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[UMS] [D] Nexus War Strategy discussion - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
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jiabung
Profile Blog Joined December 2007
United States720 Posts
August 09 2010 12:17 GMT
#81
yeah i agree they need to do something about the food cap. I liked the sand castle wars game in BW where if you had 100 of the same unit type on the field, they would become a hero.
Supamang
Profile Joined June 2010
United States2298 Posts
August 09 2010 12:23 GMT
#82
i find firebats to be incredibly good against people who build a lot of "strong vs light" units in the beginning. If i see too many reapers, banelings, hellions, or even sentries, i usually get 1 or 2 firebats asap and it tends to own them pretty hard, since firebats are the only "strong vs light" units that arent light themselves. The AOE doesnt hurt either
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
August 09 2010 12:36 GMT
#83
tried it 3 times, 3 times it came down to a 1 fps game, mass units, no1 was winning... bad luck?
I'll bite this hand that feeds me, and take it for my own!
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4357 Posts
August 09 2010 13:25 GMT
#84
too many terran players on this map
https://www.youtube.com/watch?v=e7PvoI6gvQs
daewdasd
Profile Joined October 2008
Germany64 Posts
August 09 2010 14:38 GMT
#85
just tired the mass-queen build. It does not work anymore since they removed the transfusion. Now queens are pretty useless because you sacrifice so much income for a unit that does not enough dmg.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 09 2010 14:40 GMT
#86
On August 09 2010 21:36 Bloodash wrote:
tried it 3 times, 3 times it came down to a 1 fps game, mass units, no1 was winning... bad luck?

Nope that's pretty much what happens every game.
Don't hate the player - Hate the game
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 09 2010 15:27 GMT
#87
On August 04 2010 17:02 sob3k wrote:. Spam HT later game, they do MASSIVE damage to a pushing ball....if there is one tip I have for Nexus Wars noobs then it is to make a ton of these.

Have you ever used high templar vs broodlords. You will lose automatically. All the high templar will storm your own units. I don't get these for this reason. I think it might even be better to destory your ht buildings if they get broodlords.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
Last Edited: 2010-08-09 15:32:26
August 09 2010 15:32 GMT
#88
What I usually do is open marine/ling or marine/zealot depending on what race my ally is

Then I tech up and hold off whatever they have until I get viking/broodlords or viking/collossus which rapes both ground and air

Edit: Yeah, they need to fix the lag.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
August 09 2010 16:52 GMT
#89
I hate those assholes that go mass Baneling + Marauder...I can't for the life of me figure out how to beat it.

The one guy built 1 rax at the beginning, the other guy build blings, the other guy spammed blings while the terran built mass marauder then hellion, then thor, while the zerg guy started adding zerglings to kill Immortals that I'd been pumping.

Banelings seriously just need to be removed from Nexus wars, you can't balance them when there's no micro involved.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 09 2010 21:09 GMT
#90
On August 09 2010 18:02 sob3k wrote:
Show nested quote +
On August 09 2010 16:51 haveblue wrote:
Tried the mass queens. Didn't work. Their range and dps are too low. A sentry cuts its ground damage to 2x2. Units with any base armor render them completely useless. Couldn't even push back after a nuke. I got 3 baneling nests and then made about 10 queens before we lost.


Queens have recently been changed, I haven't tried them and I don't know what exactly they did other than making them smaller (which should be a buff except vs nukes). I guarantee that I won many many games with mass queen before the latest patch, vs marauder, vs immortal. They are definitely viable if difficult to set up. Try massing them later in the game...open baneling into sentry/immortal....then later game add on 8-10, they are great for preventing counter pushes due to their unkillability in a group. I wouldn't recommend going 3 baneling into queen, you are pushing tech too fast and your income will be crap slow. Also keep in mind that massqueen is literally 4x as powerful when you and your lane partner contribute.

also if you queens aren't all synced you are wasting your time.

If you are attempting to get massqueen going and your lane partner isn't at least competent you will get your ass raped, they have to be able to atleast keep the opponent off of your doorstep during your weak early-midgame until you get going. They should also ideally be mixing something like immortal/tank/thor to help your queens vs big targets.


Then again queens could have been nerfed recently, I don't know what stat changes they made.

also remember that your income is dependant on your structures....any time you are saving up you are losing money.



-Queen:

-Transfusion now heals targets only when they are lower than 50% hp

-25 second cd on transfusion

-Queen model and radius made smaller

-Movement speed reduced to 2

-No longer biological so can't be healed with transfusion


Now I know why my mass queens failed to do anything, and why as soon as I popped broodlords my lane turned into a stalemate despite the other team having a massive push.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
QCKing
Profile Joined August 2010
United States1 Post
August 09 2010 21:20 GMT
#91
On August 10 2010 06:09 iamke55 wrote:
Show nested quote +
On August 09 2010 18:02 sob3k wrote:
On August 09 2010 16:51 haveblue wrote:
Tried the mass queens. Didn't work. Their range and dps are too low. A sentry cuts its ground damage to 2x2. Units with any base armor render them completely useless. Couldn't even push back after a nuke. I got 3 baneling nests and then made about 10 queens before we lost.


Queens have recently been changed, I haven't tried them and I don't know what exactly they did other than making them smaller (which should be a buff except vs nukes). I guarantee that I won many many games with mass queen before the latest patch, vs marauder, vs immortal. They are definitely viable if difficult to set up. Try massing them later in the game...open baneling into sentry/immortal....then later game add on 8-10, they are great for preventing counter pushes due to their unkillability in a group. I wouldn't recommend going 3 baneling into queen, you are pushing tech too fast and your income will be crap slow. Also keep in mind that massqueen is literally 4x as powerful when you and your lane partner contribute.

also if you queens aren't all synced you are wasting your time.

