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[UMS] Multitasking Trainer v0.94 - Page 27

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 25 26 27 28 29 37 Next All
Tiax;mous
Profile Blog Joined July 2010
669 Posts
September 28 2010 15:47 GMT
#521
On September 27 2010 03:59 ValueBet wrote:
I don't seem to be able to watch replays of it anymore

I haven't played this after last patch but have you checked "Documents\StarCraft II\Replays\Unsaved" folder ?
ValueBet
Profile Joined September 2010
United States3 Posts
October 01 2010 19:10 GMT
#522
On September 29 2010 00:47 Tiax;mous wrote:
I haven't played this after last patch but have you checked "Documents\StarCraft II\Replays\Unsaved" folder ?


Yes, and that's how I used to watch them. Ever since patch 1.1 though, I just get the error message "The mod data loaded does not match the mod data which was originally used to play this game."
FlyInMyEye
Profile Joined April 2010
Hungary5 Posts
October 07 2010 07:12 GMT
#523
Is the latest version worikg for 1.1?
Krokcy
Profile Joined October 2010
United Kingdom1 Post
October 07 2010 19:08 GMT
#524
Really nice map, really nice concept; thanks for the effort =)
I did, however, notice what i think is a bug. When i group the kiting probe on 1 my gateways 5, nexus on 4 then sometimes when i switch between them the map mixes up the control groups i.e. 4 wich was just my nexus is now my nexus plus kiting probe. 5 wich was just my warp gates is now my warp gates plus kiting probe.. some bug with the probe :s
BadassHamster
Profile Joined July 2007
United States16 Posts
October 08 2010 18:32 GMT
#525
On October 07 2010 16:12 FlyInMyEye wrote:
Is the latest version worikg for 1.1?


I've been able to run it by dragging the map onto the SCII shortcut. Can't watch replays, though, and if I try and edit the default race then the text gets all screwed up. Seems to be some explanations for why earlier on in the thread but futzing blindly in the tool didn't let me fix it.
painprophet
Profile Joined July 2010
Romania33 Posts
October 13 2010 16:59 GMT
#526
awesome map, I use it to warm up before playing on ladder and it helps me a great deal to get my mind up to the necessary speed.

I've completed the objectives on normal move several times and I will soon try the harder mode. my average APM at the end of a normal mode game is 60. this is entirely effective APM, I do not do any spamming. I was wondering what average APM do you guys have when finishing on normal mode? the map keeps me so busy that I do not have time do do any spamming , in a ladder game my APM gets closer to 100 because there I also have the time to spam .

I expect that my effective APM will increase on the harder mode.

thank you for making this map !!!
Sleight
Profile Blog Joined May 2009
2471 Posts
October 13 2010 18:56 GMT
#527
This could be the hardest thing ever. Seriously, I hate arbitrary stuff like this, but it is super challenging and demands significant dedication for those of us who macro well and can micro fine, but rarely have to do both.

Was it just me or can you not queue Proberto? I have been beating Normal without queueing because it seemed to screw up when I tried that. I macro and attack in like 10-15 seconds bursts. Woof.
One Love
juujuujuu
Profile Joined October 2010
1 Post
October 17 2010 03:13 GMT
#528
Great training tool!

Starting the game with camera moving towards proberto felt wrong, so I did two changes to it for myself:
- do not center camera on proberto at start
- automatically give proberto a waypoint to top left of his square

This allows me to start the game with the usual procedures of making workers mine, queueing new worker and assigning a hotkey to main building.

