
Livibee 146
StarCraft: Brood War
Icarus 6
Dota 2
monkeys_forever884
League of Legends
Trikslyr82
Counter-Strike
Stewie2K224
Super Smash Bros
AZ_Axe138
Other Games
tarik_tv25290
summit1g15924
Skadoodle1019
shahzam661
JimRising 493
ViBE241
C9.Mang0235
WinterStarcraft6
Organizations
Other Games
gamesdonequick1925
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta73
• HeavenSC 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt157
Upcoming Events
CranKy Ducklings
7h 57m
Epic.LAN
9h 57m
CSO Contender
14h 57m
Sparkling Tuna Cup
1d 7h
Online Event
1d 13h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.