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On August 19 2010 16:18 haveblue wrote: What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?
You have to scroll down a little bit the one with 5v3 random teams is actually Custom Custom game type look for the one that says Nexus Wars Nexus Wars.
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On August 19 2010 16:18 haveblue wrote: What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined? It's not that way on purpose. During the last Bnet update, all of the maps seemed to be wiped from the server and needed to be uploaded. Two different people uploaded the map. One of them uploaded it properly so that it played as a 4v4. The other (idiot) uploaded it improperly, so it ended up being a 5v3. And unfortunately, an even bigger number of idiots (the overwhelming majority of SC2 players, it seems) continued to join the wrong version of the game, thereby dwindling the popularity of the version that was correctly uploaded.
tl;dr: it's not his fault; it's your fault.
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Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV. My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.
Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons. /rant off
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On August 21 2010 21:18 Thengine wrote: Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV. My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.
Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons. /rant off
I do a similar build with rines but for some reason lately it's bugging like hell. Say I cornered them solid and I wanna send them out after 3 spawns or so so I salvage a rax but they don't move out; they're frozen for the rest of the game. :s
That sucks, cause not only did the lane push back to us we won't be able to counter it soon.
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I usually start with a single pool and have a partner get a zealot. I then either get a roach or a hydra. Generally once the hydra/zealot start coming in together, we quickily get a push. I might put another den or two down then. I've had people need to nuke like 6 hydras in the first 5 minutes of the game.
Then I switch to terran. Get marauders/rines, banshees, vikings, and eventually cruisers. all that jazz.
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On August 22 2010 00:16 Therickz wrote:Here is how to win nexus war, always + Show Spoiler +just keep on making dem
Have fun when you get bane/stormed...
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On August 21 2010 21:18 Thengine wrote: Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV. My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.
Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons. /rant off This is known as caging. It should have been fixed in the newest version of the game. According to the map maker's notes, any units caged will automatically blink outside the cage.
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On August 24 2010 00:29 HungShark wrote:Show nested quote +On August 21 2010 21:18 Thengine wrote: Has anyone seen the exploit where 2 people build buildings in a corner to box all their units in, allowing them to mass units and then they destroy a barracks to let the massed units out? I had this happen to me in a game by Kriegsherr and SirV. My teammate and I both zergling spammed and then went mass roaches/ hydras. They had to nuke twice and throw a cannon up. They returned with momentum, we put a cannon up and nuked. We were coming back for the win and then suddenly there was a huge mass of enemy at their choke point.. WTF? We nuked again and gained momentum and were going in for the win again.. and suddenly the same bullshit.
Beginning to hate this retarded crap. I could of sworn that in another game I was in, the enemy players had excessive amounts of minerals like they were using a trainer. I watched a replay and they didn't build a single pylon. But somehow their income was MUCH higher then my teams and we DID have pylons. /rant off This is known as caging. It should have been fixed in the newest version of the game. According to the map maker's notes, any units caged will automatically blink outside the cage.
Yeah, caging wasn't very effective and it was pretty simple to deal with but it really was a great example of creativity and I am quite sad to see it go... Its very much like the creativity that lead to muta stacking in BW. All things considered though, Nexus Wars is by far the best UMS right now. I should know cuz I've played over 500 games so far Would love to see a ladder though cuz playing with pubs on your team really sucks if you happen to get noobs who double rax and the like...
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[QUOTE]On August 20 2010 12:15 NoobieOne wrote: [QUOTE]On August 19 2010 16:18 haveblue wrote: What's up with the new version? Seems that the lobby is 5v3 and everyone is placed on a random team. That means we can't get an arranged 4-man stomp anymore. When is he going to fix it so that the teams are predetermined?[/QUOTE]
And what the hell is up with the 30 second countdown timer?
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I've noticed that more lately, these people would just nuke at the beginning of the game and kill off the nexus...
It's really pissing me off
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In my opinion if you get your part to open 3-5 pools, while you open 5 reaperes you'll force the opponents to use the first nuke. Reason being, reapers eat all early units but are a fairly weak tanking unit so throw lings in and walla
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Is there an irc or sc2 channel where it is possible to organize in-house nexus wars games? Hell even 2v2 in-house would be awesome as long as enough people are willing to play with each other consistently.
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I would like there to be a ladder so that i dont spend every other game coaching my lane-mate through his first game ever. Not that i mind losing (its a custom game, as long as i dont spend like 30 minutes to lose i dont give a damn), but i cannot concentrate on teaching AND analyzing.
One other thing that sucks it when a person leaves because the settings werent the way he wanted them. They need to make a way to keep people from playing Nexus Wars while the game they left is still in progress, that way people think twice about rage-quitting from settings.
AFKs. You hate 'em, I hate 'em, we all have to deal with 'em. After one or two minutes of inactivity, the game needs to boot AFKs and replace them with bots. They will suck and do their own thing, but they will make units, which is better than the AFK would be doing.
