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[MOD] Yet Another Build Order Tester (YABOT) - Page 34

Forum Index > SC2 Maps & Custom Games
Post a Reply
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FILM
Profile Joined September 2010
United States663 Posts
Last Edited: 2011-01-13 05:26:08
January 13 2011 05:23 GMT
#661
Posted : Wednesday, January 12, 2011 1:54:44 PM
It looks like Patch 1.2 that came out yesterday broke the map temporarily. Actually, Green Tea AI is broken, which broke YABOT. I'm working on a fix now and hope to have it up soon. With regards to the 1.3.1 Multiplayer maps you see, those are unauthorized uploads of the single player maps, which wouldn't work anyway. I am also working on uploading official updates the the multiplayer maps this month.


edit: Sorry, missed that xorpwnz already posted a response prior to this post.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
tealc
Profile Joined October 2010
109 Posts
January 13 2011 18:22 GMT
#662
Yabot without AI is fine too, would be perfect to experiment with new hotkeys.
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2011-01-13 22:57:56
January 13 2011 22:57 GMT
#663
It looks like Green Tea was updated yesterday, so I will definitely have a fix completed by this weekend.
gardis
Profile Joined November 2010
Switzerland18 Posts
January 14 2011 15:55 GMT
#664
thx alot for updating u do a great work there
MarshalClaw
Profile Joined October 2010
United States27 Posts
January 14 2011 22:04 GMT
#665
Awesome! I can't wait to see the update.
Thanks xorpwnz!
Blahman
Profile Joined July 2010
United States40 Posts
Last Edited: 2011-01-15 10:52:03
January 15 2011 10:51 GMT
#666
http://www.sc2mapster.com/maps/yabot/files/22-v1-3-2/

Change log
v1.3.2 (Sat, 15 Jan 2011)

* Fixed maps for patch 1.2
* Upgraded to Green Tea AI 0.65
* Enabled worker units in attack waves
* Added top 8 builds from sc2builds.com for each race
* Added two new maps
o Jungle Basin
o Shakuras Plateau

rtsAlaran
Profile Blog Joined July 2010
Germany383 Posts
January 15 2011 11:29 GMT
#667
Now the only problem is: if you play SP maps you are not connected to Bnet, therefore no custom hotkeys available...
so we need the MP version up please
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2011-01-15 20:17:52
January 15 2011 20:16 GMT
#668
Hey guys... still waiting on sc2mapster admins to approve my upload... it's taking much longer than usual. As for the MP versions, they still work but I will be updating them with some new features this coming week. Just avoid any versions that are uploaded by anyone other than the people listed on post 1 of this thread. Those are unauthorized versions and won't work.

Edit: Ah, it looks like you can still download the files from the link that Blahman provided above.
Blahman
Profile Joined July 2010
United States40 Posts
January 15 2011 22:12 GMT
#669
xorpwnz I'm sure you've been asked this before but do you have documentation on the YABOT string format? Seems evolutionchamber and SCBuildOrder both have issues with exporting to the format.
hypnobean
Profile Joined October 2010
89 Posts
January 15 2011 22:46 GMT
#670
Excellent as usual. I wanted to make one comment: I loaded up Shakuras and on my first game the AI spawned in the vertical position to me, which was previously impossible on Shakuras. Is this a change in 1.2 to Shakuras or something related to YABOT?
xorpwnz
Profile Joined May 2010
United States185 Posts
Last Edited: 2011-01-16 01:01:41
January 16 2011 00:56 GMT
#671
On January 16 2011 07:12 Blahman wrote:
xorpwnz I'm sure you've been asked this before but do you have documentation on the YABOT string format? Seems evolutionchamber and SCBuildOrder both have issues with exporting to the format.

I do have documentation and would be happy to share it with anyone... just PM me if you need it. I have actually been talking to someone working on EvoChamber and I gave them the documentation. I would be happy to work with anyone who needs help though.

On January 16 2011 07:46 hypnobean wrote:
Excellent as usual. I wanted to make one comment: I loaded up Shakuras and on my first game the AI spawned in the vertical position to me, which was previously impossible on Shakuras. Is this a change in 1.2 to Shakuras or something related to YABOT?

