• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Bot on ladder Sagi.gg Launcher Released SCHNAIL now supports Remastered The End Of An Era Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13109 users

[UMS] [D] Nexus War Strategy discussion - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
NoobieOne
Profile Joined August 2010
United States1183 Posts
August 20 2010 03:15 GMT
#121
On August 19 2010 16:18 haveblue wrote:
What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?


You have to scroll down a little bit the one with 5v3 random teams is actually Custom Custom game type look for the one that says Nexus Wars Nexus Wars.
HungShark
Profile Joined June 2010
United States134 Posts
August 20 2010 21:23 GMT
#122
On August 19 2010 16:18 haveblue wrote:
What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?

It's not that way on purpose. During the last Bnet update, all of the maps seemed to be wiped from the server and needed to be uploaded. Two different people uploaded the map. One of them uploaded it properly so that it played as a 4v4. The other (idiot) uploaded it improperly, so it ended up being a 5v3. And unfortunately, an even bigger number of idiots (the overwhelming majority of SC2 players, it seems) continued to join the wrong version of the game, thereby dwindling the popularity of the version that was correctly uploaded.

tl;dr: it's not his fault; it's your fault.
Die again in good health!
Thengine
Profile Joined August 2010
1 Post
Last Edited: 2010-08-21 12:18:26
August 21 2010 12:18 GMT
#123
Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV.
My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.

Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons.
/rant off
EffectS
Profile Joined May 2010
Belgium795 Posts
August 21 2010 13:46 GMT
#124
On August 21 2010 21:18 Thengine wrote:
Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV.
My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.

Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons.
/rant off


I do a similar build with rines but for some reason lately it's bugging like hell. Say I cornered them solid and I wanna send them out after 3 spawns or so so I salvage a rax but they don't move out; they're frozen for the rest of the game. :s

That sucks, cause not only did the lane push back to us we won't be able to counter it soon.
TEEHEE
dave333
Profile Joined August 2010
United States915 Posts
August 21 2010 13:58 GMT
#125
I usually start with a single pool and have a partner get a zealot. I then either get a roach or a hydra. Generally once the hydra/zealot start coming in together, we quickily get a push. I might put another den or two down then. I've had people need to nuke like 6 hydras in the first 5 minutes of the game.

Then I switch to terran. Get marauders/rines, banshees, vikings, and eventually cruisers. all that jazz.
Therick
Profile Blog Joined April 2010
Norway324 Posts
August 21 2010 15:16 GMT
#126
Here is how to win nexus war, always

+ Show Spoiler +
[image loading]


just keep on making dem
Lift. Laugh. Love. <3
ak1knight
Profile Joined April 2010
United States313 Posts
August 21 2010 17:02 GMT
#127
On August 22 2010 00:16 Therickz wrote:
Here is how to win nexus war, always

+ Show Spoiler +
[image loading]


just keep on making dem


Have fun when you get bane/stormed...
w00t
HungShark
Profile Joined June 2010
United States134 Posts
August 23 2010 15:29 GMT
#128
On August 21 2010 21:18 Thengine wrote:
Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV.
My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.

Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons.
/rant off

This is known as caging. It should have been fixed in the newest version of the game. According to the map maker's notes, any units caged will automatically blink outside the cage.
Die again in good health!
looknohands119
Profile Joined March 2010
United States815 Posts
August 23 2010 16:08 GMT
#129
On August 24 2010 00:29 HungShark wrote:
Show nested quote +
On August 21 2010 21:18 Thengine wrote:
Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV.
My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.

Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons.
/rant off

This is known as caging. It should have been fixed in the newest version of the game. According to the map maker's notes, any units caged will automatically blink outside the cage.


Yeah, caging wasn't very effective and it was pretty simple to deal with but it really was a great example of creativity and I am quite sad to see it go... Its very much like the creativity that lead to muta stacking in BW. All things considered though, Nexus Wars is by far the best UMS right now. I should know cuz I've played over 500 games so far Would love to see a ladder though cuz playing with pubs on your team really sucks if you happen to get noobs who double rax and the like...
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
haveblue
Profile Joined August 2010
United States6 Posts
Last Edited: 2010-08-27 02:41:37
August 27 2010 02:40 GMT
#130
[QUOTE]On August 20 2010 12:15 NoobieOne wrote:
[QUOTE]On August 19 2010 16:18 haveblue wrote:
What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?[/QUOTE]


And what the hell is up with the 30 second countdown timer?
Itzeddiieee
Profile Joined May 2010
Korea (South)787 Posts
August 28 2010 02:01 GMT
#131
I've noticed that more lately, these people would just nuke at the beginning of the game and kill off the nexus...