Is there a website for the game? Im sure there is, but I cant remember the site name that is in the loading screen, and i sure as hell start a game just to write that down when someone could tell me on this thread.
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Hi all please excuse my super noob question.
I was playing on Taiwan server when it was public beta and got hooked on the Nexus War. Yesterday my Australian copy finally arrived and I played for the 1st time on the SEA server, horrified the Nexus War to be a very very old version, which leads me to the question: how does the map management works in Starcraft 2?
I tried to find the folder that contains the maps but couldn't find it. So I couldn't check what's the version of the Nexus War that I was playing last night. Where to find the latest map and how to make it spread on SEA server? Or did I miss something?
Thanks very much for help!
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I usually go zealot first, then depending on what my teammate and other side are doing either banelings or sentry next. I then usually try get about 4-6 roach dens asap. Usually this lets me get a good push at first. What I get next depends on what opponent is getting. Eventually when my income is close to 100, I tech to void rays and just go void rays till I hit food cap. ]
Void rays are op in this game. I usually ask my partner to go mass thors, and with mass thors+void rays I've never seen it lose. Even with a nuke, if you have 20 or more void ray spawners and set it to spawn simultaenously, it usually is still enough to continue pushing forward. Once you obtain a critical mass of void rays they literally just disintegrate everything almost instantaneously. Only times I've lost using mass void rays was when mass void rays was used against me lol.
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What I have learned through pubstomping with pretty much a 100% win ratio with 4 friends in skype:
1. Even with perfect unit composition and perfect unit synchronization, if your enemy builds the right amount of pylons at the right time for a faster 90/90, they WILL BEAT YOU assuming that they have the slightest idea what they're doing.
2. Early game (<30 income) mass high temps will push ANYTHING back. While sending a line of units into their death into an opponent's wave, the unit will get one or two hits off before dying, while a templar will cast storm and deal his full damage potential to a huge clump of units instantly, regardless of how quickly it does.
3. AOE units OWN. Ultras and HT OWN. Firebats and hellions and lurkers don't hit enough at a time so they don't count.
Here's a strat that I both advise you to try and attempt to counter in the current state of balance.
Player 1 starts out with maybe 6 banelings (zerglings are worthless) and masses nothing but queens the rest of the game.
Player 2 starts with a few sentries (zealots are worthless), then 8 or so HT's, goes ultralisk until maybe 75/90, then medivac until 90/90. Upgrade ultralisk armor after you have around 5 of them.
At around 50 or so income, make 3 or so pylons each while your force is pushing to gain a huge income advantage and reach 90/90 the quickest. We typically reach 90/90 at 25 minutes, 5 minutes faster than you can achieve this without pylons. The game typically ends right about 30mins. This is especially awesome if you see them going cannon, which essentially guarantees the game as you'll have double their income after a few pylons.
Queens are useless against ground, but provide you with a guaranteed counter to any air they build. Queens with their current 10 range destroy air. Even mass BCs and carriers/VR. HT's and banelings are enough to counter any early-mid ground army before you get Ultralisks. Once Ultras are out, with transfuse they destroy everything ground. Not even immortals can touch them. The first ultralisk timed with a bunch of synched queens is hilarious. It'll get transfused like 10 times and will literally get 30 kills and tank 2000dmg before it dies. Take note that the ultralisk won't die immediately since the enemy push will be cut down drastically by the HT's.
You can spare to built pylons because:
1) You no longer require extra forces to prolong the push and force the enemy nuke.
2) By the time they push near your base after the nuke, those 3-4 pylons would have provided a large enough income and production advantage to push pretty much any wave back, especially with the storms and transfusions. An instant heal is much much better than a constant slow heal from medivacs and SVs.
We've also won terribly with no nukes or cannons used with mass queens, sentries, infestors, HTs, ghosts, and medivacs. The enemy is forced to nuke, then nuke again a minute later, and then leave.
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I've been opening 2rine then 1maraduer, 1 reaper, 1 maraduer, 1 reaper, 1 maraduer, 1 maraduer.
Then I switch to zerg, where I go 1 ling, 1 hydra, 1 muta, 4 queens, 4 brood lords, upgrades, and then as I get to the first ramp I make 6-8 banelings with hooks.
After this I just make units to counter their builds since i'm not yet capped.
I'm approx 20-3 using this.
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hello! have tried to find any information about this but did not find any so I am asking: is there a version of nexus wars 2v2 out yet? or is it possible to make a 2v2 by creating the lobby yourself?
Nexus wars 2v2 would be so sweet =) also hard to get 4 mates at the same team in this game, cuz the "teamup" is like p1, p3, p5 and p7 will get on the same team and vica verca 
so anyone have any answers? would really like to play nexus wars 2v2 :D it must be great.
thx
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