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So when using YABOT, the same sort of trouble as mentioned above occurs for me. Correct me if I'm wrong, but you ARE meant to be able to set a build order for the computer as well so that you can test one build order against another, yes? Unfortunately, the protoss supposed to be executing a Stalker Push would instead get zealots followed by an impossible-to-defend expansion, which would promptly be crushed by 6+ roaches and follow-up speedlings, with not many stalkers or zealots to do anything afterwards except vaguely attempt to slow the destruction of the main. Is there a simple solution to make the opposing AI actually do as told? I was trying using Hard and Very Hard AI.
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ty for YABOT xor, its really helpful
I have a suggestion for a game mode for future releases, like the above post i find telling the AI to do something it doesn't really do it
so i was wondering if you could add a Ghost mode (as in racing games) on 2 player maps where in the first round you play until you're happy with a build (ie a 4 gate), and then you enter a command to switch to the other position and then you do a second build. While you're doing this second build a Ghost of exactly what you did in the first round builds whatever you built. This would be helpful in figuring out what someone has in comparison to what you have if you're doing the build perfectly (it doesn't necessarily actually have to use its army units, but it would be nice to be able to gauge unit # in a visual manner instead of just writing down times on paper)
ty again for the map
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I think the new patch fucked up the map. When i tried to run it it said script error and i couldn't do anything.
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I too am getting that script error when trying to run YABOT now.
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Just piling on to say that I really wish this could be fixed in a timely fashion I use it so much that I'm willing to donate some money to the development effort even
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Just to help you guys out i found that yabot 1.2 hosted by headacheman works for this patch. Just search for it in the custom games list. You should probably switch to the new version as soon as it is up because i doubt he is authorized to upload the map.
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I fixed YABOT to work with patch 1.3 and it will show up on sc2mapster.com as soon as they approve the upload! (usually takes about 8-12 hours)
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On March 25 2011 19:03 xorpwnz wrote:I fixed YABOT to work with patch 1.3 and it will show up on sc2mapster.com as soon as they approve the upload! (usually takes about 8-12 hours)
Thanks a lot for the quick update! Love YABOT.
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Wow that was fixed quickly. Thanks a lot.
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Hi there -- I was checking out the map to practice my Protoss and I was hoping you could update the build list since what I'd really like to practice is the 3gate expand vs Z, the 3gate robo vs P/T, or the forge fe vs Z.
If it were possible for me to input my own builds that were already as optimized as possible, I promise that I would... but I don't see how that's possible without rehearsing my (not as good) attempt and saving it to a custom slot.
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On March 26 2011 07:05 rkffhk wrote: Hi there -- I was checking out the map to practice my Protoss and I was hoping you could update the build list since what I'd really like to practice is the 3gate expand vs Z, the 3gate robo vs P/T, or the forge fe vs Z.
If it were possible for me to input my own builds that were already as optimized as possible, I promise that I would... but I don't see how that's possible without rehearsing my (not as good) attempt and saving it to a custom slot. Actually, this is the whole idea of why we started sc2builds.com... so that hopefully people will submit fairly optimized build orders that can be pasted right into the YABOT bank files manually. For more info on this, you can check out our FAQ. Very soon, we are planning on having selected Master's players review the more popular builds, further optimize them, and then post them as "verified builds". Until then, just try to find ones with good comments.
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Thank you for fixing this so fast
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hi, is there any possibility to let one player controll the attack waves in multiplayer?
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Maybe this is outside the scope of the map, but I had an idea that could be added to YABOT to train mechanics. Would it be possible to define a key sequence, which if not pressed in a specific period of time, causes an audio alert? So for example. let's say I'd like to cycle between my command centers (1), my unit producing structures (2), my army (3), my support units (4), and my rally point (F1) every 3 seconds. I configure this in YABOT and if I don't press the key sequence 1-2-3-4-F1 every see seconds, a buzzer goes off.
Seems like a good way to train mechanics. Thoughts?
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Just want to say I love YABOT. Also, is there any hope in the future that the multiplayer maps will feature more custom slots? Maybe, removing some of the antiquated and/or inefficient builds from the default list?
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Hi ! I really appreciate Yabot, but on the EU server the version is kinda old ... is there a way to update it to the last to date ? thanks
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I don't know if I ever said thanks yet but this is possibly the greatest training tool out there. I have been using it lately and it is so helpful. I appreciate your hard-work and dedication.
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On August 06 2010 08:56 xorpwnz wrote:Show nested quote +On August 06 2010 02:27 AirbladeOrange wrote: I am unable to change races when using YABOT. What's the deal?! You can choose your race by using the drop-down list at the top of the build order listing.
Is there a way to change your race without exiting the game after you have started. I do not see a drop down menu.
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Hi is there any way to upload the latest version of Yabot to the SEA servers?
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