• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:54
CET 01:54
KST 09:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1149 users

[UMS] [D] Nexus War Strategy discussion - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 6 7 8 9 10 Next All
u cnat spel
Profile Joined November 2010
1 Post
November 13 2010 00:48 GMT
#141
GUYS... I need to know; I'm playing $400/game against this guy, he was stuck $3200 but now he's crushing me with mass Mutas. First I loss $1600, then we did double or nothing, and now we're EVEN.

I've been doing the 5marine/4marauder --> hellion-->medivac --> banshee strat.. but by the time I start hellions, he's got his first spire up. From there, he just masses spires. Getting vikings at this point is extremely slow. Should I transition into more marines? DOES MASS MARINES JUST RAPE MASS MUTAS? tytyty, really need this answer quick, going to play more.
Rhokdar
Profile Joined August 2010
Denmark240 Posts
November 13 2010 01:08 GMT
#142
Thors. Mutas will clumb together = they get destroyed.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 13 2010 01:08 GMT
#143
The trick of the game is to build a lot of HTs.
https://twitter.com/SufficientStats
zoOv
Profile Blog Joined April 2010
Australia269 Posts
November 13 2010 01:50 GMT
#144
High templars baby
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
Syben
Profile Joined October 2010
United States512 Posts
November 13 2010 03:44 GMT
#145
2 Spawning Pool, Roach, into infester and muta = win
Definitely gonna switch to G, the only race I havent played yet. - TLO
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 13 2010 04:14 GMT
#146
Since this is a team game, I've been focusing on team strategies. Even though everyone loves to hate Toss, Mass carriers are effective against pretty much everything. My partner is a Terran who play very complementary to my style. I've even got a BO:

Zealot
Stalker
*(See Below)
Phoenix
Carrier (repeated)
Banpei (when comfortable)

The carrier comes out incredibly fast and dominates everything early on. I take a big hit econ wise, but I build a Banpei as soon as we're pushing, and I usually catch back up pretty quickly.

* This point in the build is entirely dependent on the game. If they'r egoing heavy marine or ling/bling, I make a HT. If I see Marauder/Stalker/Roach, I get an immortal. If we're doing fine, I skip this step altogether and go straight into Phoenix.

What do you think?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
-{Cake}-
Profile Joined October 2010
United States217 Posts
November 13 2010 04:15 GMT
#147
zeal + double marine is probably the strongest lane to begin with

if you are pushed back to a cannon or two, put a couple cheap raxes or something in font to shield your cannon so it doesn't get focus fired and to block melee units

pure mass baneling is lulz

late-late game, if maxed, make pylon walls everywhere to block enemy units, control the paths of your own units, and narrow chokes
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2010-11-13 20:50:23
November 13 2010 20:46 GMT
#148
On November 13 2010 13:14 iGrok wrote:
Since this is a team game, I've been focusing on team strategies. Even though everyone loves to hate Toss, Mass carriers are effective against pretty much everything. My partner is a Terran who play very complementary to my style. I've even got a BO:

Zealot
Stalker
*(See Below)
Phoenix
Carrier (repeated)
Banpei (when comfortable)

The carrier comes out incredibly fast and dominates everything early on. I take a big hit econ wise, but I build a Banpei as soon as we're pushing, and I usually catch back up pretty quickly.

* This point in the build is entirely dependent on the game. If they'r egoing heavy marine or ling/bling, I make a HT. If I see Marauder/Stalker/Roach, I get an immortal. If we're doing fine, I skip this step altogether and go straight into Phoenix.

What do you think?


BCs and Carriers are quite bad in this game, to be honest.

Your early game is also bad, because despite the fact that Zealot and Stalker have the same building time, they have different speed so you can't actually sync them. Any mix of units will beat a Zealot and a Stalker, which will definitely force you to get cannons or use nukes in early game.

I'd say ditch Carriers altogether. But if you have to, start with at least one Zealot and some Sentries/HTs until you are comfortable enough to tech. It is absolutely essential that you have a good economy before getting capital units because they build way too slow and having them sent to the opponent in piecemeal will get you owned.
https://twitter.com/SufficientStats
Wivyx
Profile Joined May 2009
Norway624 Posts
November 13 2010 21:10 GMT
#149
I like to either do a zergling into fast roach, or one marine into fast marauders, into 3 marauders + 3 firebats. This will anihilate any sort of infantry units. Zealot into Stalker or Immortal works well also.

It's all situational though. You've got to observe and counter.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 14 2010 02:03 GMT
#150
On November 14 2010 05:46 Sufficiency wrote:
Show nested quote +
On November 13 2010 13:14 iGrok wrote:
Since this is a team game, I've been focusing on team strategies. Even though everyone loves to hate Toss, Mass carriers are effective against pretty much everything. My partner is a Terran who play very complementary to my style. I've even got a BO:

Zealot
Stalker
*(See Below)
Phoenix
Carrier (repeated)
Banpei (when comfortable)

The carrier comes out incredibly fast and dominates everything early on. I take a big hit econ wise, but I build a Banpei as soon as we're pushing, and I usually catch back up pretty quickly.

