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[MOD] Yet Another Build Order Tester (YABOT) - Page 36

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 34 35 36 37 38 43 Next All
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2011-02-08 14:28:05
February 08 2011 14:20 GMT
#701
cant find 1.3.3 mp version on euro, sgflt's official hosted maps are 1.0? u sure? i dont think 1.3.3 has been released yet?
xorpwnz
Profile Joined May 2010
United States185 Posts
February 09 2011 21:44 GMT
#702
On February 08 2011 08:22 MrRicewife wrote:
Master terran using this for the first time. I am sick of dying trying to figure out a decent reaper build. Thanks a lot.

Glad to hear it's getting some use from high-end players too

On February 08 2011 23:20 Stone[MB] wrote:
cant find 1.3.3 mp version on euro, sgflt's official hosted maps are 1.0? u sure? i dont think 1.3.3 has been released yet?

Last I heard, he said they were up on EU. The titles should start with "[Official] Yabot" and there should be 10 maps up now.
StuBob
Profile Joined March 2010
United States373 Posts
February 09 2011 21:45 GMT
#703
The website, sc2builds.com is awesome.
I play RANDOM!
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2011-02-10 04:18:37
February 10 2011 04:16 GMT
#704
Last I heard, he said they were up on EU. The titles should start with "[Official] Yabot" and there should be 10 maps up now.

i think he may have uploaded them, but if you click on the magnify glass while on the [offical] maps uploaded it still says their 1.0, shouldnt it read 1.3.3?.

i think i must be wrong, but i thought the mp version would be identical to the single player version, including all the features etc? the single player version contains alot of features which arent currently present in the mp version. in particular i was hoping to try out the -sc and -lc features.
xorpwnz
Profile Joined May 2010
United States185 Posts
February 18 2011 22:33 GMT
#705
Those are the most recent maps because the version numbers I use are independent of the version numbers that Blizzard uses. In fact, there is no way to manually set the version of a multiplayer map... each time you upload a new version, the version number is incremented automatically. As for the checkpoint features, that gets really messy when dealing with two human players, so I decided to just keep that in the single player version.
xorpwnz
Profile Joined May 2010
United States185 Posts
February 28 2011 20:19 GMT
#706
Just wanted to let you all know that I have changed the maps included with YABOT to the new ladder map rotation. These are included with version 1.4, which is now up. The other major change is that manual attack waves are now fully controlled by Green Tea AI, which provides a much better experience.
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 04 2011 09:11 GMT
#707
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me
I know i was born and I know that I’ll die – the in between is mine!
xorpwnz
Profile Joined May 2010
United States185 Posts
March 06 2011 09:11 GMT
#708
On March 04 2011 18:11 akaMadMike wrote:
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me

Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!!
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 06 2011 16:30 GMT
#709
On March 06 2011 18:11 xorpwnz wrote:
Show nested quote +
On March 04 2011 18:11 akaMadMike wrote:
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me

Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!!

Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version.

Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use?

Thanks again.
I know i was born and I know that I’ll die – the in between is mine!
xorpwnz
Profile Joined May 2010
United States185 Posts
March 07 2011 10:41 GMT
#710
On March 07 2011 01:30 akaMadMike wrote:
Show nested quote +
On March 06 2011 18:11 xorpwnz wrote:
On March 04 2011 18:11 akaMadMike wrote:
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me

Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!!

Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version.

Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use?

Thanks again.

There isn't a direct converter that we have, but what you can do is import the single-player encoding as a private build order on sc2builds.com and then view the multiplayer encoding. I will work on putting up a simple SP <-> MP encoding converter on the website this week.
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 07 2011 12:45 GMT
#711
On March 07 2011 19:41 xorpwnz wrote:
Show nested quote +
On March 07 2011 01:30 akaMadMike wrote:
On March 06 2011 18:11 xorpwnz wrote:
On March 04 2011 18:11 akaMadMike wrote:
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me

Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!!

Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version.

Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use?

Thanks again.

There isn't a direct converter that we have, but what you can do is import the single-player encoding as a private build order on sc2builds.com and then view the multiplayer encoding. I will work on putting up a simple SP <-> MP encoding converter on the website this week.


Thnx, will wait for the converter then, so I wont spam the website with untested builds just to get the MP encoding
I know i was born and I know that I’ll die – the in between is mine!
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2011-03-08 10:40:32
March 08 2011 10:34 GMT
#712
On March 07 2011 21:45 akaMadMike wrote:
Show nested quote +
On March 07 2011 19:41 xorpwnz wrote:
On March 07 2011 01:30 akaMadMike wrote:
On March 06 2011 18:11 xorpwnz wrote:
On March 04 2011 18:11 akaMadMike wrote:
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me

Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!!

Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version.

Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use?

Thanks again.