It's really pissing me off
freshiie22
Profile Joined May 2010
Canada132 Posts
August 28 2010 02:30 GMT
#132
In my opinion if you get your part to open 3-5 pools, while you open 5 reaperes you'll force the opponents to use the first nuke. Reason being, reapers eat all early units but are a fairly weak tanking unit so throw lings in and walla
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
protodigm
Profile Joined August 2010
2 Posts
August 30 2010 15:00 GMT
#133
Is there an irc or sc2 channel where it is possible to organize in-house nexus wars games? Hell even 2v2 in-house would be awesome as long as enough people are willing to play with each other consistently.
jimandjim
Profile Joined August 2010
United States6 Posts
August 30 2010 17:53 GMT
#134
I would like there to be a ladder so that i dont spend every other game coaching my lane-mate through his first game ever. Not that i mind losing (its a custom game, as long as i dont spend like 30 minutes to lose i dont give a damn), but i cannot concentrate on teaching AND analyzing.

One other thing that sucks it when a person leaves because the settings werent the way he wanted them. They need to make a way to keep people from playing Nexus Wars while the game they left is still in progress, that way people think twice about rage-quitting from settings.

AFKs. You hate 'em, I hate 'em, we all have to deal with 'em. After one or two minutes of inactivity, the game needs to boot AFKs and replace them with bots. They will suck and do their own thing, but they will make units, which is better than the AFK would be doing.

Is there a website for the game? Im sure there is, but I cant remember the site name that is in the loading screen, and i sure as hell start a game just to write that down when someone could tell me on this thread.
Please do not let your children play on the laundry carts
icantwait
Profile Joined September 2010
Australia2 Posts
September 01 2010 01:52 GMT
#135
Hi all please excuse my super noob question.

I was playing on Taiwan server when it was public beta and got hooked on the Nexus War.
Yesterday my Australian copy finally arrived and I played for the 1st time on the SEA server, horrified the Nexus War to be a very very old version, which leads me to the question: how does the map management works in Starcraft 2?

I tried to find the folder that contains the maps but couldn't find it. So I couldn't check what's the version of the Nexus War that I was playing last night. Where to find the latest map and how to make it spread on SEA server? Or did I miss something?

Thanks very much for help!
binary25
Profile Joined August 2010
United States28 Posts
September 01 2010 07:36 GMT
#136
I usually go zealot first, then depending on what my teammate and other side are doing either banelings or sentry next. I then usually try get about 4-6 roach dens asap. Usually this lets me get a good push at first. What I get next depends on what opponent is getting. Eventually when my income is close to 100, I tech to void rays and just go void rays till I hit food cap. ]

Void rays are op in this game. I usually ask my partner to go mass thors, and with mass thors+void rays I've never seen it lose. Even with a nuke, if you have 20 or more void ray spawners and set it to spawn simultaenously, it usually is still enough to continue pushing forward. Once you obtain a critical mass of void rays they literally just disintegrate everything almost instantaneously. Only times I've lost using mass void rays was when mass void rays was used against me lol.
haveblue
Profile Joined August 2010
United States6 Posts
Last Edited: 2010-09-01 09:15:40
September 01 2010 09:03 GMT
#137
What I have learned through pubstomping with pretty much a 100% win ratio with 4 friends in skype:

1. Even with perfect unit composition and perfect unit synchronization, if your enemy builds the right amount of pylons at the right time for a faster 90/90, they WILL BEAT YOU assuming that they have the slightest idea what they're doing.


2. Early game (<30 income) mass high temps will push ANYTHING back. While sending a line of units into their death into an opponent's wave, the unit will get one or two hits off before dying, while a templar will cast storm and deal his full damage potential to a huge clump of units instantly, regardless of how quickly it does.