* This point in the build is entirely dependent on the game. If they're going heavy marine or ling/bling, I make a HT. If I see Marauder/Stalker/Roach, I get an immortal. If we're doing fine, I skip this step altogether and go straight into Phoenix.

What do you think?


BCs and Carriers are quite bad in this game, to be honest.

Your early game is also bad, because despite the fact that Zealot and Stalker have the same building time, they have different speed so you can't actually sync them. Any mix of units will beat a Zealot and a Stalker, which will definitely force you to get cannons or use nukes in early game.

I'd say ditch Carriers altogether. But if you have to, start with at least one Zealot and some Sentries/HTs until you are comfortable enough to tech. It is absolutely essential that you have a good economy before getting capital units because they build way too slow and having them sent to the opponent in piecemeal will get you owned.


Well this is kind of the equivalent of an all-in. Carriers are very good against most early compositions. With an ally who can hold off, a quick carrier gives a strong, fast push. Usually my opponents throw up massive numbers of vikings or mutas, at which point i laugh as my terran buddy's thors wipe them from the sky. But it's certainly an all-in, if this doesn't work we tend to lose in short order. I'm managing a ~70% win ratio with it though
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 14 2010 04:24 GMT
#151
On November 14 2010 11:03 iGrok wrote:
Show nested quote +
On November 14 2010 05:46 Sufficiency wrote:
On November 13 2010 13:14 iGrok wrote:
Since this is a team game, I've been focusing on team strategies. Even though everyone loves to hate Toss, Mass carriers are effective against pretty much everything. My partner is a Terran who play very complementary to my style. I've even got a BO:

Zealot
Stalker
*(See Below)
Phoenix
Carrier (repeated)
Banpei (when comfortable)

The carrier comes out incredibly fast and dominates everything early on. I take a big hit econ wise, but I build a Banpei as soon as we're pushing, and I usually catch back up pretty quickly.

* This point in the build is entirely dependent on the game. If they're going heavy marine or ling/bling, I make a HT. If I see Marauder/Stalker/Roach, I get an immortal. If we're doing fine, I skip this step altogether and go straight into Phoenix.

What do you think?


BCs and Carriers are quite bad in this game, to be honest.

Your early game is also bad, because despite the fact that Zealot and Stalker have the same building time, they have different speed so you can't actually sync them. Any mix of units will beat a Zealot and a Stalker, which will definitely force you to get cannons or use nukes in early game.

I'd say ditch Carriers altogether. But if you have to, start with at least one Zealot and some Sentries/HTs until you are comfortable enough to tech. It is absolutely essential that you have a good economy before getting capital units because they build way too slow and having them sent to the opponent in piecemeal will get you owned.


Well this is kind of the equivalent of an all-in. Carriers are very good against most early compositions. With an ally who can hold off, a quick carrier gives a strong, fast push. Usually my opponents throw up massive numbers of vikings or mutas, at which point i laugh as my terran buddy's thors wipe them from the sky. But it's certainly an all-in, if this doesn't work we tend to lose in short order. I'm managing a ~70% win ratio with it though


I doubt all-in works. Nukes will break any kinds of strategic play.
https://twitter.com/SufficientStats
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 14 2010 05:10 GMT
#152
actually, if you build carriers and heavy units on the line you can effectively all-in even with nukes. You can force a double nuke by sending a pair of carriers to the other track so they hit right after their nuke lands. I mean, you have to guess when they'll nuke, but with practice, predicting it isn't all that hard.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2010-11-14 22:44:39
November 14 2010 22:44 GMT
#153
On November 14 2010 14:10 iGrok wrote:
actually, if you build carriers and heavy units on the line you can effectively all-in even with nukes. You can force a double nuke by sending a pair of carriers to the other track so they hit right after their nuke lands. I mean, you have to guess when they'll nuke, but with practice, predicting it isn't all that hard.


Actually, I just played someone who went fast carriers today. It was extremely easy to beat.

Because Carriers's build time is so long, I just ignored it while my ally on my lane made 3 Stalker Spawns. That was enough to stop the Carrier because Stalkers build almost twice as fast as Carriers and cost less than half of Carriers and 4-5 Stalkers pwn a Carrier with ease.

Near the end of the game we had ~15 Stalker Spawns and that was enough to beat his 6 Carrier Spawns with ease. We were on a winning battle the whole time.
https://twitter.com/SufficientStats
NoobieOne
Profile Joined August 2010
United States1183 Posts
November 14 2010 23:51 GMT
#154
As a team I have been liking zerg, zerg a lot because of mass hydras. Hydras will always spread out to get good conclaves and then when they push they will force a double nuke. So even if you end up nukeing first (which you shouldn't with well placed cannons and chalupas) you will still have the nuke advantage.
AndAgain
Profile Joined November 2010
United States2621 Posts
November 15 2010 03:38 GMT
#155
Anyone notice how strong a roach opening has been since the new patch? You can't push them back without roaches of your own.
All your teeth should fall out and hair should grow in their place!
Bac
Profile Joined January 2009
United States53 Posts
November 15 2010 04:04 GMT
#156
1 zergling into roach is extremely broken right now. No other opening touches it for power and quickness.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 15 2010 04:24 GMT
#157
On November 15 2010 12:38 AndAgain wrote:
Anyone notice how strong a roach opening has been since the new patch? You can't push them back without roaches of your own.