There isn't a direct converter that we have, but what you can do is import the single-player encoding as a private build order on sc2builds.com and then view the multiplayer encoding. I will work on putting up a simple SP <-> MP encoding converter on the website this week.


Thnx, will wait for the converter then, so I wont spam the website with untested builds just to get the MP encoding

Yabot Transcoder is now up! I hope this helps.

http://www.sc2builds.com/resources/yabottranscoder.aspx

If you come across any gems, please submit them to our database
dblev
Profile Joined February 2011
12 Posts
March 08 2011 21:47 GMT
#713
Testimonial Incoming:

As a new edition (read: noob) to the SC2 community, I find myself trying to absorb everything SC2 at once. I've been focusing on mechanics, timings, strats, understanding counters, while mastering build orders, and it has been a daunting task. I just want to say that I really appreciate the time and effort you put into building a tool that can be utilized by players from any portion of the skill spectrum. I am hoping to practice and employ a new build each week until I have a proper arsenal to choose from, and I believe Yabot is the tool that will help me realize that goal.

Thanks again for all your hard work!
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 09 2011 08:56 GMT
#714
On March 08 2011 19:34 xorpwnz wrote:
Show nested quote +
On March 07 2011 21:45 akaMadMike wrote:
On March 07 2011 19:41 xorpwnz wrote:
On March 07 2011 01:30 akaMadMike wrote:
On March 06 2011 18:11 xorpwnz wrote:
On March 04 2011 18:11 akaMadMike wrote:
Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions.

Please englighten me

Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!!

Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version.

Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use?

Thanks again.

There isn't a direct converter that we have, but what you can do is import the single-player encoding as a private build order on sc2builds.com and then view the multiplayer encoding. I will work on putting up a simple SP <-> MP encoding converter on the website this week.


Thnx, will wait for the converter then, so I wont spam the website with untested builds just to get the MP encoding

Yabot Transcoder is now up! I hope this helps.

http://www.sc2builds.com/resources/yabottranscoder.aspx

If you come across any gems, please submit them to our database


Much appreciated, thumbs up!!
Now I am looking forward for 2v2 support

Btw, is 2v2 doable?? If not vs AI, is it possible as a Multiplayer addition??
I know i was born and I know that I’ll die – the in between is mine!
zaggynl
Profile Joined March 2010
Netherlands2 Posts
March 09 2011 12:56 GMT
#715
Hi, thanks for making this map!
Question: When I select 6 pool for my PC opponent, it doesn't always use 6 pool.
I'm trying to do ZvZ vs 6 pool so I pick Freestyle for myself and hard AI + 6 pool strat for PC.
Did I miss any specific options?
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 09 2011 13:05 GMT
#716
This is the most awesome training tool ever Got several decent builds (or at least I think they are cause they work most of the time) but hopefully can get a few more from this little custom.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
xorpwnz
Profile Joined May 2010
United States185 Posts
March 10 2011 18:28 GMT
#717
On March 09 2011 21:56 zaggynl wrote:
Hi, thanks for making this map!
Question: When I select 6 pool for my PC opponent, it doesn't always use 6 pool.
I'm trying to do ZvZ vs 6 pool so I pick Freestyle for myself and hard AI + 6 pool strat for PC.
Did I miss any specific options?

Well the problem is that just because the AI makes a 6 pool doesn't mean they will actually rush you. Right now, they should roughly complete the build order but then Green Tea AI takes over and decides when to push. So you may see a 6 pool, but then the AI decides not to rush and goes mutalisk or something. You might want to play with the manual attack waves (last option under difficulty setting) to simulate the feel of a 6 pool rush.
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
March 19 2011 14:14 GMT
#718
Hey, sorry if this question has already been answered but does the hard AI in YABOT gain more minerals like the insane AI does?

Or am I really just horrible at this game? >_<
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
March 20 2011 08:05 GMT
#719
I discovered a bug:
When a command center is being upgraded to an orbital command and you pause and unpause, the upgrade is gone/canceled.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
xorpwnz
Profile Joined May 2010
United States185 Posts
March 20 2011 23:27 GMT
#720
On March 19 2011 23:14 UisTehSux wrote:
Hey, sorry if this question has already been answered but does the hard AI in YABOT gain more minerals like the insane AI does?

Or am I really just horrible at this game? >_<

Yep, I'm using Green Tea AI, which cheats on minerals for anything over Medium difficulty. That being said, the cheating AI will usually better represent the challenge of a High Gold+ level player.

On March 20 2011 17:05 graNite wrote:
I discovered a bug:
When a command center is being upgraded to an orbital command and you pause and unpause, the upgrade is gone/canceled.

Interesting, thanks for pointing that out. I'll see if it's fixable, but for now, don't do that :p
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