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Posted : Wednesday, January 12, 2011 1:54:44 PM It looks like Patch 1.2 that came out yesterday broke the map temporarily. Actually, Green Tea AI is broken, which broke YABOT. I'm working on a fix now and hope to have it up soon. With regards to the 1.3.1 Multiplayer maps you see, those are unauthorized uploads of the single player maps, which wouldn't work anyway. I am also working on uploading official updates the the multiplayer maps this month.
edit: Sorry, missed that xorpwnz already posted a response prior to this post.
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Yabot without AI is fine too, would be perfect to experiment with new hotkeys.
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It looks like Green Tea was updated yesterday, so I will definitely have a fix completed by this weekend.
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thx alot for updating u do a great work there
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Awesome! I can't wait to see the update. Thanks xorpwnz!
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http://www.sc2mapster.com/maps/yabot/files/22-v1-3-2/
Change log v1.3.2 (Sat, 15 Jan 2011)
* Fixed maps for patch 1.2 * Upgraded to Green Tea AI 0.65 * Enabled worker units in attack waves * Added top 8 builds from sc2builds.com for each race * Added two new maps o Jungle Basin o Shakuras Plateau
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Now the only problem is: if you play SP maps you are not connected to Bnet, therefore no custom hotkeys available... so we need the MP version up please
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Hey guys... still waiting on sc2mapster admins to approve my upload... it's taking much longer than usual. As for the MP versions, they still work but I will be updating them with some new features this coming week. Just avoid any versions that are uploaded by anyone other than the people listed on post 1 of this thread. Those are unauthorized versions and won't work.
Edit: Ah, it looks like you can still download the files from the link that Blahman provided above.
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xorpwnz I'm sure you've been asked this before but do you have documentation on the YABOT string format? Seems evolutionchamber and SCBuildOrder both have issues with exporting to the format.
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Excellent as usual. I wanted to make one comment: I loaded up Shakuras and on my first game the AI spawned in the vertical position to me, which was previously impossible on Shakuras. Is this a change in 1.2 to Shakuras or something related to YABOT?
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On January 16 2011 07:12 Blahman wrote: xorpwnz I'm sure you've been asked this before but do you have documentation on the YABOT string format? Seems evolutionchamber and SCBuildOrder both have issues with exporting to the format. I do have documentation and would be happy to share it with anyone... just PM me if you need it. I have actually been talking to someone working on EvoChamber and I gave them the documentation. I would be happy to work with anyone who needs help though.
On January 16 2011 07:46 hypnobean wrote: Excellent as usual. I wanted to make one comment: I loaded up Shakuras and on my first game the AI spawned in the vertical position to me, which was previously impossible on Shakuras. Is this a change in 1.2 to Shakuras or something related to YABOT? Right... the YABOT code is the same for all maps and treats all spawn locations as completely random, so it ignores the team placement data. And actually Shakuras (as far as I know) was removed from the map pool so I couldn't get a copy from Blizzard. I am using a version uploaded by someone in December.
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Sounds great I'd like to check it out. PM sent!
On January 16 2011 09:56 xorpwnz wrote: I do have documentation and would be happy to share it with anyone... just PM me if you need it. I have actually been talking to someone working on EvoChamber and I gave them the documentation. I would be happy to work with anyone who needs help though.
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Thanks for the prompt fix and a great program xorpwnz. Two thumbs up!
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I dobule clicked the latest version of one of the yabot files and played but in the menu of hotkeys I cant see the the ones i created in bnet. How do i fetch the ones created in bnet?
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On August 16 2010 13:21 InfoDav wrote: For those of you wondering if you can run custom maps while online, yes you can, and here's how.
1. Close Starcraft 2 2. Open the map in the map editor 3. Start the map with File->Test Document 4. Wait until it loads up and quit the map 5. At that point, do not close your Starcraft 2, and log into your account 6. Alt-tab back at the map editor and do Test Document again 7. Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays
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Hi just want to say thanks for the new version, works great. It really helps to try out builds.
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On January 16 2011 21:16 papaz wrote: I dobule clicked the latest version of one of the yabot files and played but in the menu of hotkeys I cant see the the ones i created in bnet. How do i fetch the ones created in bnet?
If you look at InfoDav's post above, he describes to you how to play YABOT online and therefore get your custom hotkeys working.
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xorpwnz,
I am interested in adding a starting dialog to my Green Tea variant I publish on BNet like the one that pops up before the yabot game starts. I have looked inside the one of your recent maps files and I believe I traced back the dialog calls to the MapScript.galaxy file. I assume by looking at your version and the standard one shipped by Blizzard that this is where I need to start the dialog call since this appears to be the code that is called before everything is loaded. Before I get in to the meat of the dialog code though, I need to figure out why I can't publish a different version of MapScript.galaxy like you did. Atleast I cannot import it which is how I have made all my map changes thus far. It tells me it is a reserved file name and cannot be imported. How did you get around that?
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On January 19 2011 04:39 fyndor wrote: xorpwnz,
I am interested in adding a starting dialog to my Green Tea variant I publish on BNet like the one that pops up before the yabot game starts. I have looked inside the one of your recent maps files and I believe I traced back the dialog calls to the MapScript.galaxy file. I assume by looking at your version and the standard one shipped by Blizzard that this is where I need to start the dialog call since this appears to be the code that is called before everything is loaded. Before I get in to the meat of the dialog code though, I need to figure out why I can't publish a different version of MapScript.galaxy like you did. Atleast I cannot import it which is how I have made all my map changes thus far. It tells me it is a reserved file name and cannot be imported. How did you get around that? You're right that MapScript is reserved and cannot be imported... instead you'll have to use an MPQ editor (link) to open the map manually and copy in the MapScript file.
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