3. AOE units OWN. Ultras and HT OWN. Firebats and hellions and lurkers don't hit enough at a time so they don't count.


Here's a strat that I both advise you to try and attempt to counter in the current state of balance.


Player 1 starts out with maybe 6 banelings (zerglings are worthless) and masses nothing but queens the rest of the game.


Player 2 starts with a few sentries (zealots are worthless), then 8 or so HT's, goes ultralisk until maybe 75/90, then medivac until 90/90. Upgrade ultralisk armor after you have around 5 of them.


At around 50 or so income, make 3 or so pylons each while your force is pushing to gain a huge income advantage and reach 90/90 the quickest. We typically reach 90/90 at 25 minutes, 5 minutes faster than you can achieve this without pylons. The game typically ends right about 30mins. This is especially awesome if you see them going cannon, which essentially guarantees the game as you'll have double their income after a few pylons.


Queens are useless against ground, but provide you with a guaranteed counter to any air they build. Queens with their current 10 range destroy air. Even mass BCs and carriers/VR. HT's and banelings are enough to counter any early-mid ground army before you get Ultralisks. Once Ultras are out, with transfuse they destroy everything ground. Not even immortals can touch them. The first ultralisk timed with a bunch of synched queens is hilarious. It'll get transfused like 10 times and will literally get 30 kills and tank 2000dmg before it dies. Take note that the ultralisk won't die immediately since the enemy push will be cut down drastically by the HT's.


You can spare to built pylons because:

1) You no longer require extra forces to prolong the push and force the enemy nuke.


2) By the time they push near your base after the nuke, those 3-4 pylons would have provided a large enough income and production advantage to push pretty much any wave back, especially with the storms and transfusions. An instant heal is much much better than a constant slow heal from medivacs and SVs.


We've also won terribly with no nukes or cannons used with mass queens, sentries, infestors, HTs, ghosts, and medivacs. The enemy is forced to nuke, then nuke again a minute later, and then leave.
Renseru
Profile Joined July 2010
United States45 Posts
September 02 2010 08:08 GMT
#138
I've been opening 2rine then 1maraduer, 1 reaper, 1 maraduer, 1 reaper, 1 maraduer, 1 maraduer.

Then I switch to zerg, where I go 1 ling, 1 hydra, 1 muta, 4 queens, 4 brood lords, upgrades, and then as I get to the first ramp I make 6-8 banelings with hooks.

After this I just make units to counter their builds since i'm not yet capped.

I'm approx 20-3 using this.
You're born broke, you die broke, everything in between is variance.
zuperketla
Profile Joined September 2010
Norway212 Posts
September 04 2010 18:37 GMT
#139
hello! have tried to find any information about this but did not find any so I am asking: is there a version of nexus wars 2v2 out yet? or is it possible to make a 2v2 by creating the lobby yourself?

Nexus wars 2v2 would be so sweet =) also hard to get 4 mates at the same team in this game, cuz the "teamup" is like p1, p3, p5 and p7 will get on the same team and vica verca

so anyone have any answers? would really like to play nexus wars 2v2 :D it must be great.

thx
heyho
alberich
Profile Joined August 2010
Italy11 Posts
September 04 2010 19:17 GMT
#140
anyone with the US battle.net can please post here http://us.battle.net/sc2/en/forum/topic/188779114?page=50 that the 2vs2 mode doesn't work? it still put all 4 people on the same side.
bad luck doesn't exist
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 6
StarCraft: Brood War
GuemChi 1644
Rain 1562
Artosis 595
ProTech113
Shinee 67
Dota 2
LuMiX2
League of Legends
Doublelift5511
JimRising 585
Counter-Strike
Coldzera 1449
Fnx 1266
Super Smash Bros
hungrybox604
Other Games
summit1g11885
Grubby2500
syndereN255
C9.Mang0227
byalli130
Maynarde110
NeuroSwarm79
Fuzer 76
ViBE72
Railgan29
JuggernautJason11
Organizations
Other Games
gamesdonequick532
Counter-Strike
PGL120
Other Games
BasetradeTV33
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP25
• davetesta3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2625
• Jankos1756
Other Games
• imaqtpie810
• Shiphtur198
Upcoming Events
The PondCast
9h 14m
KCM Race Survival
9h 14m
OSC
13h 14m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.