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SC:BW -> SCII Map Ports - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 24 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-26 09:48:40
May 26 2010 09:48 GMT
#261
^ I second that. Seriously every day I look at that map and want to play it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 26 2010 09:51 GMT
#262
Colloseum looks soooo good really.!
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 26 2010 09:54 GMT
#263
Is it just me or are most of the older original broodwar maps bigger than their sc2 equalents?
"Mudkip"
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
May 26 2010 11:27 GMT
#264
Please don't add more than 2 gold expos on your custom made maps. It's not good balance-wise.
frequency
Profile Blog Joined February 2010
Australia1901 Posts
May 26 2010 13:25 GMT
#265
On May 26 2010 12:03 ttlranger wrote:
Dyren, your match point looks amazing. Is there any way we can download that?


This times a billion.
www.twitter.com/marconofrio | marconofrio.tumblr.com
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
May 26 2010 13:35 GMT
#266
Blinn's Sin Chupun Ryeong is the prettiest thing I've ever seen.

And I know from testing that prodiG's Fighting Spirit is amazingly well done. Very well tweaked to make sure that for example siege tanks aren't more abusable at some positions than other.



I
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 26 2010 13:49 GMT
#267
Played a bunch of these tonight (just searching the custom games thing to get them) and they were all really well done . Tried HBR, fighting spirit, desti, python and bluestorm.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
tosS.ita
Profile Joined May 2010
Italy523 Posts
May 26 2010 14:44 GMT
#268
I'd like to see Neo Hall of Walhalla... and Jim Raynor's memory ( sand version )
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
kme
Profile Joined March 2010
Serbia176 Posts
Last Edited: 2010-05-27 15:12:38
May 26 2010 19:57 GMT
#269
Here are some maps that I made.
First is the classic that I made when the editor came up and bnet was down. Of course it's "The Hunters"

Map Name: The Hunters
Author: kme
Version: 1.x
D/L: N/A
[image loading]
[image loading]
I left it relatively simple, only the gold minerals on mid are the difference. It is obviously still as unbalanced as ever xD.

And the second one:

Map Name: Plains to Hill
Author: kme
Version: 1.x
D/L: N/A
[image loading]
[image loading]
I made a change from the original by putting a grass that blocks the sight in the middle are and also adding the Xel-Naga watch tower.

They are uploaded on both US and EU. Enjoy
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 26 2010 21:59 GMT
#270
So after I noticed that my first attempt of the map Tau Cross was totally wrong proportioned I started over new. So here's the new overworked version. Still not completely done, but rest is only details. Unless someone has a good improvement idea^^

Map Name: Tau Cross
Author: FlopTurnReaver
Version: 1.2 (wip)
D/L: N/A

[image loading]

More Pics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Ps. I let myself inspire by wc3 (I think) when I did the golden expansions^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
loljailbait
Profile Joined May 2010
United States12 Posts
May 26 2010 22:42 GMT
#271
Map Name: Rush Hour
Author: loljailbait
Version: WIP
D/L: link or "N/A"

My attempt to recreate Rush Hour from Brood War. Instead of just porting it, I tried to give it a similar look to Scrap Station. However, I still need to improve the map, and make the expansions look similar to the one in the original. Criticism appreciated. :D

[image loading]
[image loading]

For Comparison
[image loading]
Hurr Durr
G_Wen
Profile Joined September 2009
Canada525 Posts
May 26 2010 23:02 GMT
#272
loljailbait:

Since you're not making a direct port why not add some sc2 features to make it more interesting?
For example a watchtower in the centre of the map or some LoS blockers. That said the map looks great, keep it up.
ESV Mapmaking Team
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
May 26 2010 23:36 GMT
#273
On May 26 2010 18:54 Madkipz wrote:
Is it just me or are most of the older original broodwar maps bigger than their sc2 equalents?

You're right, maps for Sc2 are a lot smaller then what the majority of Brood War players play on.

All the pros got dat Ichie.
arthur
Profile Joined April 2009
United Kingdom488 Posts
May 26 2010 23:54 GMT
#274
Destination :-D

So much better than Blistering Sands.

Hopefully blizzard will pick out top community maps and add them to the solo queue rota post release.
youtube.com/f1337
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-05-27 02:24:09
May 27 2010 01:32 GMT
#275
On May 26 2010 22:49 Ftrunkz wrote:
Played a bunch of these tonight (just searching the custom games thing to get them) and they were all really well done . Tried HBR, fighting spirit, desti, python and bluestorm.


Were you playing with friends? Or did people join when you made it, or did you find it on the list? I want to play these maps but no one ever joins when I make them and they are never on the list when I look

If anyone wants to play some games on these maps send me a PM I was 1500 plat pre patch as toss and am currently at the top of plat should be getting promoted to diamond soon post patch as random

EDIT: Willing to play any MU and any of these maps / other non blizzard made maps people want to try out
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
May 27 2010 02:56 GMT
#276
Scrap Station layout is a pretty alike to Paranoid Android. Not sure how unique a port of Paranoid Android would be, and whether that would be worth the time put in.

My 2c


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
kme
Profile Joined March 2010
Serbia176 Posts
May 27 2010 15:18 GMT
#277
On May 27 2010 06:59 FlopTurnReaver wrote:
So after I noticed that my first attempt of the map Tau Cross was totally wrong proportioned I started over new. So here's the new overworked version. Still not completely done, but rest is only details. Unless someone has a good improvement idea^^

I would remove the watchtowers in the middle as they are too close to one another (they should never have overlapping vision areas). Maybe make a small island in the middle lake area and put one tower there so it can be used in the late game.
Dionesus
Profile Joined March 2010
United States69 Posts
May 27 2010 16:12 GMT
#278
This is great!
Cant stop...Wont stop
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 27 2010 16:16 GMT
#279
wooooah! these are so cool! i love it.
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 27 2010 16:44 GMT
#280
Plains to hill is awesome, great map right there! old school
good vibes only
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