• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:51
CEST 20:51
KST 03:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO
Tourneys
[ASL22] Ro24 Group C [ASL22] Ro24 Group B CSLAN 4 is Coming! [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5911 users

[MOD] Yet Another Build Order Tester (YABOT) - Page 32

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 30 31 32 33 34 43 Next All
BnK
Profile Blog Joined July 2010
United States538 Posts
Last Edited: 2010-11-16 02:30:34
November 16 2010 02:29 GMT
#621
just notice that mineral will not be mined out for AI

is that normal?
xseverityx
Profile Joined October 2010
52 Posts
November 16 2010 06:41 GMT
#622
Well the attack wave feature is amazing, but the thing is, i dont know any specific timings! lol! any places I can go to find out typical timing pushes + compisition so I can utilize this feature? sorry if this has been asked/answered already, i checked back the last page to when 1.3 was released and didn't see anything.

1.3 is simply amazing, keep it up!
xorpwnz
Profile Joined May 2010
United States185 Posts
November 16 2010 17:50 GMT
#623
On November 16 2010 11:29 BnK wrote:
just notice that mineral will not be mined out for AI

is that normal?

How do you know this is the case?

On November 16 2010 15:41 xseverityx wrote:
Well the attack wave feature is amazing, but the thing is, i dont know any specific timings! lol! any places I can go to find out typical timing pushes + compisition so I can utilize this feature? sorry if this has been asked/answered already, i checked back the last page to when 1.3 was released and didn't see anything.

1.3 is simply amazing, keep it up!

Yeah, the attack waves are basically for people that know their build order is weak against a specific timing push and want to try to work on it. Originally I had put attack waves into the build order encoding, but maybe 1 out of 50 build orders would include attack wave information. So I decided to take out the attack waves in favor of more information in the build itself. Maybe there is a better solution though.
odinsama
Profile Joined August 2010
8 Posts
Last Edited: 2010-11-16 20:11:57
November 16 2010 20:11 GMT
#624
I've a build made with evolution chamber log.

How to put the text code in the yabot to try to do the build ?

Thanks.
Jaal
Profile Joined May 2010
United States61 Posts
November 16 2010 20:42 GMT
#625
On November 17 2010 05:11 odinsama wrote:
I've a build made with evolution chamber log.

How to put the text code in the yabot to try to do the build ?

Thanks.


This is explained in the new tutorial video on the first page of this thread.
sib-pelle
Profile Joined November 2008
Sweden162 Posts
November 17 2010 02:42 GMT
#626
Do anyone have a yabot-map with alot added protoss builds to share?
Jangbi fanboy & Gaming Community Scientist
chocopan
Profile Joined April 2010
Japan986 Posts
November 17 2010 22:58 GMT
#627
On November 17 2010 11:42 sib-pelle wrote:
Do anyone have a yabot-map with alot added protoss builds to share?


I was thinking along these lines as well. While it's fantastic to have a website where people can contribute BOs and be able to add them to your own YABOT install, its a tedious process to collect and add more than a few BOs. I'm thinking maybe once the BO website has enough highly rated builds to make it sensible, there could be a "BOs included" version or something, which already has added the basic/Bronze-proof/whatever BOs. A sort of, you know, YABOT - Bronze Edition or something.

?
Dance those ultras
Retgery
Profile Joined August 2010
Canada1229 Posts
November 18 2010 01:20 GMT
#628
So where can i get the map? Is it on the B.net custom maps list, or do i have to PM someone?
Fall down 7 times, stand up 8.
[HemLocK]
Profile Joined November 2010
Australia33 Posts
November 18 2010 11:53 GMT
#629
On November 18 2010 10:20 Retgery wrote:
So where can i get the map? Is it on the B.net custom maps list, or do i have to PM someone?


Map is in the OP. Read the OP
HemLocK
Nervosa
Profile Joined November 2010
Australia8 Posts
November 18 2010 13:57 GMT
#630
Hey guys. I got a little sick of having to edit the bank file to add builds, so I went ahead and made a little program. It's currently very untested and I can't find anyone that actually wants to try.

http://www.messy-mind.net/YabotEditor.rar
http://www.messy-mind.net/YabotEditorSource.rar

Here is the editor, and source code. It was written on a Windows 7 machine, and all I know is that it works on my Windows 7 machine. Just file, open, and select the YabotSettings.SC2Bank file in the Starcraft II/Banks section. Update changes one build order at a time (so if you press a build order, change it and click another without pressing update, it won't be updated.) Save will save it.