On November 15 2010 13:04 Bac wrote:
1 zergling into roach is extremely broken right now. No other opening touches it for power and quickness.


I agree completely. My most common BO is ling-roach-roach, and after syncing the roaches, and with an ally that makes pretty much anything really, it's enough to push into their base, and unless the other team handles it very well, it results in an easy win. Meanwhile, I'm safe to tech hydra-muta-broodlord, and go broodlord/corruptor in the middle lane. But the followup isn't important really. It's just that ling-roach-roach, especially done with an ally, is extremely powerful.

If I don't go ling-roach opening, I usually do an opening specifically catered to stop ling-roach. I open 1 marine, and check my opponents and their income. If I see an opponent in my lane with just a pair of lings coming out, and 12 or 15 income, I can expect roaches, and I've got almost enough saved up for a marauder already. But in practice, that hasn't even worked, because the marauders will usually target lings or marines or sentries instead of roaches, and get killed for nothing. So the best I've been able to do against ling-roach is to open marine-firebat actually. It's a bit counter-intuitive, but the firebat will roast lings, marines, sentries, etc. and tank quite a bit of damage, giving time for my marines and SCVs to kill the roaches.

That said, the roach in Nexus Wars is basically a cheaper zealot with range right now. While the zealot technically has higher dps than a roach, the roach has range while the zealot becomes wasteful as the game progresses. Also the roach is cheaper by a significant amount when it comes to early game.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 15 2010 06:49 GMT
#158
I have never had problems with ling to 2xRoach. It's comparable to Zealot + Sentry, actually. Besides, early advantages mean nothing.
https://twitter.com/SufficientStats
Sleight
Profile Blog Joined May 2009
2471 Posts
November 15 2010 07:52 GMT
#159
I am going to ruin a few lives and share some secrets.

The correct opening per side is 2 Rax and 1 gateway (there are 2 of you afterall). This unit combination do best vs the normal openings; Ling/Baneling, double Gateway, mass Marines, as well as all the oddball fast Reaper, mass Sentry, randomness. It opens up players to the best 2 tech trees and means that you can access the best units fastest with the most resiliency.

From there, the Terran player will either immediately get Hellions or get quick Firebat vs. heavy Lings and Zealots. Hellions should be for a few Lings, Zealots, but are strictly inferior to Firebats if they are pushing you.

The Protoss player is going to be our endgame champ. He is going to cover getting Sentries vs mass Marine or any other ranged base strat, but basically start saving for an Immortal vs Marauders/Roaches/Stalkers or going for a SUPER fast Pylon. Yes that is right. if you can hold them steady, going Immortal->Pylon or Sentry->Pylon, ends up paying huge as long as you dont have to nuke.

PRO TIP: It is best to get pushed early when the added firepower of your worker is worth more. Later, you will have to throw down a nuke, but I have played very slowly a ton and used my worker to fend off fast rushes.

Basically the game plan will be to use as few Marines as possible to safely get 5-6 Banshees for Terran while Protoss will be playing as greedy as possible to start massing on Pylons and relying on Zealots, Sentries, and Immortals. Colossi are rarely worth the investment. Templar are a complete waste ALWAYS.

Your endgame goal is going to be Mass Thors and Mass Carriers/Void Rays. Using Banshees to force a ton of bad anti-air stuff is GREAT because when you start massing on Thors, they will have a lot of stuff to be splashed. Carriers are stupid good when they are facing not-Mutas, basically, and the Thors solve that because Mutas clump in this game.
One Love
gilligan156
Profile Joined November 2010
United States60 Posts
November 15 2010 08:02 GMT
#160
are upgrades worth the money, do you think?
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft543
SpeCial 108
Nathanias 91
StarCraft: Brood War
GuemChi 1094
Shuttle 132
HiyA 62
Stormgate
Artosis717
Dota 2
syndereN255
League of Legends
C9.Mang0387
Counter-Strike
Foxcn239
taco 30
Super Smash Bros
PPMD54
Other Games
summit1g6687
Maynarde124
XaKoH 106
Mew2King27
minikerr23
Liquid`Ken2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 73
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• Mapu3
• sM.Zik 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21349
Other Games
• imaqtpie2475
• Scarra1208
• Shiphtur153
Upcoming Events
OSC
10h 6m
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
PiGosaur Monday
1d
The PondCast
1d 9h
OSC
1d 10h
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.