I had to give proberto the first waypoint or he would take too many hits for my skills.
zoparrat
Profile Joined October 2010
3 Posts
October 21 2010 04:40 GMT
#529
I can't seem to find my replays anywhere. I'm launching from the map editor with ctrl+f9. patch 1.2. is there a replay somewhere?
UnholyRai
Profile Joined September 2010
720 Posts
October 21 2010 15:13 GMT
#530
Thanks alot for this it's improved my game immeasurably.
Gogo Grubby.
Gulzt
Profile Joined August 2009
Netherlands275 Posts
October 21 2010 16:20 GMT
#531
juujuujuu's suggestion is really nice I think!
Would be great if you'd consider it. What an awesome map!
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
October 24 2010 12:03 GMT
#532
good job. I just mastered very easy and easy, looking forward to the next levels.
@painprophet: I dont know my APM, because it doesnt save the replays. But I guess it is not higher than in normal games, because there is only early game and a bit midgame. My APM in the early game usually is very low, because I dont spam. It really gets high in mid and lategame.
FunkQue
Profile Joined October 2010
United States165 Posts
October 25 2010 08:05 GMT
#533
I'm terrible at this. Thanks.
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
October 25 2010 09:03 GMT
#534
why doesnt nydus worm work to rescue the templar? Thinking about it, drop is a little cheaper.
Detectable
Profile Joined October 2010
Norway58 Posts
Last Edited: 2010-10-25 14:54:53
October 25 2010 14:54 GMT
#535
I am yet to test, but can you Nydus to Proberto and wall him in with Crawlers?

I know this will defeat the purpose of the map though, but I am just curious.
"Oh it's easy, just lose your whole fucking base!" -Day[9]
Orion-TF
Profile Joined April 2010
Sweden114 Posts
October 25 2010 17:41 GMT
#536
This is way too hard if its ment to be able to win especially with zerg (larva/queen).
You should try make it a bit easier so it wont be complete frustration to play. People can still get their multitasking better without killing their whole families after a couple of tries.

tips: make the probe be able to have more waypoits or make it faster.
|SC2 Mapmaker|
Chriamon
Profile Joined April 2010
United States886 Posts
October 25 2010 17:48 GMT
#537
On October 26 2010 02:41 Orion-TF wrote:
This is way too hard if its ment to be able to win especially with zerg (larva/queen).
You should try make it a bit easier so it wont be complete frustration to play. People can still get their multitasking better without killing their whole families after a couple of tries.

tips: make the probe be able to have more waypoits or make it faster.

You, sir, have completely missed the point.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Orion-TF
Profile Joined April 2010
Sweden114 Posts
October 25 2010 17:54 GMT
#538
On October 26 2010 02:48 Chriamon wrote:
Show nested quote +
On October 26 2010 02:41 Orion-TF wrote:
This is way too hard if its ment to be able to win especially with zerg (larva/queen).
You should try make it a bit easier so it wont be complete frustration to play. People can still get their multitasking better without killing their whole families after a couple of tries.

tips: make the probe be able to have more waypoits or make it faster.

You, sir, have completely missed the point.


No my lord I have not missed the point.
The point is to get better at multitasking, but if you get frustrated and irritated by playing you would not play it often because its irritating ----> therefore make it less frustrating.
|SC2 Mapmaker|
Aurus
Profile Joined October 2010
Brazil1 Post
Last Edited: 2010-10-27 01:52:06
October 27 2010 01:38 GMT
#539
Hi guys, I'm new here in the forum and I'm having a strange problem on normal mode, after rescuing the high templar the first time I can't do it a second, the messenge "this ability can only target friendly units" appears, any clue to what is happening? I want to keep practicing and improving my game but this "bug" or whatever is kinda bugging me(haha the bug is bugging... ok I stopped). Just for the record, I send all my overlords to the high templar location as their spawning location so I just click and load, don't know if the problem is there. Tough it doesn't make much sense to me.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
October 27 2010 01:59 GMT
#540
On October 27 2010 10:38 Aurus wrote:
Hi guys, I'm new here in the forum and I'm having a strange problem on normal mode, after rescuing the high templar the first time I can't do it a second, the messenge "this ability can only target friendly units" appears, any clue to what is happening? I want to keep practicing and improving my game but this "bug" or whatever is kinda bugging me(haha the bug is bugging... ok I stopped). Just for the record, I send all my overlords to the high templar location as their spawning location so I just click and load, don't know if the problem is there. Tough it doesn't make much sense to me.

I havnt played this map in a long time, but theres a certain range where you cant keep your overlords in the spawn for the high templar or else he wont spawn. I dont know if they fixed that bug and you're talking about a different one. Try using the same overlord to do all the dropping, its how the other races do it anyways
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
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