Let me know if it works, pass it along if it does.
[HemLocK]
Profile Joined November 2010
Australia33 Posts
Last Edited: 2010-11-18 14:20:39
November 18 2010 14:20 GMT
#631

Yeah, the attack waves are basically for people that know their build order is weak against a specific timing push and want to try to work on it. Originally I had put attack waves into the build order encoding, but maybe 1 out of 50 build orders would include attack wave information. So I decided to take out the attack waves in favor of more information in the build itself. Maybe there is a better solution though.


I used to love this feature!! Well, either you have a nice place in your forum for people to list out their timings, or find some way to implement it?

That feature was REALLY REALLY NEAT. I was actually waiting for the new release just for that. I want to test my FE build against a toss who actually 4-gates me
HemLocK
hypnobean
Profile Joined October 2010
89 Posts
November 18 2010 14:59 GMT
#632
I love the new version, especially the attack wave stuff, but I am wondering if you could update it so that you can send workers in the attack waves as well? There are some fashionable early timing pushes designed to stop a hatch first that involve scvs as well as marines, but I don't think you can spawn scvs to send with the marines. Thanks again, great mod.
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2010-11-20 07:49:33
November 20 2010 06:19 GMT
#633
As it stands, the computer can execute a build, but would it be possible to have it launch an attack with all units (excluding scvs, or if possible with some scvs) at a certain point (a set time). even without micro it would be greatly useful. i think it would need to regroup while moving out to stop units from moving to far ahead, but i think it would be amazing if we could plonk an attack command into these bank scripts which the computer could follow.

Then also, maybe as a side project someone could work on an micro AI script which would help control the computers units in combat at least a little better. Skiting marines (or any ranged vs melee units, or ranged vs ranged as long as computer has the higher ranged unit, ie hellion vs queen) being the main micro addition.

if both of these are possible, the 1st addition being just having computer attack with all his units at a specific time, regrouping before attacking, and then secondly, somewhere down the line, some sort of micro AI module to improve computers unit control. is this at all possible?

Alot of the timing ive been learning are generally when the enemy will attack my expo or main with x unit, not when the enemy is leaving his base. the problem with wave attacking is that i must take map distance and unit movement speed into account to have multi-unit attack waves (ie hellion/marine) reach my base at the same time. dont get me wrong this is still incredibly useful tool to have, im just curious if anything like this might be possible in the future.
Norua
Profile Joined May 2010
France3 Posts
Last Edited: 2010-11-21 06:59:21
November 20 2010 19:35 GMT
#634
The new version is awesome.
However, i still have the same problem on the website :

Error parsing XSLT file: \xslt\BuildList.xslt

What can i do against that ? It seems that the site works fine for others. Should i make a new account or something ? Or just "wait" ?


EDIT : Everything is working just fine now. And again, thank you for this wonderful program.
Whatever happens, happens.
xorpwnz
Profile Joined May 2010
United States185 Posts
November 22 2010 23:01 GMT
#635
On November 18 2010 23:59 hypnobean wrote:
I love the new version, especially the attack wave stuff, but I am wondering if you could update it so that you can send workers in the attack waves as well? There are some fashionable early timing pushes designed to stop a hatch first that involve scvs as well as marines, but I don't think you can spawn scvs to send with the marines. Thanks again, great mod.

Workers will be available for attack waves again in the next version... this was just an oversight on my part.


On November 20 2010 15:19 Stone[MB] wrote:
As it stands, the computer can execute a build, but would it be possible to have it launch an attack with all units (excluding scvs, or if possible with some scvs) at a certain point (a set time). even without micro it would be greatly useful. i think it would need to regroup while moving out to stop units from moving to far ahead, but i think it would be amazing if we could plonk an attack command into these bank scripts which the computer could follow.

