[MOD] Yet Another Build Order Tester (YABOT) - Page 36
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Stone
United Kingdom155 Posts
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xorpwnz
United States185 Posts
On February 08 2011 08:22 MrRicewife wrote: Master terran using this for the first time. I am sick of dying trying to figure out a decent reaper build. Thanks a lot. Glad to hear it's getting some use from high-end players too On February 08 2011 23:20 Stone[MB] wrote: cant find 1.3.3 mp version on euro, sgflt's official hosted maps are 1.0? u sure? i dont think 1.3.3 has been released yet? Last I heard, he said they were up on EU. The titles should start with "[Official] Yabot" and there should be 10 maps up now. | ||
StuBob
United States373 Posts
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Stone
United Kingdom155 Posts
Last I heard, he said they were up on EU. The titles should start with "[Official] Yabot" and there should be 10 maps up now. i think he may have uploaded them, but if you click on the magnify glass while on the [offical] maps uploaded it still says their 1.0, shouldnt it read 1.3.3?. i think i must be wrong, but i thought the mp version would be identical to the single player version, including all the features etc? the single player version contains alot of features which arent currently present in the mp version. in particular i was hoping to try out the -sc and -lc features. | ||
xorpwnz
United States185 Posts
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xorpwnz
United States185 Posts
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akaMadMike
Norway93 Posts
Please englighten me | ||
xorpwnz
United States185 Posts
On March 04 2011 18:11 akaMadMike wrote: Just started using YABOt, and I'm amazed! Together with the scbuildorder you can really come up with new ways to stop and counter most builds. However I am struggeling with custom builds in the multiplayer version. The singleplayer part is no stress, but where do I save the YABOT BO in the bank file to be able to find it in the multiplayer version? I've watched the vid you have on your webpage, but there yoyu only states you can have three multiplayer custom builds due to blizzard restrictions. Please englighten me Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!! | ||
akaMadMike
Norway93 Posts
On March 06 2011 18:11 xorpwnz wrote: Hey, sorry for the delay in response, but assuming you have run one of the multiplayer maps at least once, you should find the multiplayer bank files in your C:\Users\[username]\Documents\StarCraft II folder. There you will find a shortcut that is named like your battle.net username.id, which leads you to something that looks like C:\Users\[username]\Documents\StarCraft II\Accounts\96183\1-S2-1-725708 and there you will find the Banks folder. Then there is one more sub-folder, which contains the YABOT bank files. Sorry it's a little convoluted!! Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version. Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use? Thanks again. | ||
xorpwnz
United States185 Posts
On March 07 2011 01:30 akaMadMike wrote: Thanks, managed to find the right Banks folder. However, is it possible to import builds from the SCBuildorder program? From sc2builds.com I see the multiplayer YABOT strings are completely different from those used by the YABOT singleplayer version. Is it a way to manually convert singleplayer builds into multiplayer builds for YABOT use? Thanks again. There isn't a direct converter that we have, but what you can do is import the single-player encoding as a private build order on sc2builds.com and then view the multiplayer encoding. I will work on putting up a simple SP <-> MP encoding converter on the website this week. | ||
akaMadMike
Norway93 Posts
On March 07 2011 19:41 xorpwnz wrote: There isn't a direct converter that we have, but what you can do is import the single-player encoding as a private build order on sc2builds.com and then view the multiplayer encoding. I will work on putting up a simple SP <-> MP encoding converter on the website this week. Thnx, will wait for the converter then, so I wont spam the website with untested builds just to get the MP encoding | ||
xorpwnz
United States185 Posts
On March 07 2011 21:45 akaMadMike wrote: Thnx, will wait for the converter then, so I wont spam the website with untested builds just to get the MP encoding Yabot Transcoder is now up! I hope this helps. http://www.sc2builds.com/resources/yabottranscoder.aspx If you come across any gems, please submit them to our database | ||
dblev
12 Posts
As a new edition (read: noob) to the SC2 community, I find myself trying to absorb everything SC2 at once. I've been focusing on mechanics, timings, strats, understanding counters, while mastering build orders, and it has been a daunting task. I just want to say that I really appreciate the time and effort you put into building a tool that can be utilized by players from any portion of the skill spectrum. I am hoping to practice and employ a new build each week until I have a proper arsenal to choose from, and I believe Yabot is the tool that will help me realize that goal. Thanks again for all your hard work! | ||
akaMadMike
Norway93 Posts
On March 08 2011 19:34 xorpwnz wrote: Yabot Transcoder is now up! I hope this helps. http://www.sc2builds.com/resources/yabottranscoder.aspx If you come across any gems, please submit them to our database Much appreciated, thumbs up!! Now I am looking forward for 2v2 support Btw, is 2v2 doable?? If not vs AI, is it possible as a Multiplayer addition?? | ||
zaggynl
Netherlands2 Posts
Question: When I select 6 pool for my PC opponent, it doesn't always use 6 pool. I'm trying to do ZvZ vs 6 pool so I pick Freestyle for myself and hard AI + 6 pool strat for PC. Did I miss any specific options? | ||
Maynarde
Australia1286 Posts
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xorpwnz
United States185 Posts
On March 09 2011 21:56 zaggynl wrote: Hi, thanks for making this map! Question: When I select 6 pool for my PC opponent, it doesn't always use 6 pool. I'm trying to do ZvZ vs 6 pool so I pick Freestyle for myself and hard AI + 6 pool strat for PC. Did I miss any specific options? Well the problem is that just because the AI makes a 6 pool doesn't mean they will actually rush you. Right now, they should roughly complete the build order but then Green Tea AI takes over and decides when to push. So you may see a 6 pool, but then the AI decides not to rush and goes mutalisk or something. You might want to play with the manual attack waves (last option under difficulty setting) to simulate the feel of a 6 pool rush. | ||
UisTehSux
United States693 Posts
Or am I really just horrible at this game? >_< | ||
graNite
Germany4434 Posts
When a command center is being upgraded to an orbital command and you pause and unpause, the upgrade is gone/canceled. | ||
xorpwnz
United States185 Posts
On March 19 2011 23:14 UisTehSux wrote: Hey, sorry if this question has already been answered but does the hard AI in YABOT gain more minerals like the insane AI does? Or am I really just horrible at this game? >_< Yep, I'm using Green Tea AI, which cheats on minerals for anything over Medium difficulty. That being said, the cheating AI will usually better represent the challenge of a High Gold+ level player. On March 20 2011 17:05 graNite wrote: I discovered a bug: When a command center is being upgraded to an orbital command and you pause and unpause, the upgrade is gone/canceled. Interesting, thanks for pointing that out. I'll see if it's fixable, but for now, don't do that :p | ||
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