Right... the YABOT code is the same for all maps and treats all spawn locations as completely random, so it ignores the team placement data. And actually Shakuras (as far as I know) was removed from the map pool so I couldn't get a copy from Blizzard. I am using a version uploaded by someone in December.
Blahman
Profile Joined July 2010
United States40 Posts
Last Edited: 2011-01-16 01:28:04
January 16 2011 01:26 GMT
#672
Sounds great I'd like to check it out. PM sent!

On January 16 2011 09:56 xorpwnz wrote:
I do have documentation and would be happy to share it with anyone... just PM me if you need it. I have actually been talking to someone working on EvoChamber and I gave them the documentation. I would be happy to work with anyone who needs help though.

Vrtigo
Profile Joined October 2010
Australia31 Posts
January 16 2011 05:48 GMT
#673
Thanks for the prompt fix and a great program xorpwnz. Two thumbs up!
xorpwnz
Profile Joined May 2010
United States185 Posts
January 16 2011 06:55 GMT
#674
Sweet! Nervosa made a Windows program to make editing the YABOT bank files really easy... check it out: http://www.teamliquid.net/forum/viewmessage.php?topic_id=184951
papaz
Profile Joined December 2009
Sweden4149 Posts
January 16 2011 12:16 GMT
#675
I dobule clicked the latest version of one of the yabot files and played but in the menu of hotkeys I cant see the the ones i created in bnet. How do i fetch the ones created in bnet?

Blahman
Profile Joined July 2010
United States40 Posts
January 16 2011 20:55 GMT
#676
On August 16 2010 13:21 InfoDav wrote:
For those of you wondering if you can run custom maps while online, yes you can, and here's how.

1. Close Starcraft 2
2. Open the map in the map editor
3. Start the map with File->Test Document
4. Wait until it loads up and quit the map
5. At that point, do not close your Starcraft 2, and log into your account
6. Alt-tab back at the map editor and do Test Document again
7. Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays
Klaxon
Profile Joined January 2011
Canada34 Posts
January 16 2011 22:07 GMT
#677
Hi just want to say thanks for the new version, works great. It really helps to try out builds.
DharmaTurtle
Profile Joined August 2010
United States283 Posts
January 18 2011 15:15 GMT
#678
On January 16 2011 21:16 papaz wrote:
I dobule clicked the latest version of one of the yabot files and played but in the menu of hotkeys I cant see the the ones i created in bnet. How do i fetch the ones created in bnet?



If you look at InfoDav's post above, he describes to you how to play YABOT online and therefore get your custom hotkeys working.
I went from bronze to platinum in 3 awesome days.
fyndor
Profile Joined December 2010
United States159 Posts
Last Edited: 2011-01-18 19:40:24
January 18 2011 19:39 GMT
#679
xorpwnz,

I am interested in adding a starting dialog to my Green Tea variant I publish on BNet like the one that pops up before the yabot game starts. I have looked inside the one of your recent maps files and I believe I traced back the dialog calls to the MapScript.galaxy file. I assume by looking at your version and the standard one shipped by Blizzard that this is where I need to start the dialog call since this appears to be the code that is called before everything is loaded. Before I get in to the meat of the dialog code though, I need to figure out why I can't publish a different version of MapScript.galaxy like you did. Atleast I cannot import it which is how I have made all my map changes thus far. It tells me it is a reserved file name and cannot be imported. How did you get around that?
xorpwnz
Profile Joined May 2010
United States185 Posts
January 19 2011 07:29 GMT
#680
On January 19 2011 04:39 fyndor wrote:
xorpwnz,

I am interested in adding a starting dialog to my Green Tea variant I publish on BNet like the one that pops up before the yabot game starts. I have looked inside the one of your recent maps files and I believe I traced back the dialog calls to the MapScript.galaxy file. I assume by looking at your version and the standard one shipped by Blizzard that this is where I need to start the dialog call since this appears to be the code that is called before everything is loaded. Before I get in to the meat of the dialog code though, I need to figure out why I can't publish a different version of MapScript.galaxy like you did. Atleast I cannot import it which is how I have made all my map changes thus far. It tells me it is a reserved file name and cannot be imported. How did you get around that?

You're right that MapScript is reserved and cannot be imported... instead you'll have to use an MPQ editor (link) to open the map manually and copy in the MapScript file.
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