If you are attempting to get massqueen going and your lane partner isn't at least competent you will get your ass raped, they have to be able to atleast keep the opponent off of your doorstep during your weak early-midgame until you get going. They should also ideally be mixing something like immortal/tank/thor to help your queens vs big targets.


Then again queens could have been nerfed recently, I don't know what stat changes they made.

also remember that your income is dependant on your structures....any time you are saving up you are losing money.



-Queen:

-Transfusion now heals targets only when they are lower than 50% hp

-25 second cd on transfusion

-Queen model and radius made smaller

-Movement speed reduced to 2

-No longer biological so can't be healed with transfusion


Now I know why my mass queens failed to do anything, and why as soon as I popped broodlords my lane turned into a stalemate despite the other team having a massive push.


Where did you find that information? I've been looking for the patch notes with no such luck.
Disciple7
Profile Joined August 2010
United States198 Posts
August 09 2010 22:37 GMT
#92
queen/roach/sentry, gg
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
alsowikk
Profile Joined July 2010
109 Posts
August 09 2010 23:43 GMT
#93
Queens now suck Just when I was getting used to the build order. The Mutalisk seems stronger now though, not sure why...
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-08-09 23:55:00
August 09 2010 23:54 GMT
#94
Hey guys.

Is there any possibility to download the map or to donate a guestkey for the map maker to get him to release the newest versions on Europe ? Europe has only old custom maps its disgusting. The most played map is Nexus Wars Version 0.2 ..
The version is way behind all the versions i played in beta >.< It doesnt even have building descriptions, newbs dont know wich building brings wich units and that pylons give income.

The custom/fungamemap system is totally messed up right now. I Love good funmaps and hate to see whats happening right now :/
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 10 2010 01:34 GMT
#95
On August 10 2010 00:27 TheFinalWord wrote:
Show nested quote +
On August 04 2010 17:02 sob3k wrote:. Spam HT later game, they do MASSIVE damage to a pushing ball....if there is one tip I have for Nexus Wars noobs then it is to make a ton of these.

Have you ever used high templar vs broodlords. You will lose automatically. All the high templar will storm your own units. I don't get these for this reason. I think it might even be better to destory your ht buildings if they get broodlords.


Please don't give advice until you have played more, HT do not damage friendly units with storm.

Mixing carrier/broodlord/a few lings is a good counter to storm though because their spawned units will take the brunt of the damage.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
bboy
Profile Joined April 2010
Australia30 Posts
August 10 2010 01:46 GMT
#96
as mentioned zealots are my first option as they are the strongest. As the op mentioned creep blocking was used quite often in war3 - ahh good times. Though I just timed the build times of the units so they would come out at roughly a similar time.
60% of the time, it works everytime
Simberto
Profile Blog Joined July 2010
Germany11635 Posts
August 10 2010 04:16 GMT
#97
I find banelings extremely strange at the moment, since they basically deny any money from kills to the other team. I have lost quite badly yesterday to two guys who literally only spammed banelings in the beginning, and then, after having about 5 baneling buildings each, switched to zerglings + tanks with much more income than i had, which in combination with the banelings than proceeded to destroy the few marauders i was able to get out with my sole income being those small amounts of minerals you get from having your buildings exist. Also, is it just me, or dont zerglings give any money to you when you kill them, too? Might all be relicts of an old version of the game on the EU servers, though.

This system of map distribution feels like it is really not working at all, and also seems to be way more complicated then necessary for everything except playing some random game from time to time.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 10 2010 04:39 GMT
#98
On August 10 2010 13:16 Simberto wrote:
I find banelings extremely strange at the moment, since they basically deny any money from kills to the other team. I have lost quite badly yesterday to two guys who literally only spammed banelings in the beginning, and then, after having about 5 baneling buildings each, switched to zerglings + tanks with much more income than i had, which in combination with the banelings than proceeded to destroy the few marauders i was able to get out with my sole income being those small amounts of minerals you get from having your buildings exist. Also, is it just me, or dont zerglings give any money to you when you kill them, too? Might all be relicts of an old version of the game on the EU servers, though.

This system of map distribution feels like it is really not working at all, and also seems to be way more complicated then necessary for everything except playing some random game from time to time.


I don't think ling give any money when killed, or banelings.

I do agree that banelings seem a bit overpowered as an opening...they should be changed to make it less of an obvious choice...I'm pretty sure they are by a large amount the best opening because of the sheer fact that they don't give the enemy any income and can hold off any other opening with relative ease (except maybe fast roach...but roaches are sooooo bad once anyone gets antiarmor).

I think banelings should be nerfed
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 10 2010 04:43 GMT
#99
Has anyone tried to exploit scouts yet? The scout building is invincible, meaning that you can wall in a side, and either go air, or push the other lane.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 10 2010 05:04 GMT
#100
On August 10 2010 13:43 Chairman Ray wrote:
Has anyone tried to exploit scouts yet? The scout building is invincible, meaning that you can wall in a side, and either go air, or push the other lane.


can you still wall? I thought that was impossible now...

invincible building though....thats interesting...

seems like late game you could salvage everything and fill your whole plateau with scouts...impossible for the enemy to win....

I will go try it...if I can convince my tard ally...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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