Actually, the plan is to allow the Green Tea Micro scripts to take over the attack waves in the next version. That way, the various units should stay pretty well grouped up. That's an interesting idea though to add an "attack time" field that is part of the build info and tells the time that the first attack should move out. At that point, the AI would just attack with all available units (maybe with an additional 'include workers' flag).

On November 21 2010 04:35 Norua wrote:
The new version is awesome.
However, i still have the same problem on the website :

Error parsing XSLT file: \xslt\BuildList.xslt

What can i do against that ? It seems that the site works fine for others. Should i make a new account or something ? Or just "wait" ?

EDIT : Everything is working just fine now. And again, thank you for this wonderful program.

When you see this error, just try back later. We're still working on a permanent fix, but the good thing is we can fix it when we see it.
Irae
Profile Joined September 2010
Italy4 Posts
November 24 2010 21:41 GMT
#636
I can't seem to find any updated version on the EU server (it's still on the 1.0). Intended?

By the way, thank you for the great and useful map.
Complex problems have simple, easy to understand, wrong answers.
HuggyBear
Profile Joined November 2010
Australia377 Posts
November 26 2010 14:18 GMT
#637
I can't seem to find the newer versions on the SEA servers. (only Ood's 1.2 multi beta)

May I publish it? (I know its lazy but I find it a bit of a hassle to keep drag/drop then restarting to pick a race)
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
chocopan
Profile Joined April 2010
Japan986 Posts
November 26 2010 23:01 GMT
#638
On November 26 2010 23:18 HuggyBear wrote:
I can't seem to find the newer versions on the SEA servers. (only Ood's 1.2 multi beta)

May I publish it? (I know its lazy but I find it a bit of a hassle to keep drag/drop then restarting to pick a race)


Hi HuggyBear.

So to the best of my knowledge, 1.2 is the latest available multiplayer map version of YABOT. The more modern versions of YABOT are single player maps only.

To be honest I haven't been keeping up with YABOT progress recently so if I'm mistaken please shout at me, and I will organize to update the SEA server maps asaply, as Tastosis would say.

Having said that if you have more recently multiplayer maps to hand and want them nownownow sure upload them I won't get all territorial on you hehe.

glgl!
Dance those ultras
Atarxia
Profile Blog Joined October 2010
29 Posts
November 28 2010 16:52 GMT
#639
Probably a silly idea, but is it possible to add another mode where the game speed is adjusted beyond "Faster" option? If not, then will it work if you instead adjust all the building and units' production time, walking speed, attacking speed, and such?
tpir
Profile Joined July 2010
United States53 Posts
November 28 2010 17:32 GMT
#640
On November 26 2010 23:18 HuggyBear wrote:
I can't seem to find the newer versions on the SEA servers. (only Ood's 1.2 multi beta)

May I publish it? (I know its lazy but I find it a bit of a hassle to keep drag/drop then restarting to pick a race)

Still 1.1 on NA! C'mon guys you said you were going to publish the new ones like a month ago on battle.net. Doesn't it take a few clicks?!
Prev 1 30 31 32 33 34 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 578
ProTech75
BRAT_OK 70
JuggernautJason39
MindelVK 21
StarCraft: Brood War
Britney 18934
Calm 3472
Bisu 1071
Mini 387
Soulkey 175
NaDa 20
Dota 2
qojqva4680
BananaSlamJamma291
resolut1ontv 120
Fuzer 112
LuMiX1
Counter-Strike
fl0m5368
shoxiejesuss1235
byalli978
x6flipin426
zeus151
edward60
Heroes of the Storm
Liquid`Hasu251
Other Games
Grubby3004
Liquid`RaSZi1743
FrodaN1394
Beastyqt679
B2W.Neo436
PiGStarcraft194
C9.Mang0141
Mew2King102
UpATreeSC71
Trikslyr48
ArmadaUGS42
SteadfastSC34
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 27
• Michael_bg 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV677
League of Legends
• TFBlade1085
Other Games
• imaqtpie1368
• Shiphtur331
Upcoming Events
Replay Cast
5h 9m
The PondCast
15h 9m
KCM Race Survival
15h 9m
Replay Cast
1d 5h
Escore
1d 15h
PiG Sty Festival
1d 17h
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Patches Events
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.