SC:BW -> SCII Map Ports - Page 16
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Warri
Germany3208 Posts
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gawk
Germany310 Posts
On May 28 2010 21:53 Warri wrote: Can you guys upload it to EU as well? I cant find any of those maps except for Fighting spirit and destination. And when uploading please add "bw" to the mapname. Would be so easy to find all old maps then. | ||
Smigi
United States328 Posts
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gawk
Germany310 Posts
Go to Map -> Game Variants Add New Variant Go to the "Game Type" tab Select "Category" and change it to "Other" (you might need to give it a name) Go to "Mode" and select "Other" (name it if necessary) When Publishing the map in the File -> Publish dialog, make sure the map is set to "Unlocked" for this to work http://forums.sc2mapster.com/development/map-development/2185-map-publishing-faq/#p8 | ||
VoodooDog
Germany47 Posts
bw new no way out is the name and "can open to public" try it out ![]() €: what sketman sayd works | ||
FlopTurnReaver
Switzerland1980 Posts
- Bw NeoRequiem1.1 - Bw TauCross1.2 Also thanks to skatman ![]() | ||
Warri
Germany3208 Posts
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FlopTurnReaver
Switzerland1980 Posts
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Yoshi Kirishima
United States10292 Posts
Map Name: Python Author: Yoshi Kirishima Version: 1.1 D/L: N/A My version of Python. Too bad I didn't find this thread earlier xD http://i290.photobucket.com/albums/ll262/Yoshi_Kirishima/5-28-2010SC2-Python.jpg?t=1275077090 Not done yet of course, landscape will have to be made prettier and the snake fixed. And also am working on the inclusion/exclusion of watch towers/high yield/high ground for the bot right and top left expos. Thanks in advance! | ||
jamesr12
United States1549 Posts
On May 29 2010 13:15 Yoshi Kirishima wrote: Could you add mine up? Map Name: Python Author: Yoshi Kirishima Version: 1.1 D/L: N/A My version of Python. Too bad I didn't find this thread earlier xD http://i290.photobucket.com/albums/ll262/Yoshi_Kirishima/5-28-2010SC2-Python.jpg?t=1275077090 Not done yet of course, landscape will have to be made prettier and the snake fixed. And also am working on the inclusion/exclusion of watch towers/high yield/high ground for the bot right and top left expos. Thanks in advance! Looks good so far, the other thing I would work on is all the straight lines there are a lot of them do your best so theres none | ||
Meta
United States6225 Posts
On May 28 2010 02:50 CharlieMurphy wrote: I'm very disappointed with how difficult it is to port details of maps. I have tried over 5 times to make a bloodbath but the sizing/scaling just doesn't come out right. Same with the ZodiAc I am working on now. btw, why does op have pics for all the scbw maps but only half of them have sc2 maps? It's because OP fails and hasn't updated in almost a month, also he hasn't uploaded his version of match point that everybody wants to play on, so I'm thinking he went inactive or something. | ||
Warri
Germany3208 Posts
On May 29 2010 10:42 FlopTurnReaver wrote: plz2be a little bit more specific ![]() At the bottom base you have like 2 additional screens behind the mineral line. Also the 4 right mineral blocks at the natural exp. of 2oclock position look a bit out of position | ||
Lollersauce
United States357 Posts
Quite a few of these maps are using the same mineral model for each patch and it looks really awkward. It's all in the details... | ||
FlopTurnReaver
Switzerland1980 Posts
On May 29 2010 19:15 Warri wrote: At the bottom base you have like 2 additional screens behind the mineral line. Also the 4 right mineral blocks at the natural exp. of 2oclock position look a bit out of position Well actually if you take a look at the original from BW you will see that the base at 5 is more in the left side, also leaving a lot of space in the right. But I suppose I could change it a little bit, thought about it too, just thought I'd leave it originally^^ And yeah, the thing with the minerals happened when I went from 9 to 8 mineral blocks^^ Thx | ||
SharkSpider
Canada606 Posts
Information and Image: + Show Spoiler + I made this remake of RoV because someone posted a version of the original map on Battlenet US that I don't really agree with, and I wanted to get in there before the map's name was taken up by versions that wouldn't be edited or taken care of. Right now, it's available on US servers under (2) Ride of Valkyries, but it's not at version 1 yet because I think it needs a little work before I set it to final. Concerns that I have are the number of resources in the mineral blocks, and the placement of the high-yield. I put two high-yields in the areas off the center map, instead of one on the top of the map. I also added Xel-Naga watchtowers, but if they break any matchups I'll remove them. I made a few judgment calls on the water surrounding the map, some of the textures, and where to bend to how the SC2 editor works (the ramp size issues on the bottom ramp literally can't be fixed with the current version of the editor, but I really want to) If anyone has comments/suggestions that would help balance this or make it look better, I'd love to hear them. Specifically, mineral/gas placement or terrain balance issues. The pathing has been checked so that there aren't any drop zones that were not available on the original map, so the gameplay should flow as close as possible to how it did on RoV back in SC1. ![]() | ||
G_Wen
Canada525 Posts
Edit: Would someone who has access a post on the front page be able to edit this in so that newcomers to the thread can find this map more easily? Edit 2: Front page updated. | ||
FlopTurnReaver
Switzerland1980 Posts
Would it be possible that someone gets all the maps on US server and puts it on EU and likewise the other way around? Well respectivly more than 1 person since it seems only possible to upload 5 maps per person :s | ||
Bob300
United States505 Posts
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LunarC
United States1186 Posts
In other news, my own custom map Mastodon has also been published on US servers. | ||
Zamkis
Canada114